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Moh Warfighter Boosting
Posted:
Moh Warfighter BoostingPosted:
Status: Offline
Joined: Nov 02, 201212Year Member
Posts: 30
Reputation Power: 1
GT:xW6
Turns out MoH:WF is very easy to boost. Toxic Riot and I found a simple way to plant/defuse boost in HotSpot (similar to Black Ops demolition). Since the server browser allows you to search for empty lobbies we were able to find 0/10 games. Once in the lobby it takes 4 players to start the game that will last around 30 minutes, yielding around 40,000xp (1,400/spm). Once the game starts the other two accounts can leave the lobby. Randoms were an issue from time to time, but it is very easy to relaunch the lobby and get back to boosting.
Boosting example:
If starting out for the first time, choose the demolitions class as it decreases defuse/plant time by 25%.
Once in-game meet at the first bomb site on the map. The attacker holds X to plant the bomb while the defender holds X to defuse.
Without moving or releasing X, the bomb will be planted and defused awarding both players 200xp. Allow the defending team to win the first two rounds, and the attacking team the next three.
Server Browser
The MoH: WF leaderboards are only based on score-per-minute and KDR so the risk of bans should be relatively low. As long as boosting is mixed with a few legit games I don't think it will be a problem. As always boost at your own risk.
Later today, we're going to put a few BHL accounts on the top of the SPM leaderboard.
Turns out MoH:WF is very easy to boost. Toxic Riot and I found a simple way to plant/defuse boost in HotSpot (similar to Black Ops demolition). Since the server browser allows you to search for empty lobbies we were able to find 0/10 games. Once in the lobby it takes 4 players to start the game that will last around 30 minutes, yielding around 40,000xp (1,400/spm). Once the game starts the other two accounts can leave the lobby. Randoms were an issue from time to time, but it is very easy to relaunch the lobby and get back to boosting.
Boosting example:
If starting out for the first time, choose the demolitions class as it decreases defuse/plant time by 25%.
Once in-game meet at the first bomb site on the map. The attacker holds X to plant the bomb while the defender holds X to defuse.
Without moving or releasing X, the bomb will be planted and defused awarding both players 200xp. Allow the defending team to win the first two rounds, and the attacking team the next three.
Server Browser
The MoH: WF leaderboards are only based on score-per-minute and KDR so the risk of bans should be relatively low. As long as boosting is mixed with a few legit games I don't think it will be a problem. As always boost at your own risk.
Later today, we're going to put a few BHL accounts on the top of the SPM leaderboard.
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