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Ultimate Black Ops II Multiplayer Information
Posted:
Ultimate Black Ops II Multiplayer InformationPosted:
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Joined: Jun 09, 201212Year Member
Posts: 57
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Status: Offline
Joined: Jun 09, 201212Year Member
Posts: 57
Reputation Power: 2
I'm not 'trying hard' for a sticky just helping out you guys so you don't have to scavenge everywhere for useful information. I'll be updating up to the release date feel free to use my post for your own needs.
Assault Rifles:
- AN-94
- SMR
- M8A1
- Type 25
- SA58
- Sig 556
- SCAR-H
- SMR
- M8A1
- Type 25
- SA58
- Sig 556
- SCAR-H
Sub-Machine Guns:
- MP7
- Chicom QCB
- PDW-57
- Skorpion EVO 3
- MSMC
- Chicom QCB
- PDW-57
- Skorpion EVO 3
- MSMC
Shotguns:
- M1216
- Seiga 12
- R870-MCS
- Seiga 12
- R870-MCS
Light Machine Guns:
- LSAT
- QBB-LSW
- MK 48
- QBB-LSW
- MK 48
Sniper Rifles:
- DSR-50
- SVU-AS
- Ballista
- SVU-AS
- Ballista
Pistols:
- KAP-40
- Tac-45
- Executioner
- U23-R
- Raging Judge
- Tac-45
- Executioner
- U23-R
- Raging Judge
Launchers:
- SMAW
- RPG
- FJH-18AA
- RPG
- FJH-18AA
Special:
- Assault Shield
Lethal Equipment:
- Grenade
- Semtex
- Combat Axe
- Claymore
- C4
- Bouncing Betty
- Semtex
- Combat Axe
- Claymore
- C4
- Bouncing Betty
Tactical Equipment:
- Sensor Grenade
- Flashbang
- Concussion
- Shock Charge
- EMP Grenade
- Tactical Insertion
- Smoke Grenade
- Black Hat PDA
- Flashbang
- Concussion
- Shock Charge
- EMP Grenade
- Tactical Insertion
- Smoke Grenade
- Black Hat PDA
Primary Attachments:
- Reflex Scope
- ACOG
- Target Finder
- Hybrid Optic
- Suppresser
- Fast Mag
- Adjustable Stock
- Quickdraw
- Grenade Scanner
- Millimeter Scanner
- Grenade Launcher
- Select Fire
- FMJ
- Extended Clip
- ACOG
- Target Finder
- Hybrid Optic
- Suppresser
- Fast Mag
- Adjustable Stock
- Quickdraw
- Grenade Scanner
- Millimeter Scanner
- Grenade Launcher
- Select Fire
- FMJ
- Extended Clip
Secondary Attachments:
- Reflex
- Suppressor
- Extended Clip
- Fast Mag
- FMJ
- Dual Wield
- Laser Sight
- Suppressor
- Extended Clip
- Fast Mag
- FMJ
- Dual Wield
- Laser Sight
Perks:
Tier 1:
Tier 2:
Tier 3:
Tier 1:
- Flak Jacket: Take less explosive damage.
- Ghost: Cannot be detected by enemy UAVs while moving.
- Blind Eye: Unaffected by AI-controlled perks.
- Hardline: Receive bonus score points.
- Lightweight: Move faster, take no damage from falling.
- Ghost: Cannot be detected by enemy UAVs while moving.
- Blind Eye: Unaffected by AI-controlled perks.
- Hardline: Receive bonus score points.
- Lightweight: Move faster, take no damage from falling.
Tier 2:
- Hard-wired: Immune to counter-UAV and enemy EMPs.
- Scavenger: Replenish ammo and grenades from fallen enemies.
- Cold-blooded: Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
- Toughness: Flinch less when shot.
- Fast Hands: Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.
- Scavenger: Replenish ammo and grenades from fallen enemies.
- Cold-blooded: Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
- Toughness: Flinch less when shot.
- Fast Hands: Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.
Tier 3:
- Engineer: Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
- Dead Silence: Move silently.
- Extreme Conditioning: Sprint for a longer duration.
- Tactical Mask: Reduce the effect of flash, concussion and shock charges.
- Awareness: Enemy movements are easier to hear.
- Dexterity: Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.
- Dead Silence: Move silently.
- Extreme Conditioning: Sprint for a longer duration.
- Tactical Mask: Reduce the effect of flash, concussion and shock charges.
- Awareness: Enemy movements are easier to hear.
- Dexterity: Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.
