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Sticky?
Yes
75.00% (6 votes)
75.00% (6 votes)
No
25.00% (2 votes)
25.00% (2 votes)
Total Votes: 8
#11. Posted:
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Joined: Oct 28, 201113Year Member
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SlurpzHXeX wroteThis Is a Legit Hoster, go Troll Him Post for Infections and Stuff!http://i1091.photobucket.com/albums/i394/clowther/welcome.jpg[/img]
Hosters : DnL SlurpzH
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God Mode (Start Button)
Dogs on Spawn (move Left)
Tracers (on spawn)
Modded compassSize (onspawn)
Radar allways on (onspawn)
instant 10th lvl65
NoClip (Back Button)
Give All (walk back)
Unlimited ammo (on Spawn)
Promod (onspawn)
Vision (Promod vision)
Laser (onspawn)
Developer Clantags (Rain,Cycl,Move...)
Walhack (onspawn)
Chrome mode (onspawn)
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1st). Join My Session
Back out Go Splitscreen
Start the game
The Game will crash
join my game back
Go online
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#12. Posted:
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Joined: Oct 28, 201113Year Member
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SewerWaste wrote Most iso modder's know iBeTrey's menu is the best out there. I took his menu and added/changed it to make it even better. This is the current lobby:Kinda Old, But I Like the Edit he made, and its was Stickied.... lol Probally By Him, JK!
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Download: [ Register or Signin to view external links. ]
Download clean NZP.ff and Default.xex: [ Register or Signin to view external links. ]
To open the mod menu go prone and press "X".
To activate prestiges, click up on the DPAD.
To activate Sticky Dvars, click left on the DPAD.
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#13. Posted:
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Joined: Aug 15, 201113Year Member
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thanks man, you definitely deserve sticky im gonna +2 rep you
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#14. Posted:
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Thanks, Every Bit Helps!
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#15. Posted:
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coolbunny1234 wroteThis is a Great Help Thread, If your new to Coding, or you just need Help with it, check this Post Out ^^!
Learn to code Here
This thread is designed to help the users on TTG with their coding knowledge in various ways. In this thread, if you have a question about a code, how to use it, or anything related, just post your question and we will answer. This thread is not for help with:
-Making Mod Menus
-Removing Gamertag Checks
-Adding Your Gamertag To The Startup Message
-Adding Options to your menu (we will show you how to do it, but we won't do it for you)
If you want help with the above, Selena Gomez will answer your questions. Do NOT ask iRaated or myself to help you with the above, ask Selena.
Please post any question that you have about coding in general below. We will do our best to answer your question and explain it so you understand. We will show you what to do, but we will not do it for you.
How To Edit V4.02 (Use As A Reference For Any Mod Menu)
========================================================================================
Menu Explanation.
========================================================================================
----------------------------------------------------------------------------------------
level.topLevelMenuOptions = X;
X = The Number Of Sub Menu's you have.
Example: level.topLevelMenuOptions = 2;
The layout provided has 2 submenu's, 0 through 1, totaling 2.
----------------------------------------------------------------------------------------
level.topLevelMenuNames[X] = "Y";
X = Sub Menu Number.
Example: Sub Menu 1 = 0
sub Menu 2 = 1
Sub Menu 3 = 2
Sub Menu 4 = 3
Sub Menu 5 = 4
Sub Menu 6 = 5
And so on and so forth.
Y = The Name Of Your Submenu
Example: level.topLevelMenuNames[0] = "Test";
----------------------------------------------------------------------------------------
level.subMenuNumOptions[X] = Y;
X = Sub Menu Number.
Example: Sub Menu 1 = 0
sub Menu 2 = 1
Sub Menu 3 = 2
Sub Menu 4 = 3
Sub Menu 5 = 4
Sub Menu 6 = 5
And so on and so forth.
Y = Number of options in your submenu.
Example: Basically, if you want 5 Menu options, Y = Desired Amount of Options + 1
If you want 10 Options In your submenu, you would number them 0-10,
totaling 11 (Include 0 when counting to 10). So Y = 11
level.subMenuNumOptions[0] = 11;
If you want 5 Options in your submenu, you would number them 0-6,
totaling 5. So Y = 6
level.subMenuNumOptions[0] = 6;
----------------------------------------------------------------------------------------
level.subMenuNames[X][Y] = "Z";
X = Sub Menu Number.
Example: Sub Menu 1 = 0
sub Menu 2 = 1
Sub Menu 3 = 2
Sub Menu 4 = 3
Sub Menu 5 = 4
Sub Menu 6 = 5
And so on and so forth.
level.subMenuNames[0][X] = "Z";
Y = Sub Menu Option Number
Example: Sub Menu Option 1 = 0
sub Menu Option 2 = 1
Sub Menu Option 3 = 2
Sub Menu Option 4 = 3
Sub Menu Option 5 = 4
Sub Menu Option 6 = 5
And so on and so forth.
level.subMenuNames[0][0] = "Z";
Z = Sub Menu Option Name
Example: Set Prestige to 11
level.subMenuNames[0][0] = "Prestige 11";
----------------------------------------------------------------------------------------
level.subMenuFunctions[X][Y] = :: Z;
X = Sub Menu Number.
