You are viewing our Forum Archives. To view or take place in current topics click here.
Sticky?
YES!
41.38% (12 votes)
41.38% (12 votes)
Not Reliable
58.62% (17 votes)
58.62% (17 votes)
Total Votes: 29
NEW LEAKED DLC INFO{FACILITY 41, BERMUDA}
Posted:
NEW LEAKED DLC INFO{FACILITY 41, BERMUDA}Posted:
Status: Offline
Joined: Oct 11, 201113Year Member
Posts: 970
Reputation Power: 38
Status: Offline
Joined: Oct 11, 201113Year Member
Posts: 970
Reputation Power: 38
FACILITY 41-"Following on from the TranZit mode, explore a huge Group 935 testing facility. Use various cool methods of transportation, fight new, deadlier Zombies and uncover deathly secrets at their homeland..."
Achievements
Obtainable Weapons
Buildables
EASTER EGG HINTS
PART LOCATIONS
New weapons information
Achievements
"The Tourist"- 10G- Use all methods of travelling around the map in a single game.
"Blinding Light"-15G- Blinden 5 Zombies with a single flash grenade.
"No Running In The Halls"-20G- Kill a Sprinter Zombie before they can catch you.
"The Engineer"-10G- Construct all buildable weapons obtainable within the Map.
"The SkyTrain"-10G- Board the SkyTrain.
"Reconstruction Complete"-75G- Repair the Teleport link to Griffin Station.
"Aaaand they're gone"-20G- Suck in 20 Zombies with Gerch's Portal Gun at once.
"I Shall Call Her Susan"-20G- Build the Land Rover.
"Blinding Light"-15G- Blinden 5 Zombies with a single flash grenade.
"No Running In The Halls"-20G- Kill a Sprinter Zombie before they can catch you.
"The Engineer"-10G- Construct all buildable weapons obtainable within the Map.
"The SkyTrain"-10G- Board the SkyTrain.
"Reconstruction Complete"-75G- Repair the Teleport link to Griffin Station.
"Aaaand they're gone"-20G- Suck in 20 Zombies with Gerch's Portal Gun at once.
"I Shall Call Her Susan"-20G- Build the Land Rover.
Obtainable Weapons
M14
Olympia
Galil
MP5
RPD
Ray Gun
M16
Monkey Bomb
Bowie Knife
RPG
FN Fal
Galvaknuckles
Claymores
Frag grenades
Ballistic Knife
Barrett 50. Cal
War Machine
KAP-40
Executioner
B23R
M8A1
Type 25
SMR
MTAR
SCAR-H
R-870 MCS
M1216
KSG
CHICOM CQB
VECTOR K10
Ballista
HAMR
QBB LSW
Crossbow
Wunderwaffe DG-2
Gerch's Portal Gun
EMP Grenade
Flash Grenade
AK-74u
AK-47
DSR-50
Olympia
Galil
MP5
RPD
Ray Gun
M16
Monkey Bomb
Bowie Knife
RPG
FN Fal
Galvaknuckles
Claymores
Frag grenades
Ballistic Knife
Barrett 50. Cal
War Machine
KAP-40
Executioner
B23R
M8A1
Type 25
SMR
MTAR
SCAR-H
R-870 MCS
M1216
KSG
CHICOM CQB
VECTOR K10
Ballista
HAMR
QBB LSW
Crossbow
Wunderwaffe DG-2
Gerch's Portal Gun
EMP Grenade
Flash Grenade
AK-74u
AK-47
DSR-50
Buildables
Zombie Shield- Beats down Zombies and acts as guard for tight positions.
Portable Electro-Guard- A device that when activated creates a temporary electric trap.
Turret- A turret that provides cover, gunning down Zombies with ease.
SkyTrain Defence- Hightened guarding for the SkyTrain, including metal shutters.
SkyTrain Turret- A Turret for the SkyTrain deployed on the outside, provides extra gun support when travelling.
Hazmat Suit- Buildable Armor for increased protection against 115 Radiation.
Block-Aid- Use this to board up a door, making Zombies have to first get through it to reach you.
Land Rover- Put together a Land Rover out of various parts throughout the map, use it to drive through certain walls and uncover secret sections of the map previously unaccessable.
Teleporter- For the Easter-Egg. Find several parts to build a Teleporter. -Note: You can't use the Teleporter.
Portable Electro-Guard- A device that when activated creates a temporary electric trap.
Turret- A turret that provides cover, gunning down Zombies with ease.
SkyTrain Defence- Hightened guarding for the SkyTrain, including metal shutters.
