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GTA V - Confirmed Info, Weapons& Equipment, And lots More
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GTA V - Confirmed Info, Weapons& Equipment, And lots MorePosted:
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Joined: Oct 30, 201212Year Member
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Status: Offline
Joined: Oct 30, 201212Year Member
Posts: 860
Reputation Power: 46
Information on GTA 5
Read Below
Main Characters, Weapons, Vehicles, And Lots more
Read Below
Main Characters, Weapons, Vehicles, And Lots more
Michael
Trevor Phillips
Franklin
Cheats(That May be in the Game)
Achievements & Trophies
Landmarks and Other Buildings you will see:
Weapons & Equipment & Extras
Vehicles and Their Attributes:
All Screenshots (There is no Info on the image, just screenshots)
Michael - former "Old Guy" in first trailer
Occupation: Retired criminal
Age: Early 40s
Location: Rockford Hills
About: Highly successful bank robber who retired and went into FIB witness protection with a sweet deal. He and his wife Amanda have a rocky relationship and kids Tracy & Jimmy are not understandable anymore. With the wife spending money endlessly and domestic life driving him crazy, Michael needs to get back into "the business". He is friends with Trevor. Note: This character may have been codenamed "Albert De Silva" from casting calls at the bottom of this page related to "Kevin De Silva". iGTA5
Special Skills: "Bullet-Time" with guns
Voice by: Ned Luke?
Occupation: Retired criminal
Age: Early 40s
Location: Rockford Hills
About: Highly successful bank robber who retired and went into FIB witness protection with a sweet deal. He and his wife Amanda have a rocky relationship and kids Tracy & Jimmy are not understandable anymore. With the wife spending money endlessly and domestic life driving him crazy, Michael needs to get back into "the business". He is friends with Trevor. Note: This character may have been codenamed "Albert De Silva" from casting calls at the bottom of this page related to "Kevin De Silva". iGTA5
Special Skills: "Bullet-Time" with guns
Voice by: Ned Luke?
Trevor Phillips
Trevor Phillips
Occupation: Career criminal
Age: Early 40s
Location: Blaine County
About: Crazy, drug abusing ex-military pilot who lives in a trailer out in the desert. Did we mention Trevor is crazy? He is friends with Michael and used to rob banks with him. Note: This character may have been codenamed "Simon" from casting calls at the bottom of this page.
Special Skills: Frenzy mode (double damage given, half taken), Special melee attack
Voice by: Unknown
Occupation: Career criminal
Age: Early 40s
Location: Blaine County
About: Crazy, drug abusing ex-military pilot who lives in a trailer out in the desert. Did we mention Trevor is crazy? He is friends with Michael and used to rob banks with him. Note: This character may have been codenamed "Simon" from casting calls at the bottom of this page.
Special Skills: Frenzy mode (double damage given, half taken), Special melee attack
Voice by: Unknown
Franklin
Franklin - former "Red Car Guy" in first trailer
Occupation: Repo man
Age: Mid 20s
Location: South Los Santos
About: Franklin works for Simeon Yetarian, an Armenian luxury car dealer, and does repossession when customers can't pay. He hangs out with crazy, immature friends but running into Michael shows him another way to live.
Special Skills: Slow-motion driving
Voice by: Unknown
Occupation: Repo man
Age: Mid 20s
Location: South Los Santos
About: Franklin works for Simeon Yetarian, an Armenian luxury car dealer, and does repossession when customers can't pay. He hangs out with crazy, immature friends but running into Michael shows him another way to live.
Special Skills: Slow-motion driving
Voice by: Unknown
Cheats(That May be in the Game)
Weapons, Health, Armor & 'Player' Cheats
Weapons cheat(s)
Health cheat
Body armor
Suicide cheat (kill the player)
Money Cheat
Infinite health
Infinite ammo
Infinite oxygen (swimming underwater)
Adrenaline mode
Misc. Cheats
Speed Up Time
Speed Up Gameplay
Slow Down Gameplay
Change character/outfit
Change weather
Pedestrians hate you
Pedestrians Riot
Increased gore
Women follow you
All traffic lights are green
Mega punch mode
Moon jump
Wanted Level/Cops Cheats
Increase Wanted Level
Lower Wanted Level
Remove Wanted Level
Never wanted
Vehicle Cheats
Blow up all cars
Invisible cars
Great handling vehicles
Flying cars
Spawn a tank (or other misc vehicles)
All cars are pink/black/other color
Cars can drive on water
Big Wheels
Boats can fly
Huge bunny hops on bicycles
Weapons cheat(s)
Health cheat
Body armor
Suicide cheat (kill the player)
Money Cheat
Infinite health
Infinite ammo
Infinite oxygen (swimming underwater)
Adrenaline mode
Misc. Cheats
Speed Up Time
Speed Up Gameplay
Slow Down Gameplay
Change character/outfit
Change weather
Pedestrians hate you
Pedestrians Riot
Increased gore
Women follow you
All traffic lights are green
Mega punch mode
Moon jump
Wanted Level/Cops Cheats
Increase Wanted Level
Lower Wanted Level
Remove Wanted Level
Never wanted
Vehicle Cheats
Blow up all cars
Invisible cars
Great handling vehicles
Flying cars
Spawn a tank (or other misc vehicles)
All cars are pink/black/other color
Cars can drive on water
Big Wheels
Boats can fly
Huge bunny hops on bicycles
Achievements & Trophies
What Can You Expect To See?
Going by what we saw in GTA IV we can get a basic idea of what to expect in GTA V.
'I've Actually Played The Game'
These achievements/trophies are the most basic, ones you get for actually playing the story missions.
Examples you could see in GTA 5 are:
Complete the first mission
Complete an important mission
Max out all stats for a protagonist
Meet/kill an important character
Complete the game
Messing Around With Non-Mission Games
These achievements/trophies are the ones you get for playing games not related to the missions themselves, like bowling or QUB3D in IV.
Examples from GTA IV are:
"You Scored 180 with 3 darts."
"You Beat a friend at pool."
"You beat the high score in QUB3D."
"You got a turkey in 10-pin bowling."
Goofing Off Around Town
These achievements/trophies are the ones you get for basically anything else.
Examples you could see in GTA 5 are:
Complete all of the stunt jumps
Escape a large wanted star rating
Complete various side quests
Going by what we saw in GTA IV we can get a basic idea of what to expect in GTA V.
'I've Actually Played The Game'
These achievements/trophies are the most basic, ones you get for actually playing the story missions.
Examples you could see in GTA 5 are:
Complete the first mission
Complete an important mission
Max out all stats for a protagonist
Meet/kill an important character
Complete the game
Messing Around With Non-Mission Games
These achievements/trophies are the ones you get for playing games not related to the missions themselves, like bowling or QUB3D in IV.
Examples from GTA IV are:
"You Scored 180 with 3 darts."
"You Beat a friend at pool."
"You beat the high score in QUB3D."
"You got a turkey in 10-pin bowling."
Goofing Off Around Town
These achievements/trophies are the ones you get for basically anything else.
Examples you could see in GTA 5 are:
Complete all of the stunt jumps
Escape a large wanted star rating
Complete various side quests
Landmarks and Other Buildings you will see:
Downtown:
6th Street Bridge
4th Street Bridge
Bradbury Building
Hotel Figueroa
Pershing Square
Subway Terminal Building
Millennium Biltmore Hotel
Foreman & Clark Building
City National Bank Building
Figueroa Tower
800 Wilshire Blvd
801 Tower
Citigroup
Westin Bonaventure Hotel
811 Wilshire Blvd
Luxe City Center (facade)
515 S Figueroa St (similar)
Wilshire Grand Hotel (facade)
Jonathan Club (influence?)
AT&T Madison Complex Tandem Office
US Bank Tower
Heron Building
Hotel Barclay
Spring Arts Tower
1106 S. Broadway
1000 Wilshire Blvd
City Hall
California Plaza
635 Mateo Street
Hollywood:
Chateau Marmont Hotel
Hollywood Bowl
Sunset Plaza, 6767 Sunset Blvd
Popeye's and International Newsstand
6773 to 6751 Hollywood Blvd
Chinese Theater
Capitol Records
First National Bank
Roosevelt Hotel
Hollywood Sign
Hollywood Pacific Theater
West Hollywood
~9157 Sunset Blvd
Standard Hotel
Whiskey A Go Go
Sunset Medical Tower
City National Bank, Sunset Blvd
9200 Sunset Boulevard
Sierra Towers
Key Club
Sunset Tower
Mini-mall at Santa Monica Blvd/Fairfax Ave (possible)
Beverly Hills
Beverly Hills Hotel
Beverly Center (actually outside Beverly Hills)
8811 Burton Way (actually outside Beverly Hills)
Beverly Hilton
Beverly Wilshire Hotel
9701 Wilshire Blvd
Santa Monica Blvd Parking Structures
468 North Camden Drive (Global Business Centers)
468 North Rodeo Drive (Brooks Brothers)
400 North Rodeo Drive (Chanel)
262 North Rodeo Drive (David Orgell)
280 North Rodeo Drive (Brequet)
270 North Rodeo Drive (Gianfranco Ferre)
370 North Rodeo Drive (Cartier)
Church of the Good Shepherd
9777 Wilshire Blvd
Beverly Hills City Hall
Santa Monica
Santa Monica Plaza, 11031-11061 Santa Monica Blvd (actually outside Santa Monica)
Lifeguard tower
Santa Monica Pier
Bubba Gump Shrimp Co.
Hippodrome and Restaurant Area
233 Wilshire Blvd
1299 Ocean Ave
101 Ocean Ave
Shutters Hotel?
