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#21. Posted:
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Joined: Dec 13, 201211Year Member
Posts: 69
Reputation Power: 2
Status: Offline
Joined: Dec 13, 201211Year Member
Posts: 69
Reputation Power: 2
Sorry didn't realize the point of zombies was to run around and build shit and not kill zombies.
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#22. Posted:
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Joined: Aug 22, 201014Year Member
Posts: 4,218
Reputation Power: 261
Status: Offline
Joined: Aug 22, 201014Year Member
Posts: 4,218
Reputation Power: 261
YoloSwagMoney wrote They are just moving further and further away from what zombies has been since WaW..I highly doubt anyone that has been playing since WaW likes either Tranzit or this new map. Also, if I wanted to build **** why wouldn't I just go play fagcraft?
>building traps & guns.
>building house, & sword fighting.
Huge difference, however I don't care what peoples opinion is, I'm still going to buy it.
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#23. Posted:
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Joined: Aug 27, 201014Year Member
Posts: 358
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YoloSwagMoney wrote Sorry didn't realize the point of zombies was to run around and build **** and not kill zombies.
If that's the way you see it then fine; that's your perrogative. All I'm saying is that innovation is what makes Zombies unique, without it we'd be stuck with wall weapons, the box and small maps. The biggest gripe on the COD series is the lack of innovation yet you're complaining about the opposite, guess there is no way to please everyone. Honestly I doubt you have played from back when naacht was the only map, if you had you'd be able to appreciate how much zombies has matured, good day to you.
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