You are viewing our Forum Archives. To view or take place in current topics click here.
All Singleplayer Commands + WorldEdit commands!
Posted:
All Singleplayer Commands + WorldEdit commands!Posted:
Status: Offline
Joined: Apr 07, 201212Year Member
Posts: 41
Reputation Power: 1
Status: Offline
Joined: Apr 07, 201212Year Member
Posts: 41
Reputation Power: 1
Singleplayer Commands
ascend - Moves you to the next platform above your position
atlantis - Toggles atlantis mode on/off
biome - Tells you what biome you are currently in
bind <KEYCODE> <COMMAND> {COMMANDPARAMS} - Binds a command to a keyboard button.
bindid <ID> <COMMAND> {ARGS} - Binds a command to a keyboard key using the key id
bring [ENTITY] - Brings the specified entity to you.
cannon [STRENGTH] - Shoots a primed TNT in the direction you are pointing.
chest <drop|get|fill|swap> - Allow access of chests
clear - Clears the console
clearwater - Toggles water clarity on/off
clone [QUANTITY] - Clones the NPC which you are looking at
config <setglobal [reset]> - Allows you to set the global configuration file as your current configuration
confuse [DISTANCE] - Confuses nearby mobs
confusesuicide - ?
cyclepainting - Cycles through the painting which you are pointing at
damage - Turns player damage on/off
defuse [all] - Defuses any TNT nearby which has been hit, drops 1 tnt in its place
descend - Moves you to the next platform below your position
destroy [all] - Destroys the current item
difficulty <LEVEL> - Sets the difficulty to the specified level (0-3)
drops - Turns item drops on/off, having them turned off will make the game run a little bit faster, and also stop your inventory from filling.
dropstore - This command transfers everything in your inventory into a chest that it creates next to you.
duplicate [all] - Duplicates and drops the currently selected item stack
explode [SIZE] - Sets off an explosion in your current location.
exterminate [SIZE] - KillNPC with style, kills the NPC you are pointing at
extinguish|ext [all] - Puts out all nearby fire (or all fire)
falldamage - Turns fall damage on/off
firedamage - Turns fire damage on/off
flammable <BLOCK> [CATCH] [SPREAD] - Sets the specified block at the flammability level
fly [SPEED] - Allows you to turn flying mode on/off, speed specified your flying speed
freeze - Freezes mobs so that they cannot move or attack you
goto <NAME> - Goto a waypoint
grow [all] - Grows all saplings/wheat on the map.
heal <HEALTH> - Heals a player the specified number of points
health <min|max|infinite> - Sets the health of a player to pre-defined figures
help [COMMAND] - Gives general help when COMMAND isn't specified, gives specific help when COMMAND is specified. Same as /h
helmet [ITEM] [QTY] [DAMAGE] - Specifies the helmet the player wears
home Teleport to spawn point
infiniteitems - Toggles infinite items on/off
instantkill - Instantly kills any NPC you hit
instantmine - Turns instant mining on/off
instantplant [grow] - Instantly plants saplings into the ground, if grow is specified the tree will when instantly grow
item <ITEMCODE|ITEMNAME> [QUANTITY] [DAMAGE] Gives player item, if quantity isnt specified maximum amount of that item. Same as /give and /i
itemdamage - Turn item damage on/off. This means you will never have to repair an item again
itemname - Use this command to discover the itemname and ID of your currently selected item.
itemstack <ITEMID|ITEMNAME> [QUANTITY] - Gives the player the specified quantity of maximum item stacks of the item.
jump - Moves you from where you are to where your mouse is pointing. Note: This command is buggy and may put you in the block you move to.
keepitems - Turn this on and you will keep your items when you die.
kill Kills the current player
killall <MOBTYPE> - Kills all of the specified mob type
killnpc [all|monster|animal] - Kills all living creatures nearby.
