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Do u like the megathred?
YEAH BRO THANKS
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Cod4 dvar mod menu megathred! [PS3]
Posted:
Cod4 dvar mod menu megathred! [PS3]Posted:
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Joined: Sep 18, 201113Year Member
Posts: 673
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Status: Offline
Joined: Sep 18, 201113Year Member
Posts: 673
Reputation Power: 33
To start off I will be teaching you how to make a mod menu!
Open up your GRAND0 CM and make sure you have this in it:
set gpad_buttonsConfig "default_systemlink"
set input_autoAim "1"
Now for a very simple code that will put you writing in the middle of your screen:
For a square tv put: set Cg_hudchatposition "250 250"
For a Rectangular tv put: set Cg_hudchatposition "310 250"
Now you will need to be host for these to work, so use these two auto host codes:
set party_connectToOthers "0"
set party_host "1"
now under that you are going to want to put a code in that will just be the base of your mod menu:
set xp "vstr xp1"
now depending on how many menus you want, this is going to be a little different.
If you want two menus this is what you would put:
set xp "vstr xp1"
set xp1 "vstr xp3 ; set xp2"
set xp2 "vstr xp4 ; set xp1"
set xp3 "bind dpad_down give all ; bind dpad_left god"
set xp4 "bind dpad_down ufo ; bind dpad_left kick all"
explaining what it all means:
vstr is the the section you want to go to, and the set xp# is the next vstr you want to go to. So if you were to add another menu it would look like this:
set xp "vstr xp1"
set xp1 "vstr xp4 ; set xp2"
set xp2 "vstr xp5 ; set xp3"
set xp3 "vstr xp6 ; set xp1"
set xp4 "bind dpad_down give all ; bind dpad_left god"
set xp5 "bind dpad_down ufo ; bind dpad_left kick all"
set xp6 "bind dpad_down noclip ; bind dpad_left give rpg_mp"
Notice how the numbers change.
Now to cycle through the menus you need to create a bind that is not in the menus. I use square as my bind. the bind should have this code in it: "vstr xp"
It would look something like this:
bind BUTTON_X "vstr xp ; say menu changed!"
__________________________________________________ ________________________________________
Now for the verification mod! (to do this you must have at least 3 menus and two separate binds.)
The first thing you are going to do is bind Ltrig to make it so that they can't move. To do that you need these two codes:
g_speed "0"
jump_height "0"
The bind should look like this: bind BUTTON_LTRIG "jump_height 0 ; g_speed 0 ; say ^1waiting for ^2verification"
Now this gives you the time to kick the people you want. To do that you need to have your 3 menus ready(the fourth menu is optional in this tutorial, but suggested).
The code we are going to use is: "clientkick"
since there can be about 9 people in one ffa match we are going to need 9 binds(this is where the menu is very useful). We are going to be using 3 of the dpad fuctions for this menu. Up, right and down.
set xp "vstr xp1"
set xp1 "vstr xp5 ; set xp2"
set xp2 "vstr xp6 ; set xp3"
set xp3 "vstr xp7 ; set xp4"
set xp4 "vstr xp8 ; set xp1
set xp5 "bind dpad_up clientkick 1 ; bind dpad_right clientkick 2 ; bind dpad_down clientkick 3 ; say kick menu1 ; say ^2up=1 ^3right=2 ^4down=3"
set xp6 "bind dpad_up clientkick 4 ; bind dpad_right clientkick 5 ; bind dpad_down clientkick 6 ; say kick menu2 ; say ^5up=4 ^6right=5 ^7down=6"
set xp7 "bind dpad_up clientkick 7 ; bind dpad_right clientkick 8 ; bind dpad_down clientkick 9 ; say kick menu3 ; say ^8up=7 ^2right=8 ^4down=9"
set xp8 "bind dpad_up god ; bind dpad_right give all ; bind dpad_down noclip ; say ^2normal menu! ; say ^6up=god ^3right=all ^7down=noclip"
Now after you have decided who you want to kick, you are going to need to unfreeze them. To do this you are going to need another bind. We are going to bind Rtrig. The bind should look like this:
bind BUTTON_RTRIG "jump_height 999 ; bg_fallDamageMaxHeight 999 ; bg_fallDamageMinHeight 999 ; g_speed 700 ; say ^1If you have god ; wait 100 ; ^2only you get kicked!"