SkyTrain Turret- A Turret for the SkyTrain deployed on the outside, provides extra gun support when travelling.
Hazmat Suit- Buildable Armor for increased protection against 115 Radiation.
Block-Aid- Use this to board up a door, making Zombies have to first get through it to reach you.
Land Rover- Put together a Land Rover out of various parts throughout the map, use it to drive through certain walls and uncover secret sections of the map previously unaccessable.
Teleporter- For the Easter-Egg. Find several parts to build a Teleporter. -Note: You can't use the Teleporter.
EASTER EGG HINTS
On the very top Floor of the Main Facility there will be a small room with a computer in the corner, you can turn it on by approaching it and holding down 'x'. Once you turn it on you will hear the Original Crew speaking from it, this is what they say.
*Static*
Tank: Crap! The Teleported link's f**ked! God d**n it! (Nikolai shouting in the background)
Takeo: There is a comm link here, we can communicate to Earth! If it is still there, that is. (Dempey shouts "f**k!" with loud Zombie screeches in the background.)
Tank: Hello? Survival people? Whoever you are, the Teleporter is busted from your side due to, you know, the Earth blowing up, can you help us? (More Zombie screeches and gun shots)
Sam: We need you to repair the Teleporter, it must of been damaged from the impact of the Rockets, quickly, save us, we are trapped on the Moon! (Nikolai burps, Tank continues to shout and more gunshots are heard.)
*Static*
From there you will have to repair the Teleporter by finding 16 parts scattered throughout the Map. You won't be guided so you will have to search all over the place.
*Static*
Tank: Crap! The Teleported link's f**ked! God d**n it! (Nikolai shouting in the background)
Takeo: There is a comm link here, we can communicate to Earth! If it is still there, that is. (Dempey shouts "f**k!" with loud Zombie screeches in the background.)
Tank: Hello? Survival people? Whoever you are, the Teleporter is busted from your side due to, you know, the Earth blowing up, can you help us? (More Zombie screeches and gun shots)
Sam: We need you to repair the Teleporter, it must of been damaged from the impact of the Rockets, quickly, save us, we are trapped on the Moon! (Nikolai burps, Tank continues to shout and more gunshots are heard.)
*Static*
From there you will have to repair the Teleporter by finding 16 parts scattered throughout the Map. You won't be guided so you will have to search all over the place.
PART LOCATIONS
1st Part: Found in the SkyTrain at the very front.
2nd Part: Outside led down on the right wall of the Garage.
3rd Part: In the room on the second floor of the Main Facility with PhD Flopper in it.
4th Part: Near the edge of the outer-mine area of the Underground.
5th Part: On the stairs between the 5th and 6th floor of the Main Facility.
6th Part: In the very bottom floor of the Underground in a hallway.
7th Part: Next to the Zipline landing pad on the 6th floor.
8th Part: Outside, led on the wall of the entrance far to the right.
9th Part: On the 5th floor in the main hallway, near the back by Sleight of Hand.
10th Part: On the top floor in the room with the Computer, led to the side of it.
11th Part: In one of the Lab hallways in the Underground, on the First Floor.
12th Part: By a shed in the fog only accessable by using the Land Rover.
13th Part: Outside, in the fog led down to the side of an Outhouse.
14th Part: In a room on the 1st floor, only accessable by breaking in from the outside via the Land Rover.
15th Part: Near the SkyTrain exit on the 7th Floor.
16th Part: Just to the right of the Pack-a-Punch.
Once you piece together all of the parts you will see a Teleporter which appears to be switched off, if you go to the right side of it there will be a switch with the icon- Press 'x' to Activate Teleport Link To Griffin Station, once you do the Teleporter will power up, going completely wild. It will let off lots of electrical volts, it will make very loud whoosh and electrical sounds and will end up making the screen turn completely white, as if you were flashbanged.
Then, when you see the white screen, the Crew will say this-
Tank: Phew, that was close! Thanks for that, feels good to be home!
Takeo: Yes, now we shall finish this, we must stop Richtofen!
Nikolai: *Burps* Yes, right after I visit the bathroom, all this Teleporting is making me woozy! *makes throwing up sounds*
Sam: Richtofen, you will pay for what you have done!
Then the screen will return to normal, and you will have all Perks. (except for Tombstone if you are playing solo.) You will aslo be given a real, upgradable Wunderwaffe DG-2.
2nd Part: Outside led down on the right wall of the Garage.
3rd Part: In the room on the second floor of the Main Facility with PhD Flopper in it.
4th Part: Near the edge of the outer-mine area of the Underground.
5th Part: On the stairs between the 5th and 6th floor of the Main Facility.
