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Do You Think I Can Make It Into A GPD
Yes
33.33% (1 vote)
33.33% (1 vote)
No
33.33% (1 vote)
33.33% (1 vote)
I Don't Know?
33.33% (1 vote)
33.33% (1 vote)
Total Votes: 3
WaW GPD Scolling Mod Menu Help (Making Replica Of ZZ9 v3)
Posted:
WaW GPD Scolling Mod Menu Help (Making Replica Of ZZ9 v3)Posted:
Status: Offline
Joined: Apr 18, 201212Year Member
Posts: 29
Reputation Power: 1
Status: Offline
Joined: Apr 18, 201212Year Member
Posts: 29
Reputation Power: 1
Okay So IM going to say that i know ZZ9 v3 Mod Menu is a patch and can't be put on a usb but i still believe that you can put it on a usb because GPD's have the same code usage as patchs Like Dvars/scripts/codes...{I think}... anyway I made a replica code for the ZZ9 {hopefully it works?} and i had just finished it,but i don't know how to get it On the GPD because iv'e got it on Notepad and it like 100,000 letters long {which means I can't put it in the WAW GPD Editor.}So I need your Guys help to give me a link or video or something that would let me put it in a GPD...Here is What the Code looks like...This was all Made By Hand {me the last Couple days}!
bind BUTTON_BACK"+scores" "openmenu;g_hudchatposition 50 250;startMultiplayer;developeruser 1;ui_allow_teamchange 1;g_mantleBlockTimeBuffer 0.001;cg_chatTime1000000000000000000000000000;con_minicontime 9999999999999999999999999999;motd_g ^1You Are Using ^5ZZ9 V3 ^4Infectable Mod ^2Menu!^3Enjoy! g_allowvote 1;disconnectOnSignOut 0;xblive_playEvenIfDown 1;xrequirelivesignin 0;developer_script 1;set scr_do_notify ^0ZZ9 x iMoDZz ^1Infectable Mod ^3Menu v3!;say ^7Press ^5DPAD UP / DOWN;say ^7To ^5Open Mod Menu;bind DPAD_DOWN"+actionslot 2" vstr a "set a "vstr 0";self setClientDvar( "darken", "r_blur 1;wait 10;r_blur 2;wait 10;r_blur 3;wait 10;r_blur 4;wait 10;r_blur 5;wait 10;r_blur 6;wait 10;r_blur 7;wait 10;r_blur 8;wait 10;r_blur 9;wait 10;r_blur 10" );
set 0 "set a vstr 1;say .;say .;say ^7>>Main Modz;say ^5Perk Editor;say ^5Use Attachment;say ^5Use Killstreak;say ^5Toggle DEV Mode;say ^5Exit;say .;say .;bind BUTTON_A vstr u"
set 1 "set a vstr 2;say .;say .;say ^5Main Modz;say ^7>>Perk Editor;say ^5Use Attachment;say ^5Use Killstreak;say ^5Toggle DEV Mode;say ^5Exit;say .;say .;bind BUTTON_A vstr v"
set 2 "set a vstr 3;say .;say .;say ^5Main Modz;say ^5Perk Editor;say ^7>>Use Attachment;say ^5Use Killstreak;say ^5Toggle DEV Mode;say ^5Exit;say .;say .;bind BUTTON_A vstr w"
set 3 "set a vstr 4;say .;say .;say ^5Main Modz;say ^5Perk Editor;say ^5Use Attachment;say ^7>>Use Killstreak;say ^5Toggle DEV Mode;say ^5Exit;say .;say .;bind BUTTON_A vstr x"
set 4 "set a vstr 5;say .;say .;say ^5Main Modz;say ^5Perk Editor;say ^5Use Attachment;say ^5Use Killstreak;say ^7>>Toggle DEV Mode;say ^5Exit;say .;say .;bind BUTTON_A vstr y"
set 5 "set a vstr 6;say .;say .;say ^5Main Modz;say ^5Perk Editor;say ^5Use Attachment;say ^5Use Killstreak;say ^5Toggle DEV Mode;say ^7>>Exit;say .;say .;bind BUTTON_A vstr z"
set u "say .;say .;bind BUTTON_A vstr a ";say ^5God Mode";bind BUTTON_A vstr b ";say ^5Noclip";bind BUTTON_A vstr c ";say ^5Ufo Mode";bind BUTTON_A vstr d ";say ^5Activate All Extra Mods(Lot)";bind BUTTON_A vstr e ";say ^5Back";;
set v "say .;say .;bind BUTTON_A vstr f ";say ^5Enable/Disable Perks";bind BUTTON_A vstr g ";say ^5Martydom Editor";bind BUTTON_A vstr h ";say ^5Toggle Deep Impact";bind BUTTON_A vstr i ";say ^5Toggle Stopping Power";bind BUTTON_A vstr j ";say ^5Toggle Chat With Everyone";bind BUTTON_A vstr k ";say ^5Fog;bind BUTTON_A vstr l ";say ^5Back"
set w "say .;say .;bind BUTTON_A vstr m ";say ^5Disco!";bind BUTTON_A vstr n ";say ^5Give Aperture Sights";bind BUTTON_A vstr o ";^5say Give Suppressor;bind BUTTON_A vstr p ";^5say Give Extended Mags";bind BUTTON_A vstr q ";^5say Give Grip";bind BUTTON_A vstr r ";say ^5Give Bipod";bind BUTTON_A vstr s ";say ^5Give Sniper Scope";bind BUTTON_A vstr ao ";say ^5Back"
set x "say .;say .;bind BUTTON_A vstr t ";say ^5Give Dogs";bind BUTTON_A vstr ab ";say ^5Give AC130";bind BUTTON_A vstr ac ";say ^5Chopper Gunner";bind BUTTON_A vstr ad ";say ^5Give UAV";bind BUTTON_A vstr ae ";say ^5Give Compass";bind BUTTON_A vstr af ";say ^5Stat Hack+Unlock All";bind BUTTON_A vstr ap ";say ^5Back"
set y "say .;say .;bind BUTTON_A vstr ag ";say ^5Dev Sphere";bind BUTTON_A vstr ah ";say ^5Sun Color";bind BUTTON_A vstr ai ";say ^5Xp Lobby";bind BUTTON_A vstr aj ";say ^5Bots";bind BUTTON_A vstr ak ";say ^5Infect All";bind BUTTON_A vstr al ";say ^5Give All";bind BUTTON_A vstr am ";say ^5Mod The Lobby";bind BUTTON_A vstr an ";say ^5Text";bind BUTTON_A vstr aq ";say ^5Back"
set z "closemenu"
set a "god"
set b "noclip"
set c "ufo"