Viceroy Hotel
Ocean Towers
1327 Palisades Beach Road
1329 Palisades Beach Road
1341 Palisades Beach Road
1355 Palisades Beach Road
Pedestrian Bridge, just north of the pier
Fairmont Miramar Hotel
100 Wilshire Blvd
Bay Cities Guaranty Building
Venice
Muscle Beach
Venice Beach Park Restrooms
Venice Beach Park Police Station
Venice Beach Park Pagodas
49 Westminister Ave
1425 Ocean Front Walk
Sidewalk Market, Ocean Front Walk
1301 Ocean Front Walk
Venice Beach Suites And Hotel
1307 Ocean Front Walk
1313 Ocean Front Wal
1701 Ocean Front Walk
1705 Ocean Front Walk
1713 Ocean Front Walk
23 Windward Ave
83 Windward Ave
80 Windward Ave
66 Windward Ave
64 Windward Ave
46 Windward Ave
54 Windward Ave
Boyle Heights
LAC & USC Medical Center (influence)
LA County Coroner
1141-1145 North Mission Road
Centennial Mills
Port of Los Angeles/Long Beach, Terminal Island
Vincent Thomas Bridge
Gerald Desmond Bridge
Henry Ford Bridge (railroad)
Commodore Schuyler F. Heim Bridge
Los Angeles International Airport (LAX)
Los Angeles Airport (LAX) including Theme Building and control tower
Los Angeles Airport (LAX) Hilton
Los Angeles Airport (LAX) Sheraton
Salton Sea
99031(?) West Access Road, Mecca (mirror)
99061 West Access Road, Mecca (mirror)
Other Places
Los Angeles Country Club
Marina City Club, Marina del Rey
Slauson Super Mall, Chesterfield Square
Griffith Observatory
Echo Park Lake, Echo Park
Vineyards and wineries of Malibu
Pacoima Dam, San Gabriel Mountains (influence)
Avenal State Prison, Avenal (influence)
Equitable Life Building, Koreatown
Los Angeles Coliseum, University Park
Constellation Place, Century City
Municipal Water Tower, Vernon
San Gorgonio Pass Wind Farm
Compton Superior Courthouse
6th Street Bridge
4th Street Bridge
Bradbury Building
Hotel Figueroa
Pershing Square
Subway Terminal Building
Millennium Biltmore Hotel
Foreman & Clark Building
City National Bank Building
Figueroa Tower
800 Wilshire Blvd
801 Tower
Citigroup
Westin Bonaventure Hotel
811 Wilshire Blvd
Luxe City Center (facade)
515 S Figueroa St (similar)
Wilshire Grand Hotel (facade)
Jonathan Club (influence?)
AT&T Madison Complex Tandem Office
US Bank Tower
Heron Building
Hotel Barclay
Spring Arts Tower
1106 S. Broadway
1000 Wilshire Blvd
City Hall
California Plaza
635 Mateo Street
Hollywood:
Chateau Marmont Hotel
Hollywood Bowl
Sunset Plaza, 6767 Sunset Blvd
Popeye's and International Newsstand
6773 to 6751 Hollywood Blvd
Chinese Theater
Capitol Records
First National Bank
Roosevelt Hotel
Hollywood Sign
Hollywood Pacific Theater
West Hollywood
~9157 Sunset Blvd
Standard Hotel
Whiskey A Go Go
Sunset Medical Tower
City National Bank, Sunset Blvd
9200 Sunset Boulevard
Sierra Towers
Key Club
Sunset Tower
Mini-mall at Santa Monica Blvd/Fairfax Ave (possible)
Beverly Hills
Beverly Hills Hotel
Beverly Center (actually outside Beverly Hills)
8811 Burton Way (actually outside Beverly Hills)
Beverly Hilton
Beverly Wilshire Hotel
9701 Wilshire Blvd
Santa Monica Blvd Parking Structures
468 North Camden Drive (Global Business Centers)
468 North Rodeo Drive (Brooks Brothers)
400 North Rodeo Drive (Chanel)
262 North Rodeo Drive (David Orgell)
280 North Rodeo Drive (Brequet)
270 North Rodeo Drive (Gianfranco Ferre)
370 North Rodeo Drive (Cartier)
Church of the Good Shepherd
9777 Wilshire Blvd
Beverly Hills City Hall
Santa Monica
Santa Monica Plaza, 11031-11061 Santa Monica Blvd (actually outside Santa Monica)
Lifeguard tower
Santa Monica Pier
Bubba Gump Shrimp Co.
Hippodrome and Restaurant Area
233 Wilshire Blvd
1299 Ocean Ave
101 Ocean Ave
Shutters Hotel?
Viceroy Hotel
Ocean Towers
1327 Palisades Beach Road
1329 Palisades Beach Road
1341 Palisades Beach Road
1355 Palisades Beach Road
Pedestrian Bridge, just north of the pier
Fairmont Miramar Hotel
100 Wilshire Blvd
Bay Cities Guaranty Building
Venice
Muscle Beach
Venice Beach Park Restrooms
Venice Beach Park Police Station
Venice Beach Park Pagodas
49 Westminister Ave
1425 Ocean Front Walk
Sidewalk Market, Ocean Front Walk
1301 Ocean Front Walk
Venice Beach Suites And Hotel
1307 Ocean Front Walk
1313 Ocean Front Wal
1701 Ocean Front Walk
1705 Ocean Front Walk
1713 Ocean Front Walk
23 Windward Ave
83 Windward Ave
80 Windward Ave
66 Windward Ave
64 Windward Ave
46 Windward Ave
54 Windward Ave
Boyle Heights
LAC & USC Medical Center (influence)
LA County Coroner
1141-1145 North Mission Road
Centennial Mills
Port of Los Angeles/Long Beach, Terminal Island
Vincent Thomas Bridge
Gerald Desmond Bridge
Henry Ford Bridge (railroad)
Commodore Schuyler F. Heim Bridge
Los Angeles International Airport (LAX)
Los Angeles Airport (LAX) including Theme Building and control tower
Los Angeles Airport (LAX) Hilton
Los Angeles Airport (LAX) Sheraton
Salton Sea
99031(?) West Access Road, Mecca (mirror)
99061 West Access Road, Mecca (mirror)
Other Places
Los Angeles Country Club
Marina City Club, Marina del Rey
Slauson Super Mall, Chesterfield Square
Griffith Observatory
Echo Park Lake, Echo Park
Vineyards and wineries of Malibu
Pacoima Dam, San Gabriel Mountains (influence)
Avenal State Prison, Avenal (influence)
Equitable Life Building, Koreatown
Los Angeles Coliseum, University Park
Constellation Place, Century City
Municipal Water Tower, Vernon
San Gorgonio Pass Wind Farm
Compton Superior Courthouse
Weapons & Equipment & Extras
Fist/hand-to-hand
Bats
Batons
Golf Clubs
Tennis Rackets
Mallets
Pistol (Berreta M9)
Combat Pistol (Desert Eagle)
Combat Shotgun (M590A1)
Micro-SMG (Uzi)
SMG (MP5)
Assault Rifle (AK-47, other variants)
Carbine Rifle (M4)
UAR-21(?, Max Payne 3 name) (Tar-21)
Advanced MG (M249)
RPG
Minigun
Combat Sniper (PSG-1)
Molotov Cocktail
Sticky Bombs (C4)
Gasoline Containers
Aircraft with Weapons
Battery charger
Parachute
SCUBA Equipment
Rappelling Equipment
Bandanas
Gas Masks and other masks
Bats
Batons
Golf Clubs
Tennis Rackets
Mallets
Pistol (Berreta M9)
Combat Pistol (Desert Eagle)
Combat Shotgun (M590A1)
Micro-SMG (Uzi)
SMG (MP5)
Assault Rifle (AK-47, other variants)
Carbine Rifle (M4)
UAR-21(?, Max Payne 3 name) (Tar-21)
Advanced MG (M249)
RPG
Minigun
Combat Sniper (PSG-1)
Molotov Cocktail
Sticky Bombs (C4)
Gasoline Containers
Aircraft with Weapons
Battery charger
Parachute
SCUBA Equipment
Rappelling Equipment
Bandanas
Gas Masks and other masks
Vehicles and Their Attributes:
Super/Sport/Muscle
9F
Manufacturer:
Influences: Audi R8
Capacity: 2
Features:
Locations: Wealthy areas
Notes:
Banshee
Manufacturer: Bravado
Influences: Dodge Viper
Capacity: 2
Features:
Locations:
Notes:
Bullet GT
Manufacturer: Vapid
Influences: Ford GT
Capacity: 2
Features:
Locations:
Notes:
Cheetah
Manufacturer:
Influences: Ferrari Enzo, Koenigsegg Agera
Capacity: 2
Features:
Locations:
Notes:
Cognoscenti?
Manufacturer: Enus
Influences: Bentley Continental GT
Capacity: 2
Features:
Locations:
Notes: Appears to be a 2 door version of the Cognoscenti in GTA IV
Comet
Manufacturer: Pfister
Influences: Porsche 911
Capacity: 2
Features:
Locations:
Notes:
F620
Manufacturer: Ocelot
Influences: Maserati GranTurismo
Capacity: 2
Features:
Locations:
Notes:
Feltzer
Manufacturer: Benefactor
Influences: Mercedes-Benz SL
Capacity: 2
Features:
Locations:
Notes:
Gauntlet
Manufacturer:
Influences: Chevy Camaro
Capacity: 2
Features:
Locations:
Notes:
Hellenbach?
Manufacturer: Vapid
Influences: Ford Mustang
Capacity: 2
Features:
Locations:
Notes:
Infernus
Manufacturer: Pegassi
Influences: Lamborghini Murcielago front, Pagani Zonda rear
Capacity: 2
Features:
Locations:
Notes:
Phoenix?
Manufacturer:
Influences: Chevy Camaro rear
Capacity: 2
Features:
Locations:
Notes:
Ruiner
Manufacturer: Imponte
Influences: Pontiac Firebird Trans Am
Capacity: 2
Features:
Locations:
Notes:
Sabre GT
Manufacturer: Declasse
Influences: Oldsmobile Cutlass
Capacity: 2
Features:
Locations:
Notes:
Vigero
Manufacturer: Declasse
Influences: Various
Capacity: 2
Features:
Locations:
Notes:
~AM V12 Zagato
Manufacturer:
Influences: V12 Zagato rear
Capacity: 2
Features:
Locations:
Notes:
~AM Vanquish type
Manufacturer:
Influences: Aston Martin Vanquish, Jaguar XK
Capacity: 2
Features:
Locations:
Notes:
~AM Vantage aka "The Red Car"
Manufacturer: Dewbauchee
Influences: Aston Martin Vantage
Capacity: 2
Features: Convertible top
Locations:
Notes: Similar features to the Super GT in GTA IV
~Bugatti SuperVeyron type
Manufacturer:
Influences: Bugatti SuperVeyron
Capacity: 2
Features:
Locations:
Notes:
~Lotus Elise type
Manufacturer:
Influences: Lotus Elise
Capacity: 2
Features:
Locations:
Notes:
~Mitsubishi Eclipse type
Manufacturer: Maibatsu
Influences: Mitsubishi Eclipse
Capacity: 2
Features:
Locations:
Notes:
2 Door
Futo
Manufacturer: Karin
Influences: Toyota AE86
Capacity: 2
Features:
Locations:
Notes:
Manana
Manufacturer: Albany
Influences: Buick LeSabre front, Cadillac Eldorado rear
Capacity: 2
Features:
Locations:
Notes:
Picador
Manufacturer: Albany
Influences: Chevy El Camino
Capacity: 2
Features:
Locations:
Notes:
Sentinel
Manufacturer: bermacht
Influences: BMW M3
Capacity: 2
Features: Convertible or not
Locations:
Notes: XS version available
Surano(?)
Manufacturer: Benefactor
Influences: Jaguar F-type, Mercedes-Benz SLS AMG roadster
Capacity: 2
Features:
Locations:
Notes: Name mentioned in Game Informer's May 2nd preview. Possibly meant the Serrano (see SUV section) and the screenshot used for influence here is from a different side mission.
~Alfa Romeo 147 type
Manufacturer:
Influences: Alfa Romeo 147, Hyundai i30
Capacity: 2
Features:
Locations:
Notes:
4 Door
Buffalo
Manufacturer: Bravado
Influences: Dodge Charger
Capacity: 4
Features:
Locations:
Notes: Both old and brand new Charger rear ends are featured.
Dilettante
Manufacturer: Karin
Influences: Toyota Prius
Capacity: 4
Features:
Locations:
Notes:
Emperor
Manufacturer: Albany
Influences: Cadillac Fleetwood
Capacity: 4
Features:
Locations:
Notes:
Ingot
Manufacturer: Vulcar
Influences: Volkswagon Passat wagon front, Nissan Stagea rear
Capacity: 4
Features:
Locations:
Notes:
Intruder
Manufacturer: Karin
Influences: Infiniti Q45 front, older I30 rear
Capacity: 4
Features:
Locations:
Notes:
Oracle
Manufacturer: Ubermacht
Influences: BMW 7 Series
Capacity: 4
Features:
Locations:
Notes:
Premier
Manufacturer: Declasse
Influences: Chevy Aveo
Capacity: 4
Features:
Locations:
Notes:
Regina
Manufacturer: Dundreary
Influences: Chevy Caprice wagon
Capacity: 4
Features:
Locations:
Notes: Resembles the Regina of the III era, not IV.
Washington
Manufacturer: Albany
Influences: Lincoln Town Car
Capacity: 4
Features:
Locations:
Notes:
~Audi A6 type
Manufacturer:
Influences: Audi A6
Capacity: 4
Features:
Locations:
Notes:
~Honda Civic type
Manufacturer:
Influences: Honda Civic
Capacity: 4?
Features:
Locations:
Notes: May be a 2 Door
~Jaguar XF type
Manufacturer:
Influences: Jaguar XF, Maserati Quattroporte
Capacity: 4
Features:
Locations:
Notes:
~Toyota Corolla type
Manufacturer: Karin?
Influences: Toyota Corolla
Capacity: 4
Features:
Locations:
Notes:
~VW Passat type
Manufacturer:
Influences: VW Passat
Capacity: 4
Features:
Locations:
Notes:
Pre-70s
Bodhi?
Manufacturer:
Influences: Land Rover Series III front, Kaiser M715 side/rear
Capacity: 4
Features:
Locations:
Notes: Seats two in the front and two in the rear. Seems to be the actual Bodhi (see Mesa Grande under SUV section).
Camper
Manufacturer:
Influences: Volkswagen Type 2
Capacity: 4
Features:
Locations:
Notes:
Peyote
Manufacturer: Vapid
Influences: Ford Thunderbird
Capacity: 2
Features:
Locations:
Notes:
Tornado
Manufacturer:
Influences: Chevy Bel Air
Capacity: 2
Features:
Locations:
Notes:
~Aston Martin DB5 type
Manufacturer:
Influences: Aston Martin DB5
Capacity: 2
Features:
Locations:
Notes:
~Ford Fairlane type
Manufacturer:
Influences: Ford Fairlane
Capacity: 2
Features:
Locations:
Notes:
Old truck
Manufacturer:
Influences:
Capacity: 2
Features:
Locations:
Notes: Unknown if this is a useable vehicle
SUV/Pickup Truck/Van
Bobcat
Manufacturer: Vapid
Influences: Chevy C/K Series
Capacity: 2
Features:
Locations:
Notes:
Burrito
Manufacturer: Declasse
Influences: GM vans
Capacity: 4
Features:
Locations:
Notes: Seats two in front and two in rear. Gang version available.
Cavalcade
Manufacturer: Albany
Influences: Cadillac Escalade
Capacity: 4
Features:
Locations:
Notes:
Contender?
Manufacturer: Vapid
Influences: Ford Super Duty
Capacity: 4
Features:
Locations:
Notes:
Habanero
Manufacturer: Emperor
Influences: Lexus RX
Capacity: 4
Features:
Locations:
Notes:
Huntley ____
Manufacturer: Vapid
Influences: Range Rover
Capacity: 4
Features:
Locations:
Notes:
Journey?
Manufacturer:
Influences: Winnebago
Capacity: 2?
Features:
Locations:
Notes: Winnebago-esque camper mentioned in May 2nd previews
Landstalker
Manufacturer: Dundreary
Influences: Ford Expedition
Capacity: 4
Features:
Locations:
Notes:
Mesa Grande?
Manufacturer:
Influences: Jeep Wrangler JK Unlimited
Capacity: 4
Features: Covered or open
Locations:
Notes: Originally named the Bodhi by Game Informer in their first preview of GTA V. May have been used as a stand-in during press previews.
Minivan
Manufacturer: Vapid
Influences: Ford Windstar, Dodge Caravan
Capacity: 4
Features:
Locations:
Notes:
Patriot
Manufacturer: Mammoth
Influences: Hummer H2
Capacity: 4
Features:
Locations:
Notes:
Pony
Manufacturer: Brute
Influences: GM vans
Capacity: 4
Features:
Locations:
Notes: Seats two in front and two in rear.
Rancher
Manufacturer: Declasse
Influences: GM SUVs
Capacity: 4
Features:
Locations:
Notes:
Rebel
Manufacturer: Karin
Influences: Toyota Hilux
Capacity: 2
Features:
Locations:
Notes:
Serrano
Manufacturer: Benefactor
Influences: Mercedes-Benz M-Class
Capacity: 4
Features:
Locations:
Notes:
Speedo
Manufacturer: Vapid
Influences: GM Vans
Capacity: 4
Features:
Locations:
Notes:
~Dodge Heavy Duty type
Manufacturer: Bravado
Influences: Dodge Heavy Duty cab, Ford F-150 bed
Capacity: 4
Features:
Locations:
Notes:
~FJ Cruiser type
Manufacturer: Karin?
Influences: Toyota FJ Crusier
Capacity: 4
Features:
Locations:
Notes:
~Infinity FX type
Manufacturer:
Influences: Infinity FX
Capacity: 4 iGTA5
Features:
Locations:
Notes:
~Mercedes G Class type
Manufacturer:
Influences: Mercedes G Class
Capacity: 4
Features:
Locations:
Notes:
~Range Rover Evoque type
Manufacturer:
Influences: Range Rover Evoque, Audi Q7
Capacity: 4
Features:
Locations:
Notes: Shares a similar grill to the Audi A6 type and front end of the 9F (Audi R8).
~Scion XB type
Manufacturer:
Influences: Scion XB
Capacity: 4
Features:
Locations:
Notes:
Motorcycle/Bike
Akuma
Manufacturer: Shitzu
Influences: Various
Capacity: 2
Features:
Locations:
Notes:
Bicycle
Manufacturer:
Influences: Various
Capacity: 1
Features:
Locations:
Notes: BMX, mountain bikes, road bikes
Daemon
Manufacturer: Western Motorcycle Company
Influences: Harley-Davidson FX series bikes
Capacity: 2
Features:
Locations:
Notes:
Hexer
Manufacturer: Liberty City Choppers
Influences: West Coast Choppers bikes
Capacity: 2
Features:
Locations:
Notes:
Sanchez
Manufacturer: Maibatsu
Influences: Various
Capacity: 2
Features:
Locations:
Notes:
Vader
Manufacturer: Shitzu
Influences: Various
Capacity: 2
Features:
Locations:
Notes:
Wayfarer?
Manufacturer:
Influences:
Capacity: 2
Features:
Locations:
Notes: This may actually be a modified Freeway.
Commercial/Industrial
Benson
Manufacturer: Vapid
Influences: International
Capacity: 2
Features:
Locations:
Notes:
Boxville
Manufacturer: Brute
Influences: Utilimaster
Capacity: 2
Features:
Locations:
Notes: Food truck variant
Cement Truck
Manufacturer: Dude? or MTL?
Influences:
Capacity: 2
Features:
Locations:
Notes:
Dump Truck
Manufacturer:
Influences:
Capacity: 2
Features:
Locations:
Notes: Possibly a Flatbed variant
Flatbed?
Manufacturer: MTL?
Influences:
Capacity: 2
Features:
Locations:
Notes:
Linerunner?
Manufacturer: Jobuilt?
Influences:
Capacity: 2
Features: Can hook up to trailers
Locations:
Notes: This truck shares many features of the Phantom in GTA IV and may be an updated version
Mule
Manufacturer: Maibatsu
Influences: Hino Ranger
Capacity: 2
Features:
Locations:
Notes:
Phantom
Manufacturer: Jobuilt
Influences:
Capacity: 2
Features: Can hook up to trailers
Locations:
Notes:
Roadtrain
Manufacturer:
Influences:
Capacity: 2
Features: Can hook up to trailers
Locations:
Notes:
Securicar
Manufacturer: Brute
Influences: International
Capacity: 4
Features: Payload of money
Locations:
Notes: Seats two in front and two in rear.
Semi Trailers
Manufacturer:
Influences: Various
Capacity: 0
Features: Tanker, box, flatbed, car carrier, intermodal container, special transport
Locations:
Notes:
Small Trailers
Manufacturer:
Influences: Various
Capacity: 0
Features: Open wagon, generator
Locations:
Notes: Towed by pickup trucks or other vehicles
Towtruck (large)
Manufacturer:
Influences:
Capacity: 2
Features:
Locations:
Notes: Possibly a Flatbed variant iGTA5
Yankee?
Manufacturer: Vapid?
Influences: International?
Capacity: 2
Features:
Locations:
Notes:
~Rubber Tired Gantry Crane type
Manufacturer: HVY
Influences: Konecranes
Capacity: 1?
Features:
Locations:
Notes: Unknown if this is actually useable or to what extent at this time
Service/Other
Bandito
Manufacturer:
Influences:
Capacity: 2
Features:
Locations:
Notes:
BF Injection?
Manufacturer:
Influences: possibly a modified VW Beetle
Capacity: 2
Features:
Locations:
Notes:
Bus
Manufacturer: Brute
Influences: NABI 45C-LFW
Capacity:
Features:
Locations:
Notes: A few colors
Caddy
Manufacturer: ProLaps
Influences: Club Car
Capacity: 2
Features:
Locations: Los Santos Country Club
Notes:
Coach
Manufacturer:
Influences:
Capacity:
Features:
Locations:
Notes:
Quad
Manufacturer:
Influences:
Capacity:
Features:
Locations: Countryside
Notes:
Taxi
Manufacturer: Vapid
Influences: Ford Crown Victoria
Capacity: 4
Features:
Locations:
Notes:
Tour Bus
Manufacturer:
Influences:
Capacity:
Features: Tours
Locations: Vinewood, possibly other tourist areas
Notes: Name not confirmed. Tour buses in the Vinewood area were mentioned in May 2nd previews. This appears to be one.
Towtruck
Manufacturer: Vapid
Influences: Old Ford
Capacity: 2
Features:
Locations:
Notes:
Tractor
Manufacturer:
Influences:
Capacity: 1
Features: Trailer hitch?
Locations: Farms
Notes:
Trains
Manufacturer:
Influences: Los Angeles Metro Light Rail Trains, freight trains
Capacity:
Features: Various car types including intermodal and tanker
Locations: Train stations, rail lines
Notes: Although light rail has not been confirmed yet, overhead catenary lines can be seen in the first trailer
Trashmaster
Manufacturer:
Influences:
Capacity: 2
Features:
Locations:
Notes:
Emergency/Military
Ambulance
Manufacturer: Brute
Influences: Chevy chassis
Capacity: 4
Features: Lights and siren
Locations: Hospitals
Notes: Burrito chassis. Seats two in front and two in rear.
Buzzard
Manufacturer:
Influences: AH-6 Little Bird
Capacity: 2
Features: Rockets and machine guns
Locations:
Notes: Appears to have a FLIR camera mounted on the front but unlikely it can be used just like GTA IV.
Fire Truck
Manufacturer: MTL
Influences:
Capacity: 4
Features: Lights and siren
Locations: Fire stations
Notes: Not confirmed yet but extremely likely to be in
Hydra?
Manufacturer:
Influences: F-35 Lightning II, AV-8B Harrier II(?)
Capacity: 1
Features:
Locations:
Notes: Possibly another VTOL aircraft like the Hydra in GTA SA
Jet Fighter
Manufacturer:
Influences: F-16 Fighting Falcon
Capacity: 1
Features:
Locations:
Notes: Thought to be an updated version of the above but now appears to be a separate aircraft
Police Cruiser
Manufacturer: Vapid
Influences: Ford Police Interceptor
Capacity: 4
Features: Lights and siren
Locations: Police Stations
Notes: Updated since first and then second trailer. Paint scheme is less like the LAPD and more like the Interceptor demo units now.
Sheriff Cruiser
Manufacturer: Vapid
Influences: Ford Crown Victoria
Capacity: 4
Features: Lights and siren
Locations: Sheriff Stations
Notes: Currently version 2 of the police cruiser. Not shown updated at this time.
Police Buffalo?
Manufacturer: Bravado
Influences: Dodge Charger
Capacity: 4
Features: Lights and siren
Locations: Police Stations
Notes: A police Buffalo may be in the background of the screenshot featuring the red Infernus.
Highway Patrol Freeway?
Manufacturer: Western Motorcycle Company
Influences: Harley-Davidson Fatboy?
Capacity: 2
Features: Lights and siren
Locations: Highway Patrol stations
Notes:
Police Maverick?
Manufacturer: Western Company?
Influences: Eurocopter AS350
Capacity: 4
Features: Spotlight
Locations:
Notes: Seats two in the front and two from the sides.
Police Van
Manufacturer:
Influences:
Capacity: 4
Features: Lights and siren
Locations: Police Stations
Notes: Possibly a modified Pony or other van model.
Sheriff/NOOSE Rancher
Manufacturer: Declasse
Influences: GM SUVs
Capacity: 4+
Features: Lights and siren
Locations: Sheriff stations
Notes: Appears to be a new 4-door Rancher model seen in previous games as the FBI variant. The version with the older US Border Patrol scheme may be a part of NOOSE. Officers can hold onto the sides of the vehicle which may increase the capacity.
~C-130 type
Manufacturer:
Influences: C-130
Capacity:
Features:
Locations:
Notes: The Max Payne 3 Docks online map has pictures of a few airplanes in a small office. A C-130 type plane was one of them. It is unknown at this time if it is indeed for GTA V.
Aircraft
Cropduster
Manufacturer:
Influences: Stearman Model 75
Capacity: 2
Features:
Locations:
Notes:
Cuban 800
Manufacturer:
Influences: Cessna 310
Capacity: 2
Features:
Locations:
Notes:
Dodo
Manufacturer:
Influences:
Capacity: 2
Features:
Locations:
Notes:
Maverick?
Manufacturer: Western Company?
Influences: Eurocopter EC135/145, others
Capacity: 4
Features:
Locations:
Notes: Seats two in the front and two from the sides. Similar design to the Police helicopter.
Shamal
Manufacturer:
Influences: Learjet 55
Capacity: 2 or more?
Features:
Locations:
Notes: Appears to be a larger version of the Shamal in GTA SA
Skimmer
Manufacturer:
Influences:
Capacity: 1?
Features: Lands on water
Locations:
Notes:
~747 type
Manufacturer:
Influences: Boeing 747
Capacity:
Features:
Locations:
Notes: This may not be operable.
~Large aircraft type
Manufacturer:
Influences: Boeing 747, Antonov 224, possibly others
Capacity:
Features: Rear loading ramp
Locations:
Notes: Appears to be based on a 747 or Antonov with engine pods similar to a B-52. See 747 G-BDXJ. This may not be operable outside of missions. Cabin picture may actually be the aircraft above.
~Medium-range Aircraft
Manufacturer:
Influences:
Capacity:
Features:
Locations:
Notes: Not a jumbo jet but much bigger than the Shamal. This may not be operable.
Watercraft
Note: SCUBA equipment can be found in some watercraft.
Dinghy
Manufacturer:
Influences:
Capacity: 4
Features: SCUBA equipment
Locations:
Notes: Mentioned in Game Informer's May 2nd Preview.
Marquis
Manufacturer:
Influences:
Capacity: 2
Features:
Locations: Marinas
Notes:
SpeedoPhile 2000
Manufacturer: SpeedoPhile
Influences: Kawasaki, Yamaha
Capacity: 2?
Features:
Locations: beaches, marinas
Notes: Lifeguard version available
Squalo
Manufacturer:
Influences:
Capacity: 2
Features:
Locations: Marinas
Notes:
Submersible
Manufacturer:
Influences:
Capacity: 1?
Features:
Locations:
Notes:
Yacht
Manufacturer:
Influences:
Capacity:
Features:
Locations:
Notes: Tracy is shown on this in Michael's trailer. This may not be operable.
9F
Manufacturer:
Influences: Audi R8
Capacity: 2
Features:
Locations: Wealthy areas
Notes:
Banshee
Manufacturer: Bravado
Influences: Dodge Viper
Capacity: 2
Features:
Locations:
Notes:
Bullet GT
Manufacturer: Vapid
Influences: Ford GT
Capacity: 2
Features:
Locations:
Notes:
Cheetah
Manufacturer:
Influences: Ferrari Enzo, Koenigsegg Agera
Capacity: 2
Features:
Locations:
Notes:
Cognoscenti?
Manufacturer: Enus
Influences: Bentley Continental GT
Capacity: 2
Features:
Locations:
Notes: Appears to be a 2 door version of the Cognoscenti in GTA IV
Comet
Manufacturer: Pfister
Influences: Porsche 911
Capacity: 2
Features:
Locations:
Notes:
F620
Manufacturer: Ocelot
Influences: Maserati GranTurismo
Capacity: 2
Features:
Locations:
Notes:
Feltzer
Manufacturer: Benefactor
Influences: Mercedes-Benz SL
Capacity: 2
Features:
Locations:
Notes:
Gauntlet
Manufacturer:
Influences: Chevy Camaro
Capacity: 2
Features:
Locations:
Notes:
Hellenbach?
Manufacturer: Vapid
Influences: Ford Mustang
Capacity: 2
Features:
Locations:
Notes:
Infernus
Manufacturer: Pegassi
Influences: Lamborghini Murcielago front, Pagani Zonda rear
Capacity: 2
Features:
Locations:
Notes:
Phoenix?
Manufacturer:
Influences: Chevy Camaro rear
Capacity: 2
Features:
Locations:
Notes:
Ruiner
Manufacturer: Imponte
Influences: Pontiac Firebird Trans Am
Capacity: 2
Features:
Locations:
Notes:
Sabre GT
Manufacturer: Declasse
Influences: Oldsmobile Cutlass
Capacity: 2
Features:
Locations:
Notes:
Vigero
Manufacturer: Declasse
Influences: Various
Capacity: 2
Features:
Locations:
Notes:
~AM V12 Zagato
Manufacturer:
Influences: V12 Zagato rear
Capacity: 2
Features:
Locations:
Notes:
~AM Vanquish type
Manufacturer:
Influences: Aston Martin Vanquish, Jaguar XK
Capacity: 2
Features:
Locations:
Notes:
~AM Vantage aka "The Red Car"
Manufacturer: Dewbauchee
Influences: Aston Martin Vantage
Capacity: 2
Features: Convertible top
Locations:
Notes: Similar features to the Super GT in GTA IV
~Bugatti SuperVeyron type
Manufacturer:
Influences: Bugatti SuperVeyron
Capacity: 2
Features:
Locations:
Notes:
~Lotus Elise type
Manufacturer:
Influences: Lotus Elise
Capacity: 2
Features:
Locations:
Notes:
~Mitsubishi Eclipse type
Manufacturer: Maibatsu
Influences: Mitsubishi Eclipse
Capacity: 2
Features:
Locations:
Notes:
2 Door
Futo
Manufacturer: Karin
Influences: Toyota AE86
Capacity: 2
Features:
Locations:
Notes:
Manana
Manufacturer: Albany
Influences: Buick LeSabre front, Cadillac Eldorado rear
Capacity: 2
Features:
Locations:
Notes:
Picador
Manufacturer: Albany
Influences: Chevy El Camino
Capacity: 2
Features:
Locations:
Notes:
Sentinel
Manufacturer: bermacht
Influences: BMW M3
Capacity: 2
Features: Convertible or not
Locations:
Notes: XS version available
Surano(?)
