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Infectible bind idea [Button binds etc]
Posted:
Infectible bind idea [Button binds etc]Posted:
Status: Offline
Joined: Feb 01, 201212Year Member
Posts: 392
Reputation Power: 16
Status: Offline
Joined: Feb 01, 201212Year Member
Posts: 392
Reputation Power: 16
Sup guys well if you dont know there is away to eddit the mw3 map name but you cannot load it (just for show) now i will not post a tut on how to, to reduce the scamming on TTG. Now if you want to give ideas contact via aim or post on this topic.
Basicly i found some dvars (Button binds)
Basicly i found some dvars (Button binds)
Link to all dvars:
Dvars
Name: accessToSubscriberContent
Flags 0x0000
Type: Bool
Latched: False
Value: True
Name: actionSlotsHide
Flags 0x0040
Type: Bool
Latched: False
Value: False
Name: activeAction
Flags 0x0000
Type: String
Latched: False
Value: ""
Name: aim_autoaim_enabled
Flags 0x0100
Type: String
Latched: False
Value: "0"
Name: aim_target_sentient_radius
Flags 0x0004
Type: Float
Latched: False
Value: 10
Name: allusersinactive
Flags 0x0100
Type: String
Latched: True
Value: "0"
Name: ammoCounterHide
Flags 0x0040
Type: Bool
Latched: False
Value: False
Name: band_12players
Flags 0x0000
Type: Int
Latched: False
Value: 384000
Name: band_18players
Flags 0x0000
Type: Int
Latched: False
Value: 580000
Name: band_2players
Flags 0x0000
Type: Int
Latched: False
Value: 64000
Name: band_4players
Flags 0x0000
Type: Int
Latched: False
Value: 128000
Name: band_8players
Flags 0x0000
Type: Int
Latched: False
Value: 256000
Name: bg_bulletExplDmgFactor
Flags 0x0004
Type: Float
Latched: False
Value: 1
Name: bg_bulletExplRadius
Flags 0x0004
Type: Float
Latched: False
Value: 250
Name: bg_foliagesnd_fastinterval
Flags 0x008C
Type: Int
Latched: False
Value: 500
Name: bg_foliagesnd_maxspeed
Flags 0x008C
Type: Float
Latched: False
Value: 180
Name: bg_foliagesnd_minspeed
Flags 0x008C
Type: Float
Latched: False
Value: 40
Name: bg_foliagesnd_resetinterval
Flags 0x008C
Type: Int
Latched: False
Value: 500
Name: bg_foliagesnd_slowinterval
Flags 0x008C
Type: Int
Latched: False
Value: 1500
Name: bg_legYawTolerance
Flags 0x0004
Type: Float
Latched: False
Value: 20
Name: bg_shieldHitEncodeHeightVM
Flags 0x0084
Type: Vec2
Latched: False
Value: [ -10, 10 ]
Name: bg_shieldHitEncodeHeightWorld
Flags 0x0084
Type: Vec2
Latched: False
Value: [ -25, 20 ]
Name: bg_shieldHitEncodeWidthVM
Flags 0x0084
Type: Vec2
Latched: False
Value: [ -16, 16 ]
Name: bg_shieldHitEncodeWidthWorld
Flags 0x0084
Type: Vec2
Latched: False
Value: [ -14, 14 ]
Name: bg_shock_lookControl
Flags 0x0005
Type: Bool
Latched: True
Value: False
Name: bg_shock_lookControl_fadeTime
Flags 0x0005
Type: Float
Latched: True
Value: 0.001
Name: bg_shock_lookControl_maxpitchspeed
Flags 0x0005
Type: Float
Latched: True
Value: 0
Name: bg_shock_lookControl_maxyawspeed
Flags 0x0005
Type: Float
Latched: True
Value: 0
Name: bg_shock_lookControl_mousesensitivityscale
Flags 0x0005
Type: Float
Latched: True
Value: 0
Name: bg_shock_movement
Flags 0x0005
Type: Bool
Latched: True
Value: True
Name: bg_shock_screenBlurBlendFadeTime
Flags 0x0005
Type: Float
Latched: True
Value: 0.001
Name: bg_shock_screenBlurBlendTime
Flags 0x0005
Type: Float
Latched: True
Value: 0.001
Name: bg_shock_screenFlashShotFadeTime
Flags 0x0005
Type: Float
Latched: True
Value: 0
Name: bg_shock_screenFlashWhiteFadeTime
Flags 0x0005
Type: Float
Latched: True
Value: 0
Name: bg_shock_screenType
Flags 0x0005
Type:
Latched: True
Value: ?
