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Boosting spots and Strategies
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Boosting spots and StrategiesPosted:
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Joined: Feb 25, 201014Year Member
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First let me start by saying these are all my opinions and might not work as well for you as me.
These are maps that show spot for nuke boosting or weapons boosting in a Free For All game. I'm going to list them in order from hardest to easiest 14 being the hardest.
First some basic, the killer is the person boosting and the victim is the one dying.
the killer need to have claymores-this should go without saying- if for nothing else to let u know some is around. also the killer needs scavenger so he can pick up more claymores when the victim dies. The victim should have a gun that he fills most comfortable with that has a heartbeat sensor. if the victim see someone on the HBS he should let them pass or take them out. the killer is never to make a kill that is not
necessary cause u will give up your position.
When I say "camping the area" what I mean is the victim looks like he running back and forth camping that spot so if someone see and kills him he acts like he is moving on. the killer never kills the guy that killed the victim so as to not give away his position, he just let go about his game.
If I dont comment on some of the classic spots on here its because you should know how to handle them and if u don't u can figure them out. more than likely they will not work because everybody knows these spots.
Some of the spots that I have found don't need the two to sit right beside each other
and boost. the best way is the killer being in a place with no traffic and have a direct line of site to the victim. and the victim just needs to seem like he is camping that area. the best example of this is on underpass.
a Quick Legend for my maps:
the red dots and circles : Primary Spots
The green dots and circles : Secondaries spots
the yellow dots and circles : Classic and unsafe spots
the blue dots and circles : Theory spots (places have not been tested enough)
colored arrows show where people can see u
Lets get going
14. RUST
If you can get a nuke in here sitting still, u are a god to me
<a></a>
13. SCRAPYARD
no primary here
classic place everyone knows of and can be done it is just hard to fight off everyone. if they shot a tube through the window your done.
The theory here is under the plane. the killer stays under the plane and the victim sets his TI under the plane the problem is the TI will drop beside the plane instead of under it. so when the victim spawns, he spawns outside instead of under the plane. also people running by will see the victim going under the plane, shoot him and get u both. It has worked for me but only once. this map should just be played and wait for the next one.
<a></a>
12. KARACHI
Primary is also a classic. your only real hope here is nobody notices you boosting. If you take it slow u may be able to pull it off.
Secondary in killer inside the cafe and victim around back watching out for other coming by. the killer stays inside at all times. the victim runs by the door to be shot will all is clear. but the killer can be seen through windows if he is not careful.
Theory here is the chicken market. killer stays in corner and victim runs around acting as if he is camping, but if the victim see someone run by that doesn't notice them he should let them go and not draw attention to what they are doing. problem is snipers like that spot so if one keeps coming back there let him have it cause he will kill u later.
<a></a>
11. SKIDROW
Primary here is also a classic. This is ease to defend as long as the victim stays by the windows watching for people coming in. This one takes great communication to get through. do not sit together the victim needs to stay at the windows and stairs so that the person coming up see him first and the killer can take him out.
the classic here is very well known and is hard to defend because of a lot of ways people can get to u. well placed claymores and having the victim go out and scout every once in a while will help.
The theory here I have never tried but have wanted to for a while. killer will have to have cold blooded pro so someone running by doen't have your name pop up in red. If it doesn't they might just run by. victim can camp the upstairs and run down to be killed. Not to sure if it will work.
<a></a>
10. FAVELA
The primary here works great as it is the only place that is not traveled a lot. but if someone realizes your boosting thats one of the first places they go, but if u take it slow this spot should still work.
the classics here rarely work because their widely known. the one in the laundromat never works unless you're just lucky and nobody notice you there. and the other someone always checks. I know I do.
The theory here I've tried but only a few times and it failed but was my fault cause i was the killer and tried to kill some one and gave away my position. but if the killer stays in the trench and the victim places his TI on the back wall and rounds around "camping the area" it should be fine.
<a></a>
9. INVASION
The primary here is also a classic and is widely known but still works, but u spend most of the time defending it. If your good at the game both of u can get your kills fight off the guys trying to get u once they figured out your boosting.
Secondary here I have not tried but see a lot of people do so I guess It works, but IDK. the Secondary with the blue circle works half the time and doesn't the other half. It depends if this area has a lot of traffic or you're in a campers spot. the killer stays in the notch in the room and the victim camps the area and the killer shoots him when its clear and can not be seen.
The theory here I have not tested but would like to. the killer will need cold blooded pro for the same reason as above and the victim camps the area. the killer lays in the grass and never gets up. I think it would work. I will try and update later.
<a></a>
8. RUNDOWN
I believe this map to be the father of boosting. It seems that there is always someone in here boosting.
the primaries in here work great and if you listen for people around you, you can make it work.
The secondary works great but hard to defend if spotted.
