You are viewing our Forum Archives. To view or take place in current topics click here.
Unltimate Charactor and race Making Guide
Posted:

Unltimate Charactor and race Making GuidePosted:

Backbone
  • TTG Senior
Status: Offline
Joined: Sep 10, 201113Year Member
Posts: 1,783
Reputation Power: 70
Status: Offline
Joined: Sep 10, 201113Year Member
Posts: 1,783
Reputation Power: 70
Skyrim Charactor making Guide



Starting Stats & Baselines

This chart illustrates the various stat bonuses that each race receives when starting the game. The base value for all skills is 15, so a character with +10 to Heavy Armor would start the game with a Heavy Armor rating of 25.

There are three categories of skills: Magic, Combat, and Stealth. Lavender-colored stats are for magicka-related skills. Orange-colored stats represent combat skills, and green-colored stats represent stealth-based skills.
[ Register or Signin to view external links. ]









Baseline Charator Stats


Every character starts with these two spells:

Flames: A gout of fire that does 8 points per second. Targets on fire take extra damage.

Healing: Heals the caster 10 points per second.


Note: Each race starts off with different stats. Unimproved skills begin at 15. A net of 35 points is added from the base skills of 15 for each race.

Argonians - start with 25 in Lockpicking, 20 in Alteration, Light Armor, Pickpocket, Restoration, and Sneak.

Bretons - start with 25 in Conjuration, 20 in Alchemy, Alteration, Illusion, Restoration, and Speech.

Dark Elves - start with 25 in Destruction, 20 in Alchemy, Alteration, Illusion, Light Armor, and Sneak.

High Elves - start with 25 in Illusion, 20 in Alteration, Conjuration, Destruction, Enchanting, and Restoration.

Imperials - start with 25 in Restoration, 20 in Block, Destruction,
Enchanting, Heavy Armor, and One-handed.

Khajiit - start with 25 in Sneak, 20 in Alchemy, Archery,
Lockpicking, Pickpocket, and One-handed.

Nord - start with 25 in Two-handed, 20 in Block, Light Armor,
One-handed, Smithing, and Speech.

Orcs - start with 25 in Heavy Armor, 20 in Block, Enchanting,
One-handed, Smithing, and Two-handed.

Redguards - start with 25 in One-handed, 20 in Alteration, Archery, Block, Destruction, and Smithing.

Wood Elves - start with 25 in Archery, 20 in Alchemy, Light Armor, Lockpicking, Pickpocket, and Sneak.










Race Starting Powers




Argonian

- Histskin : Invoke the power of the Hist to recover health ten times faster for 60 seconds.
- Resist Disease : Your Argonian blood is 50% resistant to disease.
- Water Breathing : Your Argonian Lungs can breath underwater.
- (It is also rumored that argonians can swim faster than the other races)



Breton

- Dragonskin : Absorb 50% of magicka from hostile spells for 60 seconds.
- Magic Resistance : Breton blood grants a 50% resistance to magic.



Dark Elf

- Ancestors Wrath : For 60 seconds, opponents that get too close take 8 points per second of fire damage.
- Resist Fire : Your Dunmer blood gives you 50% resistance to fire.



High Elf

- Highborn : Regenerate magicka faster for 60 seconds.
- Highborn : High Elves are born with 50 extra magicka.



Imperial

- Voice of the Emperor : Calms nearby people for 60 seconds.
- Imperial Luck : Anywhere gold coins might be found, Imperials always seem to find a few more.



Khajiit

- Night Eye :Improved night vision for 60 seconds.
- Claws : Khajiit claws do 15 points of damage.



Nord

- Battle Cry : Target flees for 30 seconds.
- resist Frost : Your Nord blood gives you 50% resistance to frost.



Orc

- Berserker Rage : You take half damage and do double damage for 60 seconds.



Redguard

- Adrenaline Rush : Stamina regenerates 10x faster for 60 seconds.
- Resist Poison : Your Redguard blood gives you 50% resistance to poison.



Wood Elf

- command Animal : Make an animal an ally for 60 seconds.
- resist Disease and Poison : Your Bosmer blood gives you 50% resistance to poison and disease.








Now Lets Start making!


NOTE: You should NOT make your race choice solely off stats. Chose what you really want to be!






Mage

-Destruction Mage
-Healing Mage
-Conjurer Mage



Lets start with Mage.

A mage works best with a few different races depending on the type of mage you want.

a few differnt types of mage I will explain.

Destruction mage (master of the destruction spells)

Healing mage (master of restoration and illusion spells)

and Conjurer mage (master of conjugation and mysticism spells)




Destruction Mage



You will find that Elves are the best when it comes to mages!

Dark Elves to be specific are seemingly the elite Destruction Mage

Dark Elves are also good for battle mages and spell swords.

Dark Elves start out with flames and sparks so they have a variety of destruction magic form the get-go and do extra fire damage. They also have a greater power that surrounds them with fire for a short time hurting all enemies that get close.

To build a destruction mage you want to start off choosing the star stone of the wizard to give you extra magic. You will also want to buy spells from the court mage in one of the Jarals palaces. Buy A few of all kinds so you dont find yourself short. Buy at least one rune spell (magical land mines) and buy the lightning bolt spell, the ice bolt spell, and the fire bolt spell. These are all powerful destruction spell capable of killing almost any enemy, even Dragons. After that you want to use either two destruction spells in each hand or one in your left hand and a long sword of dagger in your right. Using a different destruction spell in each hand tends to do less damage and although it looks cool can cause you to come up short.





Healing Mage



When making a healing mage the two best races are High Elves and Imperials who both excel in restoration magic.

Chose either a high elf of imperial (if you want) as a starting character. When you start you will want to use a sword and a shield. Use either enchanted robes or light armor. Again with any mage your character your character building starts when you reach your first major city with a Jarals palace. Find the court mage in a jarals palace and buy Any healing spell you can. The illusion spells are unimportant because their effects are wide spread and what you chose to do with them is your choice. If you want to level up your character and restoration really fast you can purposely hurt yourself and than heal up with spells. Imperials how ever do not really excel at illusion magic only restoration
.


Conjurer Mage


Conjurer Mages are mages who like to summon creature to do their dirty work. The two races that excel in this are Bretons and High Elves. If you chose High Elves please note that even though they excel in all forms of magic they are HIGHLY susceptible to destruction magic. OK so like any mage what you want to do is start off with a sword and a shield and work your way up to magical staffs. Get to a court wizard and buy any conjuration spells you want and any mysticism spells you want. Their effects all vary and its your choice. Bretons do not excel to well at mysticism spells though.










OK Next lets go over some warriors such as...

Berserkers
Knights
Spell Swords
Battle Mages
Sentinels





Berserker


A "Berserker" is a warrior who favors heavy armor and two handed weapons. The two best races for this are Orcs and Nords. Both races are strong and can carry a lot of weight. For starters with a berserker you will want to follow the Stormcloaks at the beginning which will lead you to imperial armor (average heavy armor) and an iron greatsword. The weapons you will favor will be Greatswords, Battle axes, and war hammers. Try to travel around more than fast travel and fight as much as you can to get your stats up. Focus mainly on heavy armor and two handed weapons.







Knight


A knight is a character who favors long swords and shields. The best races for this are Imperials and Redguards. Both excel in the block and one-handed weapon skills as well as both light and heavy armor. To start off with these character follow the imperials and you should start out with an iron long sword and an iron shield and later come across some leather or hide armor. These are the easiest and most basic (also one of the most fun) characters to make. I recommend making one if its your first time playing an Elder Scrolls game! So with these characters you build them with your fighting style. The best way is to keep your shield up and bash your enemy with it as soon as they attack causing your block skill to increase and your enemy to stumble. While they stumble strike with your sword then put your shield back up. This increase your one handed skill and kill your enemy





Spell Swords and Battle Mages



Again the best for spell swords and battle mages are imperials and redguards. Both excel in one-handed and destruction magic. For these types of characters your starting path should be with the imperials so you can get your hands on a long sword. Use a long sword in your right hand and flames spell in your left. (this is really fun :3) This causes you to me very lethal at short and medium range. But leave your open to attack because you can't block. Spell Swords should use light armor and Battle Mages should use heavy armor. For your helmet how every you should try to make or find an enchanted hood, helmet or cowl. The enchantment should preferably boost your magic or destruction spells.





Sentinels



Sentinels are best with imperials and redguards and favor using light and heavy armor. They focus primarily on stamina, light or heavy armor, and one-handed skills. A sentinel is a warrior who uses either two longswords, two maces, or two war axes. The best way to start with a sentinel is to go with the imperials and pick up any armor you can find and who iron long swords. These characters are hard to build because without a lot of stamina to fling your two swords around you may find your self dying a lot. But after you overcome that and get your stamina up some you should not have a big problem with that. Sentinels can't block so your armor skill goes up fairly fast.