light - Turns permanent lighting on and off
listwaypoints - Lists all waypoints. Same as /l
longerlegs - Makes your legs longer so you can walk up 1 block high
macro <edit|create|dir|folder|delete|list|FILENAME {PARAMS}> - Runs a macro
maxstack [ITEMID|ITEMNAME|all] [STACKSIZE] - Configures the maximum stack size of that item between 1 and 64.
mobdamage - Mobs cannot give you damage
msg <MESSAGE> - This commands adds a message to the console.
music [play|pause|skip|stop|VOLUME] - Requests a music track to be played, there is a limitation of at MAX 2 tracks per day. Set the volume by specifying VOLUME.
noclip - Turns no clip on/off.
output - This just toggles SPC messages on/off, useful for macros/scripts.
phelp [COMMAND] - Provides help for plugins
platform - Puts a glass square under your feet
plugin <list|enable [MODNAME]|disable [MODNAME]|dlist> - Lists all loaded plugins and also allows you to enable/disable plugins
pos Gives current player position. Same as /p
reach <DISTANCE|reset> - Sets the player reach distance.
refill [all] - Re-stocks your items in your inventory to the maximum ammount
rem <NAME> - Removes the specified waypoint
removedrops [all] - This command removes item drops from the world.
rename <COMMANDNAME> <NEWNAME> - Allows you rename a command to a new name
repair [all] - Repairs the currently selected item to full health
reset - Resets the player settings
reskin <FILENAME> - Reskins the NPC which you are pointing at to the specified skin
return - Moves the player to the last position before teleport
ride - Allows you to ride any NPC which you point at
sc <FILENAME> - Added scripting support (more information coming soon)
search <SEARCHTERM> - Allows you to search for items using a name
set <NAME> - Mark a waypoint on the world
setjump [JUMP|reset] - Sets the height that you jump. Note: Turns fall damage off if the jump is configured to move than 1.
setspawn [<X> <Y> <Z>] Set the current position as the spawn point, if X Y Z are specified sets that position as spawn point
setspeed [SPEED|reset] - Sets the speed that the player moves
skin <USERNAME> - Change your players skin to ANY minecraft player
slippery <BLOCK> [SLIPPERYNESS] - Makes the specified block slippery
spawn <NAME|ID|random|list> [QTY] - Allows you to spawn an individual creature.
spawnportal - Spawns a portal nearby the player
spawnstack <NAME|ID|list|random> - Spawns the specified creature a few blocks away from your current position (use "/spawn list" to get a list of creature names and codes).
superheat [all] - Turns items which are furnace-able into their furnaced form
superpunch [DISTANCE|reset] - Hit that NPC with a punch like no other
tele <X> <Y> <Z> - Teleport to X Y Z coordinates. Same as /t
time [set|get|day|night [minute|hour|day [TIME]]] - Set and get the time within minecraft.
timeschedule <reset | <TIME1> <TIME2>> - Sets a period of time (HH:MM format), this will make minecraft always within this time.
unbind <KEYCODE|all> - Unbinds the specified key from a command.
unbindid <ID> - Unbinds a command from a keyboard key using the key id
useportal - Instantly transfers you to the nether, use it again to go back.
waterdamage - Turns water damage on/off
weather <lightning|thunder|rain> - Toggles weather on/off
world <load|save|seed|new|exit|list|backup> - Allows you to explicitly, have control over your world.
world load <FILENAME> - Loads the specified FILE, this allows you to play ANY save on your computer, not just World1-5, and can have any name
world save - Explicitly saves your game then returns to it
world seed [SEED] - Allows you to see and change the seed of the map, so it will generate custom terrain
world new [FILENAME] [SEED] - Creates a new map at the specified location
world exit - Lets you exit a game without saving (perfect from when a creeper blows something up)
world list - Lists all the saves which you can load from ".minecraft/saves"
world backup - Allows you to backup your current world into .minecraft/backup
WorldEdit Commands
//limit <limit> Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.
