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Skyrim - Console Editing (Part 2)
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Skyrim - Console Editing (Part 2)Posted:

Zenhance
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Joined: Nov 14, 201112Year Member
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Status: Offline
Joined: Nov 14, 201112Year Member
Posts: 2,997
Reputation Power: 139
Hey Guys, This is Some MORE Basics of what you can do with "Console Editing", I hope this helps for those who use Skyrim for their computer.

This is a primer to teach you some of the basics of what you can do with the Console and I will give you a few code lists.

Contents:
Remove Furniture /Objects /People
Add Furniture /Objects /People
Moving and Resizing Objects
Add Items to Inventory
Console Map Codes
How to Own Any House
Items That Can Be Disenchanted
Make Someone Your Follower
Base Id and Reference Id
How To Console-Enchant Items
Increase/Decrease Stats
Non-360 Items
Load Screen Item Codes
Persuade, Intimidate and Bribe
Changing the TimeScale
Sex/Race/Name Change
Powers and Blessings
Batch Files
Interesting Object Codes
The Vivid Rings
What Are Those #'s For?
Renaming Items
Custom Commands
Player Movement Speed
Change Race (Play as a Dragon, or a Chicken, or whatever)

Thanks to Rhyme for posting the "Play as a Dragon" information in an earlier topic.


Remove Furniture /Objects /People
Open the Console by pressing the ~ key near the top left of your keyboard. Click on the item you want to remove. You will see it's code id in the center of the top of the Console panel. Type "MarkForDelete" press the Enter key, then type "Disable" and press the Enter key.


Add Furniture /Objects /People
Player.PlaceAtMe <itemcode>
will create an object where you are standing.
Opening the Console and clicking an item in the world then typing:
PlaceAtMe <itemcode>
will create an object at the location of the item you clicked.
Object codes can be found with the Help command. Type:
Help Chest 0
then use the PageUp and PageDown keys to look through the list for the code you want. You will not see a list if you have the game in windowed mode. You have to fullscreen it. This is because the font they use does not scale with screen size and when the window is small you simply can't see the lists it returns when you use Help.


Moving and Resizing Objects
To move an object, open the Console and click the item. It's code will be shown at the top/center of the Console panel. Items that you create will always start with "ff". Use the following commands to move objects:
GetPos X
GetPos Y
GetPos Z
SetPos X <value>
SetPos Y <value>
SetPos Z <value>
GetAngle X
GetAngle Y
GetAngle Z
SetAngle X <value>
SetAngle Y <value>
SetAngle Z <value>
GetScale
SetScale <value>
It is very time consuming to place objects exactly where you want them to be.
The Angle commands do not redraw the object. It will appear that you have done nothing to them. Use the SetScale or SetPos command to force a redraw. SetScale 1 is the default. You can SetScale 5 or SetScale .01 or whatever you want it to be. I assume there is a limit on how big it can be. I've never needed to go above 5.


Add Items to Inventory
Player.AddItem itemid quantity
You can find item codes here: Skyrim:Items - UESPWiki
To give yourself 18 Green Apples you would type:
Player.AddItem 64B2F 18


Console Map Codes
TMM = Toggle Map Markers
The command line: TMM A B C
A = 0 is hide, 1 is show
B = 0 is no fast travel (grey), 1 is fast travel (white)
C = 0 is all except hidden, 1 is all including hidden
Examples:
TMM 0 0 0 #Hide all markers
TMM 1 0 0 #Show all markers and do not set new locations for fast travel
TMM 1 1 1 #Show all markers and set all locations for fast travel


How To Own Any House
Open the Console and type
SetCellOwnership <locationcodename>
You can enter this command from anywhere, you don't have to be at the location, but I like to go there when I do it so I can see that the containers and items are no longer are marked as stealing. You can find location codenames at UESPWiki . And you can live anywhere - caves and mines and everything else. Some locations that contain people may have issues like the people may take things from your containers. You may want to remove them with the "MarkForDelete" and "Disable" commands, but be aware that any relative quests may be ruined when you remove important people.
examples:
SetCellOwnership WhiterunJorrvaskr
SetCellOwnership WhiterunJorrvaskrBasement
SetCellOwnership RoriksteadFrostFruitInn
SetCellOwnership RiverwoodSleepingGiantInn


Items That Can Be Disenchanted
You can't fill your Enchant list (like you can the Skills) by simply typing in commands. But I have made a list of items that cover every unique Enchantment that can be disenchanted so you can learn how to make other items like it. This is my script:
#This script adds one item of each type that can be disenchanted.
#Unique
Player.AddItem 0AE087 1 #Extra Damage To Nords
Player.AddItem 0AE086 1 #Extra Damage To Animals
Player.AddItem 03B0BF 1 #Silent Moons
Player.AddItem 024CFF 1 #Fortify Smithing
Player.AddItem 1019D4 1 #Fortify Smithing and Shock Damage
Player.AddItem 10A06A 1 #Fortify Unarmed
#Weapons
Player.AddItem 0AA16F 1 #Absorb Health
Player.AddItem 0AA172 1 #Absorb Magicka
Player.AddItem 0AA175 1 #Absorb Stamina
Player.AddItem 0BE189 1 #Banish
Player.AddItem 08970B 1 #Fear
Player.AddItem 0896AE 1 #Fire Damage
Player.AddItem 0896bd 1 #Frost Damage
Player.AddItem 0896D5 1 #Magicka Damage
Player.AddItem 0BE197 1 #Paralyze
Player.AddItem 0896C9 1 #Shock Damage
Player.AddItem 0896EA 1 #Soul Trap
Player.AddItem 0896FF 1 #Stamina Damage
Player.AddItem 0896F3 1 #Turn Undead
#Clothing
Player.AddItem 08b667 1 #Fortify Alchemy
Player.AddItem 0b972e 1 #Fortify Alteration
Player.AddItem 10d669 1 #Fortify Alteration with Regenerate Magicka
Player.AddItem 0b9743 1 #Fortify Archery
Player.AddItem 10df4b 1 #Fortify Barter
Player.AddItem 0ad448 1 #Fortify Block
Player.AddItem 0accbb 1 #Fortify Carry Weight
Player.AddItem 0b9734 1 #Fortify Conjuration
Player.AddItem 10d66a 1 #Fortify Conjuration with Regenerate Magicka
Player.AddItem 0b9737 1 #Fortify Destruction
Player.AddItem 10d668 1 #Fortify Destruction with Regenerate Magicka
Player.AddItem 10df57 1 #Fortify Healing Rate
Player.AddItem 0b971c 1 #Fortify Health
Player.AddItem 0accc1 1 #Fortify Heavy Armor
Player.AddItem 08b6b1 1 #Fortify Illusion
Player.AddItem 10d671 1 #Fortify Illusion with Regenerate Magicka
Player.AddItem 0b971f 1 #Fortify Light Armor
Player.AddItem 0b9740 1 #Fortify Lockpicking
Player.AddItem 08b6b4 1 #Fortify Magicka
Player.AddItem 100e59 1 #Fortify Magicka Rate
Player.AddItem 0accce 1 #Fortify One-Handed
Player.AddItem 0b9749 1 #Fortify Pickpocket
Player.AddItem 08b6ba 1 #Fortify Restoration
Player.AddItem 10d66b 1 #Fortify Restoration with Regenerate Magicka
Player.AddItem 0accd1 1 #Fortify Smithing
Player.AddItem 0accbf 1 #Fortify Sneak
Player.AddItem 10df8c 1 #Fortify Stamina
Player.AddItem 10df5b 1 #Fortify Stamina Regen
Player.AddItem 0accd2 1 #Fortify Two-Handed
Player.AddItem 092a75 1 #Muffle
Player.AddItem 100e64 1 #Resist Disease
Player.AddItem 0b9710 1 #Resist Fire
Player.AddItem 0b9713 1 #Resist Frost
Player.AddItem 10dfb6 1 #Resist Magic
Player.AddItem 0fc03d 1 #Resist Poison
Player.AddItem 0b9716 1 #Resist Shock
Player.AddItem 0fc067 1 #Waterbreathing


Make Someone Your Follower
Open the Console and click the person. Their id will be displayed at the top/center of the Console panel. Then type these commands:
SetRelationshipRank 14 3
AddToFaction 5C84D 3
AddToFaction 5A1A4 3

That will add the dialogue option, something like "I need your help. Follow me." if it is possible to add it. Certain people like guild members require you to be a member in their faction before they will follow you. There are 1084 Factions. All of them are listed here:
[ Register or Signin to view external links. ]
A few useful one's are:
0005C84D #Potential Follower
00019809 #Potential Marriage
0003692E #Dungeon Creatures
0005A1A4 #Player Ally
000E0CD9 #Bandit Ally
000E0CDA #Warlock Ally
000E0CDB #Draugr Ally

If you want to make a copy of someone and have that clone follow you, you would type:
Player.PlaceAtMe <npc id>
To get the NPC id, search for the character on the webpage I linked above. There are 5118 of them. You can not make animals or creatures follow you.

You can also use faction codes on yourself. You could type:
Player.AddToFaction 3692E 3
to add yourself to the Dungeon Creatures faction and they would no longer attack you.
To remove a faction you use a -1 instead of the 3 at the end. 0 is the lowest rank. 3 is the highest in most cases.
Player.AddToFaction 3692E -1


Base Id and Reference Id
This applies to NPC's, Objects, Items, and all other physical objects in the world. It has nothing to do with spells and effects. Imagine this. You have a folder on your desktop that is full of text files. Each text file contains all of the information about a single physical object that can be created. The names of those text files are like Base Id's. When you create one of those in the world (i.e. you drag the file to the desktop) it makes a copy of it (like a Shortcut in Windows). The shortcut on your desktop would be the Reference Id. Confused yet? All you need to know is that when you want to alter something that already exists in the world you will be using the Reference Id. And when you want to make something new, you need to use the Base Id.
Example:
When you're on a character page like [ Register or Signin to view external links. ] you will see both Id numbers listed.
If you want to alter the guy named Derkeethus as he was created by the game, you would use the reference id 1B08D. To give him an apple you would type:
1B08D.AddItem 64B2F 1
But if you want to make a new copy of him you would use his Base Id 1403E.
Player.PlaceAtMe 1403E
Then you would click him to get his new Reference Id.
Each new copy has it's own reference Id.
Id's of Objects that you create will always start with "ff".


