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Everything you need to know about Moon.
Posted:
Everything you need to know about Moon.Posted:
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Joined: Jul 21, 201113Year Member
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Moon the latest installment in the zombies series
No Mans Land
No Mans Land is the beginning of the map. It contains one of two perks Sleight of hand or Juggernaut. It also contains the pack-a-punch machine in which you can upgrade your current in hand weapon for 5000 points. Once you Have finished in No Mans Land, You may use the teleporter on the far side of the area to go to Griffin Station(moon base)
Griffin Station
Once You have teleported from No Mans Land you will be greeted by asphyxiation. You must then Grab a Pressurized External Suit(P.E.S) to continue without being downed due to lack of oxygen. After you obtain the P.E.S then the struggle for survival begins. There will be 2 windows each on opposite sides players will then have to hold back the onslaught of zombies!
The Cosmonaut
Once you arrive on the moon base You will be greeted by a cosmonaut He will begin spawning on round 2 throughout the rest of the game. The cosmonaut if close enough will grab you steal a perk if you have one, and teleport you to a random location.
Weapons
M911 Colt- relatively weak against zombies.
Olympia- cost 500 points,effective against zombies on rounds before 5.
M14- cost 500 points,effective against zombies until round 10.
MPL-cost 1000 points, effective on zombies until round 15.
M16-cost 1200, effective on zombies until round 15.
PM63-cost 1000 effective on zombies until round 15.
Stakeout-cost 1500 effective on zombies until round 20.
MP5K- cost 1000 effective on zombies until round 20
AK74U- cost 1000 effective on zombies until round 20.
Grenades- cost effective on zombies until round 20.
Sickle- cost 3000 1 knife until round 10.
AUG (Swarovski Scope)-effective on zombies until round 30
Ballistic Knife-effective on zombies until round 15. effective until round 25 if used with sickle
China Lake-effective on zombies until round 10
Commando-effective on zombies until round 30
Crossbow-effective on zombies until round 15
CZ75 (single or Dual Wield)-effective on zombies until round 20
Dragunov-effective on zombies until round 20
FAMAS-effective on zombies until round 20
FN FAL- effective on zombies until round 20
G11 (Low Power Scope)-effective on zombies until round 20
Galil-effective on zombies until round 30
Gersch Device- Sucks up zombies as if a a black hole was preseent efective forever
HK21-effective on zombies until round 30
HS10-effective on zombies until round 15
L96A1-effective on zombies up until round 20
M72 LAW-effective on zombies until round 15
Python-effective on zombies until round 20
QED- used to complete easter egg, and awards a random power-up
SPAS-12- efffective on zombies until 20
Spectre- effective on zombies until 20
RPK- effective on zombies until 30
Ray Gun- effective on zombies until 40.
Wave Gun-Effective on zombies forever.
Olympia- cost 500 points,effective against zombies on rounds before 5.
M14- cost 500 points,effective against zombies until round 10.
MPL-cost 1000 points, effective on zombies until round 15.
M16-cost 1200, effective on zombies until round 15.
PM63-cost 1000 effective on zombies until round 15.
Stakeout-cost 1500 effective on zombies until round 20.
MP5K- cost 1000 effective on zombies until round 20
AK74U- cost 1000 effective on zombies until round 20.
Grenades- cost effective on zombies until round 20.
Sickle- cost 3000 1 knife until round 10.
AUG (Swarovski Scope)-effective on zombies until round 30
Ballistic Knife-effective on zombies until round 15. effective until round 25 if used with sickle
China Lake-effective on zombies until round 10
Commando-effective on zombies until round 30
Crossbow-effective on zombies until round 15
CZ75 (single or Dual Wield)-effective on zombies until round 20
Dragunov-effective on zombies until round 20
FAMAS-effective on zombies until round 20
FN FAL- effective on zombies until round 20
G11 (Low Power Scope)-effective on zombies until round 20
Galil-effective on zombies until round 30
Gersch Device- Sucks up zombies as if a a black hole was preseent efective forever
HK21-effective on zombies until round 30
HS10-effective on zombies until round 15
L96A1-effective on zombies up until round 20
M72 LAW-effective on zombies until round 15
Python-effective on zombies until round 20
QED- used to complete easter egg, and awards a random power-up
SPAS-12- efffective on zombies until 20
Spectre- effective on zombies until 20
RPK- effective on zombies until 30
Ray Gun- effective on zombies until 40.
Wave Gun-Effective on zombies forever.
Upgraded weapons
After you recieve weapon the upgrade for each weapon will cost 5000 points.