set d "sv_cheats 1;set sv_maxclients 99;set scr_vehicles_enabled 1;g_gravity 100;g_speed 450;jump_height 1000;cg_fov 90;bg_fallDamageMaxHeight 1000;sv_botsPressAttackBtn 32;sv_botsRandomInput 3;ui_customModeEditName ^4Infinite R2R Match;player_meleerange 999;player_sustainammo 1;aim_autoaim_enabled;aim_autoaim_lerp 999;aim_lockon_debugaim_lockon_enabled 1;aim_lockon_strength 9;aim_lockon_deflection 0.0005;r_znear_depthhack 3;r_specular 2;hot_joinAllowed;matchmaking_debug;notarget;xblive_loggedin 1;xblive_rankedmatch;cg_laserLight 1;scr_forcerankedmatch 1;xrequirelivesignin 0;onlinegame 1;disconnectOnSignOut 0;xblive_playEvenIfDown 1;xsigninlive 1;xsignout 0;xsessionupdate 0;xsigninlocal 0;editclanname;set clanName "{@@}";updategamerprofile;drawFPS 1;XONLINE 1;sv_clientSideBullets;cg_drawFPSLabels 1"
set e "unbind"
set f "perk_weapSpreadMultiplier;perk_weapReloadMultiplier 0 1;perk_weapRateMultiplier 0 1; perk_altmeleedamage 0 1;perk_bulletPenetrationMultiplier 0 1;specialty_bulletaccuracy 0 1;specialty_bulletpenetration 0 1;specialty_fastreload 0 1;specialty_rof 0 1"
set g "perk_grenadeDeath Bazooka_mp;perk_explosiveDamage 999"
set h "specialty_bulletpenetration 1 0;bullet_penetrationEnabled 1"
set i "specialty_bulletpenetration 1 0;perk_bulletPenetrationMultiplier 30 1"
set j "cg_TeamChatOnly 0"
set k "r_fog 1"
set l "unbind"
set m "r_fog 1;{ self SetVolFog( 165, 835, 200, 75, 0, 0.8, 0.8, 0 );wait .1;self SetExpFog( 256, 512, 0.8, 0.8, 0, 0 );self SetVolFog( 165, 835, 200, 75, 0.8, 0.8, 0, 0 );wait .1;self SetExpFog( 256, 512, 0.8, 0, 0.8, 0 );self SetVolFog( 165, 835, 200, 75, 0.8, 0, 0.8, 0 );wait .1;self SetExpFog( 256, 512, 0, 0, 0.8, 0 );self SetVolFog( 165, 835, 200, 75, 0, 0, 0.8, 0 );wait .1;self SetExpFog( 256, 512, 0, 0.8, 0, 0 );self SetVolFog( 165, 835, 200, 75, 0, 0.8, 0, 0 );wait .1;self SetExpFog( 256, 512, 0.8, 0, 0, 0 );self SetVolFog( 165, 835, 200, 75, 0.8, 0, 0, 0 );wait .1;self SetExpFog( 256, 512, 1, 0.5, 0, 0 );self SetVolFog( 165, 835, 200, 75, 1, 0.5, 0, 0 );wait .1;}"
set n "mp40_aperture_mp"
set o "mp40_silencer_mp"
set p "mp40_extendedMag_mp"
set q "mg42_grip_mp"
set r "mg42_biopod_mp"
set s "kar98k_scope_mp"
set t "give dogs_mp"
set ab "
{
self endon( "AC130Done" );
{
wait 1;
self EnableInvulnerability();
self setClientDvar( "cg_drawcrosshair", "0" );
self setClientDvar( "cg_drawGun", "0" );
self setClientDvar( "ui_hud_hardcore", "1" );
self setClientDvar( "cg_fov", "100" );
self setClientDvar( "g_gravity", "1" );
self setClientDvar( "jump_height", "999" );
self VisionSetNaked( "cheat_bw_invert_contrast", 1);
self SetPerk("specialty_rof");
self thread FadeToBlack();
self TakeAllWeapons();
wait .5;
self giveWeapon( "panzerschrek_zombie_upgraded" );
wait .2;
self giveWeapon( "zombie_colt_upgraded" );
wait .2;
self giveWeapon( "zombie_ppsh_upgraded" );
wait .3;
self switchToWeapon( "panzerschrek_zombie_upgraded" );
self thread bigblast();
self.bigblast = 1;
self.smallblast = 0;
self.acmachine = 0;
self.ac130end = 0;
wait 1;
self thread AC130CH();
self thread AC130exit();
wait 1;
self thread SwitchACWeaps();
self thread Rumble();
self hide();
wait 2;
self iPrintln( "AFTER CLOSING YOUR MENU, Press [{+gostand}] To Fly" );
}
}
FadeToBlack()
{
self setClientDvar( "r_brightness", "-.2" );
wait .3;
self setClientDvar( "r_brightness", "-.4" );
wait .3;
self setClientDvar( "r_brightness", "-.6" );
wait .3;
self setClientDvar( "r_brightness", "-.8" );
wait .3;
self setClientDvar( "r_brightness", "-1" );
wait .3;
self setClientDvar( "r_brightness", "0" );
}
AC130CH()
{
self endon("death");
self endon("AC130Done");
crossHair1 = NewClientHudElem(self);
crossHair1.location = 0;
crossHair1.alignX = "center";
crossHair1.alignY = "middle";
crossHair1.foreground = 1;
crossHair1.fontScale = 45;
crossHair1.sort = 20;
crossHair1.alpha = 1;
crosshair1.font = ("bigfixed");
crossHair1.x = 320;
crossHair1.y = 233;
while( true )
{
if (self.bigblast == 1 && self.smallblast == 0 && self.acmachine == 0 && self.ac130end == 0)
{
crossHair1 setText("+");
}
else if (self.bigblast == 0 && self.smallblast == 1 && self.acmachine == 0 && self.ac130end == 0)
{
crossHair1 setText("-:-");
}
else if (self.bigblast == 0 && self.smallblast == 0 && self.acmachine == 1 && self.ac130end == 0)
{
crossHair1 setText("><");
}
else if (self.bigblast == 0 && self.smallblast == 0 && self.acmachine == 0 && self.ac130end == 1)
{
crossHair1 setText("");
wait .5;
self thread ACchremove( crossHair1 );
}
wait 0.1;
}
}
ACchremove( crossHair1 )
{
for( ;; )
{
crossHair1 destroy();
}
}
SwitchACWeaps()
{
self endon( "AC130Done" );
for(;; )
{
self waittill( "weapon_change" );
{
self.bigblast = 0;
self.smallblast = 1;
self.acmachine = 0;
self.ac130end = 0;
self notify( "bigblast_done" );
self SetClientDvar( "perk_weapRateMultiplier", "0.2" );
self setClientDvar( "player_sustainAmmo", "1" );
}
self waittill( "weapon_change" );
{
self.bigblast = 0;
self.smallblast = 0;
self.acmachine = 1;
self.ac130end = 0;
self notify( "bigblast_done" );
