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{RELEASE}Gta iv Sources Codes
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{RELEASE}Gta iv Sources CodesPosted:
Status: Offline
Joined: Sep 14, 201113Year Member
Posts: 32
Reputation Power: 1
Status: Offline
Joined: Sep 14, 201113Year Member
Posts: 32
Reputation Power: 1
here are some of my Gta iv Source codes i use in my menus That Might help you
my hate list code
my speedo source
drunk cam
model freeze protection
group freeze protection
freeze gun protection
super punch
tazer punch
give online player neons
give/take online players car god mode
put object on online players
Animations
Kiss
Stripper
busted
heli spot light
i will add more later on i hope these help
my hate list code
/*
Maker: NickStar24
*/
#include <natives.h>
#include <common.h>
#include <strings.h>
#include <types.h>
#include <consts.h>
//locals
bool checkNow;
uint room_total=0;
#define nuber_of_tags 5 // change this to the LAST NUMBER of troll_list[NUMBER] then add 1 eg: 4(total) + 1 = 5
char *hate_list[nuber_of_tags]; // Leave this here.
void trollList(void){
// Add names to list in " " ... eg: "GamerTag1" to "Players Gt"
troll_list[0] = "XF UNKNOWN";
troll_list[1] = "unknown modzz";
troll_list[2] = "GamerTag3";
troll_list[3] = "GamerTag4";
troll_list[4] = "GamerTag5";
}
void print(char *string1){
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", string1, 5000, 1);
}
void doSearch(void){
trollList();
room_total = GET_NUMBER_OF_PLAYERS();
int Tags , i , playerCount=16 ;
for(Tags = 0; Tags < nuber_of_tags; Tags++){
for (i=0; i <= playerCount; i++) {
if (IS_NETWORK_PLAYER_ACTIVE(i)){
if(COMPARE_STRING(GET_PLAYER_NAME(CONVERT_INT_TO_PLAYERINDEX(i)), hate_list[Tags])){
if(GET_PLAYER_ID() == GET_HOST_ID()){
NETWORK_KICK_PLAYER(CONVERT_INT_TO_PLAYERINDEX(i) , true);
print(hate_list[Tags]);
WAIT(1000);
print("~g~was ~r~kicked");
WAIT(1000);
}
else {
print(hate_list[Tags]);
WAIT(1000);
print("~g~....is in the room , ~r~starting new free mode game");
WAIT(1000);
SHUTDOWN_AND_LAUNCH_NETWORK_GAME(2); // free mode
}
}
}
}
if( i = playerCount){
checkNow = false;
}
}
}
void main(void){
THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
checkNow = true;
while(true){
WAIT(0);
if(IS_NETWORK_SESSION()){
if(checkNow) doSearch();
else{
if(room_total != GET_NUMBER_OF_PLAYERS()){
checkNow = true;
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "~g~New player or someone left , ~r~Starting a New search", 2500, 1);
}
}
}
else TERMINATE_THIS_SCRIPT();
}
}
my speedo source
#include <natives.h>
#include <common.h>
#include <consts.h>
#include <types.h>
#include <strings.h>
void NickStar24TextAndInt(float x1, float y1, int red1, int green1, int blue1, int num, float x2, float y2, int red2, int green2, int blue2)
{
// TEXT
