You are viewing our Forum Archives. To view or take place in current topics click here.
#11. Posted:
MatthewUK
  • Retired Staff
Status: Offline
Joined: Apr 08, 201014Year Member
Posts: 7,364
Reputation Power: 478
Status: Offline
Joined: Apr 08, 201014Year Member
Posts: 7,364
Reputation Power: 478
Coded 4 Youu Guys: Lol

doGungame()
{
        self TakeAllWeapons();
        self iPrintlnBold( "^2Gun Game!" );
        self iPrintlnBold( "^2Game Starting In..." );
        self thread doShades();
        wait 1;
        self iPrintlnBold( "5..." );
        wait 1;
        self iPrintlnBold( "4..." );
        wait 1;
        self iPrintlnBold( "3..." );
        wait 1;
        self iPrintlnBold( "2..." );
        wait 1;
        self iPrintlnBold( "1..." );
        wait 1;
        self iPrintlnBold( "^2Game Started" );
        self iPrintlnBold( "^5Every 10 Kills You Get An Upgrade!" );
        self giveweapon( "zombie_colt" );
        self switchToWeapon( "zombie_colt" );
        self thread doFarquanda();
}
doShades()
{
        self VisionSetNaked( "kamikaze", 1 );
        wait 6;
        self setClientDvar( "r_specularMap", "2" );
}
doFarquanda()
{
        while( 1 )
        {
                if( self.kills == 10 )
                {
                        self TakeAllWeapons();
                        self giveweapon( "walther" );
                        self switchToWeapon( "walther" );
                        self iPrintlnBold( "^5Weapon Upgraded!" );
                }
                else if( self.kills == 20 )
                {
                        self TakeAllWeapons();
                        self giveweapon( "zombie_stg44" );
                        self switchToWeapon( "zombie_stg44" );
                        self iPrintlnBold( "^5Weapon Upgraded!" );
                }
                else if( self.kills == 30 )
                {
                        self TakeAllWeapons();
                        self giveweapon( "panzerschrek_zombie" );
                        self switchToWeapon( "panzerschrek_zombie" );
                        self iPrintlnBold( "^5Weapon Upgraded!" );
                }
                else if( self.kills == 40 )
                {
                        self TakeAllWeapons();
                        self giveweapon( "zombie_mp40" );
                        self switchToWeapon( "zombie_mp40" );
                        self iPrintlnBold( "^5Weapon Upgraded!" );
                }
                else if( self.kills == 50 )
                {
                        self TakeAllWeapons();
                        self giveweapon( "colt_dirty_harry" );
                        self switchToWeapon( "colt_dirty_harry" );
                        self iPrintlnBold( "^5Weapon Upgraded!" );
                }
                else if( self.kills == 60 )
                {
                        self TakeAllWeapons();
                        self giveweapon( "zombie_ptrs41" );
                        self switchToWeapon( "zombie_ptrs41_zombie" );
                        self iPrintlnBold( "^5Weapon Upgraded!" );
                }
                else if( self.kills == 70 )
                {
                        self TakeAllWeapons();
                        self giveweapon( "zombie_m1garand" );
                        self switchToWeapon( "zombie_m1garand" );
                        self iPrintlnBold( "^5Weapon Upgraded!" );
                }
                else if( self.kills == 80 )
                {
                        self TakeAllWeapons();
                        self giveweapon( "zombie_gewehr43" );
                        self switchToWeapon( "zombie_gewehr43" );
                        self iPrintlnBold( "^5Weapon Upgraded!" );
                }
                else if( self.kills == 90 )
                {
                        self TakeAllWeapons();
                        self giveweapon( "zombie_m1carbine" );
                        self switchToWeapon( "zombie_m1carbine" );
                        self iPrintlnBold( "^5Weapon Upgraded!" );
                }
                else if( self.kills == 100 )
                {
                        self TakeAllWeapons();
                        self giveweapon( "zombie_stg44" );
                        self switchToWeapon( "zombie_stg44" );
                        self iPrintlnBold( "^5Weapon Upgraded!" );
                }
                else if( self.kills == 110 )
                {
                        self TakeAllWeapons();
                        self giveweapon( "colt_dirty_harry" );
                        self switchToWeapon( "colt_dirty_harry" );
                        self iPrintlnBold( "^5Weapon Upgraded!" );
                }
                else if( self.kills == 120 )
                {
                        self TakeAllWeapons();
                        self giveweapon( "zombie_bar" );