6th Part: In the very bottom floor of the Underground in a hallway.
7th Part: Next to the Zipline landing pad on the 6th floor.
8th Part: Outside, led on the wall of the entrance far to the right.
9th Part: On the 5th floor in the main hallway, near the back by Sleight of Hand.
10th Part: On the top floor in the room with the Computer, led to the side of it.
11th Part: In one of the Lab hallways in the Underground, on the First Floor.
12th Part: By a shed in the fog only accessable by using the Land Rover.
13th Part: Outside, in the fog led down to the side of an Outhouse.
14th Part: In a room on the 1st floor, only accessable by breaking in from the outside via the Land Rover.
15th Part: Near the SkyTrain exit on the 7th Floor.
16th Part: Just to the right of the Pack-a-Punch.
Once you piece together all of the parts you will see a Teleporter which appears to be switched off, if you go to the right side of it there will be a switch with the icon- Press 'x' to Activate Teleport Link To Griffin Station, once you do the Teleporter will power up, going completely wild. It will let off lots of electrical volts, it will make very loud whoosh and electrical sounds and will end up making the screen turn completely white, as if you were flashbanged.
Then, when you see the white screen, the Crew will say this-
Tank: Phew, that was close! Thanks for that, feels good to be home!
Takeo: Yes, now we shall finish this, we must stop Richtofen!
Nikolai: *Burps* Yes, right after I visit the bathroom, all this Teleporting is making me woozy! *makes throwing up sounds*
Sam: Richtofen, you will pay for what you have done!
Then the screen will return to normal, and you will have all Perks. (except for Tombstone if you are playing solo.) You will aslo be given a real, upgradable Wunderwaffe DG-2.
New weapons information
Flash Grenade: The new grenade in the map, when you throw one it will make the Zombies temporarily blind, running in a wild amount of directions, giving you time to escape.
Gerch's Portal Gun: A weapon developed by the same person who made the Gerch Device(s), it shoots a portal, similar to the Gerch Device, that sucks in all visable Zombies on the map, for a short period of time. The mag has 3 shots and 36 in spare. When upgraded, it becomes the Vacuum Gun, and it becomes twice as strong, meaning the Portals it creates last for twice the duration. The upgrade version has 6 shots and 72 in spare.
Gerch's Portal Gun: A weapon developed by the same person who made the Gerch Device(s), it shoots a portal, similar to the Gerch Device, that sucks in all visable Zombies on the map, for a short period of time. The mag has 3 shots and 36 in spare. When upgraded, it becomes the Vacuum Gun, and it becomes twice as strong, meaning the Portals it creates last for twice the duration. The upgrade version has 6 shots and 72 in spare.
-Bermuda-
"Fight the Undead in a growing superstorm and survive the legendary Bermuda Triangle as the 4 Original Characters. It seems there aren't just regular Zombies and a terror awaits beneath the depth of the hazardous sea."
Achivements
Map Details
Areas
New Craftable Items
Obtainable Weapons
Bermuda has pretty much all of the Weapons from the previous maps, the Ray Gun is back, same as always, but there aren't really any new guns.
Easter Eggs
"Fight the Undead in a growing superstorm and survive the legendary Bermuda Triangle as the 4 Original Characters. It seems there aren't just regular Zombies and a terror awaits beneath the depth of the hazardous sea."
Achivements
"Unexpected Assistance"-10G- Trick the Zombie Whale into taking out a group of Zombies.
"Moby Dick"-25G- Take down the Zombie Whale in one shot with the Harpoon Turret.
"No Armbands Required"-15G- Survive the flooding of a breached area and successfully restore it.
"The Beasts Below"-25G- Awaken the Terrors in Deck 20.
"Masterful Plan"-75G- Uncover the truth about the role of the Bermuda Triangle.
"I'm Batman"-10G- Craft the Grappling Hook.
"Clear Water, Safe Sailing"-20G- Kill the Zombie Whale before it can breach any areas.
"Moby Dick"-25G- Take down the Zombie Whale in one shot with the Harpoon Turret.
"No Armbands Required"-15G- Survive the flooding of a breached area and successfully restore it.
"The Beasts Below"-25G- Awaken the Terrors in Deck 20.
"Masterful Plan"-75G- Uncover the truth about the role of the Bermuda Triangle.
"I'm Batman"-10G- Craft the Grappling Hook.
"Clear Water, Safe Sailing"-20G- Kill the Zombie Whale before it can breach any areas.
Map Details
The Map is called Bermuda and takes place directly after you complete the Easter Egg in Facilty 41. It features the Original 4 characters and is set on a Boat caught in a Superstorm in the middle of the Bermuda Triangle. The Map is rainy and shaky, waves often rocking the Boat making it hard to run in a straight line, and is a strong tint of Azure blue. The rain takes the place of the Fog in previous maps, it's very thick and loud, quickly becoming annoying but it can be cleared by completing the Easter Egg. Probably the most shocking and obvious gimmick of the Map is the Zombie Whale, which will appear randomly and can hit the Boat, tearing large holes in it, or if you're clever, taking out a group of Zombies, rewarding you with a nice 10G Achievement. It will make a very loud Whale song indicating that it has risen from the water, this will give the Player a brief amount of time to take care of it before it tears a hole in the Ship, flooding that area and making it extremely difficult to maneuver through, though the Areas can be restored with a switch. The Whale is very strong and will take multiple appearances of it to take down for good, when it has been shot enough it will disappear for a few rounds, but once it's been taken down for good, you will be rewarded with a Bonfire Sale, making the Pack-A-Punch 1000 Points to buy, and 500 the second time.
The Boat, despite being, well, a boat, is actually very large and has various decks and areas to explore. It is a wrecked Ship thought to of been used from the Navy but destroyed when the Rockets hit; Despite it's state it hasn't sunk, and it has been infested by Zombies. You start out on the back of it near the edge, and as you progress you will be able to access the front, the sides and all 20 Decks. The Decks are quite small and narrow, numbered based on how low you go. They are mostly covered in debree and water leaks but the outside is large and open, various debree scattered but still easy to maintain a strong train of Zombies. Deck 20 is the last area you will be able to unlock, but it features a nasty Secret that is optional to unveil or not, though the secret is required for the Easter Egg.
The Boat, despite being, well, a boat, is actually very large and has various decks and areas to explore. It is a wrecked Ship thought to of been used from the Navy but destroyed when the Rockets hit; Despite it's state it hasn't sunk, and it has been infested by Zombies. You start out on the back of it near the edge, and as you progress you will be able to access the front, the sides and all 20 Decks. The Decks are quite small and narrow, numbered based on how low you go. They are mostly covered in debree and water leaks but the outside is large and open, various debree scattered but still easy to maintain a strong train of Zombies. Deck 20 is the last area you will be able to unlock, but it features a nasty Secret that is optional to unveil or not, though the secret is required for the Easter Egg.
Areas
Area 1:
Starting Area
The Bridge
The Bar
Outside (left nut)
Outside (right nut)
Poop Deck
Quarter Deck
Outlook Tower
Area 2:
Deck 1
Deck 2
Deck 3
Control Room
Deck 4
Deck 5
Deck 6
Labratories
Deck 7
Deck 8
Deck 9
Deck 10
(Further Areas only Accessable with an Air Tank)
Area 3:
Deck 11
Deck 12
Deck 13
Library
Gym room
Deck 14
Deck 15
(Further Areas only accessable with a full Diving Suit)
Area 4:
Deck 16
Deck 17
Deck 18
Deck 19
Engine Room
Captain's Quarters
Deck 20 (Final level)
Starting Area
The Bridge
The Bar
Outside (left nut)
Outside (right nut)
Poop Deck
Quarter Deck
Outlook Tower
Area 2:
Deck 1
Deck 2
Deck 3
Control Room
Deck 4
Deck 5
Deck 6
Labratories
Deck 7
Deck 8
Deck 9
Deck 10
(Further Areas only Accessable with an Air Tank)
Area 3:
Deck 11
Deck 12
Deck 13
Library
Gym room
Deck 14
Deck 15
(Further Areas only accessable with a full Diving Suit)
Area 4:
Deck 16
Deck 17
Deck 18
Deck 19
Engine Room
Captain's Quarters
Deck 20 (Final level)
New Craftable Items
The Map features a few new Craftable Items, one will give you an Achievement, whilst the others will only assist you in various ways.
Grappling Hook: Gives you a 10G Achievement when Crafted. It can be used to zip across areas at vast speeds allowing for a quick escape from the Zombies, but is quite limited for the Areas you can use it in.
Air Tank: Allows you to breathe in the various sections of Area 3, where you will not be able to access otherwise due to the air shortage.
Diving Suit: An upgraded version of the Air Tank, it allows you to access Area 4, which is heavily flooded in most areas.
Harpoon Turret: A gun with 2 Shots, which is hard to craft and doesn't seem like it's useful, unless you hit the Zombie Whale with it. It will take it out in one shot!
It also features some weapons from the previous Maps: The Zombie Shield, the Turret and the Electro Guard.