Wildcards:
- Primary Gunfighter: Allows a third attachment (Primary)
- Secondary Gunfighter: Allows a second attachment (Secondary)
- Overkill: Replace secondary with another primary weapon
- Danger Close: Second lethal grenade
- Perk 1 Greed: Additional tier 1 perk
- Perk 2 Greed: Additional tier 2 perk
- Perk 3 Greed: Additional tier 3 perk
- Tactician: Replace lethal with a second tactical grenade
- Secondary Gunfighter: Allows a second attachment (Secondary)
- Overkill: Replace secondary with another primary weapon
- Danger Close: Second lethal grenade
- Perk 1 Greed: Additional tier 1 perk
- Perk 2 Greed: Additional tier 2 perk
- Perk 3 Greed: Additional tier 3 perk
- Tactician: Replace lethal with a second tactical grenade
Score Streaks:
How it works:
- Can earn multiple Score Streaks at once (if you maintain the streak).
- Score Streaks reset on each death.
- A normal kill nets you 100 points.
- Grabbing an enemy flag nets you 150 points.
- Scoring with an enemy flag nets you 200 points.
- Earn 25 extra points when you call in a UAV and your teammates get kills.
Streaks:
- RCC (325 points) A remote-controlled car packed with explosives.
- UAV (375 points) Shows enemies on the mini-map.
- Hunter Killer (400 points) Airborne drone that seeks out and destroys a nearby target.
- Care Package (450 points) Air drop a random Scorestreak.
- Counter-UAV (475 points) Temporarily disables enemy radar.
- Guardian (500 points) Projects microwave field which stuns and impairs enemies.
- Hellstorm Missile (525 points) An air-to-surface missile which can be scattered into a cluster bomb while falling.
- Lightning Strike (550 points) Launch a coordinated lightning strike on three locations.
- Death Machine (600 points) Your own personal handheld mini-gun.
- Sentry Gun (650 points) An automatic sentry gun which can be remote-controlled.
- War Machine (700 points) Grenade launcher with rapid, semi-automatic firing.
- Dragonfire(725 points) Remote-controlled quad-rotor with lightweight machine gun.
- AGR (800 points) Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled.
- Stealth Chopper (850 points) Call in a stealth helicopter which does not appear on the enemy's mini-map.
- Orbital VSAT (900 points) Shows both enemy position and direction on the mini-map, cannot be shot down.
- Escort Drone (1000 points) Get personal air support from an escort drone.
- Warthog (1025 points) Jet aircraft that provides close air support with several strafe runs.
- EMP Systems (1050 points) Temporarily disables enemy electronics.
- Lodestar (1150 points) Lase missile targets remotely from the Lodestar.
- VTOL Warship (1200 points) Be the gunner of a powerful VTOL Warship.
- Canine Unit (1275 points) Attack dogs that hunt down the enemy.
- Swarm (1400 points) Call in a swarm of lethal Hunter Killer drones that search and destroy enemies.
How it works:
- Can earn multiple Score Streaks at once (if you maintain the streak).
- Score Streaks reset on each death.
- A normal kill nets you 100 points.
- Grabbing an enemy flag nets you 150 points.
- Scoring with an enemy flag nets you 200 points.
- Earn 25 extra points when you call in a UAV and your teammates get kills.
Streaks:
- RCC (325 points) A remote-controlled car packed with explosives.
- UAV (375 points) Shows enemies on the mini-map.
- Hunter Killer (400 points) Airborne drone that seeks out and destroys a nearby target.
- Care Package (450 points) Air drop a random Scorestreak.
- Counter-UAV (475 points) Temporarily disables enemy radar.
- Guardian (500 points) Projects microwave field which stuns and impairs enemies.
- Hellstorm Missile (525 points) An air-to-surface missile which can be scattered into a cluster bomb while falling.
- Lightning Strike (550 points) Launch a coordinated lightning strike on three locations.
- Death Machine (600 points) Your own personal handheld mini-gun.
- Sentry Gun (650 points) An automatic sentry gun which can be remote-controlled.
- War Machine (700 points) Grenade launcher with rapid, semi-automatic firing.
- Dragonfire(725 points) Remote-controlled quad-rotor with lightweight machine gun.
- AGR (800 points) Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled.
- Stealth Chopper (850 points) Call in a stealth helicopter which does not appear on the enemy's mini-map.
- Orbital VSAT (900 points) Shows both enemy position and direction on the mini-map, cannot be shot down.
- Escort Drone (1000 points) Get personal air support from an escort drone.
- Warthog (1025 points) Jet aircraft that provides close air support with several strafe runs.
- EMP Systems (1050 points) Temporarily disables enemy electronics.
