You are viewing our Forum Archives. To view or take place in current topics click here.
Private Match Mini Games **Fun** All CoD's
Posted:
Private Match Mini Games **Fun** All CoD'sPosted:
Status: Offline
Joined: Jul 30, 201014Year Member
Posts: 1,870
Reputation Power: 104
Status: Offline
Joined: Jul 30, 201014Year Member
Posts: 1,870
Reputation Power: 104
Here is a list of some known and not so known private match mini games. Enjoy!
Mike Myers:
Manhunt:
Public Assassination:
Target:
The Wolf and the Shepherd:
Kill the Juggerstandn00b(s):
President:
Survival
SWAT Vs. Drug Lords:
One in The Sniper:
Throwing Knife Dodge Ball:
Fist-Fight:
Border Patrol
Cops and Robbers
Mission Impossible
BeatDown
Mike Myers:
To set up, make a normal TDM and change the number of lives to one. Any map can be played, best to just go down the list. One player a round is the Shotgun wielding MM, he will always play as the 'bad guy', so OpFor or Spetznaz, and everyone else will play as the 'good guys', so SAS or Marines.
Mike Myers may only carry and use a Shotgun, a pistol and his Knife. His job is to hunt around the map and exterminate all of the 'victims'.
Everyone else in the game is a Victim, their goal is to hide around the map and above all else, stay alive. Ghillie suits can really help. You are not allowed to fight back against Mike Myers. Once you are the last man standing however, you may attempt to kill MM, but only using a Pistol and Stun Grenades.
Mike Myers may only carry and use a Shotgun, a pistol and his Knife. His job is to hunt around the map and exterminate all of the 'victims'.
Everyone else in the game is a Victim, their goal is to hide around the map and above all else, stay alive. Ghillie suits can really help. You are not allowed to fight back against Mike Myers. Once you are the last man standing however, you may attempt to kill MM, but only using a Pistol and Stun Grenades.
Manhunt:
One person(Opfor/Spetsnaz) is on to start with and all the other players(SAS/Marines) have to hide and the person who is on has to find and catch the other people using only his knife.
Once a person is knifed/caught he then has to change teams to Opfor/Spetsnaz and help the original person who is on track down the remaining SAS/Marine soldiers.
The game goes on until everybody on the SAS/Marine team has been caught/knifed.
Map(s): Any
Time limit:unlimited
Score limit:unlimited
Amount Of Lives:unlimited
Once a person is knifed/caught he then has to change teams to Opfor/Spetsnaz and help the original person who is on track down the remaining SAS/Marine soldiers.
The game goes on until everybody on the SAS/Marine team has been caught/knifed.
Map(s): Any
Time limit:unlimited
Score limit:unlimited
Amount Of Lives:unlimited
Public Assassination:
SAS/Marine (Hitman): Sniper Class
1-3 people depending on party size
Spetsnaz/OpFor (VIP, Bodyguards): 1 LMG Class, the rest have anything but sniper rifles and LMGs.
2+ people depending on party size
Gameplay:
Sniper's mission is to assassinate the VIP (LMG player) within the time limit
VIP's teammates have to spot and kill the sniper, but they have to be in close proximity with the VIP. No roaming. VIP's team wins if he's still alive after time expires or if the sniper team is killed
Rules:
VIP is an LMG class, but can only use a pistol. Nothing else.
Bodyguards may use any primary weapon except sniper rifles and LMGs
No Frags/ Grenade Launcher
VIP's team has to be moving at all times.
Game rules:
Team Deathmatch
No Perks
No Air Support
Radar always off
No respawn
10 minute limit
Score Limit: Unlimited
Health: Normal
Regeneration: Fast
1-3 people depending on party size
Spetsnaz/OpFor (VIP, Bodyguards): 1 LMG Class, the rest have anything but sniper rifles and LMGs.
2+ people depending on party size
Gameplay:
Sniper's mission is to assassinate the VIP (LMG player) within the time limit
VIP's teammates have to spot and kill the sniper, but they have to be in close proximity with the VIP. No roaming. VIP's team wins if he's still alive after time expires or if the sniper team is killed
Rules:
VIP is an LMG class, but can only use a pistol. Nothing else.
Bodyguards may use any primary weapon except sniper rifles and LMGs
No Frags/ Grenade Launcher
VIP's team has to be moving at all times.
