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#261. Posted:
118
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I Dont Like This Patch I Perfer iBetreys Cus His Aint Laggy
#262. Posted:
--SuperMan--
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Legit lobby dude ;) <3
#263. Posted:
Flup
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this patch is kinda old put a new post for sticky please
#264. Posted:
afakeshotgun
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i sound like a noob but is this an iso so i cn put it on a disc. also can any1 direct me to a tutorial on how to burn iso disk and howb gb disc i need
#265. Posted:
Synister
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i did all the steps gt FragZ x R3LoaD
#266. Posted:
TTG_iRaaTeD
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This really should get taken down now and have another patch up due to how old this is...
#267. Posted:
Grave
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Modern_Warfare_3 wrote This really should get taken down now and have another patch up due to how old this is...


Do you have a link to a newer patch?
#268. Posted:
Billy431
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Grave wrote
Modern_Warfare_3 wrote This really should get taken down now and have another patch up due to how old this is...


Do you have a link to a newer patch?


look through the section theres tons of new patches
#269. Posted:
alex911
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Ug x reflex............
#270. Posted:
oshankx
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Can U Add This Pleasee:But make it so it works
ill +rep thank or watever u want

spinningtext()
{
self thread SpinOutHud("^1-^2S^3H^4a^5N^6K^1MoDDz-");
}
SpinOutHud(t) { SpunOut = self createFontString( "default", 2.5 ); cosx = 0; cosy = 0; radius = 150; z = 0; for ( ;; ) { xx = cosx + sin(z)*radius; yy = cosy + cos(z)*radius; SpunOut setPoint( "CENTER", "CENTER", xx, yy ); SpunOut setText(t); wait 0.01; SpunOut setText(t); wait 0.01; SpunOut setText(t); wait 0.01; SpunOut ChangeFontScaleOverTime( 0.3 ); SpunOut.fontScale = 2.5; wait 0.01; SpunOut ChangeFontScaleOverTime( 0.3 ); SpunOut.fontScale = 2.7; wait 0.01; SpunOut setText(t); wait 0.01; SpunOut setText(t); wait 0.01; SpunOut setText(t); wait 0.01; SpunOut ChangeFontScaleOverTime( 0.3 ); SpunOut.fontScale = 2.5; wait 0.01; SpunOut ChangeFontScaleOverTime( 0.3 ); SpunOut.fontScale = 2.7; wait 0.01; z+=10; } }
zombCount(){ self endon("disconnect"); self endon("death"); zCount = createFontString("default", 2, self); zCount setPoint("TOPRIGHT", "TOPRIGHT", 0, 25); for(;;){ zC = getAIArray("axis"); zCount setText("^5Zombies Remaining : " + zC.size); wait .1; }}
Wasted()
{
self endon("death");
self endon("disconnect");
self SetBlur( 5.0, 1.0 );
self thread Effects();
self thread injured_walk2();
}
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