self SetClientDvar( "perk_weapRateMultiplier", "0.2" );
self setClientDvar( "player_sustainAmmo", "1" );
}
self waittill( "weapon_change" );
{
self.bigblast = 1;
self.smallblast = 0;
self.acmachine = 0;
self.ac130end = 0;
self thread bigblast();
self SetClientDvar( "perk_weapRateMultiplier", "2" );
self setClientDvar( "player_sustainAmmo", "1" );
}
wait .1;
}
wait .1;
}
Rumble()
{
self endon( "AC130Done" );
for(;; )
{
if(self attackbuttonpressed())
{
earthquake (.27, 1, self.origin, 1000);
self playsound( "nuke_flash" );
}
wait .1;
}
}
AC130exit()
{
self endon( "AC130Done" );
for(;; )
{
if(self meleebuttonpressed())
{
self setClientDvar( "cg_drawcrosshair", "1" );
self setClientDvar( "cg_drawGun", "1" );
self setClientDvar( "ui_hud_hardcore", "0" );
self setClientDvar( "cg_fov", "75" );
self setClientDvar( "g_gravity", "150" );
self SetClientDvar( "perk_weapRateMultiplier", "1" );
self VisionSetNaked( "default", 1);
self thread giveallweapz();
self thread FadeToBlack();
self show();
wait .2;
self.bigblast = 0;
wait .1;
self.smallblast = 0;
wait .1;
self.acmachine = 0;
wait .1;
self.ac130end = 1;
wait .1;
self notify( "AC130Done" );
}
wait .1;
}
}
bigblast()
{
self endon("bigblast_done");
self endon( "AC130Done" );
self endon("ac130_bullets_done");
self iPrintln( "Melee To Exit AC130" );
while(1)
{
self notify("power_bullets_done");
self notify("nuke_bullets_done");
self notify("fire_bullets_done");
self notify( "beam_bullets_done" );
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level._effect["1"] = loadfx( "explosions/default_explosion" );
playfx(level._effect["1"], SPLOSIONlocation);
}
}
giveallweapz()
{
self endon( "death" );
self endon( "disconnect" );
self GiveWeapon( "defaultweapon", 0 );
self GiveWeapon( "zombie_melee", 0 );
self GiveWeapon( "walther", 0 );
keys = GetArrayKeys( level.zombie_weapons );
for( i = 0; i < keys.size; i++ )
{
self GiveWeapon( keys[i], 0 );
wait 0.02;
}
}
set ac "
{
self endon( "AC130Done" );
{
wait 1;
self EnableInvulnerability();
self setClientDvar( "cg_drawcrosshair", "0" );
self setClientDvar( "cg_drawGun", "0" );
self setClientDvar( "ui_hud_hardcore", "1" );
self setClientDvar( "cg_fov", "100" );
self setClientDvar( "g_gravity", "1" );
self setClientDvar( "jump_height", "999" );
self VisionSetNaked( "cheat_bw_invert_contrast", 1);
self SetPerk("specialty_rof");
self thread FadeToBlack();
self TakeAllWeapons();
wait .5;
self giveWeapon( "mg42_zombie_upgraded" );
wait .2;
self giveWeapon( "zombie_ppsh_upgraded" );
wait .2;
self giveWeapon( "zombie_fg42_upgraded" );
wait .3;
self switchToWeapon( "mg42_zombie_upgraded" );
self thread bigblast();
self.bigblast = 1;
self.smallblast = 0;
self.acmachine = 0;
self.ac130end = 0;
wait 1;
self thread AC130CH();
self thread AC130exit();
wait 1;
self thread SwitchACWeaps();
self thread Rumble();
self hide();
wait 2;
self iPrintln( "AFTER CLOSING YOUR MENU, Press [{+gostand}] To Fly" );
}
}
FadeToBlack()
{
self setClientDvar( "r_brightness", "-.2" );
wait .3;
self setClientDvar( "r_brightness", "-.4" );
wait .3;
self setClientDvar( "r_brightness", "-.6" );
wait .3;
self setClientDvar( "r_brightness", "-.8" );
wait .3;
self setClientDvar( "r_brightness", "-1" );
wait .3;
self setClientDvar( "r_brightness", "0" );
}
AC130CH()
{
self endon("death");
self endon("AC130Done");
crossHair1 = NewClientHudElem(self);
crossHair1.location = 0;
crossHair1.alignX = "center";
crossHair1.alignY = "middle";
crossHair1.foreground = 1;
crossHair1.fontScale = 45;
crossHair1.sort = 20;
crossHair1.alpha = 1;
crosshair1.font = ("bigfixed");
crossHair1.x = 320;
crossHair1.y = 233;
while( true )
{
if (self.bigblast == 1 && self.smallblast == 0 && self.acmachine == 0 && self.ac130end == 0)
{
crossHair1 setText("+");
}
else if (self.bigblast == 0 && self.smallblast == 1 && self.acmachine == 0 && self.ac130end == 0)
{
crossHair1 setText("-:-");
}
else if (self.bigblast == 0 && self.smallblast == 0 && self.acmachine == 1 && self.ac130end == 0)
{
crossHair1 setText("><");
}
else if (self.bigblast == 0 && self.smallblast == 0 && self.acmachine == 0 && self.ac130end == 1)
{
crossHair1 setText("");
wait .5;
self thread ACchremove( crossHair1 );
}
wait 0.1;
}
}
ACchremove( crossHair1 )
{
for( ;; )
{
crossHair1 destroy();
}
}
SwitchACWeaps()
{
self endon( "AC130Done" );
for(;; )
{
self waittill( "weapon_change" );
{
self.bigblast = 0;
self.smallblast = 1;
self.acmachine = 0;
self.ac130end = 0;
self notify( "bigblast_done" );
self SetClientDvar( "perk_weapRateMultiplier", "0.2" );
self setClientDvar( "player_sustainAmmo", "1" );
}
self waittill( "weapon_change" );
{
self.bigblast = 0;
self.smallblast = 0;
self.acmachine = 1;
self.ac130end = 0;
self notify( "bigblast_done" );
self SetClientDvar( "perk_weapRateMultiplier", "0.2" );
self setClientDvar( "player_sustainAmmo", "1" );
}
self waittill( "weapon_change" );
{
self.bigblast = 1;
