You are viewing our Forum Archives. To view or take place in current topics click here.
FortressCraft Updates
Posted:
FortressCraft UpdatesPosted:
Status: Offline
Joined: Jan 03, 201114Year Member
Posts: 744
Reputation Power: 11
1.1 pre-alpha is now in available.
Well, so much for 'first major patch'.
This lists the planned work; some might make it into an earlier patch, and some might slip to a later patch.
Pre-alpha Release:
- New custom object behaviours:
- factory
- beamemitter-- conveyor
- conveyorfast
- jumppad
- pressurepad
- Physics objects! (aka 'doodads')
- Custom object behaviours now configurable without a keyboard or chatpad
- Antigriefing measures (both server and clients)
- Now with wings!
High Tech Fixes:
- banhammer sfx
- fixed game mode crashes
- reset tutorial option
- builder held model
- builder now client only
- remove setnamemenu from clients
- fixed network lock in main thread
- builder model
- update help
- verify votes regularly
- updated version
- ensured custom blocks face along the digger vector, not the player!
- added default factory model
- anti-griefing measures
- anti forcevote measures
- dev power improvements
- herobrine added
- cooldown on raygun
- 5 min delay on voting
- beam removal.
- striped beam collision
- green laser activated sfx.
Planned for 1.1 Alpha
- New custom object behaviours:
- Lookat
- Divest physics and graphics again, allowing many many more blocks live in ram
- Camoflagued Caulking
- Spleef arenas rebuild themselves after play
- Fix Hunt, Spleef and Freeze crash
- Lil builder
- Fill block
- 8 way lighting system
- Flying digger
- Flying builder
- Splitscreen
- Teleporters
- Prisms and Mirrors for lasers
[ Completed ]
In Progress:
- Beam rendering
- Improved particles for Incursion mode
- Incursion droppods, robots
Any new information regarding 1.1 alpha will be edited and posted here.
Well, so much for 'first major patch'.
This lists the planned work; some might make it into an earlier patch, and some might slip to a later patch.
Pre-alpha Release:
- New custom object behaviours:
- factory
- beamemitter-- conveyor
- conveyorfast
- jumppad
- pressurepad
- Physics objects! (aka 'doodads')
- Custom object behaviours now configurable without a keyboard or chatpad
- Antigriefing measures (both server and clients)
- Now with wings!
High Tech Fixes:
- banhammer sfx
- fixed game mode crashes
- reset tutorial option
- builder held model
- builder now client only
- remove setnamemenu from clients
- fixed network lock in main thread
- builder model
- update help
- verify votes regularly
- updated version
- ensured custom blocks face along the digger vector, not the player!
- added default factory model
- anti-griefing measures
- anti forcevote measures
- dev power improvements
- herobrine added
- cooldown on raygun
- 5 min delay on voting
- beam removal.
- striped beam collision
- green laser activated sfx.
Planned for 1.1 Alpha
- New custom object behaviours:
- Lookat
- Divest physics and graphics again, allowing many many more blocks live in ram
- Camoflagued Caulking
- Spleef arenas rebuild themselves after play
- Fix Hunt, Spleef and Freeze crash
- Lil builder
- Fill block
- 8 way lighting system
- Flying digger
- Flying builder
- Splitscreen
- Teleporters
- Prisms and Mirrors for lasers
[ Completed ]
In Progress:
- Beam rendering
- Improved particles for Incursion mode
- Incursion droppods, robots
Any new information regarding 1.1 alpha will be edited and posted here.
The following 1 user thanked Acht for this useful post:
Smurfs (10-18-2011)
#2. Posted:
Status: Offline
Joined: Sep 18, 201113Year Member
Posts: 3,025
Reputation Power: 134
Status: Offline
Joined: Sep 18, 201113Year Member
Posts: 3,025
Reputation Power: 134
Acht wrote 1.1 pre-alpha is now in available.
Well, so much for 'first major patch'.
This lists the planned work; some might make it into an earlier patch, and some might slip to a later patch.
Pre-alpha Release:
- New custom object behaviours:
- factory
- beamemitter-- conveyor
- conveyorfast
- jumppad
- pressurepad
- Physics objects! (aka 'doodads')
- Custom object behaviours now configurable without a keyboard or chatpad
- Antigriefing measures (both server and clients)
- Now with wings!
High Tech Fixes:
- banhammer sfx
- fixed game mode crashes
- reset tutorial option
- builder held model
- builder now client only
- remove setnamemenu from clients
- fixed network lock in main thread
- builder model
- update help
- verify votes regularly
- updated version
- ensured custom blocks face along the digger vector, not the player!
- added default factory model
- anti-griefing measures
- anti forcevote measures
- dev power improvements
- herobrine added
- cooldown on raygun
- 5 min delay on voting
- beam removal.
- striped beam collision
- green laser activated sfx.
Planned for 1.1 Alpha
- New custom object behaviours:
- Lookat
- Divest physics and graphics again, allowing many many more blocks live in ram
- Camoflagued Caulking
- Spleef arenas rebuild themselves after play
- Fix Hunt, Spleef and Freeze crash
- Lil builder
- Fill block
- 8 way lighting system
- Flying digger
- Flying builder
- Splitscreen
- Teleporters
- Prisms and Mirrors for lasers
[ Completed ]
In Progress:
- Beam rendering
- Improved particles for Incursion mode
- Incursion droppods, robots
Any new information regarding 1.1 alpha will be edited and posted here.
Lil builder is in pre.alpha. just lettin you know mate.
- 0useful
- 0not useful
You are viewing our Forum Archives. To view or take place in current topics click here.