How To Console-Enchant Items
It's very simple. Type:
PlayerEnchantObject <objectid> <enchantment1> <enchantment2>
Notice there is no . after Player in this command.
Items that you make this way will be added to your inventory.
The object id's can be found at:
Skyrim:Items - UESPWiki
The enchantment id's can be found at:
Skyrim:Enchanting Effects - UESPWiki
You don't have to type anything for enchantment2 if you don't want it.
Items made this way can not be disenchanted to learn their effects.
You can also look through this list:
[ Register or Signin to view external links. ]
of Magic and Spell Effects. Some of them work, some don't. Most with "FFSelf" in the title can be used on clothing, and most with "FFContact" in the title can be used on weapons.
You can not add an enchantment on an object that already has an enchantment.
You can not name items you create this way. They will have the original item name.
Some of the effects don't have text with them so it may appear that the item is not enchanted when you look at it in the inventory.
Some of the effects will say they have a 0 duration but they will last as long as you have the ring on.
The effectiveness/power of the items you enchant with the console depends on your Enchanting skill level. If you want to make a powerful item for someone you will need to increase their Enchanting stat, make the item, then reset their Enchanting stat.


Increase/Decrease Stats
To see what value you already have, type:
Player.GetAv <attribute>
Attribute codes can be found at:
Tes5Mod:Actor Value Indices - UESPWiki
To set it to a new value you would type:
Player.SetAv <attribute> <value>
examples:
Player.SetAv CarryWeight 800
Player.SetAv Health 500
Player.SetAv Enchanting 9001
Player.SetAv DragonSouls 100

The codes listed on that page that have a Type of "AI" or "Status" can not be changed. A Type of "unk" means Unknown, or rather the people who contribute to that site have not fully tested those yet.


Non-360 Items
These things can not be obtained in the game without the console, or they can not be kept after a quest, or they are very very rare. When you create them with these codes they are not marked as quest items and can not be used for quests. The weapons and armor can be used/worn. I did not include items that can not be equipped by the player. There are things like the Greybeard clothing that I think can be forcefully added to a player with [Player.EquipItem <itemid>] but I have not tested those so I didn't list them.

0003a3d2 #Blank Lexicon
000ae087 #Briarheart Geis
00028ad7 #Broken Azura's Star
0010cfef #Brown Robes
00019954 #Bust of the Gray Fox
0010d6a5 #College Robes
00044e12 #Curious Silver Mold
00073f38 #Deadly Lingering Poison
00073f94 #Deadly Recovery Poison
000df202 #Dragonstone
0005598c #Dwemer Puzzle Cube
000ffa01 #Elixir of Enhanced Stamina
000ff9fd #Elixir of Extra Magicka
000ff9fc #Elixir of Health
00039e55 #Elixir of Resist Magic
000e84c4 #Embellished Robes
000ead49 #Embroidered Garment
00060cc2 #Empire Shipping Map
00073f3d #Enduring Magicka Poison
00073f45 #Enduring Stamina Poison
0003ec95 #Firebrand Wine Case
0009f7a6 #Focusing Crystal
000cdec9 #Giant Club
000461da #Giant Club
000c334f #Giant Club
0010cff0 #Green Robes
0010cff1 #Grey Robes
000be25e #Headsman's Axe
0010710a #Hooded Blue Robes
0010cfe4 #Hooded Brown Robes
0010cfec #Hooded Green Robes
0010cfea #Hooded Grey Robes
0010cfeb #Hooded Red Robes
0007c932 #Hoodless Archmage's Robes
000dc530 #Imperial Documents
0004bce0 #Jarrin Root
00035073 #Jeweled Amulet
00044e67 #Jeweled Flagon
00044e6c #Jeweled Goblet
00044e6e #Jeweled Pitcher
000deed8 #Karliah's Bow
0001be15 #Kothyr's Head
00073f3e #Lasting Magicka Poison
00073f46 #Lasting Stamina Poison
0003a3e4 #Lexicon
00073f91 #Magicka Recovery Poison
00073f37 #Malign Lingering Poison
00073f93 #Malign Recovery Poison
00073f8e #Malign Vigor Poison
000d3de9 #Mantled College Robes
0010d691 #Mantled College Robes
0010d6a4 #Mantled College Robes
00041f95 #Mark of Dibella
000240d6 #Mehrunes' Razor Scabbard
00037ce9 #Mercer's Plans
0004e4e6 #Meridia's Beacon
0006f266 #Model Ship
0004de5b #Nahkriin's Dragon Priest Staff
0010cee5 #Novice Robes
000c4f2e #Nurelion's Mixture
0003e6bb #Opaque Vessel
0003e6bc #Opaque Vessel
0008d770 #Opaque Vessel
00044e65 #Ornate Drinking Horn
0004286c #Pelagius' Hip Bone
00073f3f #Persisting Magicka Poison
00073f47 #Persisting Stamina Poison
0002baab #Pest Poison
0003eaff #Philter of Enhanced Stamina
0009e01f #Potema's Skull
00073f92 #Potent Recovery Poison
00073f8d #Potent Vigor Poison
0010e039 #Prisoner's Cuffs
00065b9b #Psiijic Boots
00065b9d #Psiijic Gloves
00065B99 #Psiijic Hood
00065B94 #Psiijic Robes
00019958 #Queen Bee Statue
000c04bb #Quill of Gemination
0010cff2 #Red Robes
000e0dd0 #Redguard Clothes
000e84c6 #Refined Tunic
0003a3dd #Runed Lexicon
000457ab #Sealed Scroll
000c7cbd #Sheogorath Boots
000c7cbb #Sheogorath Outfit
000f1491 #Silver Hand Stratagem
0002ac62 #Sinding's Skin
000dc52e #StormCloak Documents
00026c31 #Tolfdir's Alembic
000a34f8 #Torc of Labyrinthian
00094e40 #Treated Soul Gem
0005bf19 #Tsun's Battle Axe
0005bf16 #Tsun's Battle Axe
0005bf1a #Tsun's Battle Axe
0005bf18 #Tsun's Battle Axe
00073f40 #Unceasing Magicka Poison
00073f48 #Unceasing Stamina Poison
0005661f #Unknown Potion
0002c25c #Unmelting Snow
0009dfbb #Unusual Gem
000fe6a9 #Werewolf Pelt
000e3146 #Werewolf Totem
000e3147 #Werewolf Totem
000e3148 #Werewolf Totem


