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HOSTING NON MODDED ZOMBIES LOBBY MUST READ HAV CLASS READY
Posted:
HOSTING NON MODDED ZOMBIES LOBBY MUST READ HAV CLASS READYPosted:
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Joined: Jun 30, 201212Year Member
Posts: 12
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Status: Offline
Joined: Jun 30, 201212Year Member
Posts: 12
Reputation Power: 0
hosting non modded mw2 zombies mssg BREN FSU saying plees inv
GETTING POINTS:
The score you get at the end of your game will then go into your Clan tag.
So if you got 400 points totals in the game's score then you have 400 points.
Kills: Varied between 50-150
Survive for 10 minutes: +500
Survive for 15 minuted: + 800
Survive for 20 minutes: +1,000
Get a nuke: +2,000
________________________________________
How to contact:
Message the gamertag "Lugia ex, Void Digital, or zTrolling " for an invite. Please have your class ready before you join the lobby. If you see a gun on the ground, you may pick it up, but only if you have it unlocked. We will be watching what everyone buys, and you must tell us or else you will be kicked. This game is very fun if you play it properly. I choose the zombie randomly each round, so don't whine when its your turn!
________________________________________
Rules
1: Zombies ONLY Knife.
2: Humans, once 'infected' must immediately change teams.
3: If you are shot by a zombie, You DO NOT have to switch teams.
4: Humans always start as the Top Team
5: Zombies must not have, Commando or Heartbeat sensor. In till Bought.
6: Humans are free to go where ever they want.
7: If you break any of these rules I Do have the option to kick you after the game.
8: And Please Have Fun
________________________________________
Zombie Class:
Primary: Any (Knife only)
Secondary: Pistol + Tac-Knife
Equipment: Tactical Insertion
Special Grenade: Smoke
Perk 1: Marathon
Perk 2: Lightweight
Perk 3: Ninja Pro
Death streak: Copy cat
________________________________________
Human Class:
Primary: M4A1 Carbine (No Attachments) Can't use
Secondary: Any Pistol (No Attachments) Can use
Equipment: Tactical Insertion(Can use)
Special Grenade: Smoke (Can't Use)
Perk 1: Sleight of hand
Perk 2: Lightweight
Perk 3: Commando
________________________________________
Starting Killstreaks:
UAV (Free) (Zombies cannot use)
EMP (Free) (Zombies cannot use)
Nuke (Free) ( Zombies cannot use)
________________________________________
Shop:
Cost Of Equipment:
0500: C4 (Equipment)
0500: Claymore (Equipment)
0500: Semtex (Equipment)
0500: Frag Granade (Equipment)
0500: Throwing Knife (Human Only)
15000: Throwing Knife (Zombie Only)
0050: Stun Grenades
Automatic Pistols:
PP2000: 1000
G18: 1000
M93 Raffica: 1000
TMP: 1500
Shotguns:
Spas-12: 3000
AA-12: 1500
Striker: 2000
Ranger: 2000
M1014: 2500
Model 1887: 1000
Assault Rifles:
M4A1: 1500
Famas: 1200
SCAR-H: 2000
Tar-21: 3000
Fal: 3000
ACR: 4000
F2000: 1000
AK47: 1500
M16: 2000
Sub Machine Guns:
MP5K: 1500
UMP: 2000
Vector: 1500
P90: 2000
Mini-Uzi: 1500
Light Machine Guns:
L86 LSW: 8000
RPD: 8000
M64:8000
AUG HBAR: 8000
M240: 8000
Snipers:
Intervention: 1500
Barret 50: 2000
M21 EBR: 3000
WA 2000: 1500
Attachments:
Each: 100 (100 per attachment)
Riot Shield: 4000
1st Tier Perks:
Marathon: 3000
Bling: 4000
Scavenger: 5000
One Man Army: 6000
2nd Tier Perks:
Hardline: 1000
Stopping Power: 3000
Danger Close: 1000
Cold-Blooded: 2000 (Human)
Cold-Blooded: 4000 (Zombie)
3rd Tier Perks:
Scrambler: 1000 (Humans)
Scrambler: 4000 (Zombies)
SitRep: 2000
Steady Aim: 1000
Commando: 5000 (Zombies)
Killstreaks:
Uav: Free
Counter Uav: Free
EMP: Free
Nuke: Free
Care Package: 500
Sentry Gun: 800
Predator Missle: 1000
Precision Airstrike: 800
Harrier Strike: 1500
Attack Helicopter: 1000
Emergency Airdrop: 1000
Pave Low: 2000
Stealth Bomber: 800
Chopper Gunner: 2000
AC-130
Our Special Game Modes
1. Triple Point Round: The health is set to double, health regeneration set to slow.This only takes place on Wasteland. No camping is allowed during this game. You run around, and try to kill the zombies. Rules are the same, once knifed switch. (Note: It takes two knifes to die)
2. Double Point Round: Rust. Plain and simple, rules are the same as always. You get double poibnts during the round. (Note: This is not our invention, it has been done before but we're offering it in our lobbies.