so in total this is what it should look like:
GRANDO MP:
set Cg_hudchatposition "310 250"
set party_connectToOthers "0"
set party_host "1"
set xp "vstr xp1"
set xp1 "vstr xp5 ; set xp2"
set xp2 "vstr xp6 ; set xp3"
set xp3 "vstr xp7 ; set xp4"
set xp4 "vstr xp8 ; set xp1"
set xp5 "bind dpad_up clientkick 1 ; bind dpad_right clientkick 2 ; bind dpad_down clientkick 3 ; say kick menu1 ; say ^2up=1 ^3right=2 ^4down=3"
GRAND0 CM:
set xp6 "bind dpad_up clientkick 4 ; bind dpad_right clientkick 5 ; bind dpad_down clientkick 6 ; say kick menu2 ; say ^5up=4 ^6right=5 ^7down=6"
set xp7 "bind dpad_up clientkick 7 ; bind dpad_right clientkick 8 ; bind dpad_down clientkick 9 ; say kick menu3 ; say ^8up=7 ^2right=8 ^4down=9"
set xp8 "bind dpad_up god ; bind dpad_right give all ; bind dpad_down noclip ; say ^2normal menu! ; say ^6up=god ^3right=all ^7down=noclip"
bind BUTTON_LTRIG "jump_height 0 ; g_speed 0 ; say ^1waiting for ^2verification"
bind BUTTON_RTRIG "jump_height 999 ; bg_fallDamageMaxHeight 999 ; bg_fallDamageMinHeight 999 ; g_speed 700 ; say ^1If you have god ; wait 100 ; ^2only you get kicked!"
bind BUTTON_X "vstr xp ; say ^9menu changed! "
FAQ.
What is a client and how do I know which person is which client?
A client is a person, and you know which number they are by using the verification mod to keep them frozen and look on the leader board. You are number 0 and the person under you is 1 then under them is 2 and so on. However, the client numbers do not change, so if client 4 was the only one to get a kill, he would look like client 0, but is still 4.
How do I fix this issue of not knowing?
Just add an extra bind to restart the game
Open up your GRAND0 CM and make sure you have this in it:
set gpad_buttonsConfig "default_systemlink"
set input_autoAim "1"
Now for a very simple code that will put you writing in the middle of your screen:
For a square tv put: set Cg_hudchatposition "250 250"
For a Rectangular tv put: set Cg_hudchatposition "310 250"
Now you will need to be host for these to work, so use these two auto host codes:
set party_connectToOthers "0"
set party_host "1"
now under that you are going to want to put a code in that will just be the base of your mod menu:
set xp "vstr xp1"
now depending on how many menus you want, this is going to be a little different.
If you want two menus this is what you would put:
set xp "vstr xp1"
set xp1 "vstr xp3 ; set xp2"
set xp2 "vstr xp4 ; set xp1"
set xp3 "bind dpad_down give all ; bind dpad_left god"
set xp4 "bind dpad_down ufo ; bind dpad_left kick all"
explaining what it all means:
vstr is the the section you want to go to, and the set xp# is the next vstr you want to go to. So if you were to add another menu it would look like this:
set xp "vstr xp1"
set xp1 "vstr xp4 ; set xp2"
set xp2 "vstr xp5 ; set xp3"
set xp3 "vstr xp6 ; set xp1"
set xp4 "bind dpad_down give all ; bind dpad_left god"
set xp5 "bind dpad_down ufo ; bind dpad_left kick all"
set xp6 "bind dpad_down noclip ; bind dpad_left give rpg_mp"
Notice how the numbers change.
Now to cycle through the menus you need to create a bind that is not in the menus. I use square as my bind. the bind should have this code in it: "vstr xp"
It would look something like this:
bind BUTTON_X "vstr xp ; say menu changed!"
__________________________________________________ ________________________________________
Now for the verification mod! (to do this you must have at least 3 menus and two separate binds.)
The first thing you are going to do is bind Ltrig to make it so that they can't move. To do that you need these two codes:
g_speed "0"
jump_height "0"
The bind should look like this: bind BUTTON_LTRIG "jump_height 0 ; g_speed 0 ; say ^1waiting for ^2verification"
Now this gives you the time to kick the people you want. To do that you need to have your 3 menus ready(the fourth menu is optional in this tutorial, but suggested).
The code we are going to use is: "clientkick"
since there can be about 9 people in one ffa match we are going to need 9 binds(this is where the menu is very useful). We are going to be using 3 of the dpad fuctions for this menu. Up, right and down.
set xp "vstr xp1"
set xp1 "vstr xp5 ; set xp2"
set xp2 "vstr xp6 ; set xp3"
set xp3 "vstr xp7 ; set xp4"
set xp4 "vstr xp8 ; set xp1
set xp5 "bind dpad_up clientkick 1 ; bind dpad_right clientkick 2 ; bind dpad_down clientkick 3 ; say kick menu1 ; say ^2up=1 ^3right=2 ^4down=3"
set xp6 "bind dpad_up clientkick 4 ; bind dpad_right clientkick 5 ; bind dpad_down clientkick 6 ; say kick menu2 ; say ^5up=4 ^6right=5 ^7down=6"
set xp7 "bind dpad_up clientkick 7 ; bind dpad_right clientkick 8 ; bind dpad_down clientkick 9 ; say kick menu3 ; say ^8up=7 ^2right=8 ^4down=9"
set xp8 "bind dpad_up god ; bind dpad_right give all ; bind dpad_down noclip ; say ^2normal menu! ; say ^6up=god ^3right=all ^7down=noclip"
Now after you have decided who you want to kick, you are going to need to unfreeze them. To do this you are going to need another bind. We are going to bind Rtrig. The bind should look like this:
bind BUTTON_RTRIG "jump_height 999 ; bg_fallDamageMaxHeight 999 ; bg_fallDamageMinHeight 999 ; g_speed 700 ; say ^1If you have god ; wait 100 ; ^2only you get kicked!"
so in total this is what it should look like:
GRANDO MP:
set Cg_hudchatposition "310 250"
set party_connectToOthers "0"
set party_host "1"
set xp "vstr xp1"
set xp1 "vstr xp5 ; set xp2"
set xp2 "vstr xp6 ; set xp3"
set xp3 "vstr xp7 ; set xp4"
set xp4 "vstr xp8 ; set xp1"
set xp5 "bind dpad_up clientkick 1 ; bind dpad_right clientkick 2 ; bind dpad_down clientkick 3 ; say kick menu1 ; say ^2up=1 ^3right=2 ^4down=3"
GRAND0 CM:
set xp6 "bind dpad_up clientkick 4 ; bind dpad_right clientkick 5 ; bind dpad_down clientkick 6 ; say kick menu2 ; say ^5up=4 ^6right=5 ^7down=6"
set xp7 "bind dpad_up clientkick 7 ; bind dpad_right clientkick 8 ; bind dpad_down clientkick 9 ; say kick menu3 ; say ^8up=7 ^2right=8 ^4down=9"
set xp8 "bind dpad_up god ; bind dpad_right give all ; bind dpad_down noclip ; say ^2normal menu! ; say ^6up=god ^3right=all ^7down=noclip"
bind BUTTON_LTRIG "jump_height 0 ; g_speed 0 ; say ^1waiting for ^2verification"
bind BUTTON_RTRIG "jump_height 999 ; bg_fallDamageMaxHeight 999 ; bg_fallDamageMinHeight 999 ; g_speed 700 ; say ^1If you have god ; wait 100 ; ^2only you get kicked!"
bind BUTTON_X "vstr xp ; say ^9menu changed! "
FAQ.
What is a client and how do I know which person is which client?
A client is a person, and you know which number they are by using the verification mod to keep them frozen and look on the leader board. You are number 0 and the person under you is 1 then under them is 2 and so on. However, the client numbers do not change, so if client 4 was the only one to get a kill, he would look like client 0, but is still 4.
How do I fix this issue of not knowing?
Just add an extra bind to restart the game
#2. Posted:
Status: Offline
Joined: Sep 18, 201113Year Member
Posts: 673
Reputation Power: 33
Status: Offline
Joined: Sep 18, 201113Year Member
Posts: 673
Reputation Power: 33
Really guys i spen like 3 hours on this at leaset give me some credit
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#3. Posted:
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Joined: Oct 03, 201113Year Member
Posts: 461
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Joined: Oct 03, 201113Year Member
Posts: 461
Reputation Power: 25
i dont play PS3 but i have a Jtag (XBOX) and this is a great post but i cant use it i dont think lol
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#4. Posted:
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Joined: Sep 18, 201113Year Member
Posts: 673
Reputation Power: 33
Status: Offline
Joined: Sep 18, 201113Year Member
Posts: 673
Reputation Power: 33
yeah ill try to make one with xbox tho
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#5. Posted:
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Joined: Oct 21, 201113Year Member
Posts: 48
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Joined: Oct 21, 201113Year Member
Posts: 48
Reputation Power: 1
like it nice post bro but next time just put in ps3 put that take a lot of time nice codeing
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#6. Posted:
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Joined: Sep 18, 201113Year Member
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Status: Offline
Joined: Sep 18, 201113Year Member
Posts: 673
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ok thanks guys ill make thoes inprovments
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