Load Screen Item Codes
These objects will stay exactly wherever you place them when you use the SetPos/SetAngle commands. Even if you place them in the air. They don't move by normal player interaction. The Dragon Skull is the only one I've noticed that does have collision detection, but it is also unmovable without SetPos/SetAngle. You would use these versions of the objects for decoration only.

For instance Potema's Skull as a usable item is 9E01F. You can grab and move that with your normal player abilities. But if you want a larger version of her skull to mount on a wall, then you would use 10D181. The LoadScreen shields, armor, stones, altars, etc. do not function in any way.

00000DE9 #Ritual
00000DE8 #Mage
00000DE7 #Lover
00000DE6 #Lord
00000DE5 #Lady
00000DE4 #Boethiah
00000DE3 #Atronach
00000DE2 #Apprentice
00000DE1 #Warrior
00000DE0 #Tower
00000DDF #Theif
00000DDE #Steed
00000DDD #Shadow
00000DDC #Serpent
0010FCD6 #Helmet Studded
0010FCD5 #Helmet Steel
0010FCD4 #Helmet NordPlate
0010FCD3 #Helmet Glass
0010FCD2 #Helmet Elven
0010FCD1 #Helmet Elbony
0010FCD0 #Helmet Draugr
0010FCCF #Helmet Dragonscale
0010FCCE #Helmet Daedric
0010DDCC #Metal Cage
0010F18C #Nord
0010F130 #Imperial Shield
0010F12F #Iron Shield Heavy
0010F12E #Steel Shield
0010F12D #Orcish Shield
0010EB01 #Dark Elf
0010E861 #Town
0010E860 #Market
0010E85F #Smith
0010E85E #Adventure
0010E85D #War
0010E85C #Reagent
0010E85B #Money
0010E85A #Thief
0010E859 #Sinister
0010E858 #Shops Magic
0010E70C #Female Imperial
0010E70B #Troll Clean
0010E43A #Male High Elf
0010DEA5 #Book Skyrim
0010DE98 #Khajiit Thief
0010DE97 #Falmer
0010D9B1 #Thalmor Boots
0010D9B0 #Argonian Barkeep
0010D3BC #Female Wood Elf
0010D18B #Soul Gem Grand
0010D18A #Dark Brotherhood Door
0010D189 #Spell Tome Alteration
0010D188 #Spell Tome Conjuration
0010D187 #Spell Tome Destruction
0010D186 #Spell Tome Illusion
0010D185 #Spell Tome Restoration
0010D183 #Stormcloak Helmet
0010D182 #Imperial Helmet
0010D181 #Potemas Skull
0010D180 #Gray Fox Bust
0010CDD3 #Redguard Male
0010CDC0 #Male Orc
0010CC50 #Glass Shield
0010CC42 #Helmet Blades
0010CC3F #Horker
0010CC3D #Companions Helm
0010CC3C #Dragon Skull
0010CC39 #Whiterun Shield
0010CC38 #Windhelm Shield
0010CC37 #Winterhold Shield
0010CC36 #Dawn Star Shield
0010CC35 #Falkreath Shield
0010CC34 #Hjaalmarch Shield
0010CC33 #Markarth Shield
0010CC32 #Solitude Shield
0010CC31 #Spellbreaker
0010CC2E #Riften Shield
0010CC2D #Breton Mage
0010C6DD #Skeleton
0010C6DC #Odahviing (dragon)
0010C6D9 #Bone Crown
0010C6CE #Dragonscale Cuirass
0010C6CD #Elven Shield
0010C6CC #Daedric Shield
0010C6CA #Dragonscale Shield
0010C629 #Statue of Ysgramor
0010C623 #Runed Stand
0010C622 #Mask Altar
0010C620 #Dwarven Armor
0010C61D #Frost Dragon
0010C61C #Swamp Dragon
0010C618 #Wind Caller Tomb
0010BFC3 #Spriggan
0010BFC2 #Draugr Female
0010BFBC #Argonian
0010BFBB #Black Briar Meadery Sign
0010BFB8 #Grey Beard Static
0010BFB7 #Instruments
0010BFB6 #Coffin
0010BEA6 #Greybeard
0010B2CE #Nocturnal Statue
0010B177 #Nord Plate Cuirass
0010B174 #Coffin
0010B16A #Thief Stone
0010AB3D #Hagraven
0010AB3A #Troll Cave
0010A965 #Cow
0010A963 #Alduin (dragon)
0010A17C #Werewolf
0010A17B #Statue of Namira
0010A17A #Statue of Meridia
0010A177 #Malacath Statue
0010A170 #Churus
0010A16F #Mudcrab
0010A169 #Bronze Dragon
0010A166 #Horses
0010A165 #Sabre Cat
0010A164 #Slaughter Fish
0010A163 #Frostbite Spider
0010A162 #Dwarven Spider
0010A161 #Dragon Priest
0010A160 #Wolves
0010A15F #Dog
0010A15E #Horse and Rider
0010952C #Hagraven
0010952B #Draugr Male
00109529 #Bear Brown
00109528 #Falmer
00109522 #Mammoth
0010951F #Deer
0010951E #Troll
0010951D #Steam
0010951C #Sphere
0010951B #Skeever
00109518 #Clavicus Vile Mask
00109515 #Logo
00109512 #Shrine of Azura
0010950F #Potions
001091DF #Shrine of Talos
001091DE #Shrine of Stendarr
001091DD #Shrine of Mara
001091DC #Shrine of Kynareth
001091DB #Shrine of Julianos
001091DA #Shrine of Dibella
001091D9 #Shrine of Arkay
00108D6D #Alchemy Workbench
00108D6C #Shrine of Akatosh
00108D6A #Enchanting Workbench
00108D69 #Whiterun Temple Tree
00108D67 #Giant


