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#501. Posted:
Frog
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I would like to try and replace this game review with another review I made of the same game:

Doritos Crash Course



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Game Information

Published By: Doritos/Microsoft Game Studios
Developed By: Wanako Studios
Genre: Racing, flying
Mode's: Single player, multiplayer
Release Date: December 8, 2010

The Game Is Available On : Xbox 360



Synopsis
Doritos Crash Course, this game is a platformer, which is good, and is based upon a game show setting such as Ninja Warrior, MXP, American Gladiator, etc. You run through levels ducking paintballs, swinging on ropes, sliding down slides, riding on air fans, etc. There is a good feel of competition as your friends scores are always to the right of the screen (if you have friends!) and will give you that motivation to bust through the level at a faster pace. There are leaderboards, online races, and about 15 levels to complete.



Gameplay

This game was meant for competition. The game is supposed to be tricky and to make the players mad. It gives you the opprotunity to compete agaisnt your frends and people online. The obstacles in this game are easy at times and at other times, very annoying and difficult. The animations for when you are running, jumping, swinging, and showboating at the end of a race are very humerous. The graphics fit the game very well.

Chicken Out

If you die/fail on the same part around 10 times, it allows you to skip ahead. It puts you to the end of the level, thus giving it the name, "Chicken Out." There is not much to this feature other than it being used to get embarrassed because you can't beat a friend .


Graphics

The graphics and animation in this game are outstanding. There is high detail for every inch of the game. The water is very realistic, and the avatars are in great deatail. Overall, the graphics are astonishing. In all, the detail makes the game look like it took years to make. Really great quality game, and hardly any frame rate drops.

Controls

Right trigger : Run

A : Jump

Left Analong Stick : Move side to side and duck

RB : Chicken Out

Achievements

Click to View Content



Rating

Overall : 7/10
Not the best, not challenging, fun!


Doritos Crash Course

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Game Information
Name: Doritos Crash Course
Type: Sports, Platformer
Developer: Behaviour Interactive
Release date: December 8th 2010
Age rating: 7+
Price: Free
Console: Xbox 360

Synopsis
The BBC's Total Wipeout is compulsive viewing. For whatever reason - though probably the opportunity to watch inevitable epic fails by the contestants - if I happen to see it while channel hopping I'll usually stick around to the end. Doritos Crash Course is essentially a simple version of Total Wipeout's final round, in which (usually overweight) people try to make it through a near-impossible series of obstacles to reach a finish line. Doritos Crash Course isn't quite so extreme, but it lets you traverse its obstacle courses with your Avatar, while providing excellent multiplayer support and online leaderboards. And it's free.

Plot
Doritos Crash Course is a mimic of the TV show Total Wipeouts Final Round. The contestants have to avoid obstacles such as swinging hammers, gaps in the ground and flying balls whilst crossing the platforms in the fastest time possible.

Gameplay
The game contains 15 levels set in USA, Europe and Japan. This game can be played singleplayer or multiplayer with friends or with other Xbox Live users. The players avatar is used as the contestant which enhances the competitiveness even more. Your avatar can run left and right whilst jumping, sliding, crouching, climbing, swinging and even flying to try and reach the finish line in the fastest time possible. Medals are awarded when players finish levels within certain time limits and count towards the games achievements.

Graphics
Doritos Crash Course is an animated game with great graphics. The game is bright with sharp and accurate graphics along with a steady frame rate. The avatars look exactly the same as they do on the Xbox Live dashboard and any changes you make to them will update the game too. Overall the graphics are very good to say the game is free to download.

Controls
The controls are extremely simple and similar to average games, the left thumb stick controls the direction of the runner and pushing the left thumb stick down allows the contestant to slide , the A button jumps, and your avatar can run faster by pressing down either LB or RB. There is an option which becomes available if the player cannot pass a checkpoint called Chicken Out where to player can tap LB and skip to the next check point. With only a few buttons being used in the game the controls can be picked up in less than a minute.

Achievements

This game consists of twelve achievements ranging from 10G to 40G.