Example: Sub Menu 1 = 0
sub Menu 2 = 1
Sub Menu 3 = 2
Sub Menu 4 = 3
Sub Menu 5 = 4
Sub Menu 6 = 5
And so on and so forth.
level.subMenuFunctions[0][Y] = :: Z;
Y = Sub Menu Option Number
Example: Sub Menu Option 1 = 0
sub Menu Option 2 = 1
Sub Menu Option 3 = 2
Sub Menu Option 4 = 3
Sub Menu Option 5 = 4
Sub Menu Option 6 = 5
And so on and so forth.
level.subMenuFunctions[0][0] = :: Z;
Z = Sub Menu Option Thread
Example: So this is where you would thread your mod. Say you want to thread a
code to activate flame vision. We will call it FlameVision(). So in
the .gsc, do this.
FlameVision()
{
Code here.
}
Then go back up to the menu functions, and for Z, put FlameVision; and
Bam! It's threaded.
level.subMenuFunctions[0][0] = :: FlameVision;
----------------------------------------------------------------------------------------
level.subMenuInputs[X][Y] = "Z";
Inputs (or Arrays) can be a bit tricky. Basically, it saves alot of room for repetitive threading.
Would you rather thread a code for each prestige, or thread one code that does all the prestiges?
So the only time that you would replace Z with something is when you want an array.
Most of the time: level.subMenuInputs[0][0] = "";
Arrays Only (Must be used with Array Code): level.subMenuInputs[0][0] = "Z";
So lets break this down and use the function Prestige as an example.
An array Prestige code:
Prestige( num )
{
self maps\_challenges_coop::statSet( "plevel", num );
self maps\_challenges_coop::statSet( "rank", 65 );
self iPrintln( "You're ^2First ^7Prestige" );
}
Notice the num in (). You would thread Prestige( num ) as Prestige. But with num, you
now add a number in place of Z.
So Prestige 1
level.subMenuNames[0][0] = "First Prestige";
level.subMenuFunctions[0][0] = :: Prestige;
level.subMenuInputs[0][0] = "1";
Prestige 2
level.subMenuNames[0][1] = "First Prestige";
level.subMenuFunctions[0][1] = :: Prestige;
level.subMenuInputs[0][1] = "2";
And so on and so forth.
Stay away from arrays if they confuse you.
----------------------------------------------------------------------------------------
========================================================================================
Ask Away 8)
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#16. Posted:
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Joined: Jun 05, 201113Year Member
Posts: 2,609
Reputation Power: 113
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Joined: Jun 05, 201113Year Member
Posts: 2,609
Reputation Power: 113
XxTOXIICxKiNGxX wroteim not lying here, the reason i know it doesnt work is cause i put that up a while ago to ask someone to test it and no-one did but someone gave it, then when i got waw on pc i tested it and it had quite alot of syntax errorsTTG-Coder wrote delete the infectable mod menu, it doesnt workDude obviously it works, because it has Been Stickied by TTG-Deano!
and if you dont believe me look at the coding near the end of it
self iPrintln( "Nayjames123's Infectable mod menu" );
wait 0.5
that was my old ttg name
and by the way i have fixed it now, but i am not releasing it to you, cause all you have done is copied a sticky and when you actually know nothing about iso mods
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#17. Posted:
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Joined: Oct 28, 201113Year Member
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Joined: Oct 28, 201113Year Member
Posts: 656
Reputation Power: 24
TTG_MaxxSand wrote all the good svg shops i think are deservant of being in this thread:This is A Pretty Good Post, check it OUT!
user: MrMw209
Forums/t=2432643/release-mrmw209-...-menu.html
*********************************
user: xkingxsnowyx
Forums/t=2432106/my-usb-mod-menu-download.html
*********************************
user: TTGVapor
Forums/t=2432482/how-to-make-your...nline.html
**********************************
user: I_am_THETECHKID_V11
Forums/t=2430857/thetechkids-dvar-list.html
Forums/t=2430333/thetechkids-v1-i...egame.html
Forums/t=2399490/thetechkids-v2-r...saves.html
Forums/t=2354576/thetechkid_v11-v...egame.html
Forums/t=2046676/abracadabra-svg-...lease.html
Forums/t=2219153/team-predator-of...egame.html
**********************************************
user: Tiggis
Forums/t=2167725.html
******************************************
user: -TTG_SVG-
Forums/t=2087606.html
*********************************************
ISO LOBBIE THREADS:
USER: x freeboot
Forums/t=1677829.html
**********************************************
user: Bulbasaur
Forums/t=1841172/free-10th-presti...ssion.html
***********************************************
user: UNKNOWN_10TH
Forums/t=2273074/unknown_10ths-lo...vices.html
************************************************
user: challenge
Forums/t=2407217/hosting-motionfl...-open.html
************************************************
user: golden-eagle
Forums/t=1852969/motion-flex-v2-i...st-gt.html
*************************************************
user: ISO_HOSTER
Forums/t=2416379/infectable-mod-menu-open.html
*************************************************
user: AfterMath-v1
Forums/t=2191806/closed-infectabl...e-rep.html
*************************************************************************************
user: -iHostWaW
Forums/t=2291279/motion-flex-v21-...rvice.html
***********************************************************************************
If you think your svg shop/svg tuts are really good that they should go on here then pm me with the link to it
Also if you have an iso lobby going on then i might add it here if it meets certain conditions...