Persuade, Intimidate and Bribe
Persuade chance depends only on the Speech level. Intimidate chance depends on your Speech level and your character level. Bribe either works or doesn't and it depends on the character you're talking to. To make Persuade work every time you would increase Speech to anything over 100 and you should be okay. You could also grant the 13 Speech Perks for extra bonuses. If your Speech is 200 and you have all Speech Perks then I would guess that Intimidate would always work no matter what character level you are at. I can't imagine Intimidate not working if you set your Speech to 900.


Changing the TimeScale
Set TimeScale To 20 #default
Set TimeScale To 1 #exact

Changing the time scale does not effect movement speed. The timescale is set to 20 by default and it can be lowered to 1 at which the game clock is exactly like the real world clock. Do not set the TimeScale to a value less than 1. Personally I think 20 is very rushed - you do one thing then it's night already. I played at 10 for a few weeks and enjoyed it then I changed it to 5 and I feel that's perfect (that's 1 hour real time = 2.5 hours game time). At that point there is enough time in the day to make it feel real.

If you increase it too much it can possibly hinder some quests that depend on you being somewhere at a specific time, like getting married. At a time scale of 1000 the hours will fly by but the sky is okay. I wouldn't recommend going above 2000. Around 3000 is enough to cause a seizure. Plus it has to be killing the processor. At a time scale of 10,000 when the sun sets your eyes don't have enough time to adjust to the darkness before the sun rises again, making the game almost unplayable.


Sex/Race/Name Change
Simply type: ShowRaceMenu
to open the menu that you use at the be beginning of the game to create your character. You can change anything about how your character looks. You can also change the name without changing your appearance.


Powers and Blessings
To add one you will type:
Player.AddSpell <spellid>
You can find Powers Spell Ids at
Skyrimowers - UESPWiki
and Blessing Spell Ids:
Skyrim:Blessings - UESPWiki
You can have any of them. For instance you don't have to be an Argonian to have the Waterbreathing Power and you don't have to be a Nord to have Battle Cry.


Batch Files
You can type almost any command into a Notepad file and run that in the Console. It will execute each command. Simply type:
Bat filename
The script file must be in the directory where TESV.exe is located. I have Windows 7 and my copy of Skyrim is from Steam: [C:\Program Files (x86)\Steam\SteamApps\common\skyrim\].
You can name the file whatever you want. The extension of the filename does not matter. (I don't use a file extension for the scripts I make.) If the filename includes spaces you will need to encapsulate it with quotes like:
Bat "Skyrim Script - Add All Skills.txt"