Game rules:
Team Deathmatch
No Perks
No Air Support
Radar always off
No respawn
10 minute limit
Score Limit: Unlimited
Health: Normal
Regeneration: Fast
Target:
5 vs 1
5 Snipers on the Marines/SAS team, one 'target' on the OpFor/Spetsnaz.
The target uses Extreme Conditioning and Juggernaut and his job is to make it to the designated finish line. He cannot attack the snipers in any way.
The snipers may only use bolt action rifles and may not use any other weapon other than their snipers to take out the target.
5 Snipers on the Marines/SAS team, one 'target' on the OpFor/Spetsnaz.
The target uses Extreme Conditioning and Juggernaut and his job is to make it to the designated finish line. He cannot attack the snipers in any way.
The snipers may only use bolt action rifles and may not use any other weapon other than their snipers to take out the target.
The Wolf and the Shepherd:
Defending Team: Shepherd/Sheep
Shepherd: May only use a shotgun and his knife. (gives some range advantage to the Wolf because there's only one wolf against everyone else)
Sheep: can only use pistols and knives, nothing else (to give them a chance in case Shepherd dies)
Planting Team: Wolf
Wolf: May use only an SMG and his knife. (because some of our Sheep are beastly with pistols)
Goal:
Sheep: To protect the bomb site
Shepherd: To protect the sheep and the bomb site
Wolf: Plant the bomb within the time limit
Rules:
Neither team may use explosives (nades, RPGs, noobtube, etc.)
The bomb MUST be planted at which ever bomb site is closest to the Shepherd team's spawn point.
Game rules:
Search and Destroy
Time Limit: 5 minutes
No Respawn
Friendly Fire: On
Air Support: Off
Radar Always: Off
Clan Tags
Wolf: [WOLF]
Shepherd: [SHPD]
Sheep: [C4C]
Shepherd: May only use a shotgun and his knife. (gives some range advantage to the Wolf because there's only one wolf against everyone else)
Sheep: can only use pistols and knives, nothing else (to give them a chance in case Shepherd dies)
Planting Team: Wolf
Wolf: May use only an SMG and his knife. (because some of our Sheep are beastly with pistols)
Goal:
Sheep: To protect the bomb site
Shepherd: To protect the sheep and the bomb site
Wolf: Plant the bomb within the time limit
Rules:
Neither team may use explosives (nades, RPGs, noobtube, etc.)
The bomb MUST be planted at which ever bomb site is closest to the Shepherd team's spawn point.
Game rules:
Search and Destroy
Time Limit: 5 minutes
No Respawn
Friendly Fire: On
Air Support: Off
Radar Always: Off
Clan Tags
Wolf: [WOLF]
Shepherd: [SHPD]
Sheep: [C4C]
Kill the Juggerstandn00b(s):
Players:
OpFor/Spetsnaz
1 person will be the target. Class must be as stated below:
SMG/Shotgun
Any pistol
Any special grenade
Perk 1: any
Perk 2: Juggernaut
Perk 3: Last Stand
SAS/Marines
Everyone else uses the following class:
Sniper
Any pistol
Any special grenade
Perk 1: anything except Frag x 3 or RPG-7 x 2
Perk 2: anything except Overkill
Perk 3: any
Rules:
Kill the 'target'
Person with the most kills at the end of the time limit wins
Gameplay:
Snipers will compete in taking out the target, but since the target packs Juggernaut and Last Stand, it's anybody's kill, unless you get a headshot and you have Stopping Power.
The target is allowed to seek out the snipers and kill them with anything he has.
It's up to the snipers if they want to steal their teammates kill. Cheesy
The target wins if he has more kills than the sniper team.
Game Rules:
TDM
Time Limit: 10 minutes
Air Support: No
Radar Always: Off
Multiple targets may be allowed but it has to follow a 3:1 ratio.
EX.
4 players = 1 target
6 players = 2 targets
9 players = 3 targets
OpFor/Spetsnaz
1 person will be the target. Class must be as stated below:
SMG/Shotgun
Any pistol
Any special grenade
Perk 1: any
Perk 2: Juggernaut
Perk 3: Last Stand
SAS/Marines
Everyone else uses the following class:
Sniper
Any pistol
Any special grenade
Perk 1: anything except Frag x 3 or RPG-7 x 2
Perk 2: anything except Overkill
Perk 3: any
Rules:
Kill the 'target'
Person with the most kills at the end of the time limit wins
Gameplay:
Snipers will compete in taking out the target, but since the target packs Juggernaut and Last Stand, it's anybody's kill, unless you get a headshot and you have Stopping Power.