Manufacturer: Benefactor
Influences: Jaguar F-type, Mercedes-Benz SLS AMG roadster
Capacity: 2
Features:
Locations:
Notes: Name mentioned in Game Informer's May 2nd preview. Possibly meant the Serrano (see SUV section) and the screenshot used for influence here is from a different side mission.
~Alfa Romeo 147 type
Manufacturer:
Influences: Alfa Romeo 147, Hyundai i30
Capacity: 2
Features:
Locations:
Notes:
4 Door
Buffalo
Manufacturer: Bravado
Influences: Dodge Charger
Capacity: 4
Features:
Locations:
Notes: Both old and brand new Charger rear ends are featured.
Dilettante
Manufacturer: Karin
Influences: Toyota Prius
Capacity: 4
Features:
Locations:
Notes:
Emperor
Manufacturer: Albany
Influences: Cadillac Fleetwood
Capacity: 4
Features:
Locations:
Notes:
Ingot
Manufacturer: Vulcar
Influences: Volkswagon Passat wagon front, Nissan Stagea rear
Capacity: 4
Features:
Locations:
Notes:
Intruder
Manufacturer: Karin
Influences: Infiniti Q45 front, older I30 rear
Capacity: 4
Features:
Locations:
Notes:
Oracle
Manufacturer: Ubermacht
Influences: BMW 7 Series
Capacity: 4
Features:
Locations:
Notes:
Premier
Manufacturer: Declasse
Influences: Chevy Aveo
Capacity: 4
Features:
Locations:
Notes:
Regina
Manufacturer: Dundreary
Influences: Chevy Caprice wagon
Capacity: 4
Features:
Locations:
Notes: Resembles the Regina of the III era, not IV.
Washington
Manufacturer: Albany
Influences: Lincoln Town Car
Capacity: 4
Features:
Locations:
Notes:
~Audi A6 type
Manufacturer:
Influences: Audi A6
Capacity: 4
Features:
Locations:
Notes:
~Honda Civic type
Manufacturer:
Influences: Honda Civic
Capacity: 4?
Features:
Locations:
Notes: May be a 2 Door
~Jaguar XF type
Manufacturer:
Influences: Jaguar XF, Maserati Quattroporte
Capacity: 4
Features:
Locations:
Notes:
~Toyota Corolla type
Manufacturer: Karin?
Influences: Toyota Corolla
Capacity: 4
Features:
Locations:
Notes:
~VW Passat type
Manufacturer:
Influences: VW Passat
Capacity: 4
Features:
Locations:
Notes:
Pre-70s
Bodhi?
Manufacturer:
Influences: Land Rover Series III front, Kaiser M715 side/rear
Capacity: 4
Features:
Locations:
Notes: Seats two in the front and two in the rear. Seems to be the actual Bodhi (see Mesa Grande under SUV section).
Camper
Manufacturer:
Influences: Volkswagen Type 2
Capacity: 4
Features:
Locations:
Notes:
Peyote
Manufacturer: Vapid
Influences: Ford Thunderbird
Capacity: 2
Features:
Locations:
Notes:
Tornado
Manufacturer:
Influences: Chevy Bel Air
Capacity: 2
Features:
Locations:
Notes:
~Aston Martin DB5 type
Manufacturer:
Influences: Aston Martin DB5
Capacity: 2
Features:
Locations:
Notes:
~Ford Fairlane type
Manufacturer:
Influences: Ford Fairlane
Capacity: 2
Features:
Locations:
Notes:
Old truck
Manufacturer:
Influences:
Capacity: 2
Features:
Locations:
Notes: Unknown if this is a useable vehicle
SUV/Pickup Truck/Van
Bobcat
Manufacturer: Vapid
Influences: Chevy C/K Series
Capacity: 2
Features:
Locations:
Notes:
Burrito
Manufacturer: Declasse
Influences: GM vans
Capacity: 4
Features:
Locations:
Notes: Seats two in front and two in rear. Gang version available.
Cavalcade
Manufacturer: Albany
Influences: Cadillac Escalade
Capacity: 4
Features:
Locations:
Notes:
Contender?
Manufacturer: Vapid
Influences: Ford Super Duty
Capacity: 4
Features:
Locations:
Notes:
Habanero
Manufacturer: Emperor
Influences: Lexus RX
Capacity: 4
Features:
Locations:
Notes:
Huntley ____
Manufacturer: Vapid
Influences: Range Rover
Capacity: 4
Features:
Locations:
Notes:
Journey?
Manufacturer:
Influences: Winnebago
Capacity: 2?
Features:
Locations:
Notes: Winnebago-esque camper mentioned in May 2nd previews
Landstalker
Manufacturer: Dundreary
Influences: Ford Expedition
Capacity: 4
Features:
Locations:
Notes:
Mesa Grande?
Manufacturer:
Influences: Jeep Wrangler JK Unlimited
Capacity: 4
Features: Covered or open
Locations:
Notes: Originally named the Bodhi by Game Informer in their first preview of GTA V. May have been used as a stand-in during press previews.
Minivan
Manufacturer: Vapid
Influences: Ford Windstar, Dodge Caravan
Capacity: 4
Features:
Locations:
Notes:
Patriot
Manufacturer: Mammoth
Influences: Hummer H2
Capacity: 4
Features:
Locations:
Notes:
Pony
Manufacturer: Brute
Influences: GM vans
Capacity: 4
Features:
Locations:
Notes: Seats two in front and two in rear.
Rancher
Manufacturer: Declasse
Influences: GM SUVs
Capacity: 4
Features:
Locations:
Notes:
Rebel
Manufacturer: Karin
Influences: Toyota Hilux
Capacity: 2
Features:
Locations:
Notes:
Serrano
Manufacturer: Benefactor
Influences: Mercedes-Benz M-Class
Capacity: 4
Features:
Locations:
Notes:
Speedo
Manufacturer: Vapid
Influences: GM Vans
Capacity: 4
Features:
Locations:
Notes:
~Dodge Heavy Duty type
Manufacturer: Bravado
Influences: Dodge Heavy Duty cab, Ford F-150 bed
Capacity: 4
Features:
Locations:
Notes:
~FJ Cruiser type
Manufacturer: Karin?
Influences: Toyota FJ Crusier
Capacity: 4
Features:
Locations:
Notes:
~Infinity FX type
Manufacturer:
Influences: Infinity FX
Capacity: 4 iGTA5
Features:
Locations:
Notes:
~Mercedes G Class type
Manufacturer:
Influences: Mercedes G Class
Capacity: 4
Features:
Locations:
Notes:
~Range Rover Evoque type
Manufacturer:
Influences: Range Rover Evoque, Audi Q7
Capacity: 4
Features:
Locations:
Notes: Shares a similar grill to the Audi A6 type and front end of the 9F (Audi R8).
~Scion XB type
Manufacturer:
Influences: Scion XB
Capacity: 4
Features:
Locations:
Notes:
Motorcycle/Bike
Akuma
Manufacturer: Shitzu
Influences: Various
Capacity: 2
Features:
Locations:
Notes:
Bicycle
Manufacturer:
Influences: Various
Capacity: 1
Features:
Locations:
Notes: BMX, mountain bikes, road bikes
Daemon
Manufacturer: Western Motorcycle Company
Influences: Harley-Davidson FX series bikes
Capacity: 2
Features:
Locations:
Notes:
Hexer
Manufacturer: Liberty City Choppers
Influences: West Coast Choppers bikes
Capacity: 2
Features:
Locations:
Notes:
Sanchez
Manufacturer: Maibatsu
Influences: Various
Capacity: 2
Features:
Locations:
Notes:
Vader
Manufacturer: Shitzu
Influences: Various
Capacity: 2
Features:
Locations:
Notes:
Wayfarer?
Manufacturer:
Influences:
Capacity: 2
Features:
Locations:
Notes: This may actually be a modified Freeway.
Commercial/Industrial
Benson
Manufacturer: Vapid
Influences: International
Capacity: 2
Features:
Locations:
Notes:
Boxville
Manufacturer: Brute
Influences: Utilimaster
Capacity: 2
Features:
Locations:
Notes: Food truck variant
Cement Truck
Manufacturer: Dude? or MTL?
Influences:
Capacity: 2
Features:
Locations:
Notes:
Dump Truck
Manufacturer:
Influences:
Capacity: 2
Features:
Locations:
Notes: Possibly a Flatbed variant
Flatbed?
Manufacturer: MTL?
Influences:
Capacity: 2
Features:
Locations:
Notes:
Linerunner?
Manufacturer: Jobuilt?
Influences:
Capacity: 2
Features: Can hook up to trailers
Locations:
Notes: This truck shares many features of the Phantom in GTA IV and may be an updated version
Mule
Manufacturer: Maibatsu
Influences: Hino Ranger
Capacity: 2
Features:
Locations:
Notes:
Phantom
Manufacturer: Jobuilt
Influences:
Capacity: 2
Features: Can hook up to trailers
Locations:
Notes:
Roadtrain
Manufacturer:
Influences:
Capacity: 2
Features: Can hook up to trailers
Locations:
Notes:
Securicar
Manufacturer: Brute
Influences: International
Capacity: 4
Features: Payload of money
Locations:
Notes: Seats two in front and two in rear.
Semi Trailers
Manufacturer:
Influences: Various
Capacity: 0
Features: Tanker, box, flatbed, car carrier, intermodal container, special transport
Locations:
Notes:
Small Trailers
Manufacturer:
Influences: Various
Capacity: 0
Features: Open wagon, generator
Locations:
Notes: Towed by pickup trucks or other vehicles
Towtruck (large)
Manufacturer:
Influences:
Capacity: 2
Features:
Locations:
Notes: Possibly a Flatbed variant iGTA5
Yankee?
Manufacturer: Vapid?
Influences: International?
Capacity: 2
Features:
Locations:
Notes:
~Rubber Tired Gantry Crane type
Manufacturer: HVY
Influences: Konecranes
Capacity: 1?
Features:
Locations:
Notes: Unknown if this is actually useable or to what extent at this time
Service/Other
Bandito
Manufacturer:
Influences:
Capacity: 2
Features:
Locations:
Notes:
BF Injection?
Manufacturer:
Influences: possibly a modified VW Beetle
Capacity: 2
Features:
Locations:
Notes:
Bus
Manufacturer: Brute
Influences: NABI 45C-LFW
Capacity:
Features:
Locations:
Notes: A few colors
Caddy
Manufacturer: ProLaps
Influences: Club Car
Capacity: 2
Features:
Locations: Los Santos Country Club
Notes:
Coach
Manufacturer:
Influences:
Capacity:
Features:
Locations:
Notes:
Quad
Manufacturer:
Influences:
Capacity:
Features:
Locations: Countryside
Notes:
Taxi
Manufacturer: Vapid
Influences: Ford Crown Victoria
Capacity: 4
Features:
Locations:
Notes:
Tour Bus
Manufacturer:
Influences:
Capacity:
Features: Tours
Locations: Vinewood, possibly other tourist areas
Notes: Name not confirmed. Tour buses in the Vinewood area were mentioned in May 2nd previews. This appears to be one.
Towtruck
Manufacturer: Vapid
Influences: Old Ford
Capacity: 2
Features:
Locations:
Notes:
Tractor
Manufacturer:
Influences:
Capacity: 1
Features: Trailer hitch?
Locations: Farms
Notes:
Trains
Manufacturer:
Influences: Los Angeles Metro Light Rail Trains, freight trains
Capacity:
Features: Various car types including intermodal and tanker
Locations: Train stations, rail lines
Notes: Although light rail has not been confirmed yet, overhead catenary lines can be seen in the first trailer
Trashmaster
Manufacturer:
Influences:
Capacity: 2
Features:
Locations:
Notes:
Emergency/Military
Ambulance
Manufacturer: Brute
Influences: Chevy chassis
Capacity: 4
Features: Lights and siren
Locations: Hospitals
Notes: Burrito chassis. Seats two in front and two in rear.
Buzzard
Manufacturer:
Influences: AH-6 Little Bird
Capacity: 2
Features: Rockets and machine guns
Locations:
Notes: Appears to have a FLIR camera mounted on the front but unlikely it can be used just like GTA IV.
Fire Truck
Manufacturer: MTL
Influences:
Capacity: 4
Features: Lights and siren
Locations: Fire stations
Notes: Not confirmed yet but extremely likely to be in
Hydra?
Manufacturer:
Influences: F-35 Lightning II, AV-8B Harrier II(?)
Capacity: 1
Features:
Locations:
Notes: Possibly another VTOL aircraft like the Hydra in GTA SA
Jet Fighter
Manufacturer:
Influences: F-16 Fighting Falcon
Capacity: 1
Features:
Locations:
Notes: Thought to be an updated version of the above but now appears to be a separate aircraft
Police Cruiser
Manufacturer: Vapid
Influences: Ford Police Interceptor
Capacity: 4
Features: Lights and siren
Locations: Police Stations
Notes: Updated since first and then second trailer. Paint scheme is less like the LAPD and more like the Interceptor demo units now.
Sheriff Cruiser
Manufacturer: Vapid
Influences: Ford Crown Victoria
Capacity: 4
Features: Lights and siren
Locations: Sheriff Stations
Notes: Currently version 2 of the police cruiser. Not shown updated at this time.
Police Buffalo?
Manufacturer: Bravado
Influences: Dodge Charger
Capacity: 4
Features: Lights and siren
Locations: Police Stations
Notes: A police Buffalo may be in the background of the screenshot featuring the red Infernus.
Highway Patrol Freeway?
Manufacturer: Western Motorcycle Company
Influences: Harley-Davidson Fatboy?
Capacity: 2
Features: Lights and siren
Locations: Highway Patrol stations
Notes:
Police Maverick?
Manufacturer: Western Company?
Influences: Eurocopter AS350
Capacity: 4
Features: Spotlight
Locations:
Notes: Seats two in the front and two from the sides.
Police Van
Manufacturer:
Influences:
Capacity: 4
Features: Lights and siren
Locations: Police Stations
Notes: Possibly a modified Pony or other van model.
Sheriff/NOOSE Rancher
Manufacturer: Declasse
Influences: GM SUVs
Capacity: 4+
Features: Lights and siren
Locations: Sheriff stations
Notes: Appears to be a new 4-door Rancher model seen in previous games as the FBI variant. The version with the older US Border Patrol scheme may be a part of NOOSE. Officers can hold onto the sides of the vehicle which may increase the capacity.
~C-130 type
Manufacturer:
Influences: C-130
Capacity:
Features:
Locations:
Notes: The Max Payne 3 Docks online map has pictures of a few airplanes in a small office. A C-130 type plane was one of them. It is unknown at this time if it is indeed for GTA V.
Aircraft
Cropduster
Manufacturer:
Influences: Stearman Model 75
Capacity: 2
Features:
Locations:
Notes:
Cuban 800
Manufacturer:
Influences: Cessna 310
Capacity: 2
Features:
Locations:
Notes:
Dodo
Manufacturer:
Influences:
Capacity: 2
Features:
Locations:
Notes:
Maverick?
Manufacturer: Western Company?
Influences: Eurocopter EC135/145, others
Capacity: 4
Features:
Locations:
Notes: Seats two in the front and two from the sides. Similar design to the Police helicopter.
Shamal
Manufacturer:
Influences: Learjet 55
Capacity: 2 or more?
Features:
Locations:
Notes: Appears to be a larger version of the Shamal in GTA SA
Skimmer
Manufacturer:
Influences:
Capacity: 1?
Features: Lands on water
Locations:
Notes:
~747 type
Manufacturer:
Influences: Boeing 747
Capacity:
Features:
Locations:
Notes: This may not be operable.
~Large aircraft type
Manufacturer:
Influences: Boeing 747, Antonov 224, possibly others
Capacity:
Features: Rear loading ramp
Locations:
Notes: Appears to be based on a 747 or Antonov with engine pods similar to a B-52. See 747 G-BDXJ. This may not be operable outside of missions. Cabin picture may actually be the aircraft above.
~Medium-range Aircraft
Manufacturer:
Influences:
Capacity:
Features:
Locations:
Notes: Not a jumbo jet but much bigger than the Shamal. This may not be operable.
Watercraft
Note: SCUBA equipment can be found in some watercraft.
Dinghy
Manufacturer:
Influences:
Capacity: 4
Features: SCUBA equipment
Locations:
Notes: Mentioned in Game Informer's May 2nd Preview.
Marquis
Manufacturer:
Influences:
Capacity: 2
Features:
Locations: Marinas
Notes:
SpeedoPhile 2000
Manufacturer: SpeedoPhile
Influences: Kawasaki, Yamaha
Capacity: 2?
Features:
Locations: beaches, marinas
Notes: Lifeguard version available
Squalo
Manufacturer:
Influences:
Capacity: 2
Features:
Locations: Marinas
Notes:
Submersible
Manufacturer:
Influences:
Capacity: 1?
Features:
Locations:
Notes:
Yacht
Manufacturer:
Influences:
Capacity:
Features:
Locations:
Notes: Tracy is shown on this in Michael's trailer. This may not be operable.
All Screenshots (There is no Info on the image, just screenshots)
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Summary of all CONFIRMED GTA V Information:
Despite Rockstar Games telling us we cant purchase properties, they have completely reversed that. You can now buy properties including houses, garages and businesses. For example, if you buy a taxi depot then you will never have to pay for a cab again.
There are a ton of activities to do. Some include picking up hitchhikers, doing stunt jumps, flying challenges, yoga, golf, tennis and bike races.
iFruit is the new in-game phone. It can be used to snap pictures. Those pictures can then be uploaded to Rockstars Social Club. The phone also has built-in apps. Camera, internet, contacts, social media, calender and replay missions. There are three more that Rockstar has not revealed yet.
You can combat roll from cover to cover.
The character selection is divided into four triangles: Franklin, Trevor, Michael and Multiplayer Character
Boats will include gear such as tanks, wetsuit and flippers for diving.
Dying will reload the game from the last checkpoint, even if the other two characters are alive.
It is the players choice to switch between characters. However characters dialogue will suggest when to switch. For example, if Michael and Franklin are overwhelmed by snipers, Michael could ask for Trevors help indicating for the player to switch characters.
There are restrictions to how often you can switch characters. For example, you cant leave a character with a wanted level so you must lose the heat first. There is a meter letting you know when you can swap characters.
A deer and wildcat were seen in the mountains.
Rockstar has said there will be five times more pedestrians then in GTA IV.
There is an underwater ecosystem; the sea is teaming with fish and sharks
Treasures can be found underwater, but other NPCs will also be looking for them too.
There are a ton of activities to do. Some include picking up hitchhikers, doing stunt jumps, flying challenges, yoga, golf, tennis and bike races.
iFruit is the new in-game phone. It can be used to snap pictures. Those pictures can then be uploaded to Rockstars Social Club. The phone also has built-in apps. Camera, internet, contacts, social media, calender and replay missions. There are three more that Rockstar has not revealed yet.
You can combat roll from cover to cover.
The character selection is divided into four triangles: Franklin, Trevor, Michael and Multiplayer Character
Boats will include gear such as tanks, wetsuit and flippers for diving.
Dying will reload the game from the last checkpoint, even if the other two characters are alive.
It is the players choice to switch between characters. However characters dialogue will suggest when to switch. For example, if Michael and Franklin are overwhelmed by snipers, Michael could ask for Trevors help indicating for the player to switch characters.
There are restrictions to how often you can switch characters. For example, you cant leave a character with a wanted level so you must lose the heat first. There is a meter letting you know when you can swap characters.
A deer and wildcat were seen in the mountains.