Interesting Object Codes
BAD0C #Alchemy Table
BAD0D #Enchanting Table
D54FF #Alchemy Top
D5501 #Enchanting Top
D932F #Workbench
1A2AD #Anvil
BBCF1 #Skyforge
6E9C2 #Grindstone
727A1 #Tanning Rack
9C6CE #Smelting Oven
7022E #Wood Chopping Block
DB358 #Standard Chest
800E0 #Safe
AF6AC #Apothecarys Satchel
10E882 #Barrel
75CE6 #Festus Krex (Dead Body/Container)
B7879 #Knapsack
c0305 #Suspicious Cabinet
c0306 #False Back Panel
107354 #Throne Dawnstar
107352 #Throne Falkreath
107351 #Throne Hjaalmarch
1075FE #Throne Markarth
107355 #Throne Riften
7FBC2 #Throne Solitude
107353 #Throne Winterhold
10F636 #Throne Windhelm
B244B #Throne Whiterun
267D3 #Throne Shadow
5E511 #Throne Shor
985C2 #Throne Ship Katariah
B11A7 #Pumpkin (Friendly Fox)
C2CD6 #Chest of All Standard Armor
C2CD7 #Chest of All Enchanted Armor
C2CD8 #Chest of All Clothing and Jewelry
C2CE0 #Chest of All Standard Weapons
C2CDF #Chest of All Enchanted Weapons
C2CDE #Chest of All Staffs
C2CD4 #Chest of All Ammo
C2D3B #Chest of All Books
10D9FF #Chest of All Skill Books
C2CD9 #Chest of All Spell Tomes
C2CE2 #Chest of All Potions
C2CE1 #Chest of All Scrolls
C2CDA #Chest of All Ingredients
C2CDD #Chest of All Soul Gems
C2CDB #Chest of All Keys
C2CDC #Chest of All Misc Items
DBB2B #Create Dragonflies
6B45C #Create Dragonflies
C9AF7 #Create Dragonflies and Fireflies
DDF4C #Create Fireflies
A914E #Create Bees
D96C2 #Create One Nocturnal Insect
D96C3 #Create Many Nocturnal Insects
C5208 #Create One Daytime Insect
C51FF #Create Few Daytime Insects
C5209 #Create Many Daytime Insects
6B2FF #Create Shallow Pond Insects and Fish
6B45B #Create Small Pond Insects and Fish
6B44D #Create Deep Pond Insects and Fish
DE190 #Eye Of Magnus Orb
F147E #Eye Of Magnus Dias
106AD9 #Eye Of Magnus Light Effects
100754 #Dragon Word Wall Broken
3171C #Dragon Word Wall Normal
70BB9 #Pre Civial War Skyrim Map
70BC2 #Civial War Skyrim Map
A59B0 #Dark Brotherhood Stained Glass
B8248 #Dark Brotherhood Tenets
62311 #Ulfric Stormcloaks Boots
6230B #Ulfric Stormcloaks Bracers
62303 #Ulfric Stormcloaks Clothes
F9670 #Ulfric Stormcloaks Gag (can only be equipped with EquipItem. can be used on NPC's)
A59B0 #Dark Brotherhood Stained Glass
1092A3 #Winterhold College Symbol
1006F0 #Labyrinthian Maze Tablet Destruction
1006F1 #Labyrinthian Maze Tablet Restoration
1006F9 #Labyrinthian Maze Tablet Alteration
1006F8 #Labyrinthian Maze Tablet Illusion
10EA43 #Markarth Banner
C5891 #Large Disaply Case
7D67B #Summerset Banner
C275B #Light Ritual Evil
C1E2C #Light Soft Blue No Shadow
88C9A #Light Dwarven Warm No Shadow
88CF3 #Light Dwarven Warm With Shadow
88245 #Light Default White With Shadow
FFF4E #Nocturnal Statue
FFF4F #Nocturnal Basin
D068D #Mage Statue
54E16 #Dwarven Repository Exterior
101CFD #Dwarven Repository Interior
DB9D6 #Blackreach Sun
D927F #Wall Mounted Bear 1
D9281 #Wall Mounted Bear 2
D9282 #Wall Mounted Bear 3
D9276 #Wall Mounted Goat
D927D #Wall Mounted Horker
D9285 #Wall Mounted Mudcrab
D9287 #Wall Mounted Skeever
D9288 #Wall Mounted Wolf 1
D9289 #Wall Mounted Wolf 2
D928D #Wall Mounted Sabre Cat 1
D928F #Wall Mounted Sabre Cat 2

#Full Building Exteriors
8E2CE #Blue Palace
B9582 #Black-Briar Meadery
F03D2 #Black-Briar Lodge
108CF2 #Destroyed Farm
100D99 #Vittoria Vici House
917D6 #House Grey Mane
F2402 #Rifton Warehouse
F2403 #Rifton Fishery
F2404 #Rifton Meadery
F2405 #Rifton Orphanage
F2406 #Rifton Blacksmith
F2408 #Rifton Player House
F03D5 #Rifton Meadery
F1D04 #Farm Longhouse
C0C2D #Haretino's House
C0C2E #Viola Giordano's House
C0C2F #Clan Cruel Sea
7AC6B #Shipwreck
E76E7 #Dwarven Farm 1
E7417 #Dwarven Farm 2
8E2D8 #Vittoria Vici's House
8E2D7 #The Winking Skeever
8E2D6 #Styrrs's House
8E2D5 #Raidiant Raiments
8E2D4 #Museleum
8E2D3 #House For Sale
8E2D2 #Apothecary
8E2D1 #Evette San's House
8E2D0 #Erikur's House
8E2CF #Bryling's House
8E2CD #Bits and Pieces
8E2CC #Bards College

#Animated Spell FX objects seen in menus
A6459 #Summon
A59AE #Illusion Darkt
A59AD #Illusion Light
A59AC #Unrelent Spell
A0E7F #Light Spell
A0E7E #Ward Spell
A0E7D #Heal Spell
9FA64 #Shock Spell
9DB72 #Ice Spell
10FEF4 #Absorb
10F0FF #Shout Kynes
10F0FE #Shout Ice
10F0FD #Shout Slow Time
10F0FC #Shout Frost
10F0FB #Shout Blue Magic
10F0FA #Shout Purple
10EA49 #Shout Etherial
10EA48 #Shout Self White
10EA47 #Shout Pink Magic
10EA46 #ShoutFire
10AB43 #Bound Weapon
10A046 #Paralyze
109AC3 #Invisibility
109AC2 #Alteration
1097CD #Banish
1097CC #Reanimate
1097CB #Telekinesis
1097CA #Turn Undead
104F70 #Detect Life


The Vivid Rings
These are custom rings that I make. They are not found anywhere in the game. I've spent a lot of time making and testing rings and these are my favorites. You can give any of these rings to a follower. They will all be named Gold Ring. The Vampire ring will turn you into a vampire. The Permanent Werewolf ring is Permanent! The Skeever ring is permanent too, and it turns you into a Skeever. When you use the Weather rings: put them on then take them off - you don't want to wear them constantly because the weather activation code would be running in the background over and over. The same goes for the Poison and Disease ring. Put it on, exit inventory, then take the ring off. The Bodyguards ring gives you a Dragon Priest and Dremora Lord. Waterhop lets you jump on top of the water. The effect will say "Waterwalk" but they didn't make that work properly before releasing the game. You slowly sink if you don't jump.