Tarzan- Swung from rope to rope 10 times in a row 10G
Frequent Flyer- Flew from fan to fan 20 times in a row 15G
Hopscotch- Bounced from trampoline to trampoline 12 times in a row 20G
That's Gotta Hurt- Got smashed by 3 hammers in a row 10G
Competitive Spirit- Beat a friend in an Xbox LIVE race 10G
Roadrunner- Run at top speed when you're about to wipe out 10G
Euro Star- Finished the Europe Levels 20 G
Im Big in Japan- Finished the Japan Levels 20 G
Going for Gold- Earned a gold medal on each level 40 G
Social Climber- Finished every level in Xbox LIVE 15G
Sore wa kantan desu- Finished Japan level 4 with a time of 1:40 or better 10 G
American Hero- Finished the USA Levels 20G


Evaluation
This game is highly addictive and very hard to fully complete. It is free and definitely worth the five minutes it takes to download. It doesn't require much memory and is good fun to play online with friends or offline alone or with friends. I would definitely recommend getting this game due to the fact it is free on the Xbox Marketplace and is a fun game all in all. I mean, whats the loss?

Ratings (Personal)
Objective: 6/10
Gameplay: 7/10
Graphics: 8/10
Overall: 7/10

#502. Posted:
Incomprehensible
  • Powerhouse
Status: Offline
Joined: Aug 21, 201212Year Member
Posts: 474
Reputation Power: 129
Motto: Don't let the perfect be the enemy of the good
Motto: Don't let the perfect be the enemy of the good
Status: Offline
Joined: Aug 21, 201212Year Member
Posts: 474
Reputation Power: 129
Motto: Don't let the perfect be the enemy of the good
The Legend Of Zelda: Skyward Sword Review

Developer: Nintendo EAD
Publisher: Nintendo
Genre: Action-Adventure

Providing rogue agents from a rival studio don't sabotage the development of the Wii U, this will be the Wii's final Christmas as Nintendo's flagship console. It's also the 25th anniversary of the Zelda franchise, so the pressure is on The Legend of Zelda: Skyward Sword to mark both occasions accordingly.

Whatever your feelings towards Zelda, Link and co, we as gamers owe them a great deal. Few series have played such a prominent role in shaping the industry, and although it's emerged on a console that's beginning to look underpowered, Zelda: Skyward Sword is no less revolutionary than its predecessors.

We've long given up trying to work out exactly where each series entry falls on the Zelda timeline, but Nintendo makes it clear that Zelda: Skyward Sword takes place in somewhere in the distant past. We start off with an opening cinematic that explains how a war between shadowy forces and a benevolent goddess shaped the game's world. It also introduces us to teenage incarnations of Zelda and Link, who reside on a group of floating islands called Skyloft, hovering high above what is probably Hyrule.

The residents of Skyloft each own a giant bird as means of transportation. Link's first port of call is to ride his to victory in a race that serves as a rites of passage for adolescents on the airborne land mass, but shortly after this Zelda is whisked away by the dark forces that reared their head in the intro. As usual, it's up to our pointy-eared protagonist to save her, so he embarks on another epic adventure.

Epic is one way of describing Zelda: Skyward Sword. A great deal has changed since the original Zelda was released for the NES two and a half decades ago, and there's a sense that everything the folks at Nintendo have learned about game development in that time has come together here. The in-game world is incredibly vast on the surface, and more so beneath it. The caves and concealed areas are a joy to explore, and there are enough side quests to keep you busy long after the campaign is over.

With dozens of weapons to wield, dungeons to explore and minigames to take part in, this is every inch a Zelda game, but like its predecessors, it isn't afraid to innovate. Zelda: Skyward Sword's groundbreaking feature is the integration of full motion controls. Zelda: Twilight Princess dipped its toes in this pond, but the latest entry in the series takes it to the next level.

Through use of the Wii MotionPlus expansion, which is mandatory, Link mirrors the player's movements to add precision to the swordplay. There are so many games in the Wii library where motion support has been shoehorned in simply because developers feel they have to take advantage of it, but that is certainly not the case here. The level of finesse makes this perhaps the most immersive Zelda yet. This is best illustrated during the early boss battles, where sleight of hand and deft movements are the key to victory.

It just wouldn't be Zelda if you didn't add to your arsenal in each dungeon, and this one is true to tradition. Several of the other weapons benefit from the way Zelda: Skyward Sword embraces motion control. The slingshot and the new flying mechanical beetle device are particularly fun to wield, not to mention useful for hitting switches from a distance.

..
While the interface is ideal for the action-based gameplay, Zelda: Skyward Sword isn't all slicing and dicing. There are numerous platform elements throughout the game, despite the absence of a jump button. While the camera controls are flawless, these segments can be tricky because you don't feel completely in control of Link as he performs a leap.