The classic suck everyones knows them just stay away.
the theory here I have not tested enough yet but have seen people try. Cold blooded pro is a MUST!!!!. if both killer and victim have it. it is do able. sound whoring is helpful.
<a></a>
Alright we are half way through
I'm going to end here for right now and will up date in a few hours.
this is more work then I thought.
This is my first post, please let me know what you think.
Thanks to BootyJuice and JohnnyDank for all there help
Leave GT in reply if u want first hand help on XBL. IF I have time I'll invite, but will not be before 6:00 pm eastern time.
B BACK IN A FEW WITH THE TOP 7
I bet u cann't wait.
mAdcOck.
These are maps that show spot for nuke boosting or weapons boosting in a Free For All game. I'm going to list them in order from hardest to easiest 14 being the hardest.
First some basic, the killer is the person boosting and the victim is the one dying.
the killer need to have claymores-this should go without saying- if for nothing else to let u know some is around. also the killer needs scavenger so he can pick up more claymores when the victim dies. The victim should have a gun that he fills most comfortable with that has a heartbeat sensor. if the victim see someone on the HBS he should let them pass or take them out. the killer is never to make a kill that is not
necessary cause u will give up your position.
When I say "camping the area" what I mean is the victim looks like he running back and forth camping that spot so if someone see and kills him he acts like he is moving on. the killer never kills the guy that killed the victim so as to not give away his position, he just let go about his game.
If I dont comment on some of the classic spots on here its because you should know how to handle them and if u don't u can figure them out. more than likely they will not work because everybody knows these spots.
Some of the spots that I have found don't need the two to sit right beside each other
and boost. the best way is the killer being in a place with no traffic and have a direct line of site to the victim. and the victim just needs to seem like he is camping that area. the best example of this is on underpass.
a Quick Legend for my maps:
the red dots and circles : Primary Spots
The green dots and circles : Secondaries spots
the yellow dots and circles : Classic and unsafe spots
the blue dots and circles : Theory spots (places have not been tested enough)
colored arrows show where people can see u
Lets get going
14. RUST
If you can get a nuke in here sitting still, u are a god to me
<a></a>
13. SCRAPYARD
no primary here
classic place everyone knows of and can be done it is just hard to fight off everyone. if they shot a tube through the window your done.
The theory here is under the plane. the killer stays under the plane and the victim sets his TI under the plane the problem is the TI will drop beside the plane instead of under it. so when the victim spawns, he spawns outside instead of under the plane. also people running by will see the victim going under the plane, shoot him and get u both. It has worked for me but only once. this map should just be played and wait for the next one.
<a></a>
12. KARACHI
Primary is also a classic. your only real hope here is nobody notices you boosting. If you take it slow u may be able to pull it off.
Secondary in killer inside the cafe and victim around back watching out for other coming by. the killer stays inside at all times. the victim runs by the door to be shot will all is clear. but the killer can be seen through windows if he is not careful.
Theory here is the chicken market. killer stays in corner and victim runs around acting as if he is camping, but if the victim see someone run by that doesn't notice them he should let them go and not draw attention to what they are doing. problem is snipers like that spot so if one keeps coming back there let him have it cause he will kill u later.
<a></a>
11. SKIDROW
Primary here is also a classic. This is ease to defend as long as the victim stays by the windows watching for people coming in. This one takes great communication to get through. do not sit together the victim needs to stay at the windows and stairs so that the person coming up see him first and the killer can take him out.
the classic here is very well known and is hard to defend because of a lot of ways people can get to u. well placed claymores and having the victim go out and scout every once in a while will help.
The theory here I have never tried but have wanted to for a while. killer will have to have cold blooded pro so someone running by doen't have your name pop up in red. If it doesn't they might just run by. victim can camp the upstairs and run down to be killed. Not to sure if it will work.
<a></a>
10. FAVELA
The primary here works great as it is the only place that is not traveled a lot. but if someone realizes your boosting thats one of the first places they go, but if u take it slow this spot should still work.
the classics here rarely work because their widely known. the one in the laundromat never works unless you're just lucky and nobody notice you there. and the other someone always checks. I know I do.
The theory here I've tried but only a few times and it failed but was my fault cause i was the killer and tried to kill some one and gave away my position. but if the killer stays in the trench and the victim places his TI on the back wall and rounds around "camping the area" it should be fine.
<a></a>
9. INVASION
The primary here is also a classic and is widely known but still works, but u spend most of the time defending it. If your good at the game both of u can get your kills fight off the guys trying to get u once they figured out your boosting.
Secondary here I have not tried but see a lot of people do so I guess It works, but IDK. the Secondary with the blue circle works half the time and doesn't the other half. It depends if this area has a lot of traffic or you're in a campers spot. the killer stays in the notch in the room and the victim camps the area and the killer shoots him when its clear and can not be seