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JTAG Mod2 DLL - e
Posted:
JTAG Mod2 DLL - ePosted:
Status: Offline
Joined: Nov 22, 201212Year Member
Posts: 14
Reputation Power: 0
Status: Offline
Joined: Nov 22, 201212Year Member
Posts: 14
Reputation Power: 0
Hi on my patch to get to level 70 on the code it says
J 2056 3133333730303030
What is the code for level 68 etc?
J 2056 3133333730303030
What is the code for level 68 etc?
#2. Posted:
Status: Offline
Joined: Jun 19, 201311Year Member
Posts: 5
Reputation Power: 0
Status: Offline
Joined: Jun 19, 201311Year Member
Posts: 5
Reputation Power: 0
I don't have the time to make this more neat for you so I'll just copy and paste from my old mw2 menu.
if(rankMenu == 1 && button_x == 1 && toggle == 0){
SV(-1,0, "f \"You have entered the Rank Menu.\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 0){
SV(-1,0, "c \"Level 1 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 000000\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 1){
SV(-1,0, "c \"Level 2 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 F40100\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 2){
SV(-1,0, "c \"Level 3 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 A40600\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 3){
SV(-1,0, "c \"Level 4 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 100E00\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 4){
SV(-1,0, "c \"Level 5 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 381800\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 5){
SV(-1,0, "c \"Level 6 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 1C2500\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 6){
SV(-1,0, "c \"Level 7 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 BC3400\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 7){
SV(-1,0, "c \"Level 8 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 184700\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 8){
SV(-1,0, "c \"Level 9 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 305C00\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 9){
SV(-1,0, "c \"Level 10 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 047400\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 10){
SV(-1,0, "c \"Level 11 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 948E00\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 11){
SV(-1,0, "c \"Level 12 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 0CAD00\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 12){
SV(-1,0, "c \"Level 13 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 6CCF00\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 13){
SV(-1,0, "c \"Level 14 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 B4F500\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 14){
SV(-1,0, "c \"Level 15 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 E41F01\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 15){
SV(-1,0, "c \"Level 16 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 FC4D01\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 16){
SV(-1,0, "c \"Level 17 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 FC7F01\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 17){
SV(-1,0, "c \"Level 18 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 E4B501\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 18){
SV(-1,0, "c \"Level 19 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 B4EF01\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 19){
SV(-1,0, "c \"Level 20 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 142700\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 20){
SV(-1,0, "c \"Level 21 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 159500\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 21){
SV(-1,0, "c \"Level 22 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 94B402\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 22){
SV(-1,0, "c \"Level 23 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 04FE02\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 23){
SV(-1,0, "c \"Level 24 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 5C4B03\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 24){
SV(-1,0, "c \"Level 25 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 9C9C03\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 25){
SV(-1,0, "c \"Level 26 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 C4F103\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 26){
SV(-1,0, "c \"Level 27 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 D44A04\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 27){
SV(-1,0, "c \"Level 28 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 CCA704\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 28){
SV(-1,0, "c \"Level 29 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 AC0805\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 29){
SV(-1,0, "c \"Level 30 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 746D05\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 30){
SV(-1,0, "c \"Level 31 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 ECD605\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 31){
SV(-1,0, "c \"Level 32 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 144506\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 32){
SV(-1,0, "c \"Level 33 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 ECB706\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 33){
SV(-1,0, "c \"Level 34 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 742F07\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 34){
SV(-1,0, "c \"Level 35 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 ACAB07\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 35){
SV(-1,0, "c \"Level 36 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 942C08\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 36){
SV(-1,0, "c \"Level 37 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 2CB208\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 37){
SV(-1,0, "c \"Level 38 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 743C09\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 38){
SV(-1,0, "c \"Level 39 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 6CCB09\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 39){
SV(-1,0, "c \"Level 40 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 145F0A\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 40){
SV(-1,0, "c \"Level 41 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 6CF70A\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 41){
SV(-1,0, "c \"Level 42 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 74940B\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 42){
SV(-1,0, "c \"Level 43 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 800300\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 43){
SV(-1,0, "c \"Level 44 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 842900\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 44){