It'll take some getting used to, particularly if you were born and raised on traditional 3D platformers. There's also a stamina gauge, which determines how long you can grip on to a ledge or tackle a slope before stopping for a breather, adding more strategic depth to this aspect of the game.

Puzzles are as inventive as ever, starting off tough and growing progressively harder. Some make use of the Wii's motion functionality, while others are based purely on logic. Age-old concepts like pushing blocks over switches and lighting torches aren't nearly as overused as they were in the past, making way for more creative conundrums that call upon the player to continually delve into their inventory. Weapons aren't just means of attack, they're useful tools. While this isn't the first game in the series to peddle this concept, it's used to maximum effect here.

It's the pacing and balance that make Zelda: Skyward Sword a masterclass in game development. The game will take you from one end of the emotional spectrum to the other, but it does so in a way that gives you time to stop and draw breath as and when it's needed. An adrenaline-pumping boss battle will be followed by a restful segment in a village, and you'll spend as much time exploring the wilderness as you will crawling the expertly-designed dungeons.

From an aesthetic standpoint, Zelda: Skyward Sword has been rendered using a semi-realistic art style that places it somewhere in between The Wind Waker and Twilight Princess. It captures the cartoon-like wonder of the former, while the realism of the latter works well during darker moments. It's a good fit for the series, one that's likely to cause minimum complaints from the fanbase. While there's no shortage of charm and masterful level design on show here, the game does highlight the technological shortcomings of the Wii.

It would be unfair to criticize the developers for not turning out something that rivals high-end PlayStation 3 and Xbox 360 titles from a graphical standpoint, but Zelda: Skyward Sword appears a little rough around the edges. With the Wii showing its age more than ever, Nintendo's strategy is to compensate with an immersive interface, mesmerising world and engaging story. It's an approach that pays off, proving that gameplay should be valued above all else.

Legend of Zelda: Skyward Sword is a worthy entry in one of gaming's most important franchises. It contains all of the hallmarks of Nintendo's epic saga and breaks new ground in motion control. The Wii's days as a state-of-the-art console may be behind it, but it's still managed to produce a strong contender for game of the year.
#503. Posted:
Frog
  • Game Reviewer
Status: Online
Joined: Jun 22, 201113Year Member
Posts: 13,727
Reputation Power: 14799
Motto: Quack
Motto: Quack
Status: Online
Joined: Jun 22, 201113Year Member
Posts: 13,727
Reputation Power: 14799
Motto: Quack
Astronomophysical wrote The Legend Of Zelda: Skyward Sword Review

Developer: Nintendo EAD
Publisher: Nintendo
Genre: Action-Adventure

Providing rogue agents from a rival studio don't sabotage the development of the Wii U, this will be the Wii's final Christmas as Nintendo's flagship console. It's also the 25th anniversary of the Zelda franchise, so the pressure is on The Legend of Zelda: Skyward Sword to mark both occasions accordingly.

Whatever your feelings towards Zelda, Link and co, we as gamers owe them a great deal. Few series have played such a prominent role in shaping the industry, and although it's emerged on a console that's beginning to look underpowered, Zelda: Skyward Sword is no less revolutionary than its predecessors.

We've long given up trying to work out exactly where each series entry falls on the Zelda timeline, but Nintendo makes it clear that Zelda: Skyward Sword takes place in somewhere in the distant past. We start off with an opening cinematic that explains how a war between shadowy forces and a benevolent goddess shaped the game's world. It also introduces us to teenage incarnations of Zelda and Link, who reside on a group of floating islands called Skyloft, hovering high above what is probably Hyrule.

The residents of Skyloft each own a giant bird as means of transportation. Link's first port of call is to ride his to victory in a race that serves as a rites of passage for adolescents on the airborne land mass, but shortly after this Zelda is whisked away by the dark forces that reared their head in the intro. As usual, it's up to our pointy-eared protagonist to save her, so he embarks on another epic adventure.

Epic is one way of describing Zelda: Skyward Sword. A great deal has changed since the original Zelda was released for the NES two and a half decades ago, and there's a sense that everything the folks at Nintendo have learned about game development in that time has come together here. The in-game world is incredibly vast on the surface, and more so beneath it. The caves and concealed areas are a joy to explore, and there are enough side quests to keep you busy long after the campaign is over.

With dozens of weapons to wield, dungeons to explore and minigames to take part in, this is every inch a Zelda game, but like its predecessors, it isn't afraid to innovate. Zelda: Skyward Sword's groundbreaking feature is the integration of full motion controls. Zelda: Twilight Princess dipped its toes in this pond, but the latest entry in the series takes it to the next level.

Through use of the Wii MotionPlus expansion, which is mandatory, Link mirrors the player's movements to add precision to the swordplay. There are so many games in the Wii library where motion support has been shoehorned in simply because developers feel they have to take advantage of it, but that is certainly not the case here. The level of finesse makes this perhaps the most immersive Zelda yet. This is best illustrated during the early boss battles, where sleight of hand and deft movements are the key to victory.

It just wouldn't be Zelda if you didn't add to your arsenal in each dungeon, and this one is true to tradition. Several of the other weapons benefit from the way Zelda: Skyward Sword embraces motion control. The slingshot and the new flying mechanical beetle device are particularly fun to wield, not to mention useful for hitting switches from a distance.

..
While the interface is ideal for the action-based gameplay, Zelda: Skyward Sword isn't all slicing and dicing. There are numerous platform elements throughout the game, despite the absence of a jump button. While the camera controls are flawless, these segments can be tricky because you don't feel completely in control of Link as he performs a leap.

It'll take some getting used to, particularly if you were born and raised on traditional 3D platformers. There's also a stamina gauge, which determines how long you can grip on to a ledge or tackle a slope before stopping for a breather, adding more strategic depth to this aspect of the game.

Puzzles are as inventive as ever, starting off tough and growing progressively harder. Some make use of the Wii's motion functionality, while others are based purely on logic. Age-old concepts like pushing blocks over switches and lighting torches aren't nearly as overused as they were in the past, making way for more creative conundrums that call upon the player to continually delve into their inventory. Weapons aren't just means of attack, they're useful tools. While this isn't the first game in the series to peddle this concept, it's used to maximum effect here.

It's the pacing and balance that make Zelda: Skyward Sword a masterclass in game development. The game will take you from one end of the emotional spectrum to the other, but it does so in a way that gives you time to stop and draw breath as and when it's needed. An adrenaline-pumping boss battle will be followed by a restful segment in a village, and you'll spend as much time exploring the wilderness as you will crawling the expertly-designed dungeons.

From an aesthetic standpoint, Zelda: Skyward Sword has been rendered using a semi-realistic art style that places it somewhere in between The Wind Waker and Twilight Princess. It captures the cartoon-like wonder of the former, while the realism of the latter works well during darker moments. It's a good fit for the series, one that's likely to cause minimum complaints from the fanbase. While there's no shortage of charm and masterful level design on show here, the game does highlight the technological shortcomings of the Wii.

It would be unfair to criticize the developers for not turning out something that rivals high-end PlayStation 3 and Xbox 360 titles from a graphical standpoint, but Zelda: Skyward Sword appears a little rough around the edges. With the Wii showing its age more than ever, Nintendo's strategy is to compensate with an immersive interface, mesmerising world and engaging story. It's an approach that pays off, proving that gameplay should be valued above all else.

Legend of Zelda: Skyward Sword is a worthy entry in one of gaming's most important franchises. It contains all of the hallmarks of Nintendo's epic saga and breaks new ground in motion control. The Wii's days as a state-of-the-art console may be behind it, but it's still managed to produce a strong contender for game of the year.


Nice copy and paste from [ Register or Signin to view external links. ]

Did you even read the topic?

any official review that is found to be a copy and paste from another site will be deleted. Any user that is found to be stealing reviews from other sites repeatedly will be ignored as a future reviewer.

#504. Posted:
SystemTTG
  • TTG Senior
Status: Offline
Joined: Aug 16, 201212Year Member
Posts: 1,093
Reputation Power: 47
Status: Offline
Joined: Aug 16, 201212Year Member
Posts: 1,093
Reputation Power: 47
Astronomophysical wrote The Legend Of Zelda: Skyward Sword Review

Developer: Nintendo EAD
Publisher: Nintendo
Genre: Action-Adventure

Providing rogue agents from a rival studio don't sabotage the development of the Wii U, this will be the Wii's final Christmas as Nintendo's flagship console. It's also the 25th anniversary of the Zelda franchise, so the pressure is on The Legend of Zelda: Skyward Sword to mark both occasions accordingly.

Whatever your feelings towards Zelda, Link and co, we as gamers owe them a great deal. Few series have played such a prominent role in shaping the industry, and although it's emerged on a console that's beginning to look underpowered, Zelda: Skyward Sword is no less revolutionary than its predecessors.

