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#11. Posted:
THE-BLU-DRAGON
  • Ladder Climber
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Joined: Oct 30, 201113Year Member
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Status: Offline
Joined: Oct 30, 201113Year Member
Posts: 342
Reputation Power: 13
It was 32 for gsc, probably more if you try and do some c++/c# magic. Plus, there's always engine text, which is basically hud's without the all client part. And before you ask, it can't be done with gsc


Also, just something else I know, if you plan on converting that patch to ps3, I think that PS3 may not handle as many huds as xbox, and jsut so you know, unless you used /n, every single text line in your menu options are a seperate hud.
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