History
//undo [num-steps] Undo your last action.
//redo [num-steps] Redo your last (undone) action. This command replays back history and does not repeat the command.
/clearhistory Clear your history.
Selection
//wand Gives you the "edit wand" (by default, a wooden axe). Left click with this tool to select position 1 and right click to selection position 2.
/toggleeditwand Toggles the edit wand selection mode, allowing you to use the edit wand item normally.
//sel <cuboid|extend|poly|ellipsoid|sphere|cyl> Choose the region shape to use for selections.
//pos1 Set selection position #1 to the block above the one that you are standing on.
//pos2 Set selection position #2 to the block above the one that you are standing on.
//hpos1 Set selection position #1 to the block that you are looking at.
//hpos2 Set selection position #2 to the block that you are looking at.
//chunk Select the chunk that you are within for your selection.
//expand <amount> Expands the selection in the direction that you are looking.
//expand <amount> <direction> Expands the selection in the specified direction (north, east, south, west, up, down).
//expand <amount> <reverse-amount> [direction] Expands the selection in two directions at once.
//expand vert Expands the selection to include sky to bedrock.
//contract <amount> Contracts the selection in the direction that you are looking towards.
//contract <amount> [direction] Contracts the selection in the specified direction (north, east, south, west, up, down).
//contract <amount> <reverse-amount> [direction] Contracts the selection in two directions at once.
//outset [-hv] <amount> Outset the selection in every direction.
//inset [-hv] <amount> Inset the selection in every direction.
//shift <amount> [direction] Moves the selection region. It does not move the selection's contents.
//size Get the size of selected region.
//count <block> Count the number of blocks in the region.
//distr [-c] Get the block distribution in the selection.
Region operations
//set <block> Set all blocks inside the selection region to a specified block.
//replace <to-block> Replace all non-air blocks blocks inside the region.
//replace <from-block> <to-block> Replace all blocks of the specified block(s) with another block inside the region.
//overlay <block> Place a block on top of blocks inside the region.
//walls <block> Build the walls of the region (not including ceiling and floor).
//outline <block> Build walls, floor, and ceiling.
//smooth [iterations] Smooth the selection's heightmap.
//regen Regenerate the selection region.
//move [count] [direction] [leave-id] Move the selection's contents. A block can be specified to fill in the left over area.
//stack [count] [direction] Stacks the selection.
Clipboard
//copy Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut Cuts the currently selected region.
//paste [-ao] Pastes the clipboard.
//rotate <angle-in-degrees> Rotate the clipboard.
//flip [dir] Flip the clipboard.
//schematic or //schem save <format> <filename> Save clipboard to .schematic. (mcedit is currently the only format)
//schematic or //schem load <format> <filename> Load .schematic to clipboard.
//schematic or //schem list List all available schematics.
//schematic or schem formats Display available schematic formats.
/clearclipboard Clear your clipboard.
Generation
//hcyl <block> <radius> [height] Create a vertical hollow cylinder.
//cyl <block> <radius> [height] Create a vertical cylinder.
//sphere <block> <radius> [raised?] Create a sphere.
//hsphere <block> <radius> [raised?] Create a hollow sphere.
/forestgen [size] [type] [density] Make a forest.
/pumpkins [size] Make a pumpkin forest
Utilities
/toggleplace Toggle between using pos #1 or your current position.
//fill <block> <radius> [depth] Fill a hole.
//fillr <block> <radius> Fill a hole fully recursively.
//drain <radius> Drain nearby water/lava pools.
/fixwater <radius> Level nearby pools of water.
/fixlava <radius> Level nearby pools of lava.
/removeabove [size] [height] Remove blocks above your head.
/removebelow [size] [height] Remove blocks below your feet.
/replacenear <size> <from-id> <to-id> Replace all existing blocks nearby.
/removenear [block] [size] Remove blocks near you.
/snow [radius] Simulate snow cover.