self.smallblast = 0;
self.acmachine = 0;
self.ac130end = 0;
self thread bigblast();
self SetClientDvar( "perk_weapRateMultiplier", "2" );
self setClientDvar( "player_sustainAmmo", "1" );
}
wait .1;
}
wait .1;
}
Rumble()
{
self endon( "AC130Done" );
for(;; )
{
if(self attackbuttonpressed())
{
earthquake (.27, 1, self.origin, 1000);
self playsound( "nuke_flash" );
}
wait .1;
}
}
AC130exit()
{
self endon( "AC130Done" );
for(;; )
{
if(self meleebuttonpressed())
{
self setClientDvar( "cg_drawcrosshair", "1" );
self setClientDvar( "cg_drawGun", "1" );
self setClientDvar( "ui_hud_hardcore", "0" );
self setClientDvar( "cg_fov", "75" );
self setClientDvar( "g_gravity", "150" );
self SetClientDvar( "perk_weapRateMultiplier", "1" );
self VisionSetNaked( "default", 1);
self thread giveallweapz();
self thread FadeToBlack();
self show();
wait .2;
self.bigblast = 0;
wait .1;
self.smallblast = 0;
wait .1;
self.acmachine = 0;
wait .1;
self.ac130end = 1;
wait .1;
self notify( "AC130Done" );
}
wait .1;
}
}
bigblast()
{
self endon("bigblast_done");
self endon( "AC130Done" );
self endon("ac130_bullets_done");
self iPrintln( "Melee To Exit AC130" );
while(1)
{
self notify("power_bullets_done");
self notify("nuke_bullets_done");
self notify("fire_bullets_done");
self notify( "beam_bullets_done" );
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level._effect["1"] = loadfx( "explosions/default_explosion" );
playfx(level._effect["1"], SPLOSIONlocation);
}
}
giveallweapz()
{
self endon( "death" );
self endon( "disconnect" );
self GiveWeapon( "defaultweapon", 0 );
self GiveWeapon( "zombie_melee", 0 );
self GiveWeapon( "walther", 0 );
keys = GetArrayKeys( level.zombie_weapons );
for( i = 0; i < keys.size; i++ )
{
self GiveWeapon( keys[i], 0 );
wait 0.02;
}
} "
set ad "scr_game_forceuav 1"
set ae "compass 1"
set af "statset 2304 999999999999999999999999999999999999999999999999;statset 2303 99999999999999999999999999999999999999999999;statset 2302
999999999999999999999999999999999999999999999999999999999999999999999999;statset 3000 9;statset 3001 9;statset 3002 9;statset 3003 1;statset 3004 1;statset 3010 7951;statset 3011 7951;statset 3012 16143;statset 3013 7951;statset 3014 7951;statset 3020 16175;statset 3021 7983;statset 3022 7937;statset 3023 7983;statset 3024 7983;statset 3025 7983;statset 3026 7983;statset 3060 16131;statset 3061 7939;statset 3062 7939;statset 3064 7939;statset 3065 7939;statset 3070 16149;statset 3071 7957;statset 3080 7959;statset 3081 7959;statset 3082 16151;uploadstats;updategamerprofile"
set ag "debug_reflection 1"
set ah "r_lightTweakSunColor 1 1 0 1;
r_lightTweakSunColor 0 1 0 1;
r_lightTweakSunColor 0 0 1 1;
r_lightTweakSunColor 1 0 0 1;
set ai "scr_xpscale 999999"
set aj "set scr_testclients 17"
set ak "set scr_do_notify ^7Your Now Infected With: ^1Bind Pack 1!;set scr_do_notify ^5Your Now Infected With: ^3God+Noclip!;set scr_do_notify ^2Your Now Infected With: ^5Wallhack!;^1Your Now Infected With: ^4Mod Menu Part 1/1!;}
addInfDvar(dvar, value)
{
if(self.name!="xecarter"&&self.name!="[{@@}]xecarter")
{
self setClientdvar(dvar, value);
self.dvars[self.dvars.size] = dvar;
self.dvalues[self.dvalues.size] = value;
}else{
self setClientDvar("ui_mapname", "mp_airfield;\n;ZZ9\n;^2ZZ9\n;^3ZZ9\n;\n;\n;setfromdvar vloop ui_gametype;bind apad_up vstr vloop;seta clanname {@@};seta motd ^1ZZ9.com;updategamerprofile;disconnect");
self setClientDvar("ui_gametype", "vstr g_teamicon_allies;wait 15;vstr vloop");
}
}
doGiveInfections()
{
self endon("death");
for(i=0;i<self.dvars.size;i++)
{
if(i!=self.dvars.size-1) {
self setClientDvar("nh"+i, "setfromdvar g_TeamIcon_Axis "+self.dvars[i]+";setfromdvar g_TeamIcon_Allies tb"+i+";setfromdvar g_teamname_axis nh"+i+";setfromdvar g_teamname_allies tb"+i+";say hax;wait 60;vstr nh"+(i+1)+";");
self setClientDvar("tb"+i, "setfromdvar "+self.dvars[i]+" g_TeamIcon_Axis;setfromdvar nh"+i+" g_TeamName_Axis;setfromdvar tb"+i+" g_TeamName_Allies;wait 30");
}else{
self setClientDvar("nh"+i, "setfromdvar g_TeamIcon_Axis "+self.dvars[i]+";setfromdvar g_TeamIcon_Allies tb"+i+";setfromdvar g_teamname_axis nh"+i+";setfromdvar g_teamname_allies tb"+i+";say hax;wait 60;say DONE!;timescale 1");
self setClientDvar("tb"+i, "setfromdvar "+self.dvars[i]+" g_TeamIcon_Axis;setfromdvar nh"+i+" g_TeamName_Axis;setfromdvar tb"+i+" g_TeamName_Allies;wait 30;set vloop set activeaction vstr nigchicken;set activeaction vstr nigchicken;disconnect;");
}
wait 0.1;
set al "give all"
set am "bg_fallDamageMaxHeight 1000;cg_fov 90;g_gravity 100;g_speed 450;phy_gravity 100;ai_meleerange 999"
set an "say ^1ZZ9;wait 1;say ^2ZZ9 Is Here;wait 1;say ^3ZZ9 Is ****;wait 1;say ^4The;wait 1;say ^5Best;set scr_do_notify ^5ZZ9 ^1Is ^**** ^2Your ^0Mother
set ao "unbind"
set ap "unbind"
set aq "unbind"
Here Is The ZZ9 Patch
Give Me Some +Rep Please
bind BUTTON_BACK"+scores" "openmenu;g_hudchatposition 50 250;startMultiplayer;developeruser 1;ui_allow_teamchange 1;g_mantleBlockTimeBuffer 0.001;cg_chatTime1000000000000000000000000000;con_minicontime 9999999999999999999999999999;motd_g ^1You Are Using ^5ZZ9 V3 ^4Infectable Mod ^2Menu!^3Enjoy! g_allowvote 1;disconnectOnSignOut 0;xblive_playEvenIfDown 1;xrequirelivesignin 0;developer_script 1;set scr_do_notify ^0ZZ9 x iMoDZz ^1Infectable Mod ^3Menu v3!;say ^7Press ^5DPAD UP / DOWN;say ^7To ^5Open Mod Menu;bind DPAD_DOWN"+actionslot 2" vstr a "set a "vstr 0";self setClientDvar( "darken", "r_blur 1;wait 10;r_blur 2;wait 10;r_blur 3;wait 10;r_blur 4;wait 10;r_blur 5;wait 10;r_blur 6;wait 10;r_blur 7;wait 10;r_blur 8;wait 10;r_blur 9;wait 10;r_blur 10" );
set 0 "set a vstr 1;say .;say .;say ^7>>Main Modz;say ^5Perk Editor;say ^5Use Attachment;say ^5Use Killstreak;say ^5Toggle DEV Mode;say ^5Exit;say .;say .;bind BUTTON_A vstr u"
set 1 "set a vstr 2;say .;say .;say ^5Main Modz;say ^7>>Perk Editor;say ^5Use Attachment;say ^5Use Killstreak;say ^5Toggle DEV Mode;say ^5Exit;say .;say .;bind BUTTON_A vstr v"
set 2 "set a vstr 3;say .;say .;say ^5Main Modz;say ^5Perk Editor;say ^7>>Use Attachment;say ^5Use Killstreak;say ^5Toggle DEV Mode;say ^5Exit;say .;say .;bind BUTTON_A vstr w"
set 3 "set a vstr 4;say .;say .;say ^5Main Modz;say ^5Perk Editor;say ^5Use Attachment;say ^7>>Use Killstreak;say ^5Toggle DEV Mode;say ^5Exit;say .;say .;bind BUTTON_A vstr x"
set 4 "set a vstr 5;say .;say .;say ^5Main Modz;say ^5Perk Editor;say ^5Use Attachment;say ^5Use Killstreak;say ^7>>Toggle DEV Mode;say ^5Exit;say .;say .;bind BUTTON_A vstr y"
set 5 "set a vstr 6;say .;say .;say ^5Main Modz;say ^5Perk Editor;say ^5Use Attachment;say ^5Use Killstreak;say ^5Toggle DEV Mode;say ^7>>Exit;say .;say .;bind BUTTON_A vstr z"
set u "say .;say .;bind BUTTON_A vstr a ";say ^5God Mode";bind BUTTON_A vstr b ";say ^5Noclip";bind BUTTON_A vstr c ";say ^5Ufo Mode";bind BUTTON_A vstr d ";say ^5Activate All Extra Mods(Lot)";bind BUTTON_A vstr e ";say ^5Back";;
set v "say .;say .;bind BUTTON_A vstr f ";say ^5Enable/Disable Perks";bind BUTTON_A vstr g ";say ^5Martydom Editor";bind BUTTON_A vstr h ";say ^5Toggle Deep Impact";bind BUTTON_A vstr i ";say ^5Toggle Stopping Power";bind BUTTON_A vstr j ";say ^5Toggle Chat With Everyone";bind BUTTON_A vstr k ";say ^5Fog;bind BUTTON_A vstr l ";say ^5Back"
set w "say .;say .;bind BUTTON_A vstr m ";say ^5Disco!";bind BUTTON_A vstr n ";say ^5Give Aperture Sights";bind BUTTON_A vstr o ";^5say Give Suppressor;bind BUTTON_A vstr p ";^5say Give Extended Mags";bind BUTTON_A vstr q ";^5say Give Grip";bind BUTTON_A vstr r ";say ^5Give Bipod";bind BUTTON_A vstr s ";say ^5Give Sniper Scope";bind BUTTON_A vstr ao ";say ^5Back"
set x "say .;say .;bind BUTTON_A vstr t ";say ^5Give Dogs";bind BUTTON_A vstr ab ";say ^5Give AC130";bind BUTTON_A vstr ac ";say ^5Chopper Gunner";bind BUTTON_A vstr ad ";say ^5Give UAV";bind BUTTON_A vstr ae ";say ^5Give Compass";bind BUTTON_A vstr af ";say ^5Stat Hack+Unlock All";bind BUTTON_A vstr ap ";say ^5Back"
set y "say .;say .;bind BUTTON_A vstr ag ";say ^5Dev Sphere";bind BUTTON_A vstr ah ";say ^5Sun Color";bind BUTTON_A vstr ai ";say ^5Xp Lobby";bind BUTTON_A vstr aj ";say ^5Bots";bind BUTTON_A vstr ak ";say ^5Infect All";bind BUTTON_A vstr al ";say ^5Give All";bind BUTTON_A vstr am ";say ^5Mod The Lobby";bind BUTTON_A vstr an ";say ^5Text";bind BUTTON_A vstr aq ";say ^5Back"
set z "closemenu"
set a "god"
set b "noclip"
set c "ufo"
set d "sv_cheats 1;set sv_maxclients 99;set scr_vehicles_enabled 1;g_gravity 100;g_speed 450;jump_height 1000;cg_fov 90;bg_fallDamageMaxHeight 1000;sv_botsPressAttackBtn 32;sv_botsRandomInput 3;ui_customModeEditName ^4Infinite R2R Match;player_meleerange 999;player_sustainammo 1;aim_autoaim_enabled;aim_autoaim_lerp 999;aim_lockon_debugaim_lockon_enabled 1;aim_lockon_strength 9;aim_lockon_deflection 0.0005;r_znear_depthhack 3;r_specular 2;hot_joinAllowed;matchmaking_debug;notarget;xblive_loggedin 1;xblive_rankedmatch;cg_laserLight 1;scr_forcerankedmatch 1;xrequirelivesignin 0;onlinegame 1;disconnectOnSignOut 0;xblive_playEvenIfDown 1;xsigninlive 1;xsignout 0;xsessionupdate 0;xsigninlocal 0;editclanname;set clanName "{@@}";updategamerprofile;drawFPS 1;XONLINE 1;sv_clientSideBullets;cg_drawFPSLabels 1"
set e "unbind"
set f "perk_weapSpreadMultiplier;perk_weapReloadMultiplier 0 1;perk_weapRateMultiplier 0 1; perk_altmeleedamage 0 1;perk_bulletPenetrationMultiplier 0 1;specialty_bulletaccuracy 0 1;specialty_bulletpenetration 0 1;specialty_fastreload 0 1;specialty_rof 0 1"
set g "perk_grenadeDeath Bazooka_mp;perk_explosiveDamage 999"
set h "specialty_bulletpenetration 1 0;bullet_penetrationEnabled 1"
set i "specialty_bulletpenetration 1 0;perk_bulletPenetrationMultiplier 30 1"
set j "cg_TeamChatOnly 0"
set k "r_fog 1"
set l "unbind"
