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GTA Script Coding...Help?
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GTA Script Coding...Help?Posted:

TTG-Ben
  • Ladder Climber
Status: Offline
Joined: Nov 28, 201014Year Member
Posts: 308
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Status: Offline
Joined: Nov 28, 201014Year Member
Posts: 308
Reputation Power: 12
Okay,
either I am dumb or have not yet done decompiling...

So my question is, I have a code for a script

   v_attach = GET_CLOSEST_CAR(warp_x, warp_y, warp_z, 15.00000000, 0, 70);
   if (!DOES_VEHICLE_EXIST(v_attach))
   {
      v_attach = GET_CLOSEST_CAR(warp_x, warp_y, warp_z, 15.00000000, 0, 69);
   }
   if (!DOES_VEHICLE_EXIST(v_attach))
   {
      v_attach = GET_CLOSEST_CAR(warp_x, warp_y, warp_z, 15.00000000, 0, 71);
   }


But however, I looked in the script.sco files they are hex values etc, not the example coding above..

Is there a way to decompile to get the real coding? Or is it me being dumb? ^_^ Just trying to learn things
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