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The COMPLETE 1.8.2 Update Features List
Posted:
The COMPLETE 1.8.2 Update Features ListPosted:
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I've seen a LOT of posts asking what is going into the next update, when it will be, ect.
So first some FAQ:
Q: When will update be?
A: Late August (4J Studios Twitter)
Q: Will a new skin pack come out with it?
A: They confirmed a skin pack two, but no release date
Q: Will it bring us up to date with the computer?
A: Almost
Q: Will there be Enchanting?
A: No, Enchanting doesn't come out until 1.0.0
Q: Will we have creative mode?
A: Yes!
(Have a question? Post it in a comment and I will answer it!)
Minecraft Beta 1.8
+ Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
+ added creative mode
+ Added new mob; Endermen
+ Added FOV slider
+ Added brightness slider
+ Added randomly generated ravines
+ Killing a monster makes it drop experience orbs
+ The player can level up by gathering experience orbs
+ Added randomly generated houses
+ Added huge mushrooms
+ Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if theres room
+ Sky light and block light have different tints, cool colors for sky light, warm for block lights
+ Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
+ If the player hits a mob while falling, they always hit a critical hit
+ The game now keeps track of damage sources and types
+ Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
+ Ice now only spreads next to existing ice or from coast areas
+ Made the explosions prettier
+ Made level height depend on a single variable
+ Added sprinting
+ Added hunger
+ Food is now stackable
+ Added suspended particles to water
+ The player regenerates slowly while the food bar is high
+ Eating food now takes time
+ Skeletons hold their bows better now
+ Added melons
+ Made melons and pumpkins farmable
+ Animals that get hurt will flee randomly for a short while
+ Pigs have snouts now
+ Added fence gates
+ Added Silverfish
+ Added Cave Spider
+ Added huge underground dungeons (stronghold)
+ Added underground mine shafts
+ Added sprouts for melons and pumpkins
+ Added vines
+ Added iron bars
* Fixed mushrooms spreading infinitely
* Fixed caves generating with too many dead ends
Last edited by ZachLee ; edited 3 times in total
So first some FAQ:
Q: When will update be?
A: Late August (4J Studios Twitter)
Q: Will a new skin pack come out with it?
A: They confirmed a skin pack two, but no release date
Q: Will it bring us up to date with the computer?
A: Almost
Q: Will there be Enchanting?
A: No, Enchanting doesn't come out until 1.0.0
Q: Will we have creative mode?
A: Yes!
(Have a question? Post it in a comment and I will answer it!)
Minecraft Beta 1.8
+ Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
+ added creative mode
+ Added new mob; Endermen
+ Added FOV slider
+ Added brightness slider
+ Added randomly generated ravines
+ Killing a monster makes it drop experience orbs
+ The player can level up by gathering experience orbs
+ Added randomly generated houses
+ Added huge mushrooms
+ Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if theres room
+ Sky light and block light have different tints, cool colors for sky light, warm for block lights
+ Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
+ If the player hits a mob while falling, they always hit a critical hit
+ The game now keeps track of damage sources and types
+ Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
+ Ice now only spreads next to existing ice or from coast areas
+ Made the explosions prettier
+ Made level height depend on a single variable
+ Added sprinting
+ Added hunger
+ Food is now stackable
+ Added suspended particles to water
+ The player regenerates slowly while the food bar is high
+ Eating food now takes time
+ Skeletons hold their bows better now
+ Added melons
+ Made melons and pumpkins farmable
+ Animals that get hurt will flee randomly for a short while
+ Pigs have snouts now
+ Added fence gates
+ Added Silverfish
+ Added Cave Spider
+ Added huge underground dungeons (stronghold)
+ Added underground mine shafts
+ Added sprouts for melons and pumpkins
+ Added vines
+ Added iron bars
* Fixed mushrooms spreading infinitely
* Fixed caves generating with too many dead ends
Last edited by ZachLee ; edited 3 times in total
#2. Posted:
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Status: Offline
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Reputation Power: 40
Will we have creative mode?
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#3. Posted:
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Status: Offline
Joined: Sep 19, 201014Year Member
Posts: 8,159
Reputation Power: 394
- Removed Herobrine
How about you just remove that, PLEASE -.-
Before you know it the stupid people will come in here like "OMG GUISE, HEROBRINE IS IN 1.7.3 DJKGIJDWGISDGSOD WE SHOULD GO FIND HIM OMG!"
Nobody wants that...
How about you just remove that, PLEASE -.-
Before you know it the stupid people will come in here like "OMG GUISE, HEROBRINE IS IN 1.7.3 DJKGIJDWGISDGSOD WE SHOULD GO FIND HIM OMG!"
Nobody wants that...
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#4. Posted:
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Joined: Apr 20, 201212Year Member
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inuyasha555 wrote - Removed Herobrine
How about you just remove that, PLEASE -.-
Before you know it the stupid people will come in here like "OMG GUISE, HEROBRINE IS IN 1.7.3 DJKGIJDWGISDGSOD WE SHOULD GO FIND HIM OMG!"
Nobody wants that...
HAHAHA I did, as fast as I could
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#5. Posted:
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Status: Offline
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Ugh. Hunger is my worst enemy.
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#6. Posted:
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What actually is herobrine? I have no idea.
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#7. Posted:
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Joined: Jul 12, 201212Year Member
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this is really helpful thanks dude!
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#8. Posted:
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dopestnurd wrote What actually is herobrine? I have no idea.
Just a myth going around saying that an AI is messing up peoples worlds and stuff. Mojang heard the rumor and AS A JOKE put "removed herobrine" in the update list. They do it for every update AS A JOKE.
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#9. Posted:
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Will there be enchanting?
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#10. Posted:
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Enchanting is not confirmed as of right now, let me have a look around to see hold on...
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