You are viewing our Forum Archives. To view or take place in current topics click here.
Die Rise info. - as said by OneOfSwords
Posted:

Die Rise info. - as said by OneOfSwordsPosted:

Improve
  • TTG Addict
Status: Offline
Joined: Dec 03, 201113Year Member
Posts: 2,121
Reputation Power: 78
Status: Offline
Joined: Dec 03, 201113Year Member
Posts: 2,121
Reputation Power: 78
I also got a chance to play through some of the new Zombies level, Die Rise. You start in what appears to be a hotel lobby, with a large desk, some stairs, an elevatorand a whole lot of sky where the wall should be. This is a skyscraper, and something apocalyptic happened here, because there are chunks of the building missing and destruction outside. The environment is so different that it creates new gameplay, explains producer Reza Elghazi. Its not just escaping zombies you have to worry about your environment, and just dying by falling. Zombies design director Jimmy Zielinski echoed that sentiment. This brings a lot of verticality and risk to your movements, he said. If you run and turn the corner, that corner might not be there. Take it slow, find out where you are, and make a plan and dont die.

Despite that warning, I died. Earning a little money let my crew unlock a few doors, clear away rubble, and see just how bad the surroundings were. The path we explored revealed more and more of the rubble a destroyed store, an abandoned inactive escalator, an open elevator shaft, holes in walls that led to unknown areasor just outside into thin air. At one point I stepped forward, only to slide into the remains of another building which has inverted. I found myself in a room where the clock and light fixtures were mounted upside-down, for instance. I wont ruin any surprises (no screens, even!); youll explore it soon enough yourself, and when you do, tell me what you can build with the parts I found scattered around the ruins. But I will say that we found that if everybody gets in the elevator at the start of the level, something happens


The thing that really caught my eye was the end of the paragraph, "... if everybody gets in the elevator at the start of the level, something happens...". My best guess is that the elevator shaft breaks and everyone dies, although that would take the fun out of the map a lil' bit. What do you think?
#2. Posted:
iFameee
  • Challenger
Status: Offline
Joined: Sep 08, 201212Year Member
Posts: 135
Reputation Power: 6
Status: Offline
Joined: Sep 08, 201212Year Member
Posts: 135
Reputation Power: 6
I think it will active the easter egg and you will hear the voices like on tranzit
#3. Posted:
Improve
  • TTG Addict
Status: Offline
Joined: Dec 03, 201113Year Member
Posts: 2,121
Reputation Power: 78
Status: Offline
Joined: Dec 03, 201113Year Member
Posts: 2,121
Reputation Power: 78
iFameee wrote I think it will active the easter egg and you will hear the voices like on tranzit


Possibly good theory but I think that sounds a little farfetched.
#4. Posted:
SHxSHxSH
  • Challenger
Status: Offline
Joined: Aug 31, 201212Year Member
Posts: 159
Reputation Power: 6
Status: Offline
Joined: Aug 31, 201212Year Member
Posts: 159
Reputation Power: 6
I also think it'll trigger the easter egg.
#5. Posted:
FinancialChad
  • Zombie Referee
Status: Offline
Joined: Apr 10, 200915Year Member
Posts: 7,581
Reputation Power: 1576
Status: Offline
Joined: Apr 10, 200915Year Member
Posts: 7,581
Reputation Power: 1576
Breaking would be an option, or maybe something even to do with the EE? You never know with Treyarch, especially when One of Swords gives something like that away.

That'd actually be a pretty nice start to the EE if you think about it.
#6. Posted:
FilmRiot
  • V5 Launch
Status: Offline
Joined: Jul 05, 201014Year Member
Posts: 1,403
Reputation Power: 56
Status: Offline
Joined: Jul 05, 201014Year Member
Posts: 1,403
Reputation Power: 56
Improve wrote
I also got a chance to play through some of the new Zombies level, Die Rise. You start in what appears to be a hotel lobby, with a large desk, some stairs, an elevatorand a whole lot of sky where the wall should be. This is a skyscraper, and something apocalyptic happened here, because there are chunks of the building missing and destruction outside. The environment is so different that it creates new gameplay, explains producer Reza Elghazi. Its not just escaping zombies you have to worry about your environment, and just dying by falling. Zombies design director Jimmy Zielinski echoed that sentiment. This brings a lot of verticality and risk to your movements, he said. If you run and turn the corner, that corner might not be there. Take it slow, find out where you are, and make a plan and dont die.

Despite that warning, I died. Earning a little money let my crew unlock a few doors, clear away rubble, and see just how bad the surroundings were. The path we explored revealed more and more of the rubble a destroyed store, an abandoned inactive escalator, an open elevator shaft, holes in walls that led to unknown areasor just outside into thin air. At one point I stepped forward, only to slide into the remains of another building which has inverted. I found myself in a room where the clock and light fixtures were mounted upside-down, for instance. I wont ruin any surprises (no screens, even!); youll explore it soon enough yourself, and when you do, tell me what you can build with the parts I found scattered around the ruins. But I will say that we found that if everybody gets in the elevator at the start of the level, something happens


The thing that really caught my eye was the end of the paragraph, "... if everybody gets in the elevator at the start of the level, something happens...". My best guess is that the elevator shaft breaks and everyone dies, although that would take the fun out of the map a lil' bit. What do you think?



Maybe it'll trigger the voices to start the easter egg.
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.