The target is allowed to seek out the snipers and kill them with anything he has.
It's up to the snipers if they want to steal their teammates kill. Cheesy
The target wins if he has more kills than the sniper team.
Game Rules:
TDM
Time Limit: 10 minutes
Air Support: No
Radar Always: Off
Multiple targets may be allowed but it has to follow a 3:1 ratio.
EX.
4 players = 1 target
6 players = 2 targets
9 players = 3 targets
President:
Gametype: Live sabotage match
President: Whoever picks up the bomb first
President uses: any silenced SMG - preferred is mp5
Perk 1 ~ flashbang X3 [blind enemy and run like hell]
Perk 2 ~ Juggernaut [the goal is to stay alive as long as possible and plant the bomb in the last like 2 minutes] Or UAV jammer to stay hidden when all of S.S. is dead
Perk 3 ~ Eavesdrop [yes eavesdrop so you can hear people when moving through buildings
Secret Service: Everyone else (S.S. means secret service)
Secret Service uses: Any silenced SMG [preferred is P90 if available] MUST HAVE HIGH FIRE RATE!!!
Perk 1 ~ Bomb squad [to obviously find explosives. . .]
Perk 2 ~ Stopping power [ S.S. doesn't matter as much, they need to kill quick.]
OR use UAV jammer for stealful-ness
Perk 3 ~ last stand [to hopefully kill who killed you] still perk 3 doesn't really matter]
You should have a shotgunner for breaching and a sniper to take out far away enemies before you reach them or back-up. Perks don't matter for them . You should have 1 president, 2 S.S., 1 breacher/shotgunner, 1 scout, 1 sniper
Goal: Protect the president at all costs. Even if that means dying. goal is to slowly and safely escort him to the bomb [take your time] plant in the last 2 minutes. Don;t let the president die. When he does someone yel president down and then they protect the bomb for the president to get back. Plant them bomb. Win.
If the enemy gets the bomb first. Get the bomb then start if you can, if not try next game.
President: Whoever picks up the bomb first
President uses: any silenced SMG - preferred is mp5
Perk 1 ~ flashbang X3 [blind enemy and run like hell]
Perk 2 ~ Juggernaut [the goal is to stay alive as long as possible and plant the bomb in the last like 2 minutes] Or UAV jammer to stay hidden when all of S.S. is dead
Perk 3 ~ Eavesdrop [yes eavesdrop so you can hear people when moving through buildings
Secret Service: Everyone else (S.S. means secret service)
Secret Service uses: Any silenced SMG [preferred is P90 if available] MUST HAVE HIGH FIRE RATE!!!
Perk 1 ~ Bomb squad [to obviously find explosives. . .]
Perk 2 ~ Stopping power [ S.S. doesn't matter as much, they need to kill quick.]
OR use UAV jammer for stealful-ness
Perk 3 ~ last stand [to hopefully kill who killed you] still perk 3 doesn't really matter]
You should have a shotgunner for breaching and a sniper to take out far away enemies before you reach them or back-up. Perks don't matter for them . You should have 1 president, 2 S.S., 1 breacher/shotgunner, 1 scout, 1 sniper
Goal: Protect the president at all costs. Even if that means dying. goal is to slowly and safely escort him to the bomb [take your time] plant in the last 2 minutes. Don;t let the president die. When he does someone yel president down and then they protect the bomb for the president to get back. Plant them bomb. Win.
If the enemy gets the bomb first. Get the bomb then start if you can, if not try next game.
Survival
Players: 4+
Settings: TDM, no respawns, half health, no perks, no streak awards.
How to play: Equal amount of players on each team. One person is the "Commander" on each team. The teams must get their commander to the enemy spawn. Normal players can only use M4's or AK's, depending on the team for added realism. The "Commander" can only use a USP.45, M9, or M1911.45. Normal players cannot use a pistol. If the "Commander" is the last man, the opposing team wins. If the "Commander" is killed, the opposing team wins. Another varient is, when there are more then 6 players, a "Captain" is chosen. He can use an SMG.
Settings: TDM, no respawns, half health, no perks, no streak awards.
