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Default value for this dvar please.
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Default value for this dvar please.Posted:
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Hey TTG does anybody know the default value for the dvar "ui_gametype" for zombies?
I notice that activeaction gets reset and also ui_mapname gets set so they will not work for online modded zombies, but im not sure if it is used.
Thanks.
I notice that activeaction gets reset and also ui_mapname gets set so they will not work for online modded zombies, but im not sure if it is used.
Thanks.
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Um i dont think there is one for zombies, also you can mod online just to let you know it is possibly and doesnt use activeaction or ui_mapname or ui_gametype, it involves a jtag and a gpd though. Also funny thing about the activeaction getting taken out is me and my friend found it still in there :/
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LuckyMods wrote Um i dont think there is one for zombies, also you can mod online just to let you know it is possibly and doesnt use activeaction or ui_mapname or ui_gametype, it involves a jtag and a gpd though. Also funny thing about the activeaction getting taken out is me and my friend found it still in there :/
I know with the enableDvarWhitelist right? I just don't have a JTAG right now -_-.
Also activeaction is still in there, it's just set like this activeaction """" so you can't use it.
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Cent wroteLuckyMods wrote Um i dont think there is one for zombies, also you can mod online just to let you know it is possibly and doesnt use activeaction or ui_mapname or ui_gametype, it involves a jtag and a gpd though. Also funny thing about the activeaction getting taken out is me and my friend found it still in there :/
I know with the enableDvarWhitelist right? I just don't have a JTAG right now -_-.
Also activeaction is still in there, it's just set like this activeaction """" so you can't use it.
yes you use enableDvarWhitelist but if you just use that you will not be able to inv people to the game :/ but also with that you must use a gpd along with it and in the gpd you can not use anything that has been pattch eg. Activeaction, and vstr strings.
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LuckyMods wroteCent wroteLuckyMods wrote Um i dont think there is one for zombies, also you can mod online just to let you know it is possibly and doesnt use activeaction or ui_mapname or ui_gametype, it involves a jtag and a gpd though. Also funny thing about the activeaction getting taken out is me and my friend found it still in there :/
I know with the enableDvarWhitelist right? I just don't have a JTAG right now -_-.
Also activeaction is still in there, it's just set like this activeaction """" so you can't use it.
yes you use enableDvarWhitelist but if you just use that you will not be able to inv people to the game :/ but also with that you must use a gpd along with it and in the gpd you can not use anything that has been pattch eg. Activeaction, and vstr strings.
self setClientDvar("sv_restoreDvars", "0");
That as-well i think.
It would work right?
Also what GSC do you use in the zombietron_patch.ff?
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msg me on aim Luckymods2013
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