PlayerEnchantObject 1CF2B 10DDED 10FC12 #Ring of Bodyguards
PlayerEnchantObject 1CF2B 81182 81181 #Ring of Boethiah's Shadow Embrace
PlayerEnchantObject 1CF2B 1EA6C #Ring of Candlelight
PlayerEnchantObject 1CF2B 109ADD AE722 #Ring of Cure Diseases and Poisons
PlayerEnchantObject 1CF2B 64D68 #Ring of Ethereal
PlayerEnchantObject 1CF2B 640B4 #Ring of Familiar
PlayerEnchantObject 1CF2B 1EA6A #Ring of Invisibility
PlayerEnchantObject 1CF2B 1EA6A 1EA6C #Ring of Invisibility and Candlelight
PlayerEnchantObject 1CF2B 1EA6A 6B10C #Ring of Invisibility and Nighteye
PlayerEnchantObject 1CF2B 6B10C #Ring of Night Eye
PlayerEnchantObject 1CF2B E3CBB 7B6BA #Ring of Party Time
PlayerEnchantObject 1CF2B E3CBB BF742 #Ring of Party Time 2
PlayerEnchantObject 1CF2B 92C45 #Ring of Permanent Werewolf Form
PlayerEnchantObject 1CF2B 6E205 #Ring of Permanent Skeever Form
PlayerEnchantObject 1CF2B 4E945 CDECF #Ring of Double Flame Thralls
PlayerEnchantObject 1CF2B CDED0 CDED1 #Ring of Frost Storm Thralls
#use Ring of Vampire 2. it's much better.
#PlayerEnchantObject 1CF2B C4DDE #Ring of Vampire
PlayerEnchantObject 1CF2B 10DE17 FD80B #Ring of Vampire 2
PlayerEnchantObject 1CF2B 8CAC9 #Ring of Waterhop
PlayerEnchantObject 1CF2B 78B9D #Ring of Clear Weather
PlayerEnchantObject 1CF2B E3F0A #Ring of Stormy Weather
PlayerEnchantObject 1CF2B 104D4A 7F423 #Ring of Frost and Storm Effects
PlayerEnchantObject 1CF2B EBEA8 EB86E #Ring of Necro Effects
PlayerEnchantObject 1CF2B 106E1D 9B2B3 #Ring of Suicide
PlayerEnchantObject 1CF2B 103647 #Ring of Ghostveil
PlayerEnchantObject 1CF2B F71D2 #Ring of Draugr Eyes
PlayerEnchantObject 1CF2B E3CBA #Ring of Slow Walk
PlayerEnchantObject 1CF2B 9AA37 #Ring of Spriggan Swarm
PlayerEnchantObject 1CF2B 10D96B 10D96C # Ring of Well Rested Lovers Comfort

#You will still look like a ghost after removing the Ghost rings listed below.
#Use [Player.SetActorAlpha 100] to set your transparency to normal.
#360 players can not undo the effects of these rings.
PlayerEnchantObject 1CF2B 1034CB #Permanent Purple Ghost
PlayerEnchantObject 1CF2B 5030E #Permanent Blue Ghost
PlayerEnchantObject 1CF2B D339A #Permanent White Ghost
PlayerEnchantObject 1CF2B ED5FF #Permanent Fire Ghost
PlayerEnchantObject 1CF2B D339E #Permanent Storm Ghost
PlayerEnchantObject 1CF2B ED600 #Permanent Frost Ghost


What are those #'s for?
One very basic thing I should have mentioned somewhere above is all of the # symbols. In a batch script file we can use the # to make a comment to ourselves. Example:

# i'm testing this script file bat thing people are talking about on gamefaqs
Player.SetAv Health 9999 #make me invincible
#give myself Unnliimiiited Powwwwer!
Player.SetAv Magicka 9999
Player.SetAv Desctruction 9999
Player.SetAv Stamina 9999 #i'll never walk anywhere again

Nothing after the #'s will be executed as code. Only the SetAv commands will run. I help xbox 360 gamers with their save files on another site and I like to have my reusable scripts formatted for easy viewing, so I use the Tab key to align my comments after commands in a column on the right. If you do that you must have a space before the #. All Tab characters are ignored when a script file is executed by the Bat command.


Renaming Items
You can not rename items with the Console. You can not name items when you create them with PlayerEnchantObject.

I have tried:
PlayerEnchantObject itemcode enchant1 enchant2 test
PlayerEnchantObject itemcode enchant1 enchant2 "test"
PlayerEnchantObject itemcode enchant1 enchant2 1 test
PlayerEnchantObject itemcode enchant1 enchant2 1 "test"
PlayerEnchantObject itemcode enchant1 enchant2 0 test
PlayerEnchantObject itemcode enchant1 enchant2 0 "test"
PlayerEnchantObject itemcode enchant1 test enchant2
PlayerEnchantObject itemcode test enchant1 enchant2
PlayerEnchantObject test itemcode enchant1 enchant2
PlayerEnchantObject itemcode enchant1 "test" enchant2
PlayerEnchantObject itemcode "test" enchant1 enchant2
PlayerEnchantObject "test" itemcode enchant1 enchant2
PlayerEnchantObject itemcode enchant1 enchant2 0 0 test
PlayerEnchantObject itemcode enchant1 enchant2 0 1 test
PlayerEnchantObject itemcode enchant1 enchant2 1 0 test
PlayerEnchantObject itemcode enchant1 enchant2 1 1 test
PlayerEnchantObject itemcode enchant1 enchant2 0 0 "test"
PlayerEnchantObject itemcode enchant1 enchant2 0 1 "test"
PlayerEnchantObject itemcode enchant1 enchant2 1 0 "test"
PlayerEnchantObject itemcode enchant1 enchant2 1 1 "test"

None of those worked so I believe the PlayerEnchantObject command does not accept a string value. The Enchanting Table must use a command (or internal code) that does accept a string (i.e. text to use for a name). If we could somehow force or call the table to create an item, maybe we could pass it a string. I've researched this as much as I can and I've found a lot of topic where people couldn't rename items with the Console in Skyrim, Oblivion, Morrowind, Fallout 3, and Fallout New Vegas. If there is a way to rename items in the Console, no one has found it yet.


