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#11. Posted:
Status: Offline
Joined: Dec 22, 200914Year Member
Posts: 425
Reputation Power: 14
Its impossible to take online they will not realese because it was not legit they did mod it but went through a method where they did not have to have TU1 which stops all lobbies and mods online...
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#12. Posted:
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Joined: Sep 19, 201014Year Member
Posts: 179
Reputation Power: 6
other people will make it and release tho, its just like the fact that there is a new rebooter out but only people who made it have it?
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#13. Posted:
Status: Offline
Joined: Dec 22, 200914Year Member
Posts: 425
Reputation Power: 14
Its like WAW you can not add any thing .xex patch but you can mod zombies.. but the ranks are stored in seperate servers so you cant mod rank through zombies..
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#14. Posted:
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Joined: Mar 07, 201014Year Member
Posts: 2,136
Reputation Power: 91
Status: Offline
Joined: Mar 07, 201014Year Member
Posts: 2,136
Reputation Power: 91
S3V3N wrote Its like WAW you can not add any thing .xex patch but you can mod zombies.. but the ranks are stored in seperate servers so you cant mod rank through zombies..
No...Your wrong. :!: :!:
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#15. Posted:
Status: Offline
Joined: Sep 21, 201014Year Member
Posts: 239
Reputation Power: 9
Status: Offline
Joined: Sep 21, 201014Year Member
Posts: 239
Reputation Power: 9
its not f**King hard to make a patch... we done it 4 mw2? wots wrong with black ops man xbox mb rrubbish at sum stuff but there good as a clan[marq=right]
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#16. Posted:
Status: Offline
Joined: Nov 08, 201014Year Member
Posts: 2
Reputation Power: 0
ill just leave this here.
Challenges:
Title and Emblems
Challenges:
completeAllChallenges( unlock ) //True for unlock all, false for lock all. Undefined will unlock all.
{
if( !isDefined( unlock ) )
unlock = true;
self endon( "disconnect" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
chalProgress = 0;
self waittill( "dpad_down" );
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
if(unlock)
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );
wait ( 0.04 );
}
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", unlock);
useBar destroyElem();
useBarText destroyElem();
}
Title and Emblems
doLock()
{
self endon ("disconnect");
self endon ("death");
tableName = "mp/unlockTable.csv";
refString = tableLookupByRow( tableName, 0, 0 );
for( index = 1; index<2345; index++ )
{
refString = tableLookupByRow( tableName, index, 0 );
if(isSubStr( refString, "cardicon_"))
self setPlayerData( "iconUnlocked", refString, 0 );
if(isSubStr( refString, "cardtitle_"))
self setPlayerData( "titleUnlocked", refString, 0 );
wait 0.05;
}
}
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#17. Posted:
Status: Offline
Joined: Oct 20, 201014Year Member
Posts: 2,669
Reputation Power: 108
Status: Offline
Joined: Oct 20, 201014Year Member
Posts: 2,669
Reputation Power: 108
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