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#101. Posted:
PSG1
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ZeroMemory wrote
PSG1 wrote So if I send you my world, with the XYZ of the spawner, you can try to change the spawner type?

Working on it now.

Sure i'll try.

So you're not able to change the location of it? or not


You can't move spawners.
#102. Posted:
PurplePie
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love your tool bro


You Have My Vouch

VOUCH VOUCH VOUCH!!!
#103. Posted:
ZeroMemory
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PSG1 wrote
ZeroMemory wrote
PSG1 wrote So if I send you my world, with the XYZ of the spawner, you can try to change the spawner type?

Working on it now.

Sure i'll try.

So you're not able to change the location of it? or not


You can't move spawners.

Might be able to add that feature in my editor.

All it is is changing coordinates of the object
#104. Posted:
PSG1
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ZeroMemory wrote
PSG1 wrote
ZeroMemory wrote
PSG1 wrote So if I send you my world, with the XYZ of the spawner, you can try to change the spawner type?

Working on it now.

Sure i'll try.

So you're not able to change the location of it? or not


You can't move spawners.

Might be able to add that feature in my editor.

All it is is changing coordinates of the object


If you manage to figure out how to move blocks, PM me. There is a big thing that you may be missing.
#105. Posted:
ZeroMemory
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I currently added:

Selection Edit (Edit as many as you want at once)
Damage value has been increased to 65535

Now working on:
player position


V1.3 will be released today!

Current known bugs:
-Parsing error (When the file is too big and it takes more than 5 seconds to decompress) - fixed in v1.3
-Damage negative values (You might receive negative damage values when parsing the inventory simply change to 9999) - issue has been fixed in v1.3
#106. Posted:
BigbOss3
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ZeroMemory wrote I currently added:

Selection Edit (Edit as many as you want at once)
Damage value has been increased to 65535

Now working on:
player position


V1.3 will be released today!

Current known bugs:
-Parsing error (When the file is too big and it takes more than 5 seconds to decompress) - fixed in v1.3
-Damage negative values (You might receive negative damage values when parsing the inventory simply change to 9999) - issue has been fixed in v1.3

Do you have a idea yet about when v1.3 wil be released or do you just plan to have it release sometime today?
#107. Posted:
ZeroMemory
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BigbOss3 wrote
ZeroMemory wrote I currently added:

Selection Edit (Edit as many as you want at once)
Damage value has been increased to 65535

Now working on:
player position


V1.3 will be released today!

Current known bugs:
-Parsing error (When the file is too big and it takes more than 5 seconds to decompress) - fixed in v1.3
-Damage negative values (You might receive negative damage values when parsing the inventory simply change to 9999) - issue has been fixed in v1.3

Do you have a idea yet about when v1.3 wil be released or do you just plan to have it release sometime today?

it will be released today.
#108. Posted:
Asty
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No offense, but this is already obsolete.
There's already a minecraft save editor where you don't have to put in ID's and has dropdown menus.

This doesn't have any advantages over it at all.

People don't want to have to refer to item codes every time they want something.

Get some drop down menus.
#109. Posted:
ZeroMemory
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Asty wrote No offense, but this is already obsolete.
There's already a minecraft save editor where you don't have to put in ID's and has dropdown menus.

This doesn't have any advantages over it at all.

People don't want to have to refer to item codes every time they want something.

Get some drop down menus.

it seems like you haven't distinguished the differences between the two.
I'm not going to do that just yet, live through the fact that you have to use your brain for this application. If you're incompetent of typing in id's then you don't deserve to use this
#110. Posted:
Asty
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Joined: Jan 28, 201014Year Member
Posts: 185
Reputation Power: 6
ZeroMemory wrote
Asty wrote No offense, but this is already obsolete.
There's already a minecraft save editor where you don't have to put in ID's and has dropdown menus.

This doesn't have any advantages over it at all.

People don't want to have to refer to item codes every time they want something.

Get some drop down menus.

it seems like you haven't distinguished the differences between the two.
I'm not going to do that just yet, live through the fact that you have to use your brain for this application. If you're incompetent of typing in id's then you don't deserve to use this


Ok so it's clear that you're clinically incapable of taking in comments without getting butthurt.

And it's not that people don't know how to use it, I just used it and it works fine. It's just a long way to do it when there's plenty of other minecraft save editors out there.
If you can't understand the concept of using something thats easier, better and more efficient over this primitive looking editor, then you should remove yourself from the gene pool.
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