SET_TEXT_FONT(1); // TEXTFONT_LED
SET_TEXT_BACKGROUND(0);
SET_TEXT_SCALE(0.88, 1.08);
SET_TEXT_COLOUR(red1, green1, blue1, 255);
SET_TEXT_EDGE(1, 0, 0, 0, 0);
SET_TEXT_RIGHT_JUSTIFY(0);
SET_TEXT_DROPSHADOW(0, 255, 255, 255, 255);
DISPLAY_TEXT_WITH_LITERAL_STRING(x1, y1, "STRING", "MPH");
// NUM
SET_TEXT_FONT(1); // TEXTFONT_LED
SET_TEXT_BACKGROUND(0);
SET_TEXT_SCALE(1.76, 2.16);
SET_TEXT_COLOUR(red2, green2, blue2, 255);
SET_TEXT_EDGE(1, 0, 0, 0, 0);
SET_TEXT_RIGHT_JUSTIFY(0);
SET_TEXT_DROPSHADOW(0, 255, 255, 255, 255);
DISPLAY_TEXT_WITH_NUMBER(x2, y2, "NUMBER", num);
}
void funnycar(void)
{
Car veh_speed;
float fSpeed;
int iSpeed;
bool rep_speed = 0;
if (IS_CHAR_IN_ANY_CAR(GetPlayerPed())) { rep_speed = 1; }
else { rep_speed = 0; }
if (rep_speed == 1) // LOOP start
{
if (!IS_CHAR_IN_ANY_CAR(GetPlayerPed()))
{
rep_speed = 0; // LOOP end
}
GET_CAR_CHAR_IS_USING(GetPlayerPed(), &veh_speed);
GET_CAR_SPEED(veh_speed, &fSpeed);
fSpeed = fSpeed * 2.94; // Speed multiplier
iSpeed = (int) fSpeed; // float to int
Nickstar24TextAndInt(0.4, 0.865, 0, 255, 0, iSpeed, 0.17, 0.8, 255, 0, 0);
}
}
void main(void){
THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
while(true)
{
funnycar();
WAIT(0);
}
}
drunk cam
}
if(item_selected == 11){
Cam cam;
GET_ROOT_CAM(&cam);
SET_DRUNK_CAM(cam, 1.0, 10000);
return;
model freeze protection
for(j = 0; j<16; j++){
if(!IS_NETWORK_PLAYER_ACTIVE(j)) continue;
if(j == GET_PLAYER_ID()) continue;
GET_PLAYER_CHAR(j, &online_char);
if(!DOES_CHAR_EXIST(online_char)) continue;
GET_CHAR_MODEL(online_char,&model);
if(model == MODEL_PLAYER){
GET_CHAR_COORDINATES(online_char,&mx,&my,&mz);
GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(GetPlayerPed(), 0, 0, 0, &x,&y,&z);
GET_DISTANCE_BETWEEN_COORDS_3D(mx,my,mz,x,y,z, &dist);
if(dist <= 30){
if(GET_HOST_ID() == GET_PLAYER_ID()){
NETWORK_KICK_PLAYER(j,true);
print("Player Kicked For Trying to Freeze You with Model Changer");
}
else{
SET_CHAR_COORDINATES(GetPlayerPed(),x+50,y+50,z+10);
}
}
}
}
group freeze protection
Group Bgroup;
GET_PLAYER_GROUP(GET_PLAYER_ID(), &Bgroup);
if(DOES_GROUP_EXIST(Bgroup)){
if(!IS_GROUP_LEADER(GetPlayerPed(), Bgroup)){
REMOVE_CHAR_FROM_GROUP(GetPlayerPed());
REMOVE_GROUP(Bgroup);
REMOVE_CHAR_FROM_GROUP(GetPlayerPed());
print("Somebody tried to ~r~FREEZE ~w~you with Group Glitch");
}
}
freeze gun protection
int ped;
if (PLAYER_HAS_CHAR(GET_PLAYER_ID())){
GET_PLAYER_CHAR(GET_PLAYER_ID(), &ped);
if (HAS_CHAR_GOT_WEAPON(ped, WEAPON_ROCKET)){
REMOVE_WEAPON_FROM_CHAR(ped, WEAPON_ROCKET);
print("Somebody tried to ~r~FREEZE ~w~you with Freeze Gun");
}
}
super punch
if(superpunch){
int wep;
GET_CURRENT_CHAR_WEAPON(GetPlayerPed(),&wep);
if(wep == WEAPON_UNARMED){
if(IS_BUTTON_PRESSED(0,BUTTON_B)){
WAIT(700);
GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(GetPlayerPed(), 0, 0, 0, &x, &y, &z);
