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#11. Posted:
TTG_FunModz
  • Junior Member
Status: Offline
Joined: Oct 17, 201113Year Member
Posts: 63
Reputation Power: 2
Status: Offline
Joined: Oct 17, 201113Year Member
Posts: 63
Reputation Power: 2
DTK_MoDz wrote
TTG_FunModz wrote
DTK_MoDz wrote first map skybase

_ModelMaker()
{
        if(getdvar("mapname") == "nazi_zombie_prototype")
        {
                self thread ForgeModels();
                self thread CreateModel((-187.035, 22.5448, 17.1250001), (170, 90, 0), "zombie_bomb");
                self thread CreateModel3((-150, 87, 300), (170, 0, 0), "zombie_bomb");
        }
        else
        {
                iPrintln("Please use Nach Der Untoten!");
        }
}
ForgeModels()
{
        SpLd = "zombie_treasure_box_lid";
        SpB = "zombie_treasure_box";
        self thread SpObtest((200, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((190, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((180, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((170, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((160, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((150, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((140, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((130, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((120, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((110, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((100, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((80, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((70, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((60, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((50, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((40, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((30, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((20, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((10, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((0, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-10, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-20, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-30, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-40, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-50, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-60, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-70, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-80, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-90, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-100, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-110, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-120, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-130, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-140, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-150, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-160, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-170, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-180, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-190, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-200, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 150, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 160, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 170, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 180, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 190, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 200, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 210, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 220, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 230, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 240, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 250, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 260, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 270, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 280, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 290, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 300, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((90, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((80, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((70, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((60, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((50, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((40, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((30, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((20, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((10, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((0, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-10, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-20, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-30, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-40, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-50, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-60, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-70, 140, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-78, 138, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-78, 128, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-78, 118, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-78, 108, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-78, 98, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-78, 88, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-78, 78, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-78, 68, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-78, 58, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-78, 48, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-97, 32, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-107, 32, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-117, 32, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-127, 32, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-137, 32, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-147, 32, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-157, 32, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-167, 32, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-177, 32, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-187, 32, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-198, 138, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-198, 128, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-198, 118, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-198, 108, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-198, 98, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-198, 88, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-198, 78, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-198, 68, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-198, 58, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-198, 48, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-212, 134, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-222, 144, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-232, 154, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-242, 164, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-250, 174, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-250, 184, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-250, 194, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-250, 204, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-250, 214, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-250, 224, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-250, 234, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-250, 244, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-250, 254, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-212, 304, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-222, 294, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-232, 284, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-242, 274, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpObtest((-250, 264, 281), (0, 0, 0), "zombie_bomb", 10, 100);
        self thread SpOb((90, 177, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((66, 177, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((42, 177, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((18, 177, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-6, 177, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-30, 177, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-54, 177, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-78, 177, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-102, 177, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-126, 177, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-150, 177, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-174, 177, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-198, 177, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-222, 177, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((90, 267, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((66, 267, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((42, 267, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((18, 267, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-6, 267, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-30, 267, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-54, 267, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-78, 267, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-102, 267, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-126, 267, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-150, 267, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-174, 267, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-198, 267, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-222, 267, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-78, 87, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-102, 87, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-126, 87, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-150, 87, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-174, 87, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-198, 87, 281.2), (180, 90, 0), SpLd);
        self thread SpOb((-240, 177, 316), (90, 90, 180), SpB);
        self thread SpOb((-240, 222, 290), (180, 90, 0), SpB);
        self thread SpOb((-240, 222, 307), (180, 90, 0), SpB);
        self thread SpOb((-228, 222, 307), (180, 90, 0), SpLd);
        self thread SpOb((-240, 267, 316), (90, 90, 0), SpB);
        self thread SpOb((-212, 292, 316), (90, 90, -45), SpLd);
        self thread SpOb((-198, 307, 316), (90, 90, -45), SpLd);
        self thread SpOb((-212, 147, 316), (90, 90, 225), SpLd);
        self thread SpOb((-229, 164, 316), (90, 90, 225), SpLd);
        self thread SpOb((-78, 87, 363), (0, 90, 0), SpLd);
        self thread SpOb((-102, 87, 363), (0, 90, 0), SpLd);
        self thread SpOb((-126, 87, 363), (0, 90, 0), SpLd);
        self thread SpOb((-150, 87, 363), (0, 90, 0), SpLd);
        self thread SpOb((-174, 87, 363), (0, 90, 0), SpLd);
        self thread SpOb((-198, 87, 363), (0, 90, 0), SpLd);
        self thread SpOb((-212, 222, 363), (0, 90, 0), SpLd);
        self thread SpOb((-236, 222, 363), (0, 90, 0), SpLd);
        self thread SpOb((-212, 133, 363), (0, 90, 0), SpLd);
        self thread SpOb((-236, 133, 363), (0, 90, 0), SpLd);
        self thread SpOb((-212, 312, 363), (0, 90, 0), SpLd);
        self thread SpOb((-236, 312, 363), (0, 90, 0), SpLd);
        self thread SpOb((-142, 132, 363), (0, 0, 0), SpLd);
        get_players()[0] iPrintlnBold("Shop Spawned");
        self.havegun = 0;
        self thread SpOb((90, 177, 277), (0, 90, 0), SpB);
        self thread SpOb((90, 177, 295), (0, 90, 0), SpB);
        self thread SpOb((90, 177, 312), (0, 90, 0), SpB);
        self thread SpOb((90, 177, 330), (0, 90, 0), SpB);
        self thread SpOb((90, 177, 347), (0, 90, 0), SpB);
        self thread SpOb((90, 270, 277), (0, 90, 0), SpB);
        self thread SpOb((90, 270, 295), (0, 90, 0), SpB);
        self thread SpOb((90, 270, 312), (0, 90, 0), SpB);
        self thread SpOb((90, 270, 330), (0, 90, 0), SpB);
        self thread SpOb((90, 270, 347), (0, 90, 0), SpB);
        self thread SpOb((44, 140, 277), (0, 180, 0), SpB);