How to play: Equal amount of players on each team. One person is the "Commander" on each team. The teams must get their commander to the enemy spawn. Normal players can only use M4's or AK's, depending on the team for added realism. The "Commander" can only use a USP.45, M9, or M1911.45. Normal players cannot use a pistol. If the "Commander" is the last man, the opposing team wins. If the "Commander" is killed, the opposing team wins. Another varient is, when there are more then 6 players, a "Captain" is chosen. He can use an SMG.
SWAT Vs. Drug Lords:
A Fun version of Search and destroy where the point is to kill the enemy force
Rules:
-No Planting the Bomb
-No Picking Teams, Auto Assing only
-Try To have at least one of every type of player
-No Glitching
-Try to play Tacticaly
Rules:
-No Planting the Bomb
-No Picking Teams, Auto Assing only
-Try To have at least one of every type of player
-No Glitching
-Try to play Tacticaly
One in The Sniper:
A Fun twist on OITC that uses the Bolt Action Snipers!
Rules:
-Hardscoping Allowed
-Don't Camp to hard
-No Glitching
-Don't complain that you are "quickscoping" and he or she is "hardscoping"
Rules:
-Hardscoping Allowed
-Don't Camp to hard
-No Glitching
-Don't complain that you are "quickscoping" and he or she is "hardscoping"
Throwing Knife Dodge Ball:
Goal: Players must use throwing knives to kill the other team
Game mode: Search and Destroy
Equipment: Throwing Knifes Only
Guns: NONE!
Special Grenades: NONE!
Players must be in a long narrow area.
Game mode: Search and Destroy
Equipment: Throwing Knifes Only
Guns: NONE!
Special Grenades: NONE!
Players must be in a long narrow area.
Fist-Fight:
A new game using riot shields to beat the other player!
-Players must be in a small area
-2 players
-no guns
-players must have a riot shield
-must have health on double
-Players must be in a small area
-2 players
-no guns
-players must have a riot shield
-must have health on double
Border Patrol
RULES:
You will need atleast 3 players, but again, the more the better! Two player will be sniping and they will be placed in the middle of the map with good view of the route.
The other player/s are supposed to get to the other spawn following an predetermined route/path. The snipers will try to kill the ''Immigrants'' and the ''Immigrants'' are supposed to survive. The ''Immigrants'' can't kill the snipers. Marathon, Lightweight and Ninja is recommended.
SETTINGS:
Game Mode: Team Deathmatch.
Time: Unlimited.
Score: Unlimited.
Lives: 1.
Spectating: Free.
Killstreaks: Disabled.
You will need atleast 3 players, but again, the more the better! Two player will be sniping and they will be placed in the middle of the map with good view of the route.
The other player/s are supposed to get to the other spawn following an predetermined route/path. The snipers will try to kill the ''Immigrants'' and the ''Immigrants'' are supposed to survive. The ''Immigrants'' can't kill the snipers. Marathon, Lightweight and Ninja is recommended.
SETTINGS:
Game Mode: Team Deathmatch.
Time: Unlimited.
Score: Unlimited.
Lives: 1.
Spectating: Free.
Killstreaks: Disabled.
Cops and Robbers
In this game, there are teams of atleast 2 in each team. Played mostly at terminal, The team that spawns inside are the robbers, while the team that spawns inside are the cops.
Cops:
Weapon: Only shotguns. No AA-12
Attachment: Any except Akimbo on Rangers or on Model 1887s
Perks: Any
Robbers:
Weapon: USP.45
Attachment: Any except akimbo
Equipment: Throwing Knife
Perks: Lightweight, Marathon, and Commando are musts.
Objective: The Objective of this game is to kill all on the other team. but there are some rules.
Rules:
Cops: Cops cannot just shoot the Robbers. The only way that cops can kill the robbers it if the robbers provoke them. The cops, if they see a robber, will tell them to turn around and get on the ground. Anything from there is free ground.
Robbers: Robbers really dont have any rules, besides when cops tell them to get down. They can kill the cops on sight.
SETTINGS:
Game Mode: Search And Destroy
Time: Unlimited.
Score: Unlimited.
Lives: 1.
Spectating: Team
Killstreaks: Disabled.
Cops:
Weapon: Only shotguns. No AA-12
Attachment: Any except Akimbo on Rangers or on Model 1887s
Perks: Any
Robbers:
Weapon: USP.45
Attachment: Any except akimbo
Equipment: Throwing Knife
Perks: Lightweight, Marathon, and Commando are musts.
Objective: The Objective of this game is to kill all on the other team. but there are some rules.
