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Create your own killstreak
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Create your own killstreakPosted:
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If you could make your own killstreak what would it be? some questions to answer
How many kills to use it.?
Is it land or air based?
How long is it active for?
can it be seen on the radar?
My example
Signal flare - takes 3 kills.
Effect - While in air it deflects 5 missles (stinger and other launchers)
It would float in the air
Its active for 3 minutes or till its shot down with 5 launchers.
yes it can be seen
How many kills to use it.?
Is it land or air based?
How long is it active for?
can it be seen on the radar?
My example
Signal flare - takes 3 kills.
Effect - While in air it deflects 5 missles (stinger and other launchers)
It would float in the air
Its active for 3 minutes or till its shot down with 5 launchers.
yes it can be seen
#2. Posted:
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Jammer
Like UAv jammer except it jams harriers from seeing the other team and shoots
there own team instead.
6 killstreak maybe
Like UAv jammer except it jams harriers from seeing the other team and shoots
there own team instead.
6 killstreak maybe
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#3. Posted:
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Killstreak blocker.
All enemy killstreaks attack their own team for 1 minute.
Automatically used once enemy has a killstreak reward.
Takes 8 kills to unlock.
All enemy killstreaks attack their own team for 1 minute.
Automatically used once enemy has a killstreak reward.
Takes 8 kills to unlock.
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#4. Posted:
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perk: Get Plus XP!
Say you got 10 XP per kill then it would be 20 and it lasts till u die /
4 kills
Say you got 10 XP per kill then it would be 20 and it lasts till u die /
4 kills
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#5. Posted:
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TeamMODS wrote perk: Get Plus XP!Nice we should send these to IW lol
Say you got 10 XP per kill then it would be 20 and it lasts till u die /
4 kills
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#6. Posted:
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Tactical duke haha
the real one is Helichopter
50 kills
air based
active until the end of the game cant be shot down
the real one is Helichopter
50 kills
air based
active until the end of the game cant be shot down
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#7. Posted:
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GameWinner
11 Kills to get
stops enamy time getting any points for 45 secs or till shot down with 2 stingers
11 Kills to get
stops enamy time getting any points for 45 secs or till shot down with 2 stingers
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#8. Posted:
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TARS--(Trophy Anti-Rpg System)
Would cause stingers, javelins, rpgs, and at4's to explode before they could hit their designated target.
Would last as long as an EMP
12 Kill Streak
It would be outside of the map and when Rpgs, Stingers, etc were fired at aircrafts, they would be denied by the TARS
Would cause stingers, javelins, rpgs, and at4's to explode before they could hit their designated target.
Would last as long as an EMP
12 Kill Streak
It would be outside of the map and when Rpgs, Stingers, etc were fired at aircrafts, they would be denied by the TARS
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#9. Posted:
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M198 Howitzer 155mm Artillery Strike
Would fire 20 shells onto a designated target area. Equivalent to a Stealth Bomber's damage or slightly better
14 kill streak
Would pick a designated area, possibly covering 1/4 of the map and would shell that area with artillery.
Would fire 20 shells onto a designated target area. Equivalent to a Stealth Bomber's damage or slightly better
14 kill streak
Would pick a designated area, possibly covering 1/4 of the map and would shell that area with artillery.
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#10. Posted:
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these are some good ideas here, i would say 20 kill syou get a anti-nuke would of course stop then enemy from gettin the nuke if someone boosting in private or something and he throws a nuke you toss that up and it destroys the nuke game conitnues on. plus you could piss off so many people with it to lmao
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