                        self switchToWeapon( "zombie_bar" );
                        self iPrintlnBold( "^5Weapon Upgraded!" );
                }
                else if( self.kills == 130 )
                {
                        self TakeAllWeapons();
                        self giveweapon( "zombie_fg42" );
                        self switchToWeapon( "zombie_fg42" );
                        self iPrintlnBold( "^5Weapon Upgraded!" );
                }
                else if( self.kills == 140 )
                {
                        self TakeAllWeapons();
                        self giveweapon( "zombie_mg42" );
                        self switchToWeapon( "zombie_mg42" );
                        self iPrintlnBold( "^5Weapon Upgraded!" );
                }
                else if( self.kills == 150 )
                {
                        self TakeAllWeapons();
                        self giveweapon( "zombie_type100_smg" );
                        self switchToWeapon( "zombie_type100_smg" );
                        self iPrintlnBold( "^5Weapon Upgraded!" );
                }
                else if( self.kills == 160 )
                {
                        self TakeAllWeapons();
                        self giveweapon( "ray_gun" );
                        self switchToWeapon( "ray_gun" );
                        self iPrintlnBold( "^5Weapon Upgraded!" );
                }
                else if( self.kills == 170 )
                {
                        self TakeAllWeapons();
                        self giveWeapon("tesla_gun_upgraded");
                        self giveWeapon("tesla_gun");
                        self giveWeapon("ray_gun_upgraded");
                        self giveWeapon("m2_flamethrower_zombie_upgraded");
                        self giveWeapon("panzerschrek_zombie_upgraded");
                        self giveWeapon("bar_bipod");
                        self giveWeapon("type99_lmg_bipod");
                        self giveWeapon("m1garand_gl_zombie_upgraded");
                        self giveWeapon("zombie_mg42_upgraded");
                        self giveWeapon("zombie_fg42_upgraded");
                        self giveWeapon("kar98k_scoped_zombie");
                        self giveWeapon("zombie_bar_upgraded");
                        self giveWeapon("zombie_30cal_upgraded");
                        self giveWeapon("zombie_shotgun_upgraded");
                        self giveWeapon("zombie_doublebarrel_sawed_upgraded");
                        self giveWeapon("zombie_doublebarrel_upgraded");
                        self giveWeapon("zombie_type100_smg_upgraded");
                        self giveWeapon("zombie_thompson_upgraded");
                        self giveWeapon("zombie_ppsh_upgraded");
                        self giveWeapon("zombie_mp40_upgraded");
                        self giveWeapon("doublebarrel_sawed_grip");
                        self giveWeapon("zombie_stg44_upgraded");
                        self giveWeapon("ptrs41_zombie_upgraded");
                        self giveWeapon("springfield_scoped_zombie");
                        self giveWeapon("zombie_m1garand_upgraded");
                        self giveWeapon("zombie_gewehr43_upgraded");
                        self giveWeapon("zombie_kar98k_upgraded");
                        self giveWeapon("zombie_colt_upgraded");
                        self giveWeapon("zombie_sw_357_upgraded");
                        self giveWeapon("mg42_bipod");
                        self giveWeapon("zombie_melee");
                        self giveWeapon("walther");
                        self giveWeapon("m2_flamethrower_zombie");
                        self giveWeapon("panzerschrek");
                        self giveWeapon("fg42_bipod");
                        self giveWeapon("zombie_m1garand_gl");
                        self giveWeapon("shotgun");
                        self giveWeapon("doublebarrel_sawed_grip");
                        self giveWeapon("zombie_thompson");
                        self giveWeapon("zombie_stg44");
                        self giveWeapon("30cal_bipod");
                        self giveWeapon("defaultweapon");
                        self giveWeapon("ptrs41_zombie");
                        self giveWeapon("m1carbine");
                        self giveWeapon("sw_357");
                        self giveWeapon("kar98k_scoped_zombie");
                        self giveWeapon("colt_dirty_harry");
                        self giveWeapon("zombie_doublebarrel");
                        self giveWeapon("zombie_mp40");
                        self giveWeapon("ray_gun");
                        self SwitchToWeapon( "zombie_mp40" );
                        self iPrintlnBold( "^5All Weapons Unlocked!" );
                }
                wait 10;
        }
}


