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World at War: SVG Modding
Posted:
World at War: SVG ModdingPosted:
Status: Offline
Joined: Feb 05, 201311Year Member
Posts: 99
Reputation Power: 3
Status: Offline
Joined: Feb 05, 201311Year Member
Posts: 99
Reputation Power: 3
I realize this is severely outdated, but to those who need assistance in creating their own modded SVG's as they are new to it, and find it VERY alluring, you'll thank me for this. First, download a thing called: CoD Tool. I run 1.5, just a simply Google search can do you good. Anyway, read the bottom!
<3 iScreamz/Gyriegh
------------------------------------------------------------------------------------------
This is a Tutorial on how to use and manage your download of CoDTool 1.5. First, we will start with simple codes such as button binds.
BUTTON_A = A
BUTTON_B = B
BUTTON_X = X
BUTTON_Y = Y
DPAD_UP = Up On The DPAD
DPAD_DOWN = Down On The DPAD
DPAD_LEFT = Left On The DPAD
DPAD_RIGHT = Right On The DPAD
BUTTON_BACK = Back Button (Scoreboard Button In MP)
BUTTON_START = Pause Button
BUTTON_RSTICK = Right Stick (Clicked)
BUTTON_LSTICK = Left Stick (Clicked)
BUTTON_RSHLDR = Right Bumper
BUTTON_LSHLDR = Left Bumper
APAD_UP = Up On The Left Stick
APAD_DOWN = Down On The Left Stick
APAD_LEFT = Left On The Left Stick
APAD_RIGHT = Right On The Left Stick
BUTTON_RT = The Right Trigger
BUTTON_LT = The Left Trigger
And those are all of the button binds, pleae note in order to bind those to a specific DVAR, you would have to set it up like this: 'bind BUTTON_BACK god'. Pretty Simple. Also, to set up multiple DVAR's to a certain button, set up a variable string, like this: 'bind BUTTON_BACK vstr ModHub;ModHub vstr M1;vstr M2;M1 bind BUTTON_BACK god;M2 bind BUTTON_BACK give all;'. That variable string gives you God Mode and All Weapons upon the pressing of the back button. Now, for prestige DVAR's.
statset 2326 1;statset 65 55;statset 2302 999999 = 1st Prestige
statset 2326 2;statset 65 55;statset 2302 999999 = 2nd Prestige
statset 2326 3;statset 65 55;statset 2302 999999 = 3rd Prestige
statset 2326 4;statset 65 55;statset 2303 999999 = 4th Prestige
statset 2326 5;statset 65 55;statset 2303 999999 = 5th Prestige
statset 2326 6;statset 65 55;statset 2303 999999 = 6th Prestige
statset 2326 7;statset 65 55;statset 2303 999999 = 7th Prestige
statset 2326 8;statset 65 55;statset 2303 999999 = 8th Prestige
statset 2326 9;statset 65 55;statset 2303 999999 = 9th Prestige
statset 2326 10;statset 65 55;statset 2303 999999 = 10th Prestige
statset 2326 11;statset 65 55;statset 2302 99999 = 11th Prestige
The DVAR's above set the host's prestige to the desired amount, but a variable string is required to toggle it, unless it's a modded mapname, such as: 'mp_dome;statset 2326 1;statset 65 55;statset 2302 999999;'. A modded mapname can be toggled by using: 'ui_mapname' and setting the paremeter value of that DVAR to whatever modded mapname you wish, but the VERY first DVAR required in the parememter is 'mp_' and after the underscore is a map name, such as: 'mp_dome'. Alright, now for the toggles!
toggle cg_fov 80 105 5 65 = Toggles Pro-Mod To Seperate Values. 65 Is Default.
toggle cg_thirdperson 1 0 = Toggles Third-Person Mode For the Player. 0 Is Default.
toggle r_fullbright 1 0 = Toggles Cartoon Vision. Default is 0.
toggle timescale 1 5 10 0.2 = Toggles The Timescale, The Game's Overall Speed. 1 Is Default.
