You are viewing our Forum Archives. To view or take place in current topics click here.
300 Mod Dvars For Tu7 Mods l Thank Topic Keep Alive
Posted:

300 Mod Dvars For Tu7 Mods l Thank Topic Keep AlivePosted:

Cubehcus
  • New Member
Status: Offline
Joined: Aug 20, 201212Year Member
Posts: 7
Reputation Power: 0
Status: Offline
Joined: Aug 20, 201212Year Member
Posts: 7
Reputation Power: 0
82138A10 CL_StartLoading(const char *mapname, const char *gametype)
82139348 CL_DrawRect(const int x, const int y, const int width, const int height, const float *color)
82146178 CL_DrawTextPhysical(const char *text, int maxChars, Font_s *font, float x, float y, float xScale, float yScale, const float *color, int style)
82146488 CL_RegisterFont(const char *fontName, int imageTrack)
8234DC20 R_RegisterFont(const char *name, int imageTrack)
82146378 CL_DrawTextWithCursor(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float xScale, float yScale, const float *color, int style, int cursorPos, char cursor)
82249D98 BG_GetNumWeapons()
821E81C0 TeleportPlayer(gentity_s *player, float *origin, float *angles)
821D3578 SetClientViewAngle(gentity_s *ent, const float *angle)
8220E158 G_SetAngle(gentity_s *ent, const float *angle)
8220E100 G_SetOrigin(gentity_s *ent, const float *origin)
821D43A0 G_GetNonPVSPlayerInfo(gentity_s *pSelf, float *vPosition, int iLastUpdateEnt)
821D4228 ClientDisconnect(int clientNum)
821D3F40 ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
821D3EF8 ClientBegin(int clientNum)
821D3C90 ClientConnect(int clientNum, unsigned __int16 scriptPersId)
821D3B08 ClientUserinfoChanged(int clientNum)
821D3A20 ClientCleanName(const char *in, char *out, int outSize)
821D38F0 G_GetPlayerViewOrigin(playerState_s *ps, float *origin)
821D3578 SetClientViewAngle(gentity_s *ent, const float *angle)
821D3540 Scr_GetClientField(gclient_s *client, int offset)
821D3508 Scr_SetClientField(gclient_s *client, int offset)
821D34B0 GScr_AddFieldsForClient(void)
821D33B8 ClientScr_GetArchiveTime(gclient_s *pSelf, client_fields_s *pField)
822A76C0 Info_SetValueForKey(char *s, const char *key, const char *value)
822163C0 G_InitTurrets(void)
821E7DD0 G_ShutdownGame(int freeScripts)
822109B8 BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo)
820E2308 BG_FindWeaponIndexForName(const char *name)
820E23C8 BG_GetViewmodelWeaponIndex(playerState_s *ps)
82210648 G_SetEquippedOffHand(int clientNum, int offHandIndex)
822095A8 Scr_GetEntity(unsigned int index)
8224BCD8 Scr_GetEntityRef(unsigned int index)
820E22C0 BG_GetWeaponDef(unsigned int weaponIndex)
820E2450 BG_GetAmmoClipName(int clipIndex)
821E1F20 Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
821E36D0 Drop_Weapon(gentity_s *ent, int weapIdx, char weaponModel, unsigned int tag)
821DD128 G_GetWeaponIndexForEntity(gentity_s *ent)
82142DE0 CG_MapRestart(int localClientNum, int savepersist)
82210488 G_UseOffHand(gentity_s *ent)
821D0290 HandleClientEvent(gclient_s *client, gentity_s *ent, int event, int eventParm)
82210208 FireWeapon(gentity_s *ent, int gametime)
821D01C0 AttemptLiveGrenadePickup(gentity_s *clientEnt) //Not Sure
821D0778 ClientEvents(gentity_s *ent, int oldEventSequence)
821D1AB8 ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
821D2188 ClientThink(int clientNum)
821E81C0 TeleportPlayer(gentity_s *player, float *origin, float *angles)
821D3578 SetClientViewAngle(gentity_s *ent, const float *angle)
82254F28 SV_GetUsercmd(int clientNum, usercmd_s *cmd)
8220E158 G_SetAngle(gentity_s *ent, const float *angle)
8220E100 G_SetOrigin(gentity_s *ent, const float *origin)
821E7900 G_InitGame // Lots of functions in this one!
821E7DD0 G_ShutdownGame(int freeScripts)
821DC5C8 ClientCommand(int clientNum)