SV(-1,0, "c \"Level 45 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 886700\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 45){
SV(-1,0, "c \"Level 46 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 74370E\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 46){
SV(-1,0, "c \"Level 47 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 ECEB0E\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 47){
SV(-1,0, "c \"Level 48 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 14A50F\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 48){
SV(-1,0, "c \"Level 49 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 EC6210\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 49){
SV(-1,0, "c \"Level 50 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 742511\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 50){
SV(-1,0, "c \"Level 51 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 D8ED11\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 51){
SV(-1,0, "c \"Level 52 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 18BC12\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 52){
SV(-1,0, "c \"Level 53 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 349013\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 53){
SV(-1,0, "c \"Level 54 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 2C6A14\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 54){
SV(-1,0, "c \"Level 55 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 004A15\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 55){
SV(-1,0, "c \"Level 56 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 B02F16\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 56){
SV(-1,0, "c \"Level 57 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 3C1B17\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 57){
SV(-1,0, "c \"Level 58 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 A40C18\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 58){
SV(-1,0, "c \"Level 59 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 E80319\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 59){
SV(-1,0, "c \"Level 60 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 08011A\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 60){
SV(-1,0, "c \"Level 61 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 04041B\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 61){
SV(-1,0, "c \"Level 62 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 DC0C1C\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 62){
SV(-1,0, "c \"Level 63 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 901B1D\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 63){
SV(-1,0, "c \"Level 64 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 20301E\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 64){
SV(-1,0, "c \"Level 65 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 8C4A1F\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 65){
SV(-1,0, "c \"Level 66 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 D46A20\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 66){
SV(-1,0, "c \"Level 67 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 F89021\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 67){
SV(-1,0, "c \"Level 68 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 F8BC22\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 68){
SV(-1,0, "c \"Level 69 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 D4EE23\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 69){
SV(-1,0, "c \"Level 70 Set - Ending Game\"");
SV(-1,0, "w z 142 6");
SV(-1,0, "l mp_level_up");
Sleep(4000);
SV(-1,0, "J 2056 206426\"");
}
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- 0not useful
#3. Posted:
Status: Offline
Joined: Jan 21, 201311Year Member
Posts: 283
Reputation Power: 12
Status: Offline
Joined: Jan 21, 201311Year Member
Posts: 283
Reputation Power: 12
HybridCoDZ wrote I don't have the time to make this more neat for you so I'll just copy and paste from my old mw2 menu.***** You suck teh big one :OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOo
if(rankMenu == 1 && button_x == 1 && toggle == 0){
SV(-1,0, "f \"You have entered the Rank Menu.\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 0){
SV(-1,0, "c \"Level 1 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 000000\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 1){
SV(-1,0, "c \"Level 2 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 F40100\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 2){
SV(-1,0, "c \"Level 3 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 A40600\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 3){
SV(-1,0, "c \"Level 4 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 100E00\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 4){
SV(-1,0, "c \"Level 5 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 381800\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 5){
SV(-1,0, "c \"Level 6 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 1C2500\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 6){
SV(-1,0, "c \"Level 7 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 BC3400\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 7){
SV(-1,0, "c \"Level 8 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 184700\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 8){
SV(-1,0, "c \"Level 9 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 305C00\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 9){
SV(-1,0, "c \"Level 10 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 047400\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 10){
SV(-1,0, "c \"Level 11 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 948E00\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 11){
SV(-1,0, "c \"Level 12 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 0CAD00\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 12){
SV(-1,0, "c \"Level 13 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 6CCF00\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 13){
SV(-1,0, "c \"Level 14 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 B4F500\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 14){
SV(-1,0, "c \"Level 15 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 E41F01\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 15){
SV(-1,0, "c \"Level 16 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 FC4D01\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 16){
SV(-1,0, "c \"Level 17 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 FC7F01\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 17){
SV(-1,0, "c \"Level 18 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 E4B501\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 18){
SV(-1,0, "c \"Level 19 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 B4EF01\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 19){
SV(-1,0, "c \"Level 20 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 142700\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 20){
SV(-1,0, "c \"Level 21 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 159500\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 21){