Grappling Hook: Gives you a 10G Achievement when Crafted. It can be used to zip across areas at vast speeds allowing for a quick escape from the Zombies, but is quite limited for the Areas you can use it in.
Air Tank: Allows you to breathe in the various sections of Area 3, where you will not be able to access otherwise due to the air shortage.
Diving Suit: An upgraded version of the Air Tank, it allows you to access Area 4, which is heavily flooded in most areas.
Harpoon Turret: A gun with 2 Shots, which is hard to craft and doesn't seem like it's useful, unless you hit the Zombie Whale with it. It will take it out in one shot!
It also features some weapons from the previous Maps: The Zombie Shield, the Turret and the Electro Guard.
Obtainable Weapons
Bermuda has pretty much all of the Weapons from the previous maps, the Ray Gun is back, same as always, but there aren't really any new guns.
Easter Eggs
Will be updated soon
The following 2 users thanked Motioncorey for this useful post:
sniperloony123 (12-24-2012), m1llsy (12-24-2012)
#2. Posted:
Status: Offline
Joined: Nov 05, 201113Year Member
Posts: 548
Reputation Power: 40
Status: Offline
Joined: Nov 05, 201113Year Member
Posts: 548
Reputation Power: 40
how bout pictures? that would be nice
- 0useful
- 0not useful
#3. Posted:
Status: Offline
Joined: Oct 11, 201113Year Member
Posts: 970
Reputation Power: 38
Status: Offline
Joined: Oct 11, 201113Year Member
Posts: 970
Reputation Power: 38
xSkullKing90x wrote how bout pictures? that would be niceSorry. Not as of now.
- 0useful
- 0not useful
#4. Posted:
Status: Offline
Joined: Dec 09, 201212Year Member
Posts: 44
Reputation Power: 1
Status: Offline
Joined: Dec 09, 201212Year Member
Posts: 44
Reputation Power: 1
either this is legit or you spent way too much time BS'ing this post.
- 0useful
- 0not useful
#5. Posted:
Status: Offline
Joined: Jun 13, 201212Year Member
Posts: 333
Reputation Power: 13
Wheres the proof mate? If you had proof it would be more believable :/
- 0useful
- 0not useful
#6. Posted:
Status: Offline
Joined: Oct 11, 201113Year Member
Posts: 970
Reputation Power: 38
Status: Offline
Joined: Oct 11, 201113Year Member
Posts: 970
Reputation Power: 38
Honestly, it took me 15 minutes to get this post out. You think I sat here coming up with ALL of this? I sir, have a life. I just spend it on informing the community.
- 0useful
- 0not useful
#7. Posted:
Status: Offline
Joined: Oct 11, 201113Year Member
Posts: 970
Reputation Power: 38
Status: Offline
Joined: Oct 11, 201113Year Member
Posts: 970
Reputation Power: 38
PJDUNN wrote Wheres the proof mate? If you had proof it would be more believable :/http://nazizombiesplus.wikia.com/wiki/Black_Ops_2:_DLC_Pack_2:_Zombies
- 0useful
- 0not useful
#8. Posted:
Status: Offline
Joined: Dec 06, 201014Year Member
Posts: 196
Reputation Power: 5
Status: Offline
Joined: Dec 06, 201014Year Member
Posts: 196
Reputation Power: 5
I hope this is legit, it seems really cool
- 0useful
- 0not useful
#9. Posted:
Status: Offline
Joined: Dec 12, 201014Year Member
Posts: 877
Reputation Power: 38
Status: Offline
Joined: Dec 12, 201014Year Member
Posts: 877
Reputation Power: 38
This tuned from epic post to copy pasta. I guess it needed to be done though. Still absolutely no proof seeing as your source is the zombies wiki... Still it's interesting and hopefully not bs
- 0useful
- 0not useful
#10. Posted:
Status: Offline
Joined: Nov 17, 201014Year Member
Posts: 25
Reputation Power: 1
Status: Offline
Joined: Nov 17, 201014Year Member
Posts: 25
Reputation Power: 1
I hope you realize this is fan made.. read the comments. Next time do some research.
"Thank you very much, my aim is to make the maps as realistic as possible and to seem as if they could be real, thankyou for reading, I'm going to make "bermuda" now ."
That is from the author who came up with the idea.
"Thank you very much, my aim is to make the maps as realistic as possible and to seem as if they could be real, thankyou for reading, I'm going to make "bermuda" now ."
That is from the author who came up with the idea.
- 0useful
- 0not useful
You are viewing our Forum Archives. To view or take place in current topics click here.