Rules:
Cops: Cops cannot just shoot the Robbers. The only way that cops can kill the robbers it if the robbers provoke them. The cops, if they see a robber, will tell them to turn around and get on the ground. Anything from there is free ground.
Robbers: Robbers really dont have any rules, besides when cops tell them to get down. They can kill the cops on sight.
SETTINGS:
Game Mode: Search And Destroy
Time: Unlimited.
Score: Unlimited.
Lives: 1.
Spectating: Team
Killstreaks: Disabled.
Mission Impossible
Rules:
There are two snipers in one team and 5+ players on the other team. The point of the game is that the snipers are supposed to get to the other teams flag. The snipers win if they just touch the flag. The other team is supposed to protect the flag.
The two snipers class should be something like this:
Primary: Any Sniper Rifle w/ silencer
Secondary: USP w/ tactical Knife
Equipment: Throwing Knife
Special Grenade: Smoke Grenade
Perk 1: Any perk except Bling or One Man Army
Perk 2: Cold Blooded
Perk 3: Steady Aim or Ninja
The other teams class setup should be something like this:
Primary: Any Gun except Sniper Rifles
Secondary: Any Gun except launchers
Equipment: Any except Claymore or c4
Special Grenade: Any
Perk1: Any
Perk2: Any except danger close
Perk3: Any
Settings:
Game Mode: Capture the Flag.
Time: 5 - 7, 5 min.
Score: Unlimited.
Lives: 1.
Spectating: Free.
Killstreaks: Disabled
There are two snipers in one team and 5+ players on the other team. The point of the game is that the snipers are supposed to get to the other teams flag. The snipers win if they just touch the flag. The other team is supposed to protect the flag.
The two snipers class should be something like this:
Primary: Any Sniper Rifle w/ silencer
Secondary: USP w/ tactical Knife
Equipment: Throwing Knife
Special Grenade: Smoke Grenade
Perk 1: Any perk except Bling or One Man Army
Perk 2: Cold Blooded
Perk 3: Steady Aim or Ninja
The other teams class setup should be something like this:
Primary: Any Gun except Sniper Rifles
Secondary: Any Gun except launchers
Equipment: Any except Claymore or c4
Special Grenade: Any
Perk1: Any
Perk2: Any except danger close
Perk3: Any
Settings:
Game Mode: Capture the Flag.
Time: 5 - 7, 5 min.
Score: Unlimited.
Lives: 1.
Spectating: Free.
Killstreaks: Disabled
BeatDown
Objective: Run away from you chasers without getting CHRUSHED! As The Runner Run away from the chasers for 5min and you win!
Rules: Not Shooting,No Commando, Not Stingers or javalins, NO KILLING unless you are a chaser! ( Chasers can only use Riot sheilds)
SETTINGS: Use Teamdeath match
Best Map to play one is Scrapyard
1Life
Uav Allways on
5min
And leave the rest at default
Class:
Make Two Classes
1.Chaser ( This Is TopTeam)
Primary:Riot sheild
secondary:Any think you dont use it
Equipment: Blast sheild( You Dont Use it)
Perk 1: Marathon
Perk 2: Lightweight
Perk 3: Anything but Commando
DeathStreak: Anything
2.Runner(Bottom Team)
Primary: Anything
Secondary: Pistol w/Tac knife
Perk 1: Marathon
Perk 2: Lightweight
Perk 3: Anything
DeathStreak: Anything
Rules: Not Shooting,No Commando, Not Stingers or javalins, NO KILLING unless you are a chaser! ( Chasers can only use Riot sheilds)
SETTINGS: Use Teamdeath match
Best Map to play one is Scrapyard
1Life
Uav Allways on
5min
And leave the rest at default
Class:
Make Two Classes
1.Chaser ( This Is TopTeam)
Primary:Riot sheild
secondary:Any think you dont use it
Equipment: Blast sheild( You Dont Use it)
Perk 1: Marathon
Perk 2: Lightweight
Perk 3: Anything but Commando
DeathStreak: Anything
2.Runner(Bottom Team)
Primary: Anything
Secondary: Pistol w/Tac knife
Perk 1: Marathon
Perk 2: Lightweight
Perk 3: Anything
DeathStreak: Anything
**If you would like to add one just comment it below and ill add it**
Thanks for looking & enjoy!
You are viewing our Forum Archives. To view or take place in current topics click here.