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Should the aiming mechanic be patched?
Yes
63.64% (7 votes)
63.64% (7 votes)
No
36.36% (4 votes)
36.36% (4 votes)
Total Votes: 11
#11. Posted:
Status: Offline
Joined: Mar 10, 201014Year Member
Posts: 757
Reputation Power: 92
Status: Offline
Joined: Mar 10, 201014Year Member
Posts: 757
Reputation Power: 92
RaitoKunRyuk wroteDUGL4S wroteHGM_Leader wrote aiming can be approved however its not that bad you just need to know how to control the gun your using and control your recoil also if you aim for head its almost one shot kills.
That's not what I mean. I know exactly how to control recoil and fire in bursts. The problem is the "sluggish" aiming system. It feel like there is a slight bit of lag in it and it's not smooth enough.
Since I can't exactly determine what you mean, since I have the PC version and not the console version, could you explain it a little better?
Is it like the way Left 4 Dead is on console, where it starts off aiming slow , but the more you hold down the stick the faster your turning gets? If so, then they're not going to fix that. It's been that way in L4D1 and L4D2, so chances are VAVLe is going to implement it in future games.
If you mean the aiming is wonky and unresponsive, I'm sure enough people will complain and it will eventually be fixed, but don't get your hopes up for a release SOON, VALVe values their PC customers way more than their console customers, unfortunately.
Yea it's pretty much exactly that. The only reason I have hopes of them patching this if possible is because I know a lot of players are demanding it. One can only hope though. I will definitely be switching to PC as soon as I get the money though. Console version isn't terrible, but the PC version is obviously better.
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