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#211. Posted:
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Joined: Apr 06, 201212Year Member
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Hub wrotehTDrag wrotethe2ndbro wrote Can anyone tell me why whenever I sign into the account on the second controller (for the step were you go into a pup game, spawn in, and sign in the 3 accounts) It signs me out on my main account.
Wierd.. It just did the same for me.
Have you changed the profile IDs of the offline profiles?
I found out what the problem was earlier and forgot to post it, when I went to sign-in it didn't say I was signed into any account on any controller. This was when you sign into all 3 activators. It happened to me again but I caught it and pressed guide then signed in and it worked properly again. It's just and xbox lag thing, not the mods.
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#212. Posted:
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Joined: Mar 10, 201212Year Member
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Joined: Mar 10, 201212Year Member
Posts: 257
Reputation Power: 13
This Is The Most Legit Mod Menu For Zombies On Black Ops 1!
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#213. Posted:
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Joined: Apr 06, 201212Year Member
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Joined: Apr 06, 201212Year Member
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These are better then I thought.
You need to fix the text document because it has the old controls and that's what was making this mod F up.
^Talking about v4 Beta
You need to fix the text document because it has the old controls and that's what was making this mod F up.
^Talking about v4 Beta
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#214. Posted:
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Joined: Apr 06, 201212Year Member
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Joined: Apr 06, 201212Year Member
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YUUUP wrote Version 4 would be awesome for the force host considering how much the mods lag when i'm not host. Just waiting for that.
You know it has force host already right?
Also, this is a question to Hub or anyone who knows..
Could you use "cmd ^1Weapons_Menu" for on screen text or is there no way to do on screen text for BO1? For waw that would have said something like..
"Unknown CMD Weapons_Menu".
Just wondering because you could add a few lines of text and bind it into the menu button for example:
I spaced it out so you could read it a little better, well I can read it better like that :/
Also, I did not test these btw so I am not saying it works, just throwing ideas out there.
Also, this is a question to Hub or anyone who knows..
Could you use "cmd ^1Weapons_Menu" for on screen text or is there no way to do on screen text for BO1? For waw that would have said something like..
"Unknown CMD Weapons_Menu".
Just wondering because you could add a few lines of text and bind it into the menu button for example:
"Bind BUTTON_BACK "
CMD ^1Up_For_GUN1;
CMD ^3RIGT_For_GUN2;
CMD ^2DOWN_For_GUN3;
CMD ^4LEFT_For_Gun4;
Bind DPAD_UP give GUN1;
Bind DPAD_RIGHT give GIN2;
Bind DPAD_DOWN give GUN3;
Bind DPAD_LEFT give GUN4"
I spaced it out so you could read it a little better, well I can read it better like that :/
Also, I did not test these btw so I am not saying it works, just throwing ideas out there.
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#215. Posted:
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Joined: Mar 28, 201113Year Member
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hTDrag wroteYUUUP wrote Version 4 would be awesome for the force host considering how much the mods lag when i'm not host. Just waiting for that.
You know it has force host already right?
Also, this is a question to Hub or anyone who knows..
Could you use "cmd ^1Weapons_Menu" for on screen text or is there no way to do on screen text for BO1? For waw that would have said something like..
"Unknown CMD Weapons_Menu".
Just wondering because you could add a few lines of text and bind it into the menu button for example:
"Bind BUTTON_BACK "
CMD ^1Up_For_GUN1;
CMD ^3RIGT_For_GUN2;
CMD ^2DOWN_For_GUN3;
CMD ^4LEFT_For_Gun4;
Bind DPAD_UP give GUN1;
Bind DPAD_RIGHT give GIN2;
Bind DPAD_DOWN give GUN3;
Bind DPAD_LEFT give GUN4"
I spaced it out so you could read it a little better, well I can read it better like that :/
Also, I did not test these btw so I am not saying it works, just throwing ideas out there.
Text on screen on zombies with USB mods is not possible I've tried many things. I've tried say, iprint, using commands like waw, changing the version and showing it on screen. I think it is because zombies runs off the default xex.
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#216. Posted:
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Joined: Dec 26, 201112Year Member
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Joined: Dec 26, 201112Year Member
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Keeps on migrating and I cant join my friend ssession wen they invite me
How do I fix it ?
How do I fix it ?
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#217. Posted:
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Joined: Jul 25, 201311Year Member
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diegog wrote Keeps on migrating and I cant join my friend ssession wen they invite meInvite them. If it has force host on it obviously won't let you join people. It keeps trying to get you host.
How do I fix it ?
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#218. Posted:
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Joined: Jan 03, 201113Year Member
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Joined: Jan 03, 201113Year Member
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someone pm me if they do this i wouldnt mind playing
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#219. Posted:
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Joined: Jul 27, 201113Year Member
Posts: 143
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Joined: Jul 27, 201113Year Member
Posts: 143
Reputation Power: 5
when i get to the zombie xbox live menu my name is blue and my clantag is 3arc and when i get into a match and it starts and when i sign into the modactivator 1 it gives me a error saying your console cant connect to xboxlive do u wish to exit this session and signs me off my online acc and kiks me out of the game and then theres no profiles signed in
please help
please help
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#220. Posted:
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Joined: Apr 06, 201212Year Member
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Joined: Apr 06, 201212Year Member
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Hey guys, to fix the host migration if you're playing with multiple friends, find someone who's connection isn't better then yours.
You and him go into a game and ready up as fast as possible so it's just you two(A full game is okay also) then when it starts, activate the mods and kick out randoms then end it and no matter who joins, you will be host without a question.
I found this out yesterday when my connection was pooping on me..
You and him go into a game and ready up as fast as possible so it's just you two(A full game is okay also) then when it starts, activate the mods and kick out randoms then end it and no matter who joins, you will be host without a question.
I found this out yesterday when my connection was pooping on me..
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