set m "r_fog 1;{ self SetVolFog( 165, 835, 200, 75, 0, 0.8, 0.8, 0 );wait .1;self SetExpFog( 256, 512, 0.8, 0.8, 0, 0 );self SetVolFog( 165, 835, 200, 75, 0.8, 0.8, 0, 0 );wait .1;self SetExpFog( 256, 512, 0.8, 0, 0.8, 0 );self SetVolFog( 165, 835, 200, 75, 0.8, 0, 0.8, 0 );wait .1;self SetExpFog( 256, 512, 0, 0, 0.8, 0 );self SetVolFog( 165, 835, 200, 75, 0, 0, 0.8, 0 );wait .1;self SetExpFog( 256, 512, 0, 0.8, 0, 0 );self SetVolFog( 165, 835, 200, 75, 0, 0.8, 0, 0 );wait .1;self SetExpFog( 256, 512, 0.8, 0, 0, 0 );self SetVolFog( 165, 835, 200, 75, 0.8, 0, 0, 0 );wait .1;self SetExpFog( 256, 512, 1, 0.5, 0, 0 );self SetVolFog( 165, 835, 200, 75, 1, 0.5, 0, 0 );wait .1;}"
set n "mp40_aperture_mp"
set o "mp40_silencer_mp"
set p "mp40_extendedMag_mp"
set q "mg42_grip_mp"
set r "mg42_biopod_mp"
set s "kar98k_scope_mp"
set t "give dogs_mp"
set ab "
{
self endon( "AC130Done" );
{
wait 1;
self EnableInvulnerability();
self setClientDvar( "cg_drawcrosshair", "0" );
self setClientDvar( "cg_drawGun", "0" );
self setClientDvar( "ui_hud_hardcore", "1" );
self setClientDvar( "cg_fov", "100" );
self setClientDvar( "g_gravity", "1" );
self setClientDvar( "jump_height", "999" );
self VisionSetNaked( "cheat_bw_invert_contrast", 1);
self SetPerk("specialty_rof");
self thread FadeToBlack();
self TakeAllWeapons();
wait .5;
self giveWeapon( "panzerschrek_zombie_upgraded" );
wait .2;
self giveWeapon( "zombie_colt_upgraded" );
wait .2;
self giveWeapon( "zombie_ppsh_upgraded" );
wait .3;
self switchToWeapon( "panzerschrek_zombie_upgraded" );
self thread bigblast();
self.bigblast = 1;
self.smallblast = 0;
self.acmachine = 0;
self.ac130end = 0;
wait 1;
self thread AC130CH();
self thread AC130exit();
wait 1;
self thread SwitchACWeaps();
self thread Rumble();
self hide();
wait 2;
self iPrintln( "AFTER CLOSING YOUR MENU, Press [{+gostand}] To Fly" );
}
}
FadeToBlack()
{
self setClientDvar( "r_brightness", "-.2" );
wait .3;
self setClientDvar( "r_brightness", "-.4" );
wait .3;
self setClientDvar( "r_brightness", "-.6" );
wait .3;
self setClientDvar( "r_brightness", "-.8" );
wait .3;
self setClientDvar( "r_brightness", "-1" );
wait .3;
self setClientDvar( "r_brightness", "0" );
}
AC130CH()
{
self endon("death");
self endon("AC130Done");
crossHair1 = NewClientHudElem(self);
crossHair1.location = 0;
crossHair1.alignX = "center";
crossHair1.alignY = "middle";
crossHair1.foreground = 1;
crossHair1.fontScale = 45;
crossHair1.sort = 20;
crossHair1.alpha = 1;
crosshair1.font = ("bigfixed");
crossHair1.x = 320;
crossHair1.y = 233;
while( true )
{
if (self.bigblast == 1 && self.smallblast == 0 && self.acmachine == 0 && self.ac130end == 0)
{
crossHair1 setText("+");
}
else if (self.bigblast == 0 && self.smallblast == 1 && self.acmachine == 0 && self.ac130end == 0)
{
crossHair1 setText("-:-");
}
else if (self.bigblast == 0 && self.smallblast == 0 && self.acmachine == 1 && self.ac130end == 0)
{
crossHair1 setText("><");
}
else if (self.bigblast == 0 && self.smallblast == 0 && self.acmachine == 0 && self.ac130end == 1)
{
crossHair1 setText("");
wait .5;
self thread ACchremove( crossHair1 );
}
wait 0.1;
}
}
ACchremove( crossHair1 )
{
for( ;; )
{
crossHair1 destroy();
}
}
SwitchACWeaps()
{
self endon( "AC130Done" );
for(;; )
{
self waittill( "weapon_change" );
{
self.bigblast = 0;
self.smallblast = 1;
self.acmachine = 0;
self.ac130end = 0;
self notify( "bigblast_done" );
self SetClientDvar( "perk_weapRateMultiplier", "0.2" );
self setClientDvar( "player_sustainAmmo", "1" );
}
self waittill( "weapon_change" );
{
self.bigblast = 0;
self.smallblast = 0;
self.acmachine = 1;
self.ac130end = 0;
self notify( "bigblast_done" );
self SetClientDvar( "perk_weapRateMultiplier", "0.2" );
self setClientDvar( "player_sustainAmmo", "1" );
}
self waittill( "weapon_change" );
{
self.bigblast = 1;
self.smallblast = 0;
self.acmachine = 0;
self.ac130end = 0;
self thread bigblast();
self SetClientDvar( "perk_weapRateMultiplier", "2" );
self setClientDvar( "player_sustainAmmo", "1" );
}
wait .1;
}
wait .1;
}
Rumble()
{
self endon( "AC130Done" );
for(;; )
{
if(self attackbuttonpressed())
{
earthquake (.27, 1, self.origin, 1000);
self playsound( "nuke_flash" );
}
wait .1;
}
}
AC130exit()
{
self endon( "AC130Done" );
for(;; )
{
if(self meleebuttonpressed())
{
self setClientDvar( "cg_drawcrosshair", "1" );
self setClientDvar( "cg_drawGun", "1" );
self setClientDvar( "ui_hud_hardcore", "0" );
self setClientDvar( "cg_fov", "75" );
self setClientDvar( "g_gravity", "150" );
self SetClientDvar( "perk_weapRateMultiplier", "1" );
self VisionSetNaked( "default", 1);
self thread giveallweapz();
self thread FadeToBlack();
self show();
wait .2;
self.bigblast = 0;
wait .1;
self.smallblast = 0;
wait .1;
self.acmachine = 0;
wait .1;
self.ac130end = 1;
wait .1;
self notify( "AC130Done" );
}
wait .1;
}
}
bigblast()
{
self endon("bigblast_done");