toggle g_speed 100 200 450 = Toggles The Lobby's Running Speed. 100 Is Default.
toggle r_colorMap 1 2 3 0 = Toggles Snow Vision. Default is 0.
toggle arcadeMode 1 0 = Toggles Arcade Mode, when toggled the game must restart. 0 Is Default.
toggle r_flameFX_enable 1 0 = Toggles Flame Vision. 0 Is Default.
toggle g_gravity 99 200 500 = Toggles Lobby Gravity. 200 Is Default.
toggle jump_height 100 500 999 = Toggle The Lobby Jump Height. 100 Is Default.
toggle cg_laserForceOn 1 0 = Toggles A Red Laser For Your Weapons. 0 Is Default, Where There Is No Laser.
toggle cl_paused 1 0 = Not Fully Tested, This Toggles The Pause Menu On And Off. Off Is 0.
toggle ai_disableSpawn;noTarget;ai axis delete = Deletes All AI And Prevents Them From Spawning. Requires Variable String.
Those toggles above are pretty useful and fun if your bored, and you can amaze your friends, haha. Anyway, now it's time to give you the Arcade Mode DVAR's, which require Arcade Mode to be toggled.
arcademode_score_revive 100000 = When You Revive Someone, You Gain 10,000 Points!
arcademode_score_assist 1000 = When You Gain An Assisted Kill, You Gain 1,000 Points!
arcademode_score_kill 10000 = When You Kill An Enemy, You Gain 10,000 Points!
arcademode_score_headshot 1000 = When You Gain A Headshot, You Gain 1,000 Points!
arcademode_score_laststand 10000 = When You Get Down, You Gain 10,000 Points!
arcademode_score_suicide 10000 = When You Commit Suicide, You Gain 10,000 Points!
arcademode_score_morphine 100000000 = You Revive Players 100x Faster!
The above DVAR's can be used to make some special game modes, such as Team Deathmatch or Free-For-All in a Zombies lobby! Alright, and now I'm going to give you the codes on how to make text pretty! (Colour Codes)
^1 = Red
^2 = Green
^3 = Yellow
^4 = Blue
^5 = Light Blue
^6 = Purple
^7 = White
^9 = Grey
^0 = Black
The colour codes above must be placed in front of a text string, a VISIBLE text string, to alter it's color. What I mean by VISIBLE text string, is something like this: 'say ^5ModHub.thetechgame.org' or 'scr_do_notify ^5ModHub.thetechgame.org'. Now, I'm going to give you DVAR's for perks, although you must purchase the perk before activating, as these DVAR's only increase the DVAR's power.
perk_altMeleeDamage 10000 = Increased Bowie Knife Power
perk_altMeleeLerpTime "5" = Bowie Knife Reacts Faster When Knife Button Is Hit
perk_weapRateMultiplier 0.001 = Increased Double Tap
perk_armorVest "0" = Increased Juggernaut
perk_weapReloadMultiplier 0.001 = Faster Reloading Times
Please Note, those DVAR's only work on the maps where perks are available. NOT Nacht Der Untoten. Alright, now for the highly prized kick DVAR's.
clientkick2 = Kicks Player 2
clientkick3 = Kicks Plyer 3
clientkick4 = Kicks Player 4
kick all = Kicks Everyone In The Lobby Except For The Host
Well, banning from lobbies is impossible without ISO's or running the game off of a JTAG. Force host would be fun to set mods for everyone, now wouldn't it? DVAR's for a force host below.
party_iamhost 1 = Forces You To Be Host
party_host 1 = Forces You To Be Host
party_connectToOthers 0 = Starts A New Game Party
Those DVAR's up there are best used when tied to a variable string, such as: 'bind BUTTON_BACK vstr forcehost;forhost vstr f1;vstr f2;vstr f3;f1 party_iamhost 1;f2 party_host 1;f3 party_connectToOthers 0;'. Easy way to become the host of the lobby, now I'm going to give you codes to make it where you gain absolutely NO damage when falling from a high ledge.