GETTING POINTS:
The score you get at the end of your game will then go into your Clan tag.
So if you got 400 points totals in the game's score then you have 400 points.
Kills: Varied between 50-150
Survive for 10 minutes: +500
Survive for 15 minuted: + 800
Survive for 20 minutes: +1,000
Get a nuke: +2,000
________________________________________
How to contact:
Message the gamertag "Lugia ex, Void Digital, or zTrolling " for an invite. Please have your class ready before you join the lobby. If you see a gun on the ground, you may pick it up, but only if you have it unlocked. We will be watching what everyone buys, and you must tell us or else you will be kicked. This game is very fun if you play it properly. I choose the zombie randomly each round, so don't whine when its your turn!
________________________________________
Rules
1: Zombies ONLY Knife.
2: Humans, once 'infected' must immediately change teams.
3: If you are shot by a zombie, You DO NOT have to switch teams.
4: Humans always start as the Top Team
5: Zombies must not have, Commando or Heartbeat sensor. In till Bought.
6: Humans are free to go where ever they want.
7: If you break any of these rules I Do have the option to kick you after the game.
8: And Please Have Fun
________________________________________
Zombie Class:
Primary: Any (Knife only)
Secondary: Pistol + Tac-Knife
Equipment: Tactical Insertion
Special Grenade: Smoke
Perk 1: Marathon
Perk 2: Lightweight
Perk 3: Ninja Pro
Death streak: Copy cat
________________________________________
Human Class:
Primary: M4A1 Carbine (No Attachments) Can't use
Secondary: Any Pistol (No Attachments) Can use
Equipment: Tactical Insertion(Can use)
Special Grenade: Smoke (Can't Use)
Perk 1: Sleight of hand
Perk 2: Lightweight
Perk 3: Commando
________________________________________
Starting Killstreaks:
UAV (Free) (Zombies cannot use)
EMP (Free) (Zombies cannot use)
Nuke (Free) ( Zombies cannot use)
________________________________________
Shop:
Cost Of Equipment:
0500: C4 (Equipment)
0500: Claymore (Equipment)
0500: Semtex (Equipment)
0500: Frag Granade (Equipment)
0500: Throwing Knife (Human Only)
15000: Throwing Knife (Zombie Only)
0050: Stun Grenades
Automatic Pistols:
PP2000: 1000
G18: 1000
M93 Raffica: 1000
TMP: 1500
Shotguns:
Spas-12: 3000
AA-12: 1500
Striker: 2000
Ranger: 2000
M1014: 2500
Model 1887: 1000
Assault Rifles:
M4A1: 1500
Famas: 1200
SCAR-H: 2000
Tar-21: 3000
Fal: 3000
ACR: 4000
F2000: 1000
AK47: 1500
M16: 2000
Sub Machine Guns:
MP5K: 1500
UMP: 2000
Vector: 1500
P90: 2000
Mini-Uzi: 1500
Light Machine Guns:
L86 LSW: 8000
RPD: 8000
M64:8000
AUG HBAR: 8000
M240: 8000
Snipers:
Intervention: 1500
Barret 50: 2000
M21 EBR: 3000
WA 2000: 1500
Attachments:
Each: 100 (100 per attachment)
Riot Shield: 4000
1st Tier Perks:
Marathon: 3000
Bling: 4000
Scavenger: 5000
One Man Army: 6000
2nd Tier Perks:
Hardline: 1000
Stopping Power: 3000
Danger Close: 1000
Cold-Blooded: 2000 (Human)
Cold-Blooded: 4000 (Zombie)
3rd Tier Perks:
Scrambler: 1000 (Humans)
Scrambler: 4000 (Zombies)
SitRep: 2000
Steady Aim: 1000
Commando: 5000 (Zombies)
Killstreaks:
Uav: Free
Counter Uav: Free
EMP: Free
Nuke: Free
Care Package: 500
Sentry Gun: 800
Predator Missle: 1000
Precision Airstrike: 800
Harrier Strike: 1500
Attack Helicopter: 1000
Emergency Airdrop: 1000
Pave Low: 2000
Stealth Bomber: 800
Chopper Gunner: 2000
AC-130
Our Special Game Modes
1. Triple Point Round: The health is set to double, health regeneration set to slow.This only takes place on Wasteland. No camping is allowed during this game. You run around, and try to kill the zombies. Rules are the same, once knifed switch. (Note: It takes two knifes to die)
2. Double Point Round: Rust. Plain and simple, rules are the same as always. You get double poibnts during the round. (Note: This is not our invention, it has been done before but we're offering it in our lobbies.
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