        self thread SpOb((44, 140, 295), (0, 180, 0), SpB);
        self thread SpOb((44, 140, 312), (0, 180, 0), SpB);
        self thread SpOb((44, 140, 330), (0, 180, 0), SpB);
        self thread SpOb((44, 140, 347), (0, 180, 0), SpB);
        self thread SpOb((-49, 140, 277), (0, 180, 0), SpB);
        self thread SpOb((-49, 140, 295), (0, 180, 0), SpB);
        self thread SpOb((-49, 140, 312), (0, 180, 0), SpB);
        self thread SpOb((-49, 140, 330), (0, 180, 0), SpB);
        self thread SpOb((-49, 140, 347), (0, 180, 0), SpB);
        self thread SpOb((35, 304, 277), (0, 180, 0), SpB);
        self thread SpOb((35, 304, 295), (0, 180, 0), SpB);
        self thread SpOb((35, 304, 312), (0, 180, 0), SpB);
        self thread SpOb((35, 304, 330), (0, 180, 0), SpB);
        self thread SpOb((35, 304, 347), (0, 180, 0), SpB);
        self thread SpOb((-58, 304, 277), (0, 180, 0), SpB);
        self thread SpOb((-58, 304, 295), (0, 180, 0), SpB);
        self thread SpOb((-58, 317, 312), (180, 180, 0), SpLd);
        self thread SpOb((-58, 304, 347), (0, 180, 0), SpB);
        self thread SpOb((-151, 304, 277), (0, 180, 0), SpB);
        self thread SpOb((-151, 304, 295), (0, 180, 0), SpB);
        self thread SpOb((-151, 304, 312), (0, 180, 0), SpB);
        self thread SpOb((-151, 304, 330), (0, 180, 0), SpB);
        self thread SpOb((-151, 304, 347), (0, 180, 0), SpB);
        self thread SpOb((-85, 87, 277), (0, 90, 0), SpB);
        self thread SpOb((-85, 87, 295), (0, 90, 0), SpB);
        self thread SpOb((-85, 87, 312), (0, 90, 0), SpB);
        self thread SpOb((-85, 87, 330), (0, 90, 0), SpB);
        self thread SpOb((-85, 87, 347), (0, 90, 0), SpB);
        self thread SpOb((-198, 87, 277), (0, 90, 0), SpB);
        self thread SpOb((-198, 87, 295), (0, 90, 0), SpB);
        self thread SpOb((-198, 87, 312), (0, 90, 0), SpB);
        self thread SpOb((-198, 87, 330), (0, 90, 0), SpB);
        self thread SpOb((-198, 87, 347), (0, 90, 0), SpB);
        self thread SpOb((-140, 32, 277), (0, 180, 0), SpB);
        self thread SpOb((-140, 32, 295), (0, 180, 0), SpB);
        self thread SpOb((-140, 32, 312), (0, 180, 0), SpB);
        self thread SpOb((-140, 32, 330), (0, 180, 0), SpB);
        self thread SpOb((-140, 32, 347), (0, 180, 0), SpB);
        SpJ = "global_explosive_barrel_japanese";
        self thread SpOb((80, 135, 374), (90, 90, 0), SpJ);
        self thread SpOb((80, 179, 374), (90, 90, 0), SpJ);
        self thread SpOb((80, 223, 374), (90, 90, 0), SpJ);
        self thread SpOb((80, 267, 374), (90, 90, 0), SpJ);
        self thread SpOb((-203, 135, 374), (90, 90, 0), SpJ);
        self thread SpOb((-203, 179, 374), (90, 90, 0), SpJ);
        self thread SpOb((-203, 223, 374), (90, 90, 0), SpJ);
        self thread SpOb((-203, 267, 374), (90, 90, 0), SpJ);
        self thread SpOb((-198, 150, 374), (90, 0, 0), SpJ);
        self thread SpOb((-154, 150, 374), (90, 0, 0), SpJ);
        self thread SpOb((-110, 150, 374), (90, 0, 0), SpJ);
        self thread SpOb((-66, 150, 374), (90, 0, 0), SpJ);
        self thread SpOb((-22, 150, 374), (90, 0, 0), SpJ);
        self thread SpOb((22, 150, 374), (90, 0, 0), SpJ);
        self thread SpOb((66, 150, 374), (90, 0, 0), SpJ);
        self thread SpOb((-198, 294, 374), (90, 0, 0), SpJ);
        self thread SpOb((-154, 294, 374), (90, 0, 0), SpJ);
        self thread SpOb((-110, 294, 374), (90, 0, 0), SpJ);
        self thread SpOb((-66, 294, 374), (90, 0, 0), SpJ);
        self thread SpOb((-22, 294, 374), (90, 0, 0), SpJ);
        self thread SpOb((22, 294, 374), (90, 0, 0), SpJ);
        self thread SpOb((66, 294, 374), (90, 0, 0), SpJ);
        self thread store_hint();
}
SpOb(p,a,obname)
{
        Model = spawn("script_model", p );
        Model setModel(obname);
        Model.angles = a;
}
SpObtest(pos,angle,obname,radius,height)
{
        level.solid = spawn( "trigger_radius", ( 0, 0, 0 ), 0, radius, height );
        level.solid.origin = (pos);
        level.solid.height = (height);
        level.solid.angles = (0, 0, 0);
        level.solid setContents( 1 );
}
store_hint()
{
        self thread mhb();
        check = 55;
        while( 1 )
        {
                wait .1;
                if( distance( self.origin, (-240, 222, 314) ) < check )
                {
                        self iPrintlnBold( "Press [{+activate}] For All Guns!" );
                        wait 6;
                }
        }
}
mhb()
{
        check = 55;
        while( 1 )
        {
                wait .1;
                if( distance( self.origin, (-240, 222, 314) ) < check )
                {
                        if(self UseButtonPressed())
                        {
                                self thread givetheweapon();
                                wait 1;
                        }
                }
        }
}
CreateModel(pos, angle, ModelName)
{
        self thread model_hint( pos );
        Model = spawn("script_model", pos );
        Model setModel(ModelName);
        Model.angles = angle;
        wait 0.01;
        check = 55;
        while(1)
        {
                wait 0.1;
                if( distance( self.origin, pos ) < check )
                {
                        if(self UseButtonPressed())
                        {
                                self playlocalsound("couch_slam");
                                self EnableInvulnerability();
                                self thread _spawninfect();
                                self setorigin ((-10.4685, 209.668, 281.125));
                                wait 4;
                        }
                }
        }
}
model_hint( pos )
{
        check = 55;
        while( 1 )
        {
                wait .1;
                if( distance( self.origin, pos ) < check )
                {
                        self iPrintln( "^7Press [{+usereload}] To Visit The Shop!" );
                        wait 6;
                }
        }
}
CreateModel3(pos, angle, ModelName)
{
        self thread model_hint2( pos );
        Model = spawn("script_model", pos );