ADD_EXPLOSION(x, y+2, z, EXPLOSION_SHIP_DESTROY, 10, 0, 1, 0);
}
}
tazer punch
if(superpunch){
int wep;
GET_CURRENT_CHAR_WEAPON(GetPlayerPed(),&wep);
if(wep == WEAPON_UNARMED){
if(IS_BUTTON_PRESSED(0,BUTTON_B)){
WAIT(700);
GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(GetPlayerPed(), 0, 0, 0, &x, &y, &z);
ADD_EXPLOSION(x, y+2, z, EXPLOSION_DIR_WATER_HYDRANT, 10, 0, 1, 0);
}
}
give online player neons
for(i = 0;i <= player_loop;i++){
if(is_whitelisted(i)) continue;
if(DOES_CHAR_EXIST(players[i].ped)){
if(IS_CHAR_IN_ANY_CAR(players[i].ped)){
tick=0;
GET_CAR_CHAR_IS_USING(players[i].ped,&cveh);
GET_NETWORK_ID_FROM_VEHICLE(cveh,&nvid);
if(network_control(nvid)){
CREATE_OBJECT(0x2F8AEA79,0,0,0,&lights,1);
WAIT(1);
ATTACH_OBJECT_TO_CAR(lights,cveh,0,0,0.2,-0.2,-190,0,160.20);
SET_OBJECT_LIGHTS(lights, true);
SET_OBJECT_VISIBLE(lights, true);
SET_OBJECT_INVINCIBLE(lights, 1);
CREATE_OBJECT(0x2F8AEA79,0,0,0,&lights,1);
WAIT(1);
ATTACH_OBJECT_TO_CAR(lights,cveh,0,0,0.2,-0.2,-190,0,160.20);
SET_OBJECT_LIGHTS(lights, true);
SET_OBJECT_VISIBLE(lights, true);
SET_OBJECT_INVINCIBLE(lights, 1);
CREATE_OBJECT(0x2F8AEA79,0,0,0,&lights,1);
WAIT(1);
ATTACH_OBJECT_TO_CAR(lights,cveh,0.0f,0,0.2,-0.2,-190,0,160.2);
SET_OBJECT_LIGHTS(lights, true);
SET_OBJECT_VISIBLE(lights, true);
SET_OBJECT_INVINCIBLE(lights, 1);
CREATE_OBJECT(0x2F8AEA79,0,0,0,&lights,1);
WAIT(1);
ATTACH_OBJECT_TO_CAR(lights,cveh,0.0f,0.2,-1.0,-0.2,-190,0,160.2);
SET_OBJECT_LIGHTS(lights, true);
SET_OBJECT_VISIBLE(lights, true);
SET_OBJECT_INVINCIBLE(lights, 1);
CREATE_OBJECT(0x2F8AEA79,0,0,0,&lights,1);
WAIT(1);
ATTACH_OBJECT_TO_CAR(lights,cveh,0.0f,0.2,1.2,-0.2,-190,0,160.2);
SET_OBJECT_LIGHTS(lights, true);
SET_OBJECT_VISIBLE(lights, true);
SET_OBJECT_INVINCIBLE(lights, 1);
CREATE_OBJECT(0x2F8AEA79,0,0,0,&lights,1);
WAIT(1);
ATTACH_OBJECT_TO_CAR(lights,cveh,0,0,0.2,-0.2,-190,0,160.20);
SET_OBJECT_LIGHTS(lights, true);
SET_OBJECT_VISIBLE(lights, true);
SET_OBJECT_INVINCIBLE(lights, 1);
}
}
}
}
print("Orange Neons Given to Player");
give/take online players car god mode
for(i = 0;i <= player_loop;i++){
if(is_whitelisted(i)) continue;
if(DOES_CHAR_EXIST(players[i].ped)){
if(IS_CHAR_IN_ANY_CAR(players[i].ped)){
GET_CAR_CHAR_IS_USING(players[i].ped,&cveh);
GET_NETWORK_ID_FROM_VEHICLE(cveh,&nveh);
if(network_control(nveh)){
SET_CAR_CAN_BE_DAMAGED(cveh,false);
SET_CAR_CAN_BE_VISIBLY_DAMAGED(cveh,false);
SET_CAN_BURST_CAR_TYRES(cveh,false);
}
}
}
}
print("Given all Players Vehicle Helper");
}
if(item_selected == 3){
for(i = 0;i <= player_loop;i++){
if(is_whitelisted(i)) continue;
if(DOES_CHAR_EXIST(players[i].ped)){
if(IS_CHAR_IN_ANY_CAR(players[i].ped)){
GET_CAR_CHAR_IS_USING(players[i].ped,&cveh);
GET_NETWORK_ID_FROM_VEHICLE(cveh,&nveh);