Name: bg_shock_sound
Flags 0x0005
Type: Bool
Latched: True
Value: False
Name: bg_shock_soundDryLevel
Flags 0x0005
Type: Float
Latched: True
Value: 1
Name: bg_shock_soundEnd
Flags 0x0005
Type: String
Latched: True
Value: "shellshock_end"
Name: bg_shock_soundEndAbort
Flags 0x0005
Type: String
Latched: True
Value: "shellshock_end_abort"
Name: bg_shock_soundFadeInTime
Flags 0x0005
Type: Float
Latched: True
Value: 0.25
Name: bg_shock_soundFadeOutTime
Flags 0x0005
Type: Float
Latched: True
Value: 2.5
Name: bg_shock_soundLoop
Flags 0x0005
Type: String
Latched: True
Value: "shellshock_loop"
Name: bg_shock_soundLoopEndDelay
Flags 0x0005
Type: Float
Latched: True
Value: -1.5
Name: bg_shock_soundLoopFadeTime
Flags 0x0005
Type: Float
Latched: True
Value: 2
Name: bg_shock_soundLoopSilent
Flags 0x0005
Type: String
Latched: True
Value: "shellshock_loop_silent"
Name: bg_shock_soundModEndDelay
Flags 0x0005
Type: Float
Latched: True
Value: -0.75
Name: bg_shock_soundRoomType
Flags 0x0005
Type:
Latched: True
Value: ?
Name: bg_shock_soundWetLevel
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_viewKickFadeTime
Flags 0x0005
Type: Float
Latched: True
Value: 0.001
Name: bg_shock_viewKickPeriod
Flags 0x0005
Type: Float
Latched: True
Value: 0.75
Name: bg_shock_viewKickRadius
Flags 0x0005
Type: Float
Latched: True
Value: 0
Name: bg_shock_volume_aircraft
Flags 0x0005
Type: Float
Latched: True
Value: 0.1
Name: bg_shock_volume_alarm
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_ambdist1
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_ambdist2
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_ambient
Flags 0x0005
Type: Float
Latched: True
Value: 0.2
Name: bg_shock_volume_announcer
Flags 0x0005
Type: Float
Latched: True
Value: 0.9
Name: bg_shock_volume_auto
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_auto2
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_auto2d
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_autodog
Flags 0x0005
Type: Float
Latched: True
Value: 0.9
Name: bg_shock_volume_body
Flags 0x0005
Type: Float
Latched: True
Value: 0.2
Name: bg_shock_volume_body2d
Flags 0x0005
Type: Float
Latched: True
Value: 0.2
Name: bg_shock_volume_bulletflesh1
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_bulletflesh2
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_bulletimpact
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_bulletwhizby
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_critical
Flags 0x0005
Type: Float
Latched: True
Value: 0.9
Name: bg_shock_volume_effects1
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_effects2
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_effects2d1
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_effects2d2
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_effects3
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_element
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_element_ext
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_element_int
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_explosion1
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_explosion2
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_explosion3
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_explosion4