Custom Commands
I wrote before about batch files but there's another way to use them that is very useful. You can create your own commands.
Copy these 3 lines of code and paste them into a Notepad file.
SetRelationshipRank 14 3
AddToFaction 5c84d 3
AddToFaction 5a1a4 3
Save that text file wherever your TESV.exe is. Mine is at C:\Program Files (x86)\Steam\SteamApps\common\skyrim\ . Rename the text file to remove the .txt at the end. Name it something simple like "Follower". From now on in the Console you can click on anyone and type: bat follower. And they will become your follower. You can do this with any code that you use often. And you can have your batch files call other batch files.

I have a funny one called: slave
bat follower
RemoveAllItems
EquipItem F9670 #Ulfrics Gag
EquipItem 10E039 #Prisoner's Cuffs
EquipItem 3CA00 #Footwraps

Another funny one I made was: RazCheese
#idea by RazgrizInferno
PlaceAtMe 64B31 100 #add goat cheese wedges to clicked object


Player Movement Speed
To see what your current movement speed is:
Player.GetAv SpeedMult
It will be 100 by default.
I play at 60. It feels realistic and I can still gracefully dodge arrows and most projectile magic.
You can enchant a clothing/armor/jewelry item with E3CBA (dunSleepingTreeSlowAlch) to give yourself a way to toggle your max speed. To set the power of the item, see the notes in this topic about Console-Enchanting.


Change Race (Play as a Dragon or chicken or whatever)
Thanks to Rhyme for posting how to do this (in a previous topic).
Player.SetRace racename
will change your race or you can open the Console, click on a person and type:
SetRace racename

The camera does not work well with many of them when you change your own race. I changed M'aig into a mudcrab then set his scale to 2. He still talks like M'aig but he also will burrow into the ground like a mudcrab to rest. I tried to change him and other people into a fox but they become invisible. I set myself as a dragon and the camera was okay. You can't fly or jump and your weapons and armor are hanging below you. It's worth seeing at least once but I'm not sure you would want to play through the game like that. The camera was bad when I was a giant, a mammoth, a chicken and a cow.

Valid Race Codes:
alduinrace
argonianrace
argonianracevampire
atronachflamerace
atronachfrostrace
atronachstormrace
bearblackrace
bearbrownrace
bearsnowrace
bretonrace
bretonracechild
bretonracechildvampire
bretonracevampire
C00giantoutsidewhiterunrace
C06wolfspiritrace
carthorserace
chaurusrace
chaurusreaperrace
chickenrace
cowrace
DA03barbasdograce
DA13afflictedrace
darkelfrace
darkelfracevampire
deerrace
defaultrace
dogcompanionrace
dograce
dragonpriestrace
dragonrace
draugrmagicrace
draugrrace
dremorarace
dunmiddenemptyrace
dwarvencenturionrace
dwarvensphererace
dwarvenspiderrace
elderrace
elderracevampire
elkrace
falmerrace
foxrace
frostbitespiderrace
frostbitespiderracegiant
frostbitespiderracelarge
giantrace
goatdomesticsrace
goatrace
hagravenrace
harerace
highelfrace
highelfracevampire
horkerrace
horserace
icewraithrace
imperialrace
imperialracechild
imperialracevampire
invisiblerace
khajiitrace
khajiitracevampire
magicanomalyrace
mammothrace
manakinrace
MG07dograce
mudcrabrace
nordrace
nordraceastrid
nordracechild
nordracevampire
orcrace
orcracevampire
redguardrace
redguardracechild
rigidskeletonrace
sabrecatrace
sabrecatsnowyrace
skeeverrace
skeeverwhiterace
skeletonnecropriestrace
skeletonnecrorace
skeletonrace
slaughterfishrace
sprigganmatronrace
sprigganrace
sprigganswarmrace
swarmrace
trollfrostrace
trollrace
undeaddragonrace
werewolfbeastrace
whitestagrace
wisprace
wispshaderace
witchlightrace
wolfrace
woodelfrace
woodelfracevampire
#2. Posted:
FaZe
  • TTG Addict
Status: Offline
Joined: Jul 15, 201113Year Member
Posts: 2,990
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Status: Offline
Joined: Jul 15, 201113Year Member
Posts: 2,990
Reputation Power: 137
Holy Crap!
Great post!
#3. Posted:
Zenhance
  • TTG Addict
Status: Offline
Joined: Nov 14, 201112Year Member
Posts: 2,997
Reputation Power: 139
Status: Offline
Joined: Nov 14, 201112Year Member
Posts: 2,997
Reputation Power: 139
Lose wrote Holy Crap!
Great post!


Thanks hope you enjoyed this.
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