if(network_control(nveh)){
SET_CAR_CAN_BE_DAMAGED(cveh,true);
SET_CAR_CAN_BE_VISIBLY_DAMAGED(cveh,true);
SET_CAN_BURST_CAR_TYRES(cveh,true);
}
}
}
}
print("Taken all Players Vehicle Helper");
put object on online players
for(i = 0;i <= player_loop;i++){
if(is_whitelisted(i)) continue;
if(DOES_CHAR_EXIST(players[i].ped)){
REQUEST_MODEL(0xB4A4DCCF);
while(!HAS_MODEL_LOADED(0xB4A4DCCF)) WAIT(0);
Object otmp;
CREATE_OBJECT(0xB4A4DCCF,0.0,0.0,0.0,&otmp,true);
ATTACH_OBJECT_TO_PED(otmp,players[i].ped,0,0.0,0.0,-0.11,0.0,0.0,3.0,false);
WAIT(10);
MARK_OBJECT_AS_NO_LONGER_NEEDED(&otmp);
print("Attached Bill Board to Player");
}
}
}
Animations
Kiss
REQUEST_ANIMS("amb@dating");
while(!HAVE_ANIMS_LOADED("amb@dating")) WAIT(0);
TASK_PLAY_ANIM_WITH_FLAGS(pPlayer,"girl_hug","amb@dating",8.0,0,0);//****
return;
Stripper
REQUEST_ANIMS("MISSSTRIPCLUBHI");
while(!HAVE_ANIMS_LOADED("MISSSTRIPCLUBHI")) WAIT(0);
TASK_PLAY_ANIM_WITH_FLAGS(pPlayer,"Lap_Triangle_A3_Woman","MISSSTRIPCLUBHI",8.0,0,0);
return;
busted
REQUEST_ANIMS("busted");
while(!HAVE_ANIMS_LOADED("busted")) WAIT(0);
TASK_PLAY_ANIM_WITH_FLAGS(GetPlayerPed(),"idle_2_hands_up","busted",8.0,0,0x20);
return;
heli spot light
if(item_select == 13){
Vehicle pveh;
if((IS_CHAR_IN_ANY_CAR)(pPlayer)){
GET_CAR_CHAR_IS_USING(pPlayer,&pveh);
if(IS_CHAR_IN_ANY_HELI(pPlayer)){
int Object, object1;
CREATE_OBJECT(0x2D593870, 0, 0, 0, &object1, 1);
ATTACH_OBJECT_TO_CAR(object1, pveh, 1.604, -0.2065, 2.524, -0.2668,0 ,0, 0);
SET_OBJECT_LIGHTS(object1, true);
SET_OBJECT_VISIBLE(object1, true);
SET_OBJECT_INVINCIBLE(object1, 1);
CREATE_OBJECT(0x2D593870, 0, 0, 0, &object1, 1);
WAIT(1);
ATTACH_OBJECT_TO_CAR(object1, pveh, 1.604, -0.2065, 2.524, -0.2668,0 ,0, 0);
SET_OBJECT_LIGHTS(object1, true);
SET_OBJECT_VISIBLE(object1, true);
SET_OBJECT_INVINCIBLE(object1, 1);
CREATE_OBJECT(0x2D593870, 0, 0, 0, &object1, 1);
WAIT(1);
ATTACH_OBJECT_TO_CAR(object1, pveh, 1.604, -0.2065, 2.524, -0.2668,0 ,0, 0);
SET_OBJECT_LIGHTS(object1, true);
SET_OBJECT_VISIBLE(object1, true);
SET_OBJECT_INVINCIBLE(object1, 1);
CREATE_OBJECT(0x2D593870, 0, 0, 0, &object1, 1);
WAIT(1);
ATTACH_OBJECT_TO_CAR(object1, pveh, 1.604, -0.2065, 2.524, -0.2668,0 ,0, 0);
SET_OBJECT_LIGHTS(object1, true);
SET_OBJECT_VISIBLE(object1, true);
SET_OBJECT_INVINCIBLE(object1, 1);
CREATE_OBJECT(0x2D593870, 0, 0, 0, &object1, 1);
WAIT(1);
ATTACH_OBJECT_TO_CAR(object1, pveh, 1.604, -0.2065, 2.524, -0.2668,0 ,0, 0);
SET_OBJECT_LIGHTS(object1, true);
SET_OBJECT_VISIBLE(object1, true);
SET_OBJECT_INVINCIBLE(object1, 1);
Print ("Helicopter Spotlight On");
}
else{
Print("GET TO THE CHOPPA");
}
}
return;
}
i will add more later on i hope these help
The following 1 user thanked nickstar24 for this useful post:
SKSMODMENU (07-20-2013)
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