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_explosion5
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_explosiondist1
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_explosiondist2
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_explosiveimpact
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_grondo2d
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_grondo3d
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_hurt
Flags 0x0005
Type: Float
Latched: True
Value: 0.4
Name: bg_shock_volume_item
Flags 0x0005
Type: Float
Latched: True
Value: 0.2
Name: bg_shock_volume_local
Flags 0x0005
Type: Float
Latched: True
Value: 0.2
Name: bg_shock_volume_local2
Flags 0x0005
Type: Float
Latched: True
Value: 0.2
Name: bg_shock_volume_local3
Flags 0x0005
Type: Float
Latched: True
Value: 0.2
Name: bg_shock_volume_menu
Flags 0x0005
Type: Float
Latched: True
Value: 1
Name: bg_shock_volume_mission
Flags 0x0005
Type: Float
Latched: True
Value: 0.9
Name: bg_shock_volume_music
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_musicnopause
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_nonshock
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_nonshock2
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_norestrict
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_norestrict2d
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_physics
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_player1
Flags 0x0005
Type: Float
Latched: True
Value: 0.4
Name: bg_shock_volume_player2
Flags 0x0005
Type: Float
Latched: True
Value: 0.4
Name: bg_shock_volume_reload
Flags 0x0005
Type: Float
Latched: True
Value: 0.2
Name: bg_shock_volume_reload2d
Flags 0x0005
Type: Float
Latched: True
Value: 0.2
Name: bg_shock_volume_shellshock
Flags 0x0005
Type: Float
Latched: True
Value: 1
Name: bg_shock_volume_vehicle
Flags 0x0005
Type: Float
Latched: True
Value: 0.1
Name: bg_shock_volume_vehicle2d
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_vehiclelimited
Flags 0x0005
Type: Float
Latched: True
Value: 0.1
Name: bg_shock_volume_voice
Flags 0x0005
Type: Float
Latched: True
Value: 0.2
Name: bg_shock_volume_weapon
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_weapon2d
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_weapon_dist
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_shock_volume_weapon_mid
Flags 0x0005
Type: Float
Latched: True
Value: 0.5
Name: bg_swingSpeed
Flags 0x0004
Type: Float
Latched: False
Value: 0.2
Name: bg_viewBobAmplitudeBase
Flags 0x0000
Type: Float
Latched: False
Value: 0.16
Name: bg_viewBobAmplitudeDucked
Flags 0x00CC
Type: Vec2
Latched: False
Value: [ 0.0075, 0.0075 ]
Name: bg_viewBobAmplitudeDuckedAds
Flags 0x00CC
Type: Vec2
Latched: False
Value: [ 0.0075, 0.0075 ]
Name: bg_viewBobAmplitudeProne
Flags 0x008C
Type: Vec2
Latched: False
Value: [ 0.02, 0.005 ]
Name: bg_viewBobAmplitudeRoll
Flags 0x008C
Type: Float
Latched: False
Value: 1.5
Name: bg_viewBobAmplitudeSprinting
Flags 0x008C
Type: Vec2
Latched: False
Value: [ 0.02, 0.014 ]
Name: bg_viewBobAmplitudeStanding
Flags 0x00CC
Type: Vec2
Latched: False
Value: [ 0.007, 0.007 ]
Name: bg_viewBobAmplitudeStandingAds
Flags 0x00CC
Type: Vec2
Latched: False
Value: [ 0.007, 0.007 ]
Name: bg_viewBobLag
Flags 0x008C
Type: Float
Latched: False
Value: 0.25
Name: bg_viewKickMax
Flags 0x008C
Type: Float
Latched: False
Value: 90
Name: bg_viewKickMin
Flags 0x008C
Type: Float
Latched: False
Value: 5
Name: bg_viewKickRandom
Flags 0x008C
Type: Float
Latched: False
Value: 0.4
Name: bg_viewKickScale
Flags 0x0004
Type: Float
Latched: False
Value: 0.2
Name: bg_weaponBobAmplitudeBase
Flags 0x0000
Type: Float
Latched: False
Value: 0.16
Name: bg_weaponBobAmplitudeDucked
Flags 0x008C
Type: Vec2
Latched: False
Value: [ 0.045, 0.025 ]
Name: bg_weaponBobAmplitudeProne
Flags 0x008C
Type: Vec2
Latched: False
Value: [ 0.02, 0.005 ]
Name: bg_weaponBobAmplitudeRoll
Flags 0x008C
Type: Float
Latched: False
Value: 1.5
Name: bg_weaponBobAmplitudeSprinting
Flags 0x008C
Type: Vec2
Latched: False
Value: [ 0.02, 0.014 ]
Name: bg_weaponBobAmplitudeStanding
Flags 0x00CC
Type: Vec2
Latched: False
Value: [ 0.055, 0.025 ]
Name: bg_weaponBobLag
Flags 0x008C
Type: Float
Latched: False
Value: 0.25
Name: bg_weaponBobMax
Flags 0x008C
Type: Float
Latched: False
Value: 8
Name: bullet_penetrationMinFxDist
Flags 0x0004
Type: Float
Latched: False
Value: 30
Name: bullet_ricochetBaseChance
Flags 0x008C
Type: Float
Latched: False
Value: 0.5
Name: camera_thirdPerson
Flags 0x009C
Type: Bool
Latched: False
Value: False
Name: camera_thirdPersonCrosshairOffset
Flags 0x0004
Type: Float
Latched: False
Value: 0.35
Name: camera_thirdPersonOffset
Flags 0x008C
Type: Vec3
Latched: False
Value: [ -120, 0, 14 ]
Name: camera_thirdPersonOffsetAds
Flags 0x008C
Type: Vec3
Latched: False
Value: [ -60, -20, 4 ]
Name: camera_thirdPersonOffsetTurretAds
Flags 0x008C
Type: Vec3
Latched: False
Value: [ -80, 0, 14 ]
Name: cameraShakeRemoteHelo_Angles
Flags 0x0004
Type: Vec3
Latched: False
Value: [ 0.221, 0.15, 2 ]
Name: cameraShakeRemoteHelo_Freqs
Flags 0x0004
Type: Vec3
Latched: False
Value: [ 31, 90, 0.5 ]
Name: cameraShakeRemoteHelo_SpeedRange
Flags 0x0004
Type: Vec2
Latched: False
Value: [ 2000, 5000 ]
Name: cameraShakeRemoteMissile_Angles
Flags 0x0004
Type: Vec3
Latched: False
Value: [ 0.05, 0.7, 0.07 ]
Name: cameraShakeRemoteMissile_Freqs
Flags 0x0004
Type: Vec3
Latched: False
Value: [ 42, 0.7, 100 ]
Name: cameraShakeRemoteMissile_SpeedRange
Flags 0x0004
Type: Vec2
Latched: False
Value: [ 1000, 4000 ]
Name: cg_airstrikeKillCamFarBlur
Flags 0x0004
Type: Float
Latched: False
Value: 2
Name: cg_airstrikeKillCamFarBlurDist
Flags 0x0004
Type: Float
Latched: False
Value: 300
Name: cg_airstrikeKillCamFarBlurStart
Flags 0x0004
Type: Float
Latched: False
Value: 100
Name: cg_airstrikeKillCamFov
Flags 0x0004
Type: Float
Latched: False
Value: 50
Name: cg_airstrikeKillCamNearBlur
Flags 0x0004
Type: Float
Latched: False
Value: 4
Name: cg_airstrikeKillCamNearBlurEnd
Flags 0x0004
Type: Float
Latched: False
Value: 100
Name: cg_airstrikeKillCamNearBlurStart
Flags 0x0004
Type: Float
Latched: False
Value: 0
Name: cg_blood
Flags 0x0000
Type: Bool
Latched: False
Value: True
Name: cg_brass
Flags 0x0000
Type: Bool
Latched: False
Value: True
Name: cg_centertime
Flags 0x0004
Type: Float
Latched: False
Value: 5
Name: cg_chatHeight
Flags 0x0000
Type: Int
Latched: False
Value: 4
Name: cg_chatTime
Flags 0x0000
Type: Int
Latched: False
Value: 12000
Name: cg_ColorBlind_EnemyTeam
Flags 0x0000
Type:
Latched: False
Value: ?