SV(-1,0, "c \"Level 22 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 94B402\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 22){
SV(-1,0, "c \"Level 23 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 04FE02\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 23){
SV(-1,0, "c \"Level 24 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 5C4B03\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 24){
SV(-1,0, "c \"Level 25 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 9C9C03\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 25){
SV(-1,0, "c \"Level 26 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 C4F103\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 26){
SV(-1,0, "c \"Level 27 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 D44A04\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 27){
SV(-1,0, "c \"Level 28 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 CCA704\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 28){
SV(-1,0, "c \"Level 29 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 AC0805\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 29){
SV(-1,0, "c \"Level 30 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 746D05\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 30){
SV(-1,0, "c \"Level 31 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 ECD605\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 31){
SV(-1,0, "c \"Level 32 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 144506\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 32){
SV(-1,0, "c \"Level 33 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 ECB706\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 33){
SV(-1,0, "c \"Level 34 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 742F07\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 34){
SV(-1,0, "c \"Level 35 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 ACAB07\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 35){
SV(-1,0, "c \"Level 36 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 942C08\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 36){
SV(-1,0, "c \"Level 37 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 2CB208\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 37){
SV(-1,0, "c \"Level 38 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 743C09\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 38){
SV(-1,0, "c \"Level 39 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 6CCB09\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 39){
SV(-1,0, "c \"Level 40 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 145F0A\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 40){
SV(-1,0, "c \"Level 41 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 6CF70A\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 41){
SV(-1,0, "c \"Level 42 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 74940B\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 42){
SV(-1,0, "c \"Level 43 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 800300\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 43){
SV(-1,0, "c \"Level 44 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 842900\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 44){
SV(-1,0, "c \"Level 45 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 886700\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 45){
SV(-1,0, "c \"Level 46 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 74370E\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 46){
SV(-1,0, "c \"Level 47 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 ECEB0E\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 47){
SV(-1,0, "c \"Level 48 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 14A50F\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 48){
SV(-1,0, "c \"Level 49 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 EC6210\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 49){
SV(-1,0, "c \"Level 50 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 742511\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 50){
SV(-1,0, "c \"Level 51 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 D8ED11\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 51){
SV(-1,0, "c \"Level 52 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 18BC12\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 52){
SV(-1,0, "c \"Level 53 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 349013\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 53){
SV(-1,0, "c \"Level 54 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 2C6A14\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 54){
SV(-1,0, "c \"Level 55 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 004A15\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 55){
SV(-1,0, "c \"Level 56 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 B02F16\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 56){
SV(-1,0, "c \"Level 57 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 3C1B17\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 57){
SV(-1,0, "c \"Level 58 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 A40C18\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 58){
SV(-1,0, "c \"Level 59 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 E80319\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 59){
SV(-1,0, "c \"Level 60 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 08011A\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 60){
SV(-1,0, "c \"Level 61 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 04041B\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 61){
SV(-1,0, "c \"Level 62 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 DC0C1C\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 62){
SV(-1,0, "c \"Level 63 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 901B1D\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 63){
SV(-1,0, "c \"Level 64 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 20301E\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 64){
SV(-1,0, "c \"Level 65 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 8C4A1F\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 65){
SV(-1,0, "c \"Level 66 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 D46A20\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 66){
SV(-1,0, "c \"Level 67 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 F89021\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 67){
SV(-1,0, "c \"Level 68 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 F8BC22\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 68){
SV(-1,0, "c \"Level 69 Set - Ending Game\"");
Sleep(4000);
SV(-1,0, "J 2056 D4EE23\"");
}
else if(levelEditor == 1 && button_a == 1 && toggle == 69){
SV(-1,0, "c \"Level 70 Set - Ending Game\"");
SV(-1,0, "w z 142 6");
SV(-1,0, "l mp_level_up");
Sleep(4000);
SV(-1,0, "J 2056 206426\"");
}
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- 0not useful
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