We've long given up trying to work out exactly where each series entry falls on the Zelda timeline, but Nintendo makes it clear that Zelda: Skyward Sword takes place in somewhere in the distant past. We start off with an opening cinematic that explains how a war between shadowy forces and a benevolent goddess shaped the game's world. It also introduces us to teenage incarnations of Zelda and Link, who reside on a group of floating islands called Skyloft, hovering high above what is probably Hyrule.

The residents of Skyloft each own a giant bird as means of transportation. Link's first port of call is to ride his to victory in a race that serves as a rites of passage for adolescents on the airborne land mass, but shortly after this Zelda is whisked away by the dark forces that reared their head in the intro. As usual, it's up to our pointy-eared protagonist to save her, so he embarks on another epic adventure.

Epic is one way of describing Zelda: Skyward Sword. A great deal has changed since the original Zelda was released for the NES two and a half decades ago, and there's a sense that everything the folks at Nintendo have learned about game development in that time has come together here. The in-game world is incredibly vast on the surface, and more so beneath it. The caves and concealed areas are a joy to explore, and there are enough side quests to keep you busy long after the campaign is over.

With dozens of weapons to wield, dungeons to explore and minigames to take part in, this is every inch a Zelda game, but like its predecessors, it isn't afraid to innovate. Zelda: Skyward Sword's groundbreaking feature is the integration of full motion controls. Zelda: Twilight Princess dipped its toes in this pond, but the latest entry in the series takes it to the next level.

Through use of the Wii MotionPlus expansion, which is mandatory, Link mirrors the player's movements to add precision to the swordplay. There are so many games in the Wii library where motion support has been shoehorned in simply because developers feel they have to take advantage of it, but that is certainly not the case here. The level of finesse makes this perhaps the most immersive Zelda yet. This is best illustrated during the early boss battles, where sleight of hand and deft movements are the key to victory.

It just wouldn't be Zelda if you didn't add to your arsenal in each dungeon, and this one is true to tradition. Several of the other weapons benefit from the way Zelda: Skyward Sword embraces motion control. The slingshot and the new flying mechanical beetle device are particularly fun to wield, not to mention useful for hitting switches from a distance.

..
While the interface is ideal for the action-based gameplay, Zelda: Skyward Sword isn't all slicing and dicing. There are numerous platform elements throughout the game, despite the absence of a jump button. While the camera controls are flawless, these segments can be tricky because you don't feel completely in control of Link as he performs a leap.

It'll take some getting used to, particularly if you were born and raised on traditional 3D platformers. There's also a stamina gauge, which determines how long you can grip on to a ledge or tackle a slope before stopping for a breather, adding more strategic depth to this aspect of the game.

Puzzles are as inventive as ever, starting off tough and growing progressively harder. Some make use of the Wii's motion functionality, while others are based purely on logic. Age-old concepts like pushing blocks over switches and lighting torches aren't nearly as overused as they were in the past, making way for more creative conundrums that call upon the player to continually delve into their inventory. Weapons aren't just means of attack, they're useful tools. While this isn't the first game in the series to peddle this concept, it's used to maximum effect here.

It's the pacing and balance that make Zelda: Skyward Sword a masterclass in game development. The game will take you from one end of the emotional spectrum to the other, but it does so in a way that gives you time to stop and draw breath as and when it's needed. An adrenaline-pumping boss battle will be followed by a restful segment in a village, and you'll spend as much time exploring the wilderness as you will crawling the expertly-designed dungeons.

From an aesthetic standpoint, Zelda: Skyward Sword has been rendered using a semi-realistic art style that places it somewhere in between The Wind Waker and Twilight Princess. It captures the cartoon-like wonder of the former, while the realism of the latter works well during darker moments. It's a good fit for the series, one that's likely to cause minimum complaints from the fanbase. While there's no shortage of charm and masterful level design on show here, the game does highlight the technological shortcomings of the Wii.

It would be unfair to criticize the developers for not turning out something that rivals high-end PlayStation 3 and Xbox 360 titles from a graphical standpoint, but Zelda: Skyward Sword appears a little rough around the edges. With the Wii showing its age more than ever, Nintendo's strategy is to compensate with an immersive interface, mesmerising world and engaging story. It's an approach that pays off, proving that gameplay should be valued above all else.

Legend of Zelda: Skyward Sword is a worthy entry in one of gaming's most important franchises. It contains all of the hallmarks of Nintendo's epic saga and breaks new ground in motion control. The Wii's days as a state-of-the-art console may be behind it, but it's still managed to produce a strong contender for game of the year.



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