Finally lets go over your stealth based characters

stealth based characters are
Assassins
thieves
archers






Assassin



Assassins are characters who sneak around with bows and daggers getting instakills from behind. The best two characters for this are Argonians and Khajiits. Both excel in sneak and lock picking. Start these two characters off going with the imperials. Pick up two iron daggers and whatever light armor you can find. When you find yourself having to fight head on, use two daggers as is deadly and fast. You should try to avoid head on fights as you can not block and are weak to begin with. When leveling up try to increase your stamina and health as much as possible. Stamina is a must when fighting with two weapons. When you are sneaking around use only ONE dagger if you want to do assassination kills. You will get sneak attack bonuses either way but with one dagger you do a cool finisher normally slitting your enemies throat from behind. (all ways fun ) Also to get your sneak up easily try and find an enemy who is sitting down or sleeping and use a rubber band on your thumb stick while sneaking to continuously walk around in a corner. Leave your controller along for a little while and your sneak should increase. Finally join the Dark Brotherhood and you will get the shrouded armor which is AMAZING for assassins because it makes your footsteps silent and your bow and stealth kills more deadly. Also work your your archery for long range assassinations.




Thieves


Thieves are best with Argonians and Khajiits. Both races excel at sneak and lock pick. To start off with these characters you want to go with the imperials and pick up a sword or dagger and use light armor. (or no armor if you want ) Thieves are not that great for killing and should not be used to do the main quest. After you have completed the main quest you may consider making a thief character for the thieves guild or for just having fun breaking into people houses and stealing their stuff and selling it. Also try pick pocketing. Pick pocketing is a good way to get keys to chest and houses that are either to hard to pick or you just don't feel like going through the trouble also stock up on lock picks when ever you can because until you get your lock pick higher you will be going through them quickly. When pick pocketing with a low level save before you try it so if you get caught you can just reload and try again.





Archers



Archers are best with Wood Elves (they gotta be good for something right?) Archers are stealth based characters who stay a long to medium range away from the enemy and pick them off with a bow. When you start go with the imperials and pick up a dagger or long sword and any light armor you can find. The easiest way get your archery skill up is to go hunting. Roaming the land and finding anything and everything to shoot at is the best way to increase your archery skill. Also being a wood elf you some what excel at lock picking, pick pocketing, sneaking, and light armor. When ever you find arrows of any kind its best to pick them up. Always keep a dagger or long sword handy because the enemy will get in close some times and than a bow is useless.















obviously These are just Some of the combos! so dont flame
And Do Post Your Own Combos You use and i might add them!




Sources
[ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]


Last edited by Backbone ; edited 1 time in total

The following 2 users thanked Backbone for this useful post:

iGumbo (06-20-2012), yay (06-18-2012)
#2. Posted:
Backbone
  • V5 Launch
Status: Offline
Joined: Sep 10, 201113Year Member
Posts: 1,783
Reputation Power: 70
Status: Offline
Joined: Sep 10, 201113Year Member
Posts: 1,783
Reputation Power: 70
Please thank topic if it helped!
#3. Posted:
yay
  • Comment King
Status: Offline
Joined: Nov 30, 201112Year Member
Posts: 6,122
Reputation Power: 206
Status: Offline
Joined: Nov 30, 201112Year Member
Posts: 6,122
Reputation Power: 206
Great topic! I've been looking for that chart that shows you each race's stats.

Thanks! =D
#4. Posted:
iGumbo
  • New Member
Status: Offline
Joined: Feb 19, 201212Year Member
Posts: 12
Reputation Power: 0
Status: Offline
Joined: Feb 19, 201212Year Member
Posts: 12
Reputation Power: 0
dude great thanks! i wanna sticky on this!
#5. Posted:
EL3V1N
  • Junior Member
Status: Offline
Joined: Nov 26, 201112Year Member
Posts: 67
Reputation Power: 2
Status: Offline
Joined: Nov 26, 201112Year Member
Posts: 67
Reputation Power: 2
The stats don't change what a character is good at in skyrim since all of your skills eventually cap at 100 and you choose what to put your perk points in. The only thing that changes your character is it's powers. Like night eye or fire resistance or breathing underwater. But all of that stuff isn't very important since you can use enchantments and spells. So in Skyrim, not like the other E.S.games, it doesnt matter what your race is.
#6. Posted:
Backbone
  • V5 Launch
Status: Offline
Joined: Sep 10, 201113Year Member
Posts: 1,783
Reputation Power: 70
Status: Offline
Joined: Sep 10, 201113Year Member
Posts: 1,783
Reputation Power: 70
EL3V1N wrote The stats don't change what a character is good at in skyrim since all of your skills eventually cap at 100 and you choose what to put your perk points in. The only thing that changes your character is it's powers. Like night eye or fire resistance or breathing underwater. But all of that stuff isn't very important since you can use enchantments and spells. So in Skyrim, not like the other E.S.games, it doesnt matter what your race is.


But its the time it takes to get from 1 to 100 along the way.
And as i said (if you read) The choice ultimately comes down to what YOU want to be. But i see your point.
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.