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The Ultimate Guide To Making Coins!
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The Ultimate Guide To Making Coins!Posted:

TTG_MaNiiAkZz
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Single Player Tournaments!

Profit Potential = 300 to 600 coins per game.

Enter tourneys against CPU to earn coins. Win every game at least 3-0, and earn around 500 to 600 coins. Most tourneys pay out around 500 to 1500 coins as a trophy bonus. Remember: use your 2nd team to earn coins while preserving your best players contracts and protecting them from injury.


Online Tournaments!

Profit Potential = 200 to 800 coins per game.

Online tournaments pay more coins due to the DNF modifier and online modifier. If you win a game 3-0 online, you can get 700+ coins easily. If you quit a game, then your DNF modifier drops. You get fewer coins in future tourney wins.


Single Player Matches!

Potential = 300 to 600 coins per game.

Again, same as tourneys w/o the tournament bonus factor.


Online Matches!

Profit Potential = 200 to 800 coins per game.

Same as tourneys w/o the trophy bonus factor.


Bronze Pack Method!

Potential = 600 to 750 coins on AVERAGE.

A very popular method where you purchase bronze packs then resell the contents for profit. Each pack gives you 2-3 players (sell for 200 each), kits & balls (200 each), and contracts & managers (150 to 300 each). The main problem is you NEED TO SELL your inventory to make any money. Since bronze cards have the least value, you may experience days without selling anything.


Silver Pack Method!

Profit Potential = 750 to 25k Coins per pack.
Same as the bronze pack but with silver cards. Carry a slightly higher value, plus adds the possibility to obtain a rare silver card in the process.


Gold Pack Method!

Profit Potential = 500 coins to 1 million coins per pack.

The elite profit method for packs. Has the ability to generate anywhere from 500 coins to 1 million coins profit per pack. This is due to the luck factor if you pull a Ronaldo, Messi, or other HIGH rated player in a gold pack.


Buy, Boost, Bank!

Profit Potential = 1k to 50k coins extra profit per card.

A fairly underground method used to generate more profit from an otherwise lower value card.

Example

We buy a Valencia RW 4-3-2-1 w/ 7 contracts on the open market for 3k. We could resell immediately for 4k and get a small profit. With Buy, Boost, Bank, we increase the value of the card by:

Adding 33 contracts
Adding Player Attributes increase to highlight the card
Changing the formation to 4-3-3
then Setting the auction for 9k BIN.
Do you see what we did? Now, a Valencia buyer can use this card RIGHT AWAY in his 4-3-3 formation without worrying about contracts or chemistry. The Player attributes also generates extra attention since the rating attributes cause the card to get highlighted in the listing.


The Professional Trader!

Profit Potential = 5k to 200k per card.

This method works really well when you find out which players sell the best.

Sort auctions by Gold, Minimum Price = 4k coins
See what is selling well and create a list of 10 to 15 players
Search for these players at the lowest BIN price
Buy it then resell the card at a higher price
Rinse and Repeatedly
You will eventually get good at recognizing deals in the marketplace, and become an expert trader.


Buy during Non-Peak hours, Sell during Peak hours!

Profit Potential = 2k to 100k coins per card.

Another good method is when you buy cards during a cooled off market during the night, then sell in a higher volume market during the afternoon-evening. Most people play FUT between 4pm and 4am in their time zone. You simply stay up late at night when others are sleeping to pick up bargains. Wait until tomorrow and sell during the afternoon at a higher price. This method is REALLY popular and is currently the largest thread in the UK FUT forums.


Pump and Dump!

Profit Potential = 1k to 50k coins per card

This strategy takes careful monitoring of 1 specific player. You buy up as many of the player as possible, creating a short supply in the marketplace. This pumps up prices to your advantage. Once the demand is there, you unload your cards at a higher price as you meet the demand.

Example

We buy every Robinho for under 5k, then hold. Wait until the marketplace is absent of Robinho or has a low supply. Then you unload your Robinhos 1 by 1, giving you FULL control over the market supply.


TO BE CONTINUED...
#2. Posted:
Borgore
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think i have seen this elsewhere? .......
#3. Posted:
CaLLuMm97
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hmmm is there a price fixing in there :/
#4. Posted:
TTG_Dineen
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Nice post mate....
#5. Posted:
Borgore
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TTG_Dineen wrote Nice post mate....

its not though is it?
it is C&P
Seen it elsewhere....
#6. Posted:
byEnzyme
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CaLLuMm97 wrote hmmm is there a price fixing in there :/


We buy a Valencia RW 4-3-2-1 w/ 7 contracts on the open market for 3k. We could resell immediately for 4k and get a small profit. With Buy, Boost, Bank, we increase the value of the card by:

Adding 33 contracts
Adding Player Attributes increase to highlight the card
Changing the formation to 4-3-3
then Setting the auction for 9k BIN.
Do you see what we did? Now, a Valencia buyer can use this card RIGHT AWAY in his 4-3-3 formation without worrying about contracts or chemistry. The Player attributes also generates extra attention since the rating attributes cause the card to get highlighted in the listing.


I think he means it by this^
#7. Posted:
A55A551N5
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Nice how the C&P 'Money Making tips' get left by the mods.

Yet MY OWN POST, which was as in-depth as ANY with at least 3 methods UN-USED, gets deleted b/c "there's a sticky".
#8. Posted:
Nell
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A55A551N5 wrote Nice how the C&P 'Money Making tips' get left by the mods.

Yet MY OWN POST, which was as in-depth as ANY with at least 3 methods UN-USED, gets deleted b/c "there's a sticky".
If you can prove it's be C+P'd they'll deal with it, they can't go on peoples opinions because they may be wrong.
#9. Posted:
Nell
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OH AND BY THE WAY.

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#10. Posted:
A55A551N5
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Nell wrote
A55A551N5 wrote Nice how the C&P 'Money Making tips' get left by the mods.

Yet MY OWN POST, which was as in-depth as ANY with at least 3 methods UN-USED, gets deleted b/c "there's a sticky".
If you can prove it's be C+P'd they'll deal with it, they can't go on peoples opinions because they may be wrong.


lol it's the most commonly used guide out there that's been around since UT10 or 11 mate. And it's not the point of whether it's C&P - It's the fact that I got hit with a PM by a mod saying they had a sticky on coin making (which I'm still yet to see) so they delete any others posted.
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