Rockstar has said there will be five times more pedestrians then in GTA IV.
There is an underwater ecosystem; the sea is teaming with fish and sharks
Treasures can be found underwater, but other NPCs will also be looking for them too.
Release Date:
On January 31, 2013 Rockstar Games officially confirmed that GTA 5 will release on September 17th, 2013. All GTA 5 Release Dates which you may have seen otherwise were guesses and speculation. Many online stores put up dates as a way to encourage people to pre-order GTA 5 - they were not official.
My Opinion as on the Screenshots, Info, Trailers, etc
My opinion on this game is that, By looking at the trailers, information, and all the screenshots, and all the other information, that this game is going to be big, big in actions, and big in quality hopefully atleast, and I think that I will be playing this game ALOT, and I hope I can keep playing it like GTA 4, and I still play GTA 4 as if today, But I hope its not one of those let down games, I just want more action, then less action, GTA 4 had action but not as much, I still LOVE GTA 4, And there isnt that much to do in it, But I find something to do in it, even if I am bored, I hope I can buy this game, and not have to return it. But adding on, As the info, it looks like a AWESOME game, cant wait till it comes out....
Skills
Each character has a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic and Lung Capacity.
Each character has a special skill. There is a meter that shows how much you have. It drains after use and recharges slowly. Franklins special is he can slow down time while driving. Trevors special is he can do double damage and take half damage. Michaels special is his own version of bullet time.
Franklin will be the best driver and Trevor will be the best pilot.
Each character has a special skill. There is a meter that shows how much you have. It drains after use and recharges slowly. Franklins special is he can slow down time while driving. Trevors special is he can do double damage and take half damage. Michaels special is his own version of bullet time.
Franklin will be the best driver and Trevor will be the best pilot.
Fisticuffs and guns:
Each of the three characters has a special combat move. Franklin can slow down time in a car. Trevor has a frenzy mode where he does twice as much damage for a bit. Michael has Max Payne-esque bullet time.
Weapons can be customised with sights, scopes, silencers and other mods.
Combat feels like Max Payne, with a combat roll added since GTA IV.
Weapons can be customised with sights, scopes, silencers and other mods.
Combat feels like Max Payne, with a combat roll added since GTA IV.
Pimping your ride:
Pay n Sprays can add new wheels, window customisation and bodykits along with paint jobs.
Cars can also be upgraded spec-wise.
Boats will include diving gear and SCUBA tanks. Theres a full underwater ecosystem.
Cars can also be upgraded spec-wise.
Boats will include diving gear and SCUBA tanks. Theres a full underwater ecosystem.
Down time:
You can do yoga, play golf, tennis or go for a race in-between missions.
You can take a bus tour.
You can use the in-game phone, dubbed the iFruit, to take photos and upload them online. The phone also has apps, including a web browser, contacts, social media and a calendar.
You can take a bus tour.
You can use the in-game phone, dubbed the iFruit, to take photos and upload them online. The phone also has apps, including a web browser, contacts, social media and a calendar.
GTA 5 Unseen Mastermind
Sam and Dan Houser are synonymous with Grand Theft Auto. The brothers, born in London in the 70s, turned a passion for American crime movies and spaghetti westerns into some of the biggest gaming franchises on the planet in GTA and Red Dead Redemption. But although the Housers are the visible creative forces of Rockstar, theres one man whos worked tirelessly in the shadows on Grand Theft Auto since GTA III Leslie Benzies. Hes been the producer on the series since it exploded into 3D in 2001, and as the head of Edinburgh development studio Rockstar North, hes overseen no less than nine GTA games, not to mention Red Dead, LA Noire and Max Payne 3.
Despite a glittering development history he rarely talks to the press the last time was over four years ago. But with a deluge of Grand Theft Auto V information beginning to materialise, he took the time to discuss with IGN what the next game has in store, and how the development process has changed since GTA III.
When we were working on GTA III we were a much smaller team doing something new and experimental, he explains. We had no idea how the game would be received, just a belief that what we were working on was really special. Since then we have grown in to a much larger team and our games have much higher expectations. It's not just our own faith in each project we've had to repay, but our fans' too. We could easily have churned out a new version year after year without really progressing as a franchise but if we did that eventually the fans would lose interest. We want every one of our games to meet and exceed the players' expectations so they always want more, and as such GTA V feels like our most ambitious project yet.
From what weve seen so far, Grand Theft Auto V is certainly ambitious. In terms of size we already know that its possible to fit the maps for San Andreas, GTA IV and Red Dead Redemption into GTA Vs map, but how does creating something this vast impact the development process? The scale of GTA is very different to LA Noire and even to RDR, so managing the team and keeping a clear creative direction becomes more difficult, explains Benzies. We had a lot of the North team working on RDR and LA Noire, which allowed us to gain experience of other projects and how to solve problems and use them within the new game engine we've created for V.
Aside from the epic scale of the game, GTA Vs other new feature is real-time switching between three characters. Its a bold step in a new direction, which opens up all kinds of exciting possibilities. The ability to switch between three characters gives the player more freedom and allows us to create some truly mind-blowing missions, enthuses Benzies. However, to make this as seamless as possible we've had to overcome many problems. Off-mission, players aren't forced to switch characters, they make the choice themselves so it is important to ensure each character brings a unique aspect to the game. This opens up an entirely new set of potential problems, as Benzies explains: The player needs to want to switch between them and see each of their stories develop. If each character doesn't have this appeal the player would find a favourite and try to only play as them, missing out on the bigger picture.
Its not the first time a GTA game has characters whose stories cross over, as Benzies points out: In previous games we had distinct sections of interplay between the main protagonist and other characters - you did a few missions for a character and then you moved on. In GTA V, however, the proposition is entirely different. Here we have three protagonists interacting throughout the game. This is something we touched upon with the intersecting stories of Nico, Johnny and Luis in GTA IV but we have now made this integral to the structure of the gameplay as well as the narrative.
The narrative is once again key in this Grand Theft Auto, but the challenge this time around was keeping it focused while enabling the player to have control over their destiny. As with all of our games, we have tried to make the central narrative and each character's individual story arc an epic and cinematic journey, and this wouldn't be possible without a degree of linearity. However, as they progress, the player will be making constant decisions. While they will make choices that will affect the narrative of the game, it is the more tactical and organic choices that will truly shape the player's experience. Whether planning how best to execute a heist or the on-the-fly, instinctive choice of switching characters, these decisions made by the player will change the shape of the game they play.
While the strength of the story and characters has always been a Grand Theft Auto hallmark, giving the player freedom to experiment is an equally important trait of the game. Thats never been truer than it is in GTA V, but sometimes its not always planned, as Benzies reveals: Players are always finding ways of tackling missions that we hadn't considered and we don't want to restrict that. If a solution feels like it should work the player should be able to try it - we don't want to restrict creativity.
We do have a bunch of missions in GTA V that are far more freeform than anything we have done before, he continues. We tell you to go get something and the player decides how to do it - what characters they need on the job and what tools they need for those characters.
Naturally, having three characters at your disposal creates more choices too. Having multiple characters gives the player more options for the way they play the game, agrees Benzies. In particular missions, characters will perform certain roles. A player who hangs back and plays as a sniper for an entire mission will have a very different experience to a player who stays close to the action or to a player who switches between them on the fly.
One question the inclusion of multiple characters raises is how players will experience the journey from start to end - if youre constantly flitting from one part of the map to the other, does this restrict how much youre able to explore the world? Apparently not, says Benzies: This is where having the three playable characters, all living in very different parts of the world, and a world that's completely open to the player from the beginning really becomes an advantage. While the character switching helps keep the missions exciting and fresh, being able to switch between playable characters while off mission makes it a lot easier for the players to explore, especially when combined with the dynamic events system that was used to populate the wide open spaces of Red Dead Redemption.
This means that, no matter where you are on the map, there will always be something to do, whether youre in the middle of downtown Los Santos or stranded out in the sticks.
Importantly, Rockstar has also addressed criticism aimed at San Andreas, where often youd be in the countryside only to find you had to get back into town, which could be a 10-minute drive away. That wont happen in GTA V. One character might have an ambient activity that takes them out in to the countryside; if the player decides that they want to do something different they can switch to another character and be back in the city ready to start their next mission, says Benzies. Having three characters allows players to explore the whole map without having to worry about the long drive back to their next objective. Also, while the countryside might be more chilled than the city there are plenty of things out there to keep curious players occupied.
Ah yes, the countryside. The surrounding areas of Los Santos and beyond were some of my favourite bits of San Andreas, and in GTA V it looks like Rockstar has learned a lot from Red Dead Redemption in bringing them to life, not only with dynamic events to experience but in terms of the wildlife youll discover there. The setting of Red Dead Redemption meant that animals were a necessity for the ambient world - something we hadn't required in GTA previously, says Benzies. But because of the scale of the map [in GTA V] and the different kinds of areas involved, a countryside without animals would feel quite hollow. At the same time, animals aren't just a backdrop - you can expect to see dogs guarding areas and causing the player trouble when they try to sneak past them.
While the sheer size of the map is a first for GTA, the fact its completely open from the start is something weve not experienced in the series before. But such a move throws yet another handful of new questions into the mix is the player restricted in any way, and how to do prevent someone near the beginning of the game getting their hands on the coolest stuff? All vehicles will be present in the world from the start of the game, but they won't all be driving through the city waiting to be stolen, says Benzies, continuing, If the player wants to get their hands on one of the more high end vehicles early in the game they'll have to work for it. For instance, airport security won't let you just wander in and steal a jet, they'll give you some serious opposition.
Discovery of weapons is slightly different though, as the GTA producer explains: Weapons are slightly different since we have to find a balance between giving the player freedom and giving them a challenge. Letting players have any weapon they want, whenever they want it, would make earlier missions less of a challenge and less satisfying. That being said, as the player makes progress through the game they will build up a satisfying arsenal.
Grand Theft Auto V isnt just about the guns, though. If the heat gets a bit much there are still a handful mini-games to enjoy, from golf to tennis to the triathlon, which makes a welcome return. But are these merely a distraction or has serious development time been invested into each one? Not everyone enjoys fully fledged tennis and golf simulators so we try to offer a mix of accessibility and depth - we don't want to make the player spend four hours learning an intricate control system but we don't want the player to feel that these are throwaway distractions, says Leslie. These aren't a huge part of the game but offer a change of pace from car chases and shootouts and add to the life of the city.
