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[Update] ZombieSurvival v0.1 Needs Ideas!
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[Update] ZombieSurvival v0.1 Needs Ideas!Posted:

Johnzeh
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UPDATE!
Most of the plug-in is done. Here is currently what is implemented, tested, and works:

(Everything crossed out is already done)
- Full 24/7 Automation
- Multiple Games
- Runners (Sprinting Zombies)
- Difficulty Multipliers (Harder Zombies each round.)
- Damage Multipliers (Harder hits each round.)
- Perk Machines
- In-game leaderboards
- Bite (You'll get sick momentarily if bitten. %25 of that happening.)
- Clear-able Debris and Buy-able Doors.
- Spectator System (Fly around after death.)
- Items that can be bought off of walls
- Mystery Box (Gives random weaponry.)

IF ANYBODY IS A DEVELOPER, A SPECTATOR SYSTEM IS NEEDED, A DEBRIS SYSTEM IS NEEDED, A MYSTERY BOX IS NEEDED, A PACK-A-PUNCH IS NEEDED, A BITE EFFECT IS NEEDED AND IN-GAME LEADERBOARDS ARE NEEDED. IF YOU'RE INTERESTED IN CREATING ANY OF THESE PLUG-INS, NAME THE PLUG-IN ZOMBIES<USE>. EXAMPLE: ZombiesMysteryBox. If anybody wants a real big job, a re-do of the plug-in would be cool too. Just PM for details. You must be experienced though.

What it does already:

Zombie Survival is a exact re-make of Call of Duties "Nazi Zombies". The game will begin by teleporting your party (team of 4) to a certain map of your choosing. You then can defend barriers from hordes of zombies. Once the barriers (Wooden Doors) are broken down, zombies can flood in and begin hitting you. If you run out of ammo you can purchase ammo or weapons off the walls using points you earned for killing zombies. Once the room gets to crowded, you can use your money to clear debris. Once you clear debris, you have access to more rooms, weapons, and possibly the mystery box. Once your whole party has gone down or died, the game will end and teleport you all back to the pre-game lobby. It will broadcast thought the server your parties score, and what round you made it to. You then can restart your game, after waiting for the 30 second cool-down.

Have a idea? Post a comment!

I'm taking almost any idea given, as long as it's within bukkit boundaries, I can do it. Just comment what ideas you have below.

Beta Testers:

I don't have that many people on hand to help test and find bugs for me. So beta testers may be needed. If you're up for it, I can whitelist you on the beta server as soon as needed. If interested, post your IGN below. It's first come first serve.

All features:

Look up at the update edit!
- Full 24/7 Automation
- Multiple Games
- Runners (Sprinting Zombies)
- Difficulty Multipliers (Harder Zombies each round.)
- Damage Multipliers (Harder hits each round.)
- Perk Machines
- In-game leaderboards
- Bite (You'll get sick momentarily if bitten. %25 of that happening.)
- Clear-able Debris and Buy-able Doors.
- Spectator System (Fly around after death.)
- Items that can be bought off of walls
- Mystery Box (Gives random weaponry.)

We are NOT looking for staff. If you comment asking for anything of it, you will be ignored.

If you're into building, Build us a map! You'll get on our build-team regardless if we use it or not. PM me first so I can tell you the do's and don'ts.


Last edited by Johnzeh ; edited 1 time in total
#2. Posted:
WATUPDOGS
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HOW BOUT SKYPE JORDANFORHIRE
#3. Posted:
SheriffMeow
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i will help beta test
IGN: Hotshotsubby
#4. Posted:
Bcforever1
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IGN bcforever1 sounds awesome
#5. Posted:
Johnzeh
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Thanks to all of you who requested to help. I saw the post had been buried so I didn't check back until today. Expect the server to be up tonight. Currently I have everything on that features list running except for the Myster Box, Pack-a-Punch and Debris. We currently have one map in the rotation; Mansion. I'm working on more maps guys.
#6. Posted:
boredfersure
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Is it cracked? Because I could test it for you if you still need people.
#7. Posted:
iLaggy
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I'll happily help and if your looking for custom maps rather than Nazi Zombie ones I could build one or two
IGN - LaggyLegendzZ
#8. Posted:
Johnzeh
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boredfersure wrote Is it cracked? Because I could test it for you if you still need people.
It would be far too much of a hassle to run it in offline mode because of people signing in as other players etc etc. Also, the servers been tested and it should be ready to go in a hour or two. Just check back in this forum soon.
#9. Posted:
KamikazeXeX
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Looks good, shame your not going to run in offline-mode otherwise i would have came and helped, i have my own server running in offline mode and i have no problems with double usernames as using xAuth prevents it, each username is set with a specific password of their choice to prevent double user names anyhow be sure to hit me up if you change to offline-mode as im eager to build for people recently
#10. Posted:
Johnzeh
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XeX_DuBwooferx wrote Looks good, shame your not going to run in offline-mode otherwise i would have came and helped, i have my own server running in offline mode and i have no problems with double usernames as using xAuth prevents it, each username is set with a specific password of their choice to prevent double user names anyhow be sure to hit me up if you change to offline-mode as im eager to build for people recently
Any attempt I ever made at running offline just led to our server getting hijacked. Plus, we plan on running 2-3 servers connected by MySQL and it can become too unmanageable.
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