/thaw [radius] Unthaw/remove snow.
//ex [size] Extinguish fires.
/butcher [radius] Kill nearby mobs.
/remove <type> <radius> Remove nearby entities. Type can be "items" for loose items/drops, arrows, boats, minecarts, tnt, or xp.
Chunk tools
/chunkinfo Get the filename of the chunk that you are in.
/listchunks Print a list of used chunks.
/delchunks Generate a shell script to delete chunks.
Super pickaxe
// Toggle the super pick axe.
/sp single Switch to single block super pickaxe mode.
/sp area <range> Switch to area super pickaxe mode.
/sp recur <range> Switch to recursive super pickaxe mode.
Tools
/none Switch to no tool.
/info Switch to the info tool.
/tree [type] Switch to the tree tool. Available types [tree, regular, big, bigtree, redwood, sequoia, tallredwood, tallsequoia, birch, white, whitebark, pine, randredwood, randomredwood, anyredwood, rand, random]
//repl <block> Switch to the block replacer tool.
//cycler Block data cycler tool.
Brushes
/brush sphere [-h] <type> <radius> Switch to the sphere brush tool.
/brush cylinder [-h] <type> <radius> [height] Switch to the cylinder brush tool.
/brush clipboard Switch to the clipboard tool.
/brush smooth <radius> [iterations] Smooth the region.
/size <size> Change the size of the current brushes
//mat <mat> Change the material used by your current brush.
//mask Clear the mask
//mask <mask> Set a mask
Getting around
/unstuck Go up to the first free spot.
/ascend Go up one level.
/descend Go down one level.
/ceil [clearance] Get to the ceiling.
/thru Go through the wall that you are looking at.
/jumpto Jump to the block that you are looking at.
/up [distance] Go up some distance.
Snapshots
//restore [snapshot] Restore a particular snapshot.
//snap use <snapshot> Use a particular snapshot.
//snap list [num] List the 5 newest snapshots.
//snap before <date> Find the first snapshot before the given date.
//snap after <date> Find the first snapshot after the given date.
Scripting
/cs <script> [args...] Executes a script.
/.s [args...] Re-executes last script with new arguments.
/<script>.js [args...] Executes a JS script.
General commands
/search <item> Search for an item by its name.
//worldedit reload Reloads WorldEdit's configuration.
//worldedit version Gets WorldEdit's version.
//worldedit tz Set your timezone. This is temporary.
NOTE, for the original commands (Singleplayer Commands) you need to put a / before each command.
You ALSO need the SPC & WorldEdit mods for this!
#2. Posted:
Status: Offline
Joined: May 30, 201113Year Member
Posts: 897
Reputation Power: 36
Nice post looks copied off a site but if u actually sat there and typed all this Nice post! Keep it up man.
- 0useful
- 0not useful
#3. Posted:
Status: Offline
Joined: Apr 25, 201113Year Member
Posts: 1,009
Reputation Power: 39
Status: Offline
Joined: Apr 25, 201113Year Member
Posts: 1,009
Reputation Power: 39
damn dude nice copy and past though hahah
- 0useful
- 0not useful
#4. Posted:
Status: Offline
Joined: Dec 19, 201112Year Member
Posts: 355
Reputation Power: 13
Status: Offline
Joined: Dec 19, 201112Year Member
Posts: 355
Reputation Power: 13
nice post, thanks
202020
202020
- 0useful
- 0not useful
#5. Posted:
Status: Offline
Joined: Jun 02, 201014Year Member
Posts: 1,433
Reputation Power: 59
Status: Offline
Joined: Jun 02, 201014Year Member
Posts: 1,433
Reputation Power: 59
Fussionzzz_x wrote nice post, thanks
202020
LQ POST EWWWW!!!!
Anyways, SPOILER ALERT!
- 0useful
- 0not useful
You are viewing our Forum Archives. To view or take place in current topics click here.