COD black ops assult rifle:
AUG = AUG-50M3 (6.5/10)
Commando = Predator (7.5/10)
Famas = G16-GL35 (3/10)
FN FAL = EPC WN (6.5/10)
G11 = G115 Generator (5.5/10)
Galil = Lemantation (6/10)
M14 = Mnesia (7/10)
M16 = SkullCrusher (7.5/10)
CoD: Black Ops Handguns
CZ75 = Calamity (3.5/10)
CZ75 Dual Wield = Calamity & Jane (3.5/10)
M1911 = Mustang & Sally (3/10)
Python = Cobra (6/10)
CoD: Black Ops Launchers
China Lake = China Beach (5/10)
M72 LAW = M72 Anarchy (6/10)
CoD: Black Ops Light machine guns
HK21 = H115 Oscillator (9/10)
RPK = R115 Resonator (9/10)
CoD: Black Ops Shotguns
HS10 = Typhoid & Mary (5.5/10)
Olympia = Hades (7/10)
SPAZ-12 = SPAZ-24 (5/10)
Stakeout = Raid (10/10)
CoD: Black Ops Sniper Rifles
Dragunov = D115 Disassembler (6/10)
L96A1 = L115 Isolator (7/10)
CoD: Black Ops Submachine Guns
AK74u = AK74fu2 (9.5/10)
MP40 = The Afterburner (7/10)
MPK5 = MP115 Kollider (6/10)
MPL = MPL-LF (5/10)
PM63 = Tokyo & Rose (3.5/10)
CoD: Black Ops Special Weapons
Ballistic Knife = The Krause Refibrillator (9.5/10)
Crossbow = Awful Lawton (9/10)
Ray Gun = Porter's X2 Ray Gun (10/10)
Wave Gun=Max Wave gun(10/10)
Zap Gun= Porters X2 Zap Gun(10/10)
COD black ops assult rifle:
AUG = AUG-50M3 (6.5/10)
Commando = Predator (7.5/10)
Famas = G16-GL35 (3/10)
FN FAL = EPC WN (6.5/10)
G11 = G115 Generator (5.5/10)
Galil = Lemantation (6/10)
M14 = Mnesia (7/10)
M16 = SkullCrusher (7.5/10)
CoD: Black Ops Handguns
CZ75 = Calamity (3.5/10)
CZ75 Dual Wield = Calamity & Jane (3.5/10)
M1911 = Mustang & Sally (3/10)
Python = Cobra (6/10)
CoD: Black Ops Launchers
China Lake = China Beach (5/10)
M72 LAW = M72 Anarchy (6/10)
CoD: Black Ops Light machine guns
HK21 = H115 Oscillator (9/10)
RPK = R115 Resonator (9/10)
CoD: Black Ops Shotguns
HS10 = Typhoid & Mary (5.5/10)
Olympia = Hades (7/10)
SPAZ-12 = SPAZ-24 (5/10)
Stakeout = Raid (10/10)
CoD: Black Ops Sniper Rifles
Dragunov = D115 Disassembler (6/10)
L96A1 = L115 Isolator (7/10)
CoD: Black Ops Submachine Guns
AK74u = AK74fu2 (9.5/10)
MP40 = The Afterburner (7/10)
MPK5 = MP115 Kollider (6/10)
MPL = MPL-LF (5/10)
PM63 = Tokyo & Rose (3.5/10)
CoD: Black Ops Special Weapons
Ballistic Knife = The Krause Refibrillator (9.5/10)
Crossbow = Awful Lawton (9/10)
Ray Gun = Porter's X2 Ray Gun (10/10)
Wave Gun=Max Wave gun(10/10)
Zap Gun= Porters X2 Zap Gun(10/10)
Perks
Juggernaut- cost 2500,increases health from 2 slaps to 4 slaps
Sleight of hand- cost 3000,increases reload speed
Quick revive- cost 1500,decreases time during revival of teamates, revives you in solo
Stamina up- cost 2000 run longer and faster, run faster with heavy weapons
Double tap- cost 2000 shoot at a faster rate
Deadshot daquiri- cost 1500 Automatic head aim
Mule kick- cost 4000 allows for you to have 3 weapons will lose in hand weapon if downed.
PHD flopper-cost 2000 not damaged from explosives or fall damage
Sleight of hand- cost 3000,increases reload speed
Quick revive- cost 1500,decreases time during revival of teamates, revives you in solo
Stamina up- cost 2000 run longer and faster, run faster with heavy weapons
Double tap- cost 2000 shoot at a faster rate
Deadshot daquiri- cost 1500 Automatic head aim
Mule kick- cost 4000 allows for you to have 3 weapons will lose in hand weapon if downed.
PHD flopper-cost 2000 not damaged from explosives or fall damage
Decompression
Some times in the game there will be a female voice that will warn you about a certain area decompressing the way to stop the decompression is to grab the hacking device or Hacker and get to a booth at the spawn in which you hack. for stopping the decompress you get 1000 points.
Hacker
Their are may things you can do with the hacker.
1. you can give points to teamates. to do this go up to your teamate with your hacker equipped and hold X until points are given.
2. hack wall weapons, for exaple upgraded ammo would cost 500.
3.hack boxes, hack a weapon for a second chance at the box. If hacked a 3rd time you will get a refund of 950 points.
1. you can give points to teamates. to do this go up to your teamate with your hacker equipped and hold X until points are given.
2. hack wall weapons, for exaple upgraded ammo would cost 500.
3.hack boxes, hack a weapon for a second chance at the box. If hacked a 3rd time you will get a refund of 950 points.
Biodome
The biodome is a special place you can be in the biodome without a P.E.S as long as it is compressed. There are also pads on the floor which can give you a quick escape from zombies. Beware the pads can prove fatal if not used while you have flopper or juggernaut.
Teleporting
You may use the teleporter every other round from the first time you had used it. You can use this as a momentary escape.
The song
In order to activate the song "Coming Home" you need to locate 3 teddy bears and hold the X button on them.
#2. Posted:
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Great Post man! very helpful.
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#3. Posted:
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Joined: Apr 07, 201212Year Member
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Status: Offline
Joined: Apr 07, 201212Year Member
Posts: 2,531
Reputation Power: 117
Excellent post bro!
Very useful!
Very useful!
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