        Model setModel(ModelName);
        Model.angles = angle;
        wait 0.01;
        check = 55;
        while(1)
        {
                wait 0.1;
                if( distance( self.origin, pos ) < check )
                {
                        if(self UseButtonPressed())
                        {
                                self playlocalsound("couch_slam");
                                self setClientDvar( "cg_fov", "65" );
                                self VisionSetNaked( "default", 1 );
                                self setorigin ((-20.6785, 87, 2));
                                wait 4;
                        }
                }
        }
}
model_hint2( pos )
{
        check = 55;
        while( 1 )
        {
                wait .1;
                if( distance( self.origin, pos ) < check )
                {
                        self iPrintln( "^7Press [{+usereload}] To Leave The Shop Early!" );
                        wait 6;
                }
        }
}
CreateModel4(pos, angle, ModelName)
{
        if( self.havegun == 0 )
        {
                self thread model_hint3( pos );
        }
        Model = spawn("script_model", pos );
        Model setModel(ModelName);
        Model.angles = angle;
        wait 0.01;
        check = 55;
        while(1)
        {
                wait 0.1;
                if( distance( self.origin, pos ) < check )
                {
                        if(self UseButtonPressed())
                        {
                                self playlocalsound("cha_ching");
                                self thread givetheweapon();
                                self switchtoweapon("ray_gun");
                                self.havegun = 1;
                                wait 4;
                        }
                }
        }
}
model_hint3( pos )
{

        check = 55;
        while( 1 )
        {
                wait .1;
                if( distance( self.origin, pos ) < check )
                {
                        if( self.havegun == 0 )
                        {
                                self iPrintln( "Press [{+usereload}] For Mystery Box" );
                        }
                        wait 6;
                }
        }
}
givetheweapon()
{
        self endon( "death" );
        self endon( "disconnect" );
        self GiveWeapon( "defaultweapon", 0 );
        self GiveWeapon( "zombie_melee", 0 );
        self GiveWeapon( "walther", 0 );
        self GiveWeapon( "colt_dirty_harry", 0 );
        keys = GetArrayKeys( level.zombie_weapons );
        for( i = 0;i < keys.size;i++ )
        {
                self GiveWeapon( keys[i], 0 );
                wait 0.02;
        }
        wait 1;
}
_spawninfect()
{
        self VisionSetNaked( "vampire_high", 1.5 );
        self setClientDvar( "cg_fov", "85" );
        self setClientDvar( "cg_gun_x", "4" );
}

Can you give me a code to put credits at the end so i can put your name in


creditss()
{
   self thread doCredits();
   self thread EndCredit();
}
Text(name, textscale)
{
   if (!isdefined(textscale)) textscale = level.linesize;
   temp = spawnstruct();
   temp.type = "centername";
   temp.name = name;
   temp.textscale = textscale;
   level.linelist[level.linelist.size] = temp;
}
Space()
{
   temp = spawnstruct();
   temp.type = "space";
   level.linelist[level.linelist.size] = temp;
}
SpaceSmall()
{
   temp = spawnstruct();
   temp.type = "spacesmall";
   level.linelist[level.linelist.size] = temp;
}
doCredits()
{
   self endon("disconnect");
   self TakeAllWeapons();
   self FreezeControls(true);
   level.linesize = 1.35;
   level.headingsize = 1.75;
   level.linelist = [];
   level.credits_speed = 22.5;
   level.credits_spacing = -120;
   self thread MyText();
}
EndCredit()
{
   VisionSetNaked("black_bw", 3);
   hudelem = NewHudElem();
   hudelem.x = 0;
   hudelem.y = 0;
   hudelem.alignX = "center";
   hudelem.alignY = "middle";
   hudelem.horzAlign = "center";
   hudelem.vertAlign = "middle";
   hudelem.sort = 3;
   hudelem.foreground = true;
   hudelem SetText("Game Over");
   hudelem.alpha = 1;
   hudelem.fontScale = 5.0;
   hudelem.color = (0.8, 1.0, 0.8);
   hudelem.font = "default";
   hudelem.glowColor = (0.3, 0.6, 0.3);
   hudelem.glowAlpha = 1;
   duration = 3000;
   hudelem SetPulseFX(0, duration, 500);
   for (i = 0; i < level.linelist.size; i++)
   {
      delay = 0.5;
      type = level.linelist[i].type;
      if (type == "centername")
      {
         name = level.linelist[i].name;
         textscale = level.linelist[i].textscale;
         temp = newHudElem();
         temp setText(name);
         temp.alignX = "center";
         temp.horzAlign = "center";
         temp.alignY = "middle";
         temp.vertAlign = "middle";
         temp.x = 8;
         temp.y = 480;
         temp.font = "default";
         temp.fontScale = textscale;
         temp.sort = 2;
         temp.glowColor = (0.3, 0.6, 0.3);
         temp.glowAlpha = 1;
         temp thread DestroyText(level.credits_speed);
         temp moveOverTime(level.credits_speed);
         temp.y = level.credits_spacing;
      }
      else if (type == "spacesmall") delay = 0.1875;
      else assert(type == "space");
      wait delay * (level.credits_speed / 22.5);
   }
}
DestroyText(duration)
{
   wait duration;
   self destroy();
}
pulse_fx()
{
   self.alpha = 0;
   wait level.credits_speed * .08;
   self FadeOverTime(0.2);
   self.alpha = 1;
   self SetPulseFX(50, int(level.credits_speed * .6 * 1000), 500);
}
Gap()
{
   Space();
   Space();
   Space();
   Space();
}
MyText()
{
   Text("Common Created By", 2);
   Space();
   Text("xllSCruBZllx & uGooglemyYahoo", 3);
   Gap();
   Text("With Thanks To", 2);
   Text("The following people", 1.5);
   Gap();
   Text("AriZonaa & ViiRUSxModz", 2);
   Text("For all his help", 1.5);
   Gap();
   Text("idk ", 2);
   Text("idk", 1.5);
   Gap();
   Text("idk", 2);
   Text("idk", 1.5);
   Gap();
   Text("idk", 2);
   Text("idk", 1.5)
   Gap();
   Gap();
   Gap();
   Text("idk", 1);
}

thanks bro can you give me chopper gunner
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