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EOC Information
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EOC InformationPosted:

Bank
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The Evolution of Combat

The Evolution of Combat, also called EoC, is a complete rework of how RuneScape combat works.
This update is set up as a beta for users who want to test it out early, signups for which were open from 1 June 2012 to 19 June 2012.
The update is scheduled to be released November 20th.

Evolution of Combat Official Release Date: 20th November 2012

Combat Formula: Highest skill + Defense +2 = Combat level.
Highest skill level among Attack, Strength, Magic, and Ranged.


Abilities: These are a replacement for the old special attacks found on weapons, but they're an whole different beast. Divided up into three classes: basic, threshold and ultimate, these do more damage than regular attacks and cause a range of nasty negative effects to your opponent, such as damage over time or stuns. Some may even bestow positive effects, healing you or further boosting your damage output for a set amount of time. Making sound use of abilities will push your combat prowess to new heights.
Adrenaline: This new resource is built each time you hit an enemy with an auto-attack, or with a basic ability. It's spent when you use the more powerful threshold and ultimate abilities, and when you eat food in combat, so you'll want to build it as quickly as possible during a fight.
Action Bar: This handy new interface holds all your ability buttons, and can give quick access to essentials such as potions, food and utility items.
Armour and Life Points: The armour you wear now greatly affects your maximum life points. The Evolution of Combat is balanced with this in mind, so you'll need to gear up to stand up to your foes!
Dual Wielding: That's right - with the launch of the Evolution of Combat, this much-requested feature will be fully implemented. With abilities specific to dual-wielded weapons and increased gear choices for mages such as wands and orbs, your choice of gear loadout has never been more varied. Off-hand versions of most weapons will be made available once the Evolution of Combat launches, so no need to go out and buy duplicates of your favourites just yet.
And Much More: We've introduced far too many new features, tweaks and improvements to list here, but some of the biggest are as follows:
We've filled out gaps in gear progression, including loads of brand-new level 50 gear and new options for mages and rangers.
The combat triangle is more important than ever, and you'll need to take careful count of your foe's fighting style to prevail.
There's an array of awesome-looking new animations for the new abilities and distinct combat styles.

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Let us know your views about the EOC.

The following 2 users thanked Bank for this useful post:

KGRoyalxJeff (11-10-2012), Alex (11-09-2012)
#2. Posted:
DragonBall-Z
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I feel now combat is a spam fest. The food system update is, eh. I mean, yeah I understand it but they shouldn't really have changed the healing value honestly. It just seems like they are trying to hard to be this game that 'everyone' wants it to be.

Which, from the feedback, isn't true really. One of the few things I am enjoying out of it is the new content it introduces. But, at the same time I feel like these things could have been lone updates and really shouldn't have taken this long to slap in.

Dual-wielding and the new armors and weapons and such are great to me. And the ability to sheath your weapon when you not using it is also pretty cool to me as well. But once again, in my opinion, they should have been added some time ago.
#3. Posted:
Bank
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Not a massive fan of it to be honest. I think it will be the end of the road for me when this comes..
#4. Posted:
bobismyname
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I just want RuneScape to stay the way it is -__-, or going back a few hundred updates would be nice
#5. Posted:
DragonBall-Z
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Well I'm not a huge fan of most of it either, but it seems like some stuff that could be good in my opinion.

Like all the new equipment mostly is what I love. They've finally filled the massive gaps for magic and ranged.
#6. Posted:
Alex
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DragonBall-Z wrote Well I'm not a huge fan of most of it either, but it seems like some stuff that could be good in my opinion.

Like all the new equipment mostly is what I love. They've finally filled the massive gaps for magic and ranged.


I just wish they would keep the same lvl requirements as it destroyed a lot of account builds ect..

mage is said to be very powerful so ill test it out on my pure if its good maybe a mage tank
#7. Posted:
DragonBall-Z
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HIV wrote
DragonBall-Z wrote Well I'm not a huge fan of most of it either, but it seems like some stuff that could be good in my opinion.

Like all the new equipment mostly is what I love. They've finally filled the massive gaps for magic and ranged.


I just wish they would keep the same lvl requirements as it destroyed a lot of account builds ect..

mage is said to be very powerful so ill test it out on my pure if its good maybe a mage tank


Now I will agree with that. Increasing the levels needed for already in-game armors is absurd. It'll confuse most people who already have played, learning to now, and such on.
#8. Posted:
Dxg
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If you use the 'Momentum' ability combat is just like it is now, except you have to press the button for it every 20 minutes... using abilities is just another option to speed up combat.
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