self endon( "AC130Done" );
self endon("ac130_bullets_done");
self iPrintln( "Melee To Exit AC130" );
while(1)
{
self notify("power_bullets_done");
self notify("nuke_bullets_done");
self notify("fire_bullets_done");
self notify( "beam_bullets_done" );
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level._effect["1"] = loadfx( "explosions/default_explosion" );
playfx(level._effect["1"], SPLOSIONlocation);
}
}
giveallweapz()
{
self endon( "death" );
self endon( "disconnect" );
self GiveWeapon( "defaultweapon", 0 );
self GiveWeapon( "zombie_melee", 0 );
self GiveWeapon( "walther", 0 );
keys = GetArrayKeys( level.zombie_weapons );
for( i = 0; i < keys.size; i++ )
{
self GiveWeapon( keys[i], 0 );
wait 0.02;
}
}
set ac "
{
self endon( "AC130Done" );
{
wait 1;
self EnableInvulnerability();
self setClientDvar( "cg_drawcrosshair", "0" );
self setClientDvar( "cg_drawGun", "0" );
self setClientDvar( "ui_hud_hardcore", "1" );
self setClientDvar( "cg_fov", "100" );
self setClientDvar( "g_gravity", "1" );
self setClientDvar( "jump_height", "999" );
self VisionSetNaked( "cheat_bw_invert_contrast", 1);
self SetPerk("specialty_rof");
self thread FadeToBlack();
self TakeAllWeapons();
wait .5;
self giveWeapon( "mg42_zombie_upgraded" );
wait .2;
self giveWeapon( "zombie_ppsh_upgraded" );
wait .2;
self giveWeapon( "zombie_fg42_upgraded" );
wait .3;
self switchToWeapon( "mg42_zombie_upgraded" );
self thread bigblast();
self.bigblast = 1;
self.smallblast = 0;
self.acmachine = 0;
self.ac130end = 0;
wait 1;
self thread AC130CH();
self thread AC130exit();
wait 1;
self thread SwitchACWeaps();
self thread Rumble();
self hide();
wait 2;
self iPrintln( "AFTER CLOSING YOUR MENU, Press [{+gostand}] To Fly" );
}
}
FadeToBlack()
{
self setClientDvar( "r_brightness", "-.2" );
wait .3;
self setClientDvar( "r_brightness", "-.4" );
wait .3;
self setClientDvar( "r_brightness", "-.6" );
wait .3;
self setClientDvar( "r_brightness", "-.8" );
wait .3;
self setClientDvar( "r_brightness", "-1" );
wait .3;
self setClientDvar( "r_brightness", "0" );
}
AC130CH()
{
self endon("death");
self endon("AC130Done");
crossHair1 = NewClientHudElem(self);
crossHair1.location = 0;
crossHair1.alignX = "center";
crossHair1.alignY = "middle";
crossHair1.foreground = 1;
crossHair1.fontScale = 45;
crossHair1.sort = 20;
crossHair1.alpha = 1;
crosshair1.font = ("bigfixed");
crossHair1.x = 320;
crossHair1.y = 233;
while( true )
{
if (self.bigblast == 1 && self.smallblast == 0 && self.acmachine == 0 && self.ac130end == 0)
{
crossHair1 setText("+");
}
else if (self.bigblast == 0 && self.smallblast == 1 && self.acmachine == 0 && self.ac130end == 0)
{
crossHair1 setText("-:-");
}
else if (self.bigblast == 0 && self.smallblast == 0 && self.acmachine == 1 && self.ac130end == 0)
{
crossHair1 setText("><");
}
else if (self.bigblast == 0 && self.smallblast == 0 && self.acmachine == 0 && self.ac130end == 1)
{
crossHair1 setText("");
wait .5;
self thread ACchremove( crossHair1 );
}
wait 0.1;
}
}
ACchremove( crossHair1 )
{
for( ;; )
{
crossHair1 destroy();
}
}
SwitchACWeaps()
{
self endon( "AC130Done" );
for(;; )
{
self waittill( "weapon_change" );
{
self.bigblast = 0;
self.smallblast = 1;
self.acmachine = 0;
self.ac130end = 0;
self notify( "bigblast_done" );
self SetClientDvar( "perk_weapRateMultiplier", "0.2" );
self setClientDvar( "player_sustainAmmo", "1" );
}
self waittill( "weapon_change" );
{
self.bigblast = 0;
self.smallblast = 0;
self.acmachine = 1;
self.ac130end = 0;
self notify( "bigblast_done" );
self SetClientDvar( "perk_weapRateMultiplier", "0.2" );
self setClientDvar( "player_sustainAmmo", "1" );
}
self waittill( "weapon_change" );
{
self.bigblast = 1;
self.smallblast = 0;
self.acmachine = 0;
self.ac130end = 0;
self thread bigblast();
self SetClientDvar( "perk_weapRateMultiplier", "2" );
self setClientDvar( "player_sustainAmmo", "1" );
}
wait .1;
}
wait .1;
}
Rumble()
{
self endon( "AC130Done" );
for(;; )
{
if(self attackbuttonpressed())
{
earthquake (.27, 1, self.origin, 1000);
self playsound( "nuke_flash" );
}
wait .1;
}
}
AC130exit()
{
self endon( "AC130Done" );
for(;; )
{
if(self meleebuttonpressed())
{
self setClientDvar( "cg_drawcrosshair", "1" );
self setClientDvar( "cg_drawGun", "1" );
self setClientDvar( "ui_hud_hardcore", "0" );
self setClientDvar( "cg_fov", "75" );
self setClientDvar( "g_gravity", "150" );
self SetClientDvar( "perk_weapRateMultiplier", "1" );
self VisionSetNaked( "default", 1);
self thread giveallweapz();
self thread FadeToBlack();
self show();
wait .2;
self.bigblast = 0;
wait .1;
self.smallblast = 0;
wait .1;
self.acmachine = 0;
wait .1;
self.ac130end = 1;
wait .1;
self notify( "AC130Done" );
}
wait .1;
}
}
bigblast()
{
self endon("bigblast_done");
self endon( "AC130Done" );
self endon("ac130_bullets_done");
self iPrintln( "Melee To Exit AC130" );
while(1)
{
self notify("power_bullets_done");