Name: cg_ColorBlind_MyParty
Flags 0x0000
Type:
Latched: False
Value: ?
Name: cg_ColorBlind_MyTeam
Flags 0x0000
Type:
Latched: False
Value: ?
Name: cg_connectionIconSize
Flags 0x0000
Type: Float
Latched: False
Value: 0
Name: cg_constantSizeHeadIcons
Flags 0x0004
Type: Bool
Latched: False
Value: False
Name: cg_crosshairAlpha
Flags 0x0004
Type: Float
Latched: False
Value: 1
Name: cg_crosshairAlphaMin
Flags 0x0004
Type: Float
Latched: False
Value: 0.5
Name: cg_crosshairDynamic
Flags 0x0004
Type: Bool
Latched: False
Value: False
Name: cg_crosshairEnemyColor
Flags 0x0004
Type: Bool
Latched: False
Value: True
Name: cg_crosshairVerticalOffset
Flags 0x0004
Type: Float
Latched: False
Value: 0
Name: cg_cullBulletAngle
Flags 0x0004
Type: Float
Latched: False
Value: 50
Name: cg_cullBullets
Flags 0x0004
Type: Bool
Latched: False
Value: True
Name: cg_cursorHints
Flags 0x0000
Type: Int
Latched: False
Value: 4
Name: cg_deadChatWithDead
Flags 0x0004
Type: Bool
Latched: False
Value: False
Name: cg_deadChatWithTeam
Flags 0x0004
Type: Bool
Latched: True
Value: True
Name: cg_deadHearAllLiving
Flags 0x0004
Type: Bool
Latched: False
Value: False
Name: cg_deadHearTeamLiving
Flags 0x0004
Type: Bool
Latched: True
Value: True
Name: cg_descriptiveText
Flags 0x0000
Type: Bool
Latched: False
Value: True
Name: cg_draw2D
Flags 0x0004
Type: Bool
Latched: False
Value: True
Name: cg_drawBreathHint
Flags 0x0000
Type: Bool
Latched: False
Value: True
Name: cg_drawCrosshair
Flags 0x0014
Type: Bool
Latched: False
Value: True
Name: cg_drawCrosshairNames
Flags 0x0014
Type: Bool
Latched: False
Value: True
Name: cg_drawCrosshairNamesPosX
Flags 0x0000
Type: Int
Latched: False
Value: 300
Name: cg_drawCrosshairNamesPosY
Flags 0x0000
Type: Int
Latched: False
Value: 180
Name: cg_drawDamageDirection
Flags 0x0004
Type: Bool
Latched: False
Value: True
Name: cg_drawDamageFlash
Flags 0x0004
Type: Bool
Latched: False
Value: False
Name: cg_drawEffectNum
Flags 0x0004
Type: Bool
Latched: False
Value: False
Name: cg_drawFPS
Flags 0x0000
Type:
Latched: False
Value: ?
Name: cg_drawFPSLabels
Flags 0x0000
Type: Bool
Latched: False
Value: True
Name: cg_drawFriendlyNames
Flags 0x0004
Type: Bool
Latched: False
Value: True
Name: cg_drawGun
Flags 0x0004
Type: Bool
Latched: False
Value: True
Name: cg_drawHealth
Flags 0x0004
Type: Bool
Latched: False
Value: False
Name: cg_drawMantleHint
Flags 0x0000
Type: Bool
Latched: False
Value: True
Name: cg_drawMaterial
Flags 0x0004
Type:
Latched: False
Value: ?