Watch Here:



Mod pack DL Here:


[ Register or Signin to view external links. ]

Gun Game 4 COD 5 Kool


Last edited by MatthewUK ; edited 1 time in total
#12. Posted:
iTakeUrCookie
  • Powerhouse
Status: Offline
Joined: Sep 23, 201014Year Member
Posts: 412
Reputation Power: 15
Status: Offline
Joined: Sep 23, 201014Year Member
Posts: 412
Reputation Power: 15
saweeet that was cool
#13. Posted:
Dreams
  • Summer 2020
Status: Offline
Joined: Apr 19, 201014Year Member
Posts: 9,165
Reputation Power: 5671
Status: Offline
Joined: Apr 19, 201014Year Member
Posts: 9,165
Reputation Power: 5671
lol fail this is someone elses i have see it before nice copy and paste
#14. Posted:
kyle1333
  • TTG Fanatic
Status: Offline
Joined: Feb 27, 200915Year Member
Posts: 4,718
Reputation Power: 284
Status: Offline
Joined: Feb 27, 200915Year Member
Posts: 4,718
Reputation Power: 284
nice copy and pastelmfao
#15. Posted:
Laidback-Luke
  • TTG Addict
Status: Offline
Joined: Aug 29, 201014Year Member
Posts: 2,424
Reputation Power: 97
Status: Offline
Joined: Aug 29, 201014Year Member
Posts: 2,424
Reputation Power: 97
gh0st3 wrote
TTGXMODsX wrote thats because you have just copied and pasted the code and didn't self thread it


you don't have to self thread it lrn2code


1 year member and look at your posts lmao
#16. Posted:
TTGXMODsX
  • TTG Natural
Status: Offline
Joined: Feb 06, 201014Year Member
Posts: 996
Reputation Power: 64
Status: Offline
Joined: Feb 06, 201014Year Member
Posts: 996
Reputation Power: 64
gh0st3

you do need to self thread it or how is it gonna be activated plus you need extra coding such as:

chooseONEINTHECHAMBER()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "Game_Selected" );
for(;;)
{
wait 1;
if( self MeleeButtonPressed() )
{
if( self GetStance() == "prone" )
{
self thread doONEINTHECHAMBER();
self notify( "Game_Selected" );
#17. Posted:
Status: Offline
Joined: May 12, 201014Year Member
Posts: 4,681
Reputation Power: 117
Status: Offline
Joined: May 12, 201014Year Member
Posts: 4,681
Reputation Power: 117
coolbunny1234 wrote Wow...good job copying marra modders post on 7's...the one that don't work lmao
coolbunny1234, you need to release yours, 2.5, you know
#18. Posted:
Status: Offline
Joined: May 12, 201014Year Member
Posts: 4,681
Reputation Power: 117
Status: Offline
Joined: May 12, 201014Year Member
Posts: 4,681
Reputation Power: 117
Mattblizzy wrote plus you suck at coding anyway ttg modz is the one that helps you and gets your patches to work
How about shut the **** up.
#19. Posted:
coolbunny1234
  • Discord Elite
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Mattblizzy wrote plus you suck at coding anyway ttg modz is the one that helps you and gets your patches to work


I can't flame you as I have been warned already but, I'm a much better coder than most people. Nice try.
#20. Posted:
XeXMan
  • Resident Elite
Status: Offline
Joined: Aug 22, 201014Year Member
Posts: 269
Reputation Power: 10
Status: Offline
Joined: Aug 22, 201014Year Member
Posts: 269
Reputation Power: 10
nice copy and paste from S7
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.