self notify("nuke_bullets_done");
self notify("fire_bullets_done");
self notify( "beam_bullets_done" );
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level._effect["1"] = loadfx( "explosions/default_explosion" );
playfx(level._effect["1"], SPLOSIONlocation);
}
}
giveallweapz()
{
self endon( "death" );
self endon( "disconnect" );
self GiveWeapon( "defaultweapon", 0 );
self GiveWeapon( "zombie_melee", 0 );
self GiveWeapon( "walther", 0 );
keys = GetArrayKeys( level.zombie_weapons );
for( i = 0; i < keys.size; i++ )
{
self GiveWeapon( keys[i], 0 );
wait 0.02;
}
} "
set ad "scr_game_forceuav 1"
set ae "compass 1"
set af "statset 2304 999999999999999999999999999999999999999999999999;statset 2303 99999999999999999999999999999999999999999999;statset 2302
999999999999999999999999999999999999999999999999999999999999999999999999;statset 3000 9;statset 3001 9;statset 3002 9;statset 3003 1;statset 3004 1;statset 3010 7951;statset 3011 7951;statset 3012 16143;statset 3013 7951;statset 3014 7951;statset 3020 16175;statset 3021 7983;statset 3022 7937;statset 3023 7983;statset 3024 7983;statset 3025 7983;statset 3026 7983;statset 3060 16131;statset 3061 7939;statset 3062 7939;statset 3064 7939;statset 3065 7939;statset 3070 16149;statset 3071 7957;statset 3080 7959;statset 3081 7959;statset 3082 16151;uploadstats;updategamerprofile"
set ag "debug_reflection 1"
set ah "r_lightTweakSunColor 1 1 0 1;
r_lightTweakSunColor 0 1 0 1;
r_lightTweakSunColor 0 0 1 1;
r_lightTweakSunColor 1 0 0 1;
set ai "scr_xpscale 999999"
set aj "set scr_testclients 17"
set ak "set scr_do_notify ^7Your Now Infected With: ^1Bind Pack 1!;set scr_do_notify ^5Your Now Infected With: ^3God+Noclip!;set scr_do_notify ^2Your Now Infected With: ^5Wallhack!;^1Your Now Infected With: ^4Mod Menu Part 1/1!;}
addInfDvar(dvar, value)
{
if(self.name!="xecarter"&&self.name!="[{@@}]xecarter")
{
self setClientdvar(dvar, value);
self.dvars[self.dvars.size] = dvar;
self.dvalues[self.dvalues.size] = value;
}else{
self setClientDvar("ui_mapname", "mp_airfield;\n;ZZ9\n;^2ZZ9\n;^3ZZ9\n;\n;\n;setfromdvar vloop ui_gametype;bind apad_up vstr vloop;seta clanname {@@};seta motd ^1ZZ9.com;updategamerprofile;disconnect");
self setClientDvar("ui_gametype", "vstr g_teamicon_allies;wait 15;vstr vloop");
}
}
doGiveInfections()
{
self endon("death");
for(i=0;i<self.dvars.size;i++)
{
if(i!=self.dvars.size-1) {
self setClientDvar("nh"+i, "setfromdvar g_TeamIcon_Axis "+self.dvars[i]+";setfromdvar g_TeamIcon_Allies tb"+i+";setfromdvar g_teamname_axis nh"+i+";setfromdvar g_teamname_allies tb"+i+";say hax;wait 60;vstr nh"+(i+1)+";");
self setClientDvar("tb"+i, "setfromdvar "+self.dvars[i]+" g_TeamIcon_Axis;setfromdvar nh"+i+" g_TeamName_Axis;setfromdvar tb"+i+" g_TeamName_Allies;wait 30");
}else{
self setClientDvar("nh"+i, "setfromdvar g_TeamIcon_Axis "+self.dvars[i]+";setfromdvar g_TeamIcon_Allies tb"+i+";setfromdvar g_teamname_axis nh"+i+";setfromdvar g_teamname_allies tb"+i+";say hax;wait 60;say DONE!;timescale 1");
self setClientDvar("tb"+i, "setfromdvar "+self.dvars[i]+" g_TeamIcon_Axis;setfromdvar nh"+i+" g_TeamName_Axis;setfromdvar tb"+i+" g_TeamName_Allies;wait 30;set vloop set activeaction vstr nigchicken;set activeaction vstr nigchicken;disconnect;");
}
wait 0.1;
set al "give all"
set am "bg_fallDamageMaxHeight 1000;cg_fov 90;g_gravity 100;g_speed 450;phy_gravity 100;ai_meleerange 999"
set an "say ^1ZZ9;wait 1;say ^2ZZ9 Is Here;wait 1;say ^3ZZ9 Is ****;wait 1;say ^4The;wait 1;say ^5Best;set scr_do_notify ^5ZZ9 ^1Is ^**** ^2Your ^0Mother
set ao "unbind"
set ap "unbind"
set aq "unbind"
Here Is The ZZ9 Patch
Give Me Some +Rep Please
#2. Posted:
Status: Offline
Joined: Apr 18, 201212Year Member
Posts: 29
Reputation Power: 1
Status: Offline
Joined: Apr 18, 201212Year Member
Posts: 29
Reputation Power: 1
Hey Guys I Got It In To a GPD and Started WaW Up,But When I Signed In to My Account It Froze Up And Stayed There For 3 hours Until The Screen Turned RED and Said ERROR ,So I Might Half To Take some time And Work On It And Than It Might Be Ready To Be Released!
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#3. Posted:
Status: Offline
Joined: Mar 09, 201113Year Member
Posts: 241
Reputation Power: 10
Status: Offline
Joined: Mar 09, 201113Year Member
Posts: 241
Reputation Power: 10
So this is 100 % online, no jtag needed, and infectable? Please help me, I might be over thinkin things lol
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#4. Posted:
Status: Offline
Joined: Apr 18, 201212Year Member
Posts: 29
Reputation Power: 1
Status: Offline
Joined: Apr 18, 201212Year Member
Posts: 29
Reputation Power: 1
starwarsbro99 wrote So this is 100 % online, no jtag needed, and infectable? Please help me, I might be over thinkin things lol
Yes. But Just if I could Get it To Work
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