- Lodestar (1150 points) Lase missile targets remotely from the Lodestar.
- VTOL Warship (1200 points) Be the gunner of a powerful VTOL Warship.
- Canine Unit (1275 points) Attack dogs that hunt down the enemy.
- Swarm (1400 points) Call in a swarm of lethal Hunter Killer drones that search and destroy enemies.
Create-A-Class/Leveling Up:
- Create-a-class features a 10 point allocation system
- Playercards
- Sleight of Hand & Steady-Aim replaced by the Laser Sight & Fast Mag attachments.
- No weapon proficiencies
- Allowed 3 "wildcards" which allows you to double up on perks, primaries, or triple up on attachments.
- Earn 1 "token" (not COD Points) for every level rank. Spend these tokens on loadout gear.
- Must prestige to unlock all items.
- 55 Levels & 10 Prestiges
- Playercards
- Sleight of Hand & Steady-Aim replaced by the Laser Sight & Fast Mag attachments.
- No weapon proficiencies
- Allowed 3 "wildcards" which allows you to double up on perks, primaries, or triple up on attachments.
- Earn 1 "token" (not COD Points) for every level rank. Spend these tokens on loadout gear.
- Must prestige to unlock all items.
- 55 Levels & 10 Prestiges
Game Modes & Maps:
- Drop Zone, Wager Match and other custom game modes return.
- Classic game types like Team Deathmatch, Domination and Kill Confirmed are returning.
- 2 New confirmed modes: Multi Team (up to 6 teams with any configuration of 18 players) and HardPoint (like KoH) where you control map points.
Maps:
- Aftermath (downtown destroyed LA)
- Turbine (coastal cliffside)
- Cargo (dense shipping yard with active cranes which move containers and change the map layout)
- Yemen (back ally town map)
- Classic game types like Team Deathmatch, Domination and Kill Confirmed are returning.
- 2 New confirmed modes: Multi Team (up to 6 teams with any configuration of 18 players) and HardPoint (like KoH) where you control map points.
Maps:
- Aftermath (downtown destroyed LA)
- Turbine (coastal cliffside)
- Cargo (dense shipping yard with active cranes which move containers and change the map layout)
- Yemen (back ally town map)
New/Returning Features:
- Slightly slower movement and climb speed.
- Supports PIP (picture in picture).
- Guaranteed 60 frames per second.
- Live streaming ('Codcasting') is confirmed and is a "work in progress". Easily stream your games to the web and mobile devices (use a USB camera to capture your face).
- Combat Training is confirmed to return.
- League Play is a new skill-based matchmaking system that sorts players into divisions (based on wins).
- Supports PIP (picture in picture).
- Guaranteed 60 frames per second.
- Live streaming ('Codcasting') is confirmed and is a "work in progress". Easily stream your games to the web and mobile devices (use a USB camera to capture your face).
- Combat Training is confirmed to return.
- League Play is a new skill-based matchmaking system that sorts players into divisions (based on wins).
Gameplays:
Sources:
- Digital Warfare 247
- TTG
- Charlie Intel
- Gamespot
- Multiple YouTube Channels (Woody, Tejbz, TmarTn, etc.)
- TTG
- Charlie Intel
- Gamespot
- Multiple YouTube Channels (Woody, Tejbz, TmarTn, etc.)
Last edited by zzirBlaze ; edited 5 times in total
The following 3 users thanked zzirBlaze for this useful post:
#2. Posted:
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Joined: Jun 09, 201212Year Member
Posts: 57
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Status: Offline
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Updated the post with some gameplays and sources, will update when new information is talked about!
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#3. Posted:
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Updated post with wildcard information and new sources. BTW Please don't flat-out copy & paste my information, as I did not plagiarize or C&P myself; please do the same
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#4. Posted:
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Holy Shit! Amazing Post!!
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#5. Posted:
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Unstoppableno1 wrote Holy ****! Amazing Post!!
totally agree! deserves sticky!
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#6. Posted:
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***Steady-Aim & Sleight of Hand are NOT returning, has been replaced with the laser attachment and the fast mag (Under 'Attachments') for those of you wondering...
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#7. Posted:
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Great post. Thanks for the information!
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#8. Posted:
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Joined: Mar 09, 201113Year Member
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Very good
+ REP for you.
+ REP for you.
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#9. Posted:
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Will update with the new prestige emblems which I heard have been leaked somewhere.
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#10. Posted:
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Joined: May 21, 201113Year Member
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Under the pistols you forgot to add the Kriss Kard that was confirmed in the Multiplayer Reveal and I believe the gun that Mason JR was cocking on the single player mission.
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