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Very First Mod Menu in Left 4 Dead *UPDATED*
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Very First Mod Menu in Left 4 Dead *UPDATED*Posted:
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UPDATED 4/20/2012
Last edited by CRACKbomber ; edited 2 times in total
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UPDATED 4/20/2012
Last edited by CRACKbomber ; edited 2 times in total
The following 1 user thanked CRACKbomber for this useful post:
w0lfschild (04-21-2012)
#2. Posted:
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Not bad. Looks pretty cool.
This is alright, but in my opinion, I do not believe a mod menu is necessary in left 4 dead. It is more faster and efficient with bindings and scripts.
Good Job
This is alright, but in my opinion, I do not believe a mod menu is necessary in left 4 dead. It is more faster and efficient with bindings and scripts.
Good Job
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#3. Posted:
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when are you going to be hosting these
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UnrealSkybox wrote Not bad. Looks pretty cool.
This is alright, but in my opinion, I do not believe a mod menu is necessary in left 4 dead. It is more faster and efficient with bindings and scripts.
Good Job
It is, but not as cool. lol
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CRACKbomber wroteUnrealSkybox wrote Not bad. Looks pretty cool.
This is alright, but in my opinion, I do not believe a mod menu is necessary in left 4 dead. It is more faster and efficient with bindings and scripts.
Good Job
It is, but not as cool. lol
Well, what you do is still the same. It's not about the display, it's about the product. Also, it's not like if you have it anyone else will see it anyway.
Regardless, I really like and support this. This would be good only for a premade type deal. I did this same thing in other Valve games and it does look cool and work out really well if you know what you are doing. Good job.
Will you be making a demonstration of this showing inside the sub menus, and a demonstration of the menu executing the commands, variables, and scripts that is displayed to do? It looks good.
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why do you Tease me with This!?!?! just release everything you know about iso modding
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UnrealSkybox wrote Not bad. Looks pretty cool.
This is alright, but in my opinion, I do not believe a mod menu is necessary in left 4 dead. It is more faster and efficient with bindings and scripts.
I agree on the point of it not being necessary but where I see this coming into play is helping the people who aren't inclined to spend time coding but would like to mess around with a game they own. This could be just like mod menus for any of the cod games except at this point it looks like it's embedded in the pause menu not an overlay. I'm sure someone could even write up a program to make it simple to make your own.
This is of course all assuming someone makes a tutorial on how this works.
Either way great work Crack.
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w0lfschild wroteUnrealSkybox wrote Not bad. Looks pretty cool.
This is alright, but in my opinion, I do not believe a mod menu is necessary in left 4 dead. It is more faster and efficient with bindings and scripts.
I agree on the point of it not being necessary but where I see this coming into play is helping the people who aren't inclined to spend time coding but would like to mess around with a game they own. This could be just like mod menus for any of the cod games except at this point it looks like it's embedded in the pause menu not an overlay. I'm sure someone could even write up a program to make it simple to make your own.
This is of course all assuming someone makes a tutorial on how this works.
Either way great work Crack.
I can convert it into a hud element, but it would get messy really quick with all the flymenus, panels, and controls (Sliders,radiobuttons,and buttons). It just works well in the pause menu. The only problem is getting it to execute commands.
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If your hosting im online right now
Gt: whoyagonnacail
i have mic and im not a little kid.
Gt: whoyagonnacail
i have mic and im not a little kid.
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Looks pretty sweet man. Did you make that yourself? and is that for PC or what.
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