programs:
list of good programs: (both SVG and ISO)
***************************
USB Xplorer
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************************************
Le Fluffie (Gamerscore app)
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********************************
Wx360 (For the ISO modders))
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***************
cod tool
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*************************************
Motion Flex v2 patch
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*************************************
ffviewer (for viewing patches)
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#18. Posted:
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Joined: Oct 28, 201113Year Member
Posts: 656
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Posts: 656
Reputation Power: 24
TTG-Coder wroteI know 10,000,000 times more about Iso Modding and Jtag Modding Then You. You Think your all Big and Bad because you are a TTG Senior, lol, i was tooo but I closed meh account. I had over 3000post, and tons of Rep. lol I Can out Mod You Any Day. And I only put these Topics into my post, so that everything would be more organized. Gtfo and stop being a FlammerXxTOXIICxKiNGxX wroteim not lying here, the reason i know it doesnt work is cause i put that up a while ago to ask someone to test it and no-one did but someone gave it, then when i got waw on pc i tested it and it had quite alot of syntax errorsTTG-Coder wrote delete the infectable mod menu, it doesnt workDude obviously it works, because it has Been Stickied by TTG-Deano!
and if you dont believe me look at the coding near the end of it
self iPrintln( "Nayjames123's Infectable mod menu" );
wait 0.5
that was my old ttg name
and by the way i have fixed it now, but i am not releasing it to you, cause all you have done is copied a sticky and when you actually know nothing about iso mods
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#19. Posted:
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Joined: Oct 28, 201113Year Member
Posts: 656
Reputation Power: 24
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Tiggis wroteAnother update on Tiggis's New Scrolling Menu![ Register or Signin to view external links. ]
Im working on new scrolling menu and if you have and
idea what i can add please comment and i dont now
when i gonna release it so please comment and thanks the topic
i dont now when im gonna release this when mw3 is out i play that so sorry but
this maybe will take long time or i will stop working on it and please comment
people if you think i will release beta
release date full:i dont now
release date beta;
maybe change menu when i release it
menu
main menu
toggle menu
vision menu
fun menu
random menu
Infection menu
round menu/perk menu
kick menu
dvar menu
main menu
noclip
god mode
give all
dropweapon
unlimted ammo
thirdperson
wallhack
game menu
gravity
jump height
pro mod
game speed
freeze zombie
freeze player
player speed
vision menu
fog
snow
cartoon
chrome
black and white
water
gas
flame
fun menu
paintball
shoot to revive
explovsive colt when down
random menu
delete all zombie
notarget
demigod
laser sight
restart game
infection menu
spawn nuke
spawn zombie
power
100.000 money
monkey
spawn insta kill
round menu/perk menu
change round to 1337
-1round/prev round
+1 round/next round
speed cola
quick revive
juggernut
double tap
kick menu
kick all
kick player 2
kick player 3
kick player 4
info
dashboard
dvar menu
dogs never move
random box never move
far knife
far revive
triple tap
no fall damage
script is for the infection/round/perk
some other i maybe gonna add
spawn max ammo
spawn double points
spawn carpenter
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#20. Posted:
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Joined: Jun 05, 201113Year Member
Posts: 2,609
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Posts: 2,609
Reputation Power: 113
TopNotchKiNG wrotei dont want to argue with you, but its just a fact that that infectable menu wasnt tested when the coding was put up, then someone put it up, then i tested it and it didnt work, then i fixed it and didnt release it.TTG-Coder wroteI know 10,000,000 times more about Iso Modding and Jtag Modding Then You. You Think your all Big and Bad because you are a TTG Senior, lol, i was tooo but I closed meh account. I had over 3000post, and tons of Rep. lol I Can out Mod You Any Day. And I only put these Topics into my post, so that everything would be more organized. Gtfo and stop being a FlammerXxTOXIICxKiNGxX wroteim not lying here, the reason i know it doesnt work is cause i put that up a while ago to ask someone to test it and no-one did but someone gave it, then when i got waw on pc i tested it and it had quite alot of syntax errorsTTG-Coder wrote delete the infectable mod menu, it doesnt workDude obviously it works, because it has Been Stickied by TTG-Deano!
and if you dont believe me look at the coding near the end of it
self iPrintln( "Nayjames123's Infectable mod menu" );
wait 0.5
that was my old ttg name
and by the way i have fixed it now, but i am not releasing it to you, cause all you have done is copied a sticky and when you actually know nothing about iso mods
About it being stickied by ttg-deano, that was put in after he got the sticky, and he didnt even test every feature on it.
Also if this is in a sticky, why post it again.
One last thing if you know so much about iso modding and jtag modding, why not put up create some waw functions of your own
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