vstr NoFallDamage;NoFallDamage vstr p1;vstr p2;p1 bg_fallDamageMaxHeight 9999;p2 bg_fallDamageMinHeight 9998;
The code string up there must be binded to an activeaction, but it makes it where you can fall from the Empire State Building and not feel a thing! Now, how about I add in some DVAR's for Death Cards, such as paintball bullets.
collectible_add collectible_paintball = Paintball Bullets ON
collectible_remove collectible_paintball = Paintball Bullets OFF
collectible_add collectible_morphine = Shoot To Revive ON
colectible_remove collectible_morphine = Shoot To Revive OFF
collectible_add collectible_dirtyharry = Explosive Colt While Down ON
collectible_remove collectible_dirtyharry = Explosive Colt While Down OFF
Yes, those are some good Death Cards for zombies, paintballs flying through the air...Haha! Anyway, here are some good DVAR's for a little bit of fun, and maybe trolling if your into that sort of thing.
god = God Mode
give all = Gives All Weapons On Map
player_sustainAmmo 1 = Infinite Ammo
phys_gravity 99 = When You Kill An Enemy, Their Body Floats Up Into The Air
developeruser 1 = Developer Mode, Allows 'Special' Clan Titles. ( RAIN, MOVE, CYLN, CYCL, .... )
r_znear 35 = Wall Hack
clanname "@@@@" = Changes Clan Title To Desired Perameters.
Alright, now for some visions! The only vision other people can see is fog, any other vision is only visible to you, the client.
r_fullbright 1 = Cartoon Vision
r_specularMap 2 = Chrome Vision
r_colorMap 2 = Christmas Vision (Rainbow Vision)
sf_use_invert = Thermal Vision
sf_use_bwself = Black & White Vision
sf_use_chaplin = Old Time Vision (Old West Vision)
sf_use_contrast = Contrasted Vision
Alright, now that you have a list of useful DVAR's and codes and scripts, now I'm going to teach you how to actually MAKE a mod menu, or at least a bind mod. First, you need to open up a CLEAN SVG (Save Game) in CoD Tool. You can extract a World at War Save Game from a USB or a Transfer Cable and use either Modio or Horizon to extract it to your computer. After extracted and opened in CoD Tool, simply go over to the 'Advanced' tab. Type into the first box: 'activeaction'. Then, in the second box, type in: 'bind BUTTON_BACK vstr binds'. Then enter that entree. After that's in, type into the first box: 'binds'. In the second box, type in: 'vstr b1;vstr b2;vstr b3;vstr b4'. Enter that entree. Then, enter in the first box: 'b1'. Then type into the second box: 'bind DPAD_UP god'. Replace 'god' with whatever DVAR you want. Enter that entree. Then, type into the box: 'b2', then into the second box: 'bind DPAD_DOWN noclip'. Replacing 'noclip' with whichever DVAR you choose. Continue, using 'b3' and 'b4', DPAD_RIGHT & DPAD_LEFT, adding whichever DVAR you choose. Save the file, then re-inject it back onto your USB or HDD. Load up WaW, resume the campaign, save & quit, load up Zombies, and your binds are there! You have now just made a bind SVG! Remember, you can add more menus to the bind list using a different button to toggle different binds. Remember, join these two websites: ModHub.thetechgame.org & CFGModding.Com For Even More Mods!
<3 Gyriegh
---------
Alright, as a favor, I'm going to type here in this field a code to get people started with their CFGModding journey. Here's a code I made myself, which you can use and add/remove/change DVAR's to your desire. Here it is:
set activeaction bind button_back vstr modded_lobby;set modded_lobby "vstr m1;vstr m2;vstr m3;vstr m4;vstr m5;vstr m6;vstr m7;vstr m8;vstr m9;"set m1 god;set m2 give ray_gun;set m3 g_speed 750;set m4 vstr defaultbinds;set defaultbinds "vstr db1;vstr db2;vstr db3;vstr db4;"set db1 bind dpad_up noclip;set db2 bind dpad_down dropweapon;set db3 bind dpad_right give all;set db4 bind dpad_left ai axis delete;set m5 r_specularMap 2;set m6 vstr profile;set profile "vstr p1;vstr p2;vstr p3;"set p1 developer 1;set p2 developer_script 1;set set p3 clanname "MOVE";set m7 vstr ads;set ads "vstr ad1;vstr ad2;vstr ad3;"set ad1 ^5Made^0_^1By^0_^4iScreamz^1!;set ad2 ^5Visit^0_^8CFGModding.Com^0_^4For^0_^3More^0_^1MODZ!;set ad3 ^5Find^0_^4iScreamz^0_^n^0_^5TheTechGame.Com!;set m8 ^5Mods^0_^1ACTIVATED!;set m9 player_sustainAmmo 1;
----------------------
That code is pretty fun to do if your bored.
Visit the following website to get started with coding your savegames! (Remove Spaces)
CFGModding . com
Enjoy! Leave some feedback, guys!
Also, as a tip, if you have a Mod Menu that lets you 'Run A Custom Command', typing in DVAR's into that will execute them.
Also, for a bit of trolling, I know how to make everyone's disc in your Zombies Lobby get 'Un-Readable', no matter if it's installed, downloaded, or on the disc itself.
Execute this: devmap mp_dome
After that's executed, you'll be kicked to the main menu, and everyone who was in your lobby will have their disc un-readable! Pretty fun to do!!!
Last edited by iScreamz ; edited 2 times in total
<3 iScreamz/Gyriegh
------------------------------------------------------------------------------------------
This is a Tutorial on how to use and manage your download of CoDTool 1.5. First, we will start with simple codes such as button binds.
BUTTON_A = A
BUTTON_B = B
BUTTON_X = X
BUTTON_Y = Y
DPAD_UP = Up On The DPAD
DPAD_DOWN = Down On The DPAD
DPAD_LEFT = Left On The DPAD
DPAD_RIGHT = Right On The DPAD
BUTTON_BACK = Back Button (Scoreboard Button In MP)
BUTTON_START = Pause Button
BUTTON_RSTICK = Right Stick (Clicked)
BUTTON_LSTICK = Left Stick (Clicked)
BUTTON_RSHLDR = Right Bumper
BUTTON_LSHLDR = Left Bumper
APAD_UP = Up On The Left Stick
APAD_DOWN = Down On The Left Stick
APAD_LEFT = Left On The Left Stick
APAD_RIGHT = Right On The Left Stick
BUTTON_RT = The Right Trigger
BUTTON_LT = The Left Trigger
And those are all of the button binds, pleae note in order to bind those to a specific DVAR, you would have to set it up like this: 'bind BUTTON_BACK god'. Pretty Simple. Also, to set up multiple DVAR's to a certain button, set up a variable string, like this: 'bind BUTTON_BACK vstr ModHub;ModHub vstr M1;vstr M2;M1 bind BUTTON_BACK god;M2 bind BUTTON_BACK give all;'. That variable string gives you God Mode and All Weapons upon the pressing of the back button. Now, for prestige DVAR's.
statset 2326 1;statset 65 55;statset 2302 999999 = 1st Prestige
statset 2326 2;statset 65 55;statset 2302 999999 = 2nd Prestige
statset 2326 3;statset 65 55;statset 2302 999999 = 3rd Prestige
statset 2326 4;statset 65 55;statset 2303 999999 = 4th Prestige
statset 2326 5;statset 65 55;statset 2303 999999 = 5th Prestige
statset 2326 6;statset 65 55;statset 2303 999999 = 6th Prestige
statset 2326 7;statset 65 55;statset 2303 999999 = 7th Prestige
statset 2326 8;statset 65 55;statset 2303 999999 = 8th Prestige
statset 2326 9;statset 65 55;statset 2303 999999 = 9th Prestige
statset 2326 10;statset 65 55;statset 2303 999999 = 10th Prestige
statset 2326 11;statset 65 55;statset 2302 99999 = 11th Prestige
The DVAR's above set the host's prestige to the desired amount, but a variable string is required to toggle it, unless it's a modded mapname, such as: 'mp_dome;statset 2326 1;statset 65 55;statset 2302 999999;'. A modded mapname can be toggled by using: 'ui_mapname' and setting the paremeter value of that DVAR to whatever modded mapname you wish, but the VERY first DVAR required in the parememter is 'mp_' and after the underscore is a map name, such as: 'mp_dome'. Alright, now for the toggles!
toggle cg_fov 80 105 5 65 = Toggles Pro-Mod To Seperate Values. 65 Is Default.
toggle cg_thirdperson 1 0 = Toggles Third-Person Mode For the Player. 0 Is Default.
toggle r_fullbright 1 0 = Toggles Cartoon Vision. Default is 0.
toggle timescale 1 5 10 0.2 = Toggles The Timescale, The Game's Overall Speed. 1 Is Default.
toggle g_speed 100 200 450 = Toggles The Lobby's Running Speed. 100 Is Default.
toggle r_colorMap 1 2 3 0 = Toggles Snow Vision. Default is 0.
toggle arcadeMode 1 0 = Toggles Arcade Mode, when toggled the game must restart. 0 Is Default.
toggle r_flameFX_enable 1 0 = Toggles Flame Vision. 0 Is Default.
toggle g_gravity 99 200 500 = Toggles Lobby Gravity. 200 Is Default.
toggle jump_height 100 500 999 = Toggle The Lobby Jump Height. 100 Is Default.
toggle cg_laserForceOn 1 0 = Toggles A Red Laser For Your Weapons. 0 Is Default, Where There Is No Laser.
toggle cl_paused 1 0 = Not Fully Tested, This Toggles The Pause Menu On And Off. Off Is 0.
toggle ai_disableSpawn;noTarget;ai axis delete = Deletes All AI And Prevents Them From Spawning. Requires Variable String.
Those toggles above are pretty useful and fun if your bored, and you can amaze your friends, haha. Anyway, now it's time to give you the Arcade Mode DVAR's, which require Arcade Mode to be toggled.
arcademode_score_revive 100000 = When You Revive Someone, You Gain 10,000 Points!
arcademode_score_assist 1000 = When You Gain An Assisted Kill, You Gain 1,000 Points!
arcademode_score_kill 10000 = When You Kill An Enemy, You Gain 10,000 Points!
arcademode_score_headshot 1000 = When You Gain A Headshot, You Gain 1,000 Points!
arcademode_score_laststand 10000 = When You Get Down, You Gain 10,000 Points!
arcademode_score_suicide 10000 = When You Commit Suicide, You Gain 10,000 Points!
arcademode_score_morphine 100000000 = You Revive Players 100x Faster!
The above DVAR's can be used to make some special game modes, such as Team Deathmatch or Free-For-All in a Zombies lobby! Alright, and now I'm going to give you the codes on how to make text pretty! (Colour Codes)
^1 = Red
^2 = Green
^3 = Yellow
^4 = Blue
^5 = Light Blue
^6 = Purple
^7 = White
^9 = Grey
^0 = Black
The colour codes above must be placed in front of a text string, a VISIBLE text string, to alter it's color. What I mean by VISIBLE text string, is something like this: 'say ^5ModHub.thetechgame.org' or 'scr_do_notify ^5ModHub.thetechgame.org'. Now, I'm going to give you DVAR's for perks, although you must purchase the perk before activating, as these DVAR's only increase the DVAR's power.
perk_altMeleeDamage 10000 = Increased Bowie Knife Power
perk_altMeleeLerpTime "5" = Bowie Knife Reacts Faster When Knife Button Is Hit
perk_weapRateMultiplier 0.001 = Increased Double Tap
perk_armorVest "0" = Increased Juggernaut
perk_weapReloadMultiplier 0.001 = Faster Reloading Times
Please Note, those DVAR's only work on the maps where perks are available. NOT Nacht Der Untoten. Alright, now for the highly prized kick DVAR's.
clientkick2 = Kicks Player 2
clientkick3 = Kicks Plyer 3
clientkick4 = Kicks Player 4
kick all = Kicks Everyone In The Lobby Except For The Host
Well, banning from lobbies is impossible without ISO's or running the game off of a JTAG. Force host would be fun to set mods for everyone, now wouldn't it? DVAR's for a force host below.
party_iamhost 1 = Forces You To Be Host
party_host 1 = Forces You To Be Host
party_connectToOthers 0 = Starts A New Game Party
Those DVAR's up there are best used when tied to a variable string, such as: 'bind BUTTON_BACK vstr forcehost;forhost vstr f1;vstr f2;vstr f3;f1 party_iamhost 1;f2 party_host 1;f3 party_connectToOthers 0;'. Easy way to become the host of the lobby, now I'm going to give you codes to make it where you gain absolutely NO damage when falling from a high ledge.
vstr NoFallDamage;NoFallDamage vstr p1;vstr p2;p1 bg_fallDamageMaxHeight 9999;p2 bg_fallDamageMinHeight 9998;
The code string up there must be binded to an activeaction, but it makes it where you can fall from the Empire State Building and not feel a thing! Now, how about I add in some DVAR's for Death Cards, such as paintball bullets.
collectible_add collectible_paintball = Paintball Bullets ON
collectible_remove collectible_paintball = Paintball Bullets OFF
collectible_add collectible_morphine = Shoot To Revive ON
colectible_remove collectible_morphine = Shoot To Revive OFF
collectible_add collectible_dirtyharry = Explosive Colt While Down ON
collectible_remove collectible_dirtyharry = Explosive Colt While Down OFF
Yes, those are some good Death Cards for zombies, paintballs flying through the air...Haha! Anyway, here are some good DVAR's for a little bit of fun, and maybe trolling if your into that sort of thing.
god = God Mode
give all = Gives All Weapons On Map
player_sustainAmmo 1 = Infinite Ammo
phys_gravity 99 = When You Kill An Enemy, Their Body Floats Up Into The Air
developeruser 1 = Developer Mode, Allows 'Special' Clan Titles. ( RAIN, MOVE, CYLN, CYCL, .... )
r_znear 35 = Wall Hack
clanname "@@@@" = Changes Clan Title To Desired Perameters.
Alright, now for some visions! The only vision other people can see is fog, any other vision is only visible to you, the client.
r_fullbright 1 = Cartoon Vision
r_specularMap 2 = Chrome Vision
r_colorMap 2 = Christmas Vision (Rainbow Vision)
sf_use_invert = Thermal Vision
sf_use_bwself = Black & White Vision
sf_use_chaplin = Old Time Vision (Old West Vision)
sf_use_contrast = Contrasted Vision
Alright, now that you have a list of useful DVAR's and codes and scripts, now I'm going to teach you how to actually MAKE a mod menu, or at least a bind mod. First, you need to open up a CLEAN SVG (Save Game) in CoD Tool. You can extract a World at War Save Game from a USB or a Transfer Cable and use either Modio or Horizon to extract it to your computer. After extracted and opened in CoD Tool, simply go over to the 'Advanced' tab. Type into the first box: 'activeaction'. Then, in the second box, type in: 'bind BUTTON_BACK vstr binds'. Then enter that entree. After that's in, type into the first box: 'binds'. In the second box, type in: 'vstr b1;vstr b2;vstr b3;vstr b4'. Enter that entree. Then, enter in the first box: 'b1'. Then type into the second box: 'bind DPAD_UP god'. Replace 'god' with whatever DVAR you want. Enter that entree. Then, type into the box: 'b2', then into the second box: 'bind DPAD_DOWN noclip'. Replacing 'noclip' with whichever DVAR you choose. Continue, using 'b3' and 'b4', DPAD_RIGHT & DPAD_LEFT, adding whichever DVAR you choose. Save the file, then re-inject it back onto your USB or HDD. Load up WaW, resume the campaign, save & quit, load up Zombies, and your binds are there! You have now just made a bind SVG! Remember, you can add more menus to the bind list using a different button to toggle different binds. Remember, join these two websites: ModHub.thetechgame.org & CFGModding.Com For Even More Mods!