Name: cg_drawpaused
Flags 0x0000
Type: Bool
Latched: False
Value: True
Name: cg_drawScriptUsage
Flags 0x0000
Type: Bool
Latched: False
Value: False
Name: cg_drawSnapshot
Flags 0x0000
Type: Bool
Latched: False
Value: False
Name: cg_drawStatsSource
Flags 0x0000
Type: Bool
Latched: False
Value: False
Name: cg_drawTalk
Flags 0x0010
Type:
Latched: False
Value: ?
Name: cg_drawTurretCrosshair
Flags 0x0000
Type: Bool
Latched: False
Value: True
Name: cg_drawViewpos
Flags 0x0000
Type: Bool
Latched: False
Value: False
Name: cg_errordecay
Flags 0x0000
Type: Float
Latched: False
Value: 100
Name: cg_everyoneHearsEveryone
Flags 0x0004
Type: Bool
Latched: False
Value: False
Name: cg_explosiveKillCamBackDist
Flags 0x0004
Type: Float
Latched: False
Value: 35
Name: cg_explosiveKillCamGroundBackDist
Flags 0x0004
Type: Float
Latched: False
Value: 30
Name: cg_explosiveKillCamGroundUpDist
Flags 0x0004
Type: Float
Latched: False
Value: 15
Name: cg_explosiveKillCamStopDecelDist
Flags 0x0004
Type: Float
Latched: False
Value: 100
Name: cg_explosiveKillCamStopDist
Flags 0x0004
Type: Float
Latched: False
Value: 350
Name: cg_explosiveKillCamUpDist
Flags 0x0004
Type: Float
Latched: False
Value: 5
Name: cg_explosiveKillCamWallOutDist
Flags 0x0004
Type: Float
Latched: False
Value: 10
Name: cg_explosiveKillCamWallSideDist
Flags 0x0004
Type: Float
Latched: False
Value: 30
Name: cg_flashbangNameFadeIn
Flags 0x0004
Type: Int
Latched: False
Value: 1000
Name: cg_flashbangNameFadeOut
Flags 0x0004
Type: Int
Latched: False
Value: 50
Name: cg_footsteps
Flags 0x0004
Type: Bool
Latched: False
Value: True
Name: cg_fov
Flags 0x0000
Type: Float
Latched: False
Value: 65
Name: cg_fovMin
Flags 0x0000
Type: Float
Latched: False
Value: 1
Name: cg_fovScale
Flags 0x0000
Type: Float
Latched: False
Value: 1
Name: cg_friendlyNameFadeIn
Flags 0x0004
Type: Int
Latched: False
Value: 0
Name: cg_friendlyNameFadeOut
Flags 0x0004
Type: Int
Latched: False
Value: 1500
Name: cg_gameBoldMessageWidth
Flags 0x0000
Type: Int
Latched: False
Value: 390
Name: cg_gameMessageWidth
Flags 0x0000
Type: Int
Latched: False
Value: 455
Name: cg_gun_x
Flags 0x0004
Type: Float
Latched: False
Value: 0
Name: cg_gun_y
Flags 0x0004
Type: Float
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Way more dvars just visit link above, any ways i was thinking what if you can infect your self useing the method to change your in game map name (instead of dome it could be ^5Map^4Name) when you mod the map name it "infects" you form the theater to the private match so what if you can infect your self with binds. now the dvars are not binded if you like comment with the binds you would like me to try i will post videos about me testing this later but these are some ideas. now i dont know for sure if it can give xp and etc so dont ask to get infected or any thing these are ideas
Contact me via aim: Xexrunsxblmw3
Last edited by Papers ; edited 1 time in total
#2. Posted:
Status: Offline
Joined: Feb 01, 201212Year Member
Posts: 392
Reputation Power: 16
Status: Offline
Joined: Feb 01, 201212Year Member
Posts: 392
Reputation Power: 16
Now if you think this will not work then speak your mind any idea will help out
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- 0not useful
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