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Challenge Dump Source Code
Posted:
Challenge Dump Source CodePosted:
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Joined: Mar 09, 201212Year Member
Posts: 245
Reputation Power: 11
Status: Offline
Joined: Mar 09, 201212Year Member
Posts: 245
Reputation Power: 11
i had nothing to do all day so i opened the challenge dump script that i was working on a while back. fixed a few things and added some logging. i have no clue if it works, it builds just fine and i don't see much wrong with it(codes kinda messy though). its untested as my kv is banned and when it was unbanned i just used code someone gave to me instead of this. use at your own risk. all this does is dump the challenge and response. the offsets need to be updated, current ones being used are from 16203. even if it doesn't work its still better than the code people keep posting.
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EDIT: uploaded a fixed version, there was a bug with mounting
Last edited by TEIR1plus2 ; edited 2 times in total
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EDIT: uploaded a fixed version, there was a bug with mounting
Last edited by TEIR1plus2 ; edited 2 times in total
The following 3 users thanked TEIR1plus2 for this useful post:
#2. Posted:
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Joined: Sep 18, 201311Year Member
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Now testing. I will update if this works or not.
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#3. Posted:
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Joined: Mar 09, 201212Year Member
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remember to update the offsets, i commented next to them with //16203 i think
Also! i just remembered theres something in the mounthdd function that needs to be fixed, change Hdd to hdd because everything else is using hdd and c++ is really picky about case sensitivity.
Last edited by TEIR1plus2 ; edited 1 time in total
Also! i just remembered theres something in the mounthdd function that needs to be fixed, change Hdd to hdd because everything else is using hdd and c++ is really picky about case sensitivity.
Last edited by TEIR1plus2 ; edited 1 time in total
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#4. Posted:
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Joined: Jun 22, 201113Year Member
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hell yeah ! are u back Teir ?
Last edited by ThexGLiTcHxMan ; edited 1 time in total
Last edited by ThexGLiTcHxMan ; edited 1 time in total
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#5. Posted:
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Joined: Sep 18, 201311Year Member
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TEIR1plus2 wrote remember to update the offsets, i commented next to them with //16203 i think
Yes plus i will. Thank you for this great release it will help others too.
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#6. Posted:
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Joined: May 26, 201311Year Member
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It's ok you released something like this Teir
This will probs spread.
This will probs spread.
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#7. Posted:
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Update: Builds perfect. Also dumps challenges and response correctly. Great release!
Last edited by DaDojoHax ; edited 1 time in total
Last edited by DaDojoHax ; edited 1 time in total
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#8. Posted:
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DaDojoHax wrote Update: Builds perfect. Also dumps challenges correctly. Great release!
shit really? does... how's the logging? it usually works find on my windows projects but never tested on xbox
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#9. Posted:
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Joined: Sep 18, 201311Year Member
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TEIR1plus2 wroteDaDojoHax wrote Update: Builds perfect. Also dumps challenges correctly. Great release!
**** really? does... how's the logging? it usually works find on my windows projects but never tested on xbox
Yes i will post up tomorrow. I am now going to sleep.
Edit:
Entering Xbox Live Challenge hook
SystemTime: 09-21-2013 02:29:13
pBuffer = 0xA1B90000, dwFileSize = 0x00001000, HVSal = 0xE1BAC000
krnlBuild = 0x000200003F4B0000, r7 = 0x0000000000000000, r8 = 0x0000000000000000
Decrypting XeKeysExecute Challenge Data
Created Challenge File
Decrypted challenge data saved
File Created
Saved HV Salt
Dumping resp
Response File Created
Saved response data
Dumped Challenge - Rebooting System
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#10. Posted:
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Joined: Feb 14, 201311Year Member
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hey would it be stupid to open it in ida pro? i just moved the chaldump.xex to ida and put the assembly to PPC and boom i had opened it.
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