///////Hud Elem/////////
821DFA80 HudElem_DestroyAll(void)
821DFAE0 HudElem_SetEnumString(game_hudelem_s *hud, game_hudelem_field_t *f, const char **names, int nameCount)
821DFBD8 HudElem_GetEnumString(game_hudelem_s *hud, game_hudelem_field_t *f, const char **names, int nameCount)
821DFC00 HudElem_SetLocalizedString(game_hudelem_s *hud, int offset)
821DFCC8 HudElem_SetFlagForeground(game_hudelem_s *hud, int offset)
821DFD30 HudElem_GetFlagForeground(game_hudelem_s *hud, int offset)
821DFD50 HudElem_SetFlagHideWhenDead(game_hudelem_s *hud, int offset)
821DFDB8 HudElem_GetFlagHideWhenDead(game_hudelem_s *hud, int offset)
821DFDD8 HudElem_SetFlagHideWhenInMenu(game_hudelem_s *hud, int offset)
821DFE40 HudElem_GetFlagHideWhenInMenu(game_hudelem_s *hud, int offset)
821DFE60 HudElem_SetBoolean(game_hudelem_s *hud, int offset)
821DFFC8 HudElem_SetColor(game_hudelem_s *hud, int offset)
821E00C0 HudElem_GetColor(game_hudelem_s *hud, int offset)
821E0148 HudElem_SetAlpha(game_hudelem_s *hud, int offset)
821E01C8 HudElem_GetAlpha(game_hudelem_s *hud, int offset)
821E0208 HudElem_SetGlowColor(game_hudelem_s *hud, int offset)
821E0300 HudElem_GetGlowColor(game_hudelem_s *hud, int offset)
821E0388 HudElem_SetGlowAlpha(game_hudelem_s *hud, int offset)
821E0408 HudElem_GetGlowAlpha(game_hudelem_s *hud, int offset)
821E0448 HudElem_SetFontScale(game_hudelem_s *hud, int offset)
821E04C0 HudElem_SetFont(game_hudelem_s *hud, int offset)
821E04E0 HudElem_GetFont(game_hudelem_s *hud, int offset)
821E0520 HudElem_SetAlignX(game_hudelem_s *hud, int offset)
821E0540 HudElem_GetAlignX(game_hudelem_s *hud, int offset)
821E0580 HudElem_SetAlignY(game_hudelem_s *hud, int offset)
821E05A0 HudElem_GetAlignY(game_hudelem_s *hud, int offset)
821E05E0 HudElem_SetHorzAlign(game_hudelem_s *hud, int offset)
821E0600 HudElem_GetHorzAlign(game_hudelem_s *hud, int offset)
821E0640 HudElem_SetVertAlign(game_hudelem_s *hud, int offset)
821E0660 HudElem_GetVertAlign(game_hudelem_s *hud, int offset)
821E06A0 Scr_GetHudElemField(int entnum, int offset)
821E06E0 Scr_SetHudElemField(int entnum, int offset)
821E0720 Scr_FreeHudElemConstStrings(game_hudelem_s *hud)
821E0798 GScr_NewHudElem(void)
821E07E0 GScr_NewClientHudElem(void)
821E0848 GScr_NewTeamHudElem(void)
821E08E8 GScr_AddFieldsForHudElems(void)
821E0938 HECmd_GetHudElem(scr_entref_t entref)
82209688 Scr_AddHudElem(game_hudelem_s *hud)
822096A8 Scr_GetHudElem(unsigned int index)
8224BCD8 Scr_GetEntityRef(unsigned int index)

/////////End Hud Elem///////////////

821382D0 CL_SubtitlePrint(int localClientNum, const char *text, int duration, int lineWidth) ROM 821B4E58 00000028 R . . . . T .
821E65F0 G_GetClientDeaths(int)
821E65D8 G_GetClientScore(int)
821E6638 G_GetClientState(int)
821E6608 G_GetClientArchiveTime(int)
821E6620 G_SetClientArchiveTime(int, int time)




tu7shit to start from
Key_IsDown(int localClientNum, int keynum) 82141308

}
82141340 Key_StringToKeynum(const char *str)
82141490 Key_IsValidGamePadChar(const char key)
821414E0 Key_KeynumToString(int keynum, int translate)
82141E58 Key_SetCatcher(int localClientNum, int catcher)
82141EA8 Field_DrawTextOverride(int localClientNum, field_t *edit, int x, int y, int horzAlign, int vertAlign, const char *str, int drawLen, int cursorPos)
82142060 Field_Draw(int localClientNum, field_t *edit, int x, int y, int horzAlign, int vertAlign)
821420F0 Field_KeyDownEvent(int localClientNum, ScreenPlacement *scrPlace, field_t *edit, int key)
82142360 Field_CharEvent(int localClientNum, ScreenPlacement *scrPlace, field_t *edit, int ch)
821425F0 CL_KeyEvent(int localClientNum, int key, const int down, const unsigned int time)
82142A10 CL_CharEvent(int localClientNum, int key)
82165740 CL_ControllerIndexFromActiveClient(const int localActiveClientNum)
821657B0 CL_LocalActiveIndexFromClientNum(const int localClientNum)
821658A8 CL_AllLocalClientsInactive()


------------------------------------------------
82103710 compare_hudelems(const void *pe0, const void *pe1)
821036C8 CopyInUseHudElems(hudelem_s **elems, int *elemCount, hudelem_s..
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.