<3 Gyriegh
---------
Alright, as a favor, I'm going to type here in this field a code to get people started with their CFGModding journey. Here's a code I made myself, which you can use and add/remove/change DVAR's to your desire. Here it is:
set activeaction bind button_back vstr modded_lobby;set modded_lobby "vstr m1;vstr m2;vstr m3;vstr m4;vstr m5;vstr m6;vstr m7;vstr m8;vstr m9;"set m1 god;set m2 give ray_gun;set m3 g_speed 750;set m4 vstr defaultbinds;set defaultbinds "vstr db1;vstr db2;vstr db3;vstr db4;"set db1 bind dpad_up noclip;set db2 bind dpad_down dropweapon;set db3 bind dpad_right give all;set db4 bind dpad_left ai axis delete;set m5 r_specularMap 2;set m6 vstr profile;set profile "vstr p1;vstr p2;vstr p3;"set p1 developer 1;set p2 developer_script 1;set set p3 clanname "MOVE";set m7 vstr ads;set ads "vstr ad1;vstr ad2;vstr ad3;"set ad1 ^5Made^0_^1By^0_^4iScreamz^1!;set ad2 ^5Visit^0_^8CFGModding.Com^0_^4For^0_^3More^0_^1MODZ!;set ad3 ^5Find^0_^4iScreamz^0_^n^0_^5TheTechGame.Com!;set m8 ^5Mods^0_^1ACTIVATED!;set m9 player_sustainAmmo 1;
----------------------
That code is pretty fun to do if your bored.
Visit the following website to get started with coding your savegames! (Remove Spaces)
CFGModding . com
Enjoy! Leave some feedback, guys!
Also, as a tip, if you have a Mod Menu that lets you 'Run A Custom Command', typing in DVAR's into that will execute them.
Also, for a bit of trolling, I know how to make everyone's disc in your Zombies Lobby get 'Un-Readable', no matter if it's installed, downloaded, or on the disc itself.
Execute this: devmap mp_dome
After that's executed, you'll be kicked to the main menu, and everyone who was in your lobby will have their disc un-readable! Pretty fun to do!!!
Last edited by iScreamz ; edited 2 times in total
#2. Posted:
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Joined: Feb 05, 201311Year Member
Posts: 99
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Joined: Feb 05, 201311Year Member
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Reputation Power: 3
Soon, I will be releasing my SVG Mod Menu called: Shock & Awe! It will try to simulate MotionFlex, just without the Shaders and other things only found on JTAG's/ISO's.
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#3. Posted:
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Bumping my topic.....
Come on guys, I could seriously use some views/feedback, lol.
Come on guys, I could seriously use some views/feedback, lol.
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#4. Posted:
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Another bump to my topic about a month later. Hopefully, I can get some views here and commets/feedback. Thanks, guys!
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#5. Posted:
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Yet another COUPLE months later, another bump.
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#6. Posted:
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do you host WaW lobbies? but im sure this topic is helping hosters!
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#7. Posted:
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northernz wrote do you host WaW lobbies? but im sure this topic is helping hosters!
I used to host World at War Lobbies, but I am retired from that due to some butt-hurt child who lagged out of my lobby getting his friends to report me, so I got banned.
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#8. Posted:
Status: Offline
Joined: Feb 05, 201311Year Member
Posts: 99
Reputation Power: 3
Status: Offline
Joined: Feb 05, 201311Year Member
Posts: 99
Reputation Power: 3
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
Bump
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#9. Posted:
Status: Offline
Joined: Feb 05, 201311Year Member
Posts: 99
Reputation Power: 3
Status: Offline
Joined: Feb 05, 201311Year Member
Posts: 99
Reputation Power: 3
Another bump, so people can get a good look at it.
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