Then of course theres multiplayer, which has become increasingly prevalent in Rockstars games from GTA IV through Red Dead Redemption to Max Payne 3. Will GTA V innovate in the multiplayer space, too? That's what we're working on, but we're not ready to talk about it just yet, teases Benzies. Refining open world multiplayer into something really special has been a huge focus of development and we are very excited to share more information with people soon.
However you feel about the Grand Theft Auto games, youve got to give Rockstar credit for attempting something new, which is especially rare when its experimenting with such an established franchise. The player-switching and dynamic missions are genuinely innovative for an open-world game. That said, does Benzies think that the innovations GTA V makes will revolutionise the genre in the same way GTA III did all those years ago? We hope so, he says. GTA III was a technical revolution when new technology allowed us to break away from the norm and create something special. We consider subsequent refinements of the series to be revolutionary in their own way, in terms of playability, scale and narrative. For GTA V we want to push all of these to a new level while incorporating new gameplay elements that would not have been possible before. The ability to switch between different characters allows the player to do things that wouldn't have been possible in any other GTA game, and on the multiplayer side we hope that GTA V will do for multiplayer open world games what GTA 3 did for open world single-player games.
Despite a glittering development history he rarely talks to the press the last time was over four years ago. But with a deluge of Grand Theft Auto V information beginning to materialise, he took the time to discuss with IGN what the next game has in store, and how the development process has changed since GTA III.
When we were working on GTA III we were a much smaller team doing something new and experimental, he explains. We had no idea how the game would be received, just a belief that what we were working on was really special. Since then we have grown in to a much larger team and our games have much higher expectations. It's not just our own faith in each project we've had to repay, but our fans' too. We could easily have churned out a new version year after year without really progressing as a franchise but if we did that eventually the fans would lose interest. We want every one of our games to meet and exceed the players' expectations so they always want more, and as such GTA V feels like our most ambitious project yet.
From what weve seen so far, Grand Theft Auto V is certainly ambitious. In terms of size we already know that its possible to fit the maps for San Andreas, GTA IV and Red Dead Redemption into GTA Vs map, but how does creating something this vast impact the development process? The scale of GTA is very different to LA Noire and even to RDR, so managing the team and keeping a clear creative direction becomes more difficult, explains Benzies. We had a lot of the North team working on RDR and LA Noire, which allowed us to gain experience of other projects and how to solve problems and use them within the new game engine we've created for V.
Aside from the epic scale of the game, GTA Vs other new feature is real-time switching between three characters. Its a bold step in a new direction, which opens up all kinds of exciting possibilities. The ability to switch between three characters gives the player more freedom and allows us to create some truly mind-blowing missions, enthuses Benzies. However, to make this as seamless as possible we've had to overcome many problems. Off-mission, players aren't forced to switch characters, they make the choice themselves so it is important to ensure each character brings a unique aspect to the game. This opens up an entirely new set of potential problems, as Benzies explains: The player needs to want to switch between them and see each of their stories develop. If each character doesn't have this appeal the player would find a favourite and try to only play as them, missing out on the bigger picture.
Its not the first time a GTA game has characters whose stories cross over, as Benzies points out: In previous games we had distinct sections of interplay between the main protagonist and other characters - you did a few missions for a character and then you moved on. In GTA V, however, the proposition is entirely different. Here we have three protagonists interacting throughout the game. This is something we touched upon with the intersecting stories of Nico, Johnny and Luis in GTA IV but we have now made this integral to the structure of the gameplay as well as the narrative.
The narrative is once again key in this Grand Theft Auto, but the challenge this time around was keeping it focused while enabling the player to have control over their destiny. As with all of our games, we have tried to make the central narrative and each character's individual story arc an epic and cinematic journey, and this wouldn't be possible without a degree of linearity. However, as they progress, the player will be making constant decisions. While they will make choices that will affect the narrative of the game, it is the more tactical and organic choices that will truly shape the player's experience. Whether planning how best to execute a heist or the on-the-fly, instinctive choice of switching characters, these decisions made by the player will change the shape of the game they play.
While the strength of the story and characters has always been a Grand Theft Auto hallmark, giving the player freedom to experiment is an equally important trait of the game. Thats never been truer than it is in GTA V, but sometimes its not always planned, as Benzies reveals: Players are always finding ways of tackling missions that we hadn't considered and we don't want to restrict that. If a solution feels like it should work the player should be able to try it - we don't want to restrict creativity.
We do have a bunch of missions in GTA V that are far more freeform than anything we have done before, he continues. We tell you to go get something and the player decides how to do it - what characters they need on the job and what tools they need for those characters.
Naturally, having three characters at your disposal creates more choices too. Having multiple characters gives the player more options for the way they play the game, agrees Benzies. In particular missions, characters will perform certain roles. A player who hangs back and plays as a sniper for an entire mission will have a very different experience to a player who stays close to the action or to a player who switches between them on the fly.
One question the inclusion of multiple characters raises is how players will experience the journey from start to end - if youre constantly flitting from one part of the map to the other, does this restrict how much youre able to explore the world? Apparently not, says Benzies: This is where having the three playable characters, all living in very different parts of the world, and a world that's completely open to the player from the beginning really becomes an advantage. While the character switching helps keep the missions exciting and fresh, being able to switch between playable characters while off mission makes it a lot easier for the players to explore, especially when combined with the dynamic events system that was used to populate the wide open spaces of Red Dead Redemption.
This means that, no matter where you are on the map, there will always be something to do, whether youre in the middle of downtown Los Santos or stranded out in the sticks.
Importantly, Rockstar has also addressed criticism aimed at San Andreas, where often youd be in the countryside only to find you had to get back into town, which could be a 10-minute drive away. That wont happen in GTA V. One character might have an ambient activity that takes them out in to the countryside; if the player decides that they want to do something different they can switch to another character and be back in the city ready to start their next mission, says Benzies. Having three characters allows players to explore the whole map without having to worry about the long drive back to their next objective. Also, while the countryside might be more chilled than the city there are plenty of things out there to keep curious players occupied.
Ah yes, the countryside. The surrounding areas of Los Santos and beyond were some of my favourite bits of San Andreas, and in GTA V it looks like Rockstar has learned a lot from Red Dead Redemption in bringing them to life, not only with dynamic events to experience but in terms of the wildlife youll discover there. The setting of Red Dead Redemption meant that animals were a necessity for the ambient world - something we hadn't required in GTA previously, says Benzies. But because of the scale of the map [in GTA V] and the different kinds of areas involved, a countryside without animals would feel quite hollow. At the same time, animals aren't just a backdrop - you can expect to see dogs guarding areas and causing the player trouble when they try to sneak past them.
While the sheer size of the map is a first for GTA, the fact its completely open from the start is something weve not experienced in the series before. But such a move throws yet another handful of new questions into the mix is the player restricted in any way, and how to do prevent someone near the beginning of the game getting their hands on the coolest stuff? All vehicles will be present in the world from the start of the game, but they won't all be driving through the city waiting to be stolen, says Benzies, continuing, If the player wants to get their hands on one of the more high end vehicles early in the game they'll have to work for it. For instance, airport security won't let you just wander in and steal a jet, they'll give you some serious opposition.
Discovery of weapons is slightly different though, as the GTA producer explains: Weapons are slightly different since we have to find a balance between giving the player freedom and giving them a challenge. Letting players have any weapon they want, whenever they want it, would make earlier missions less of a challenge and less satisfying. That being said, as the player makes progress through the game they will build up a satisfying arsenal.
Grand Theft Auto V isnt just about the guns, though. If the heat gets a bit much there are still a handful mini-games to enjoy, from golf to tennis to the triathlon, which makes a welcome return. But are these merely a distraction or has serious development time been invested into each one? Not everyone enjoys fully fledged tennis and golf simulators so we try to offer a mix of accessibility and depth - we don't want to make the player spend four hours learning an intricate control system but we don't want the player to feel that these are throwaway distractions, says Leslie. These aren't a huge part of the game but offer a change of pace from car chases and shootouts and add to the life of the city.
Then of course theres multiplayer, which has become increasingly prevalent in Rockstars games from GTA IV through Red Dead Redemption to Max Payne 3. Will GTA V innovate in the multiplayer space, too? That's what we're working on, but we're not ready to talk about it just yet, teases Benzies. Refining open world multiplayer into something really special has been a huge focus of development and we are very excited to share more information with people soon.
However you feel about the Grand Theft Auto games, youve got to give Rockstar credit for attempting something new, which is especially rare when its experimenting with such an established franchise. The player-switching and dynamic missions are genuinely innovative for an open-world game. That said, does Benzies think that the innovations GTA V makes will revolutionise the genre in the same way GTA III did all those years ago? We hope so, he says. GTA III was a technical revolution when new technology allowed us to break away from the norm and create something special. We consider subsequent refinements of the series to be revolutionary in their own way, in terms of playability, scale and narrative. For GTA V we want to push all of these to a new level while incorporating new gameplay elements that would not have been possible before. The ability to switch between different characters allows the player to do things that wouldn't have been possible in any other GTA game, and on the multiplayer side we hope that GTA V will do for multiplayer open world games what GTA 3 did for open world single-player games.
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#2. Posted:
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Good topic!, all the information we need to know really.
Could always add the other screenshots at another time.
Could always add the other screenshots at another time.
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These have been put in a different topic already... Why repost it? But yeah nice one.
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Not 100% sure but I think I have seen this elsewhere ?!
But nice anyway.
But nice anyway.
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Vancouver_Canucks wrote Good topic!, all the information we need to know really.Im am going to add different topics to this soon! thanks anyway
Could always add the other screenshots at another time.
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JCK wrote Not 100% sure but I think I have seen this elsewhere ?!We'll see ha but thanks, adding more soon
But nice anyway.
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ATC wrote These have been put in a different topic already... Why repost it? But yeah nice one.Well I didnt see it, soo thanks for heads up though!
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Re- edited this a bunch! Toke me a hour and a half to do this!!! Hope it Helps
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Adding on to my last comment! Re-edited it, EVEN BETTER, Took me 1 hour, 24 Minutes ! Hope it helps;) Some things messed up for what I planned, but did what I could!
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-Jilo
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Post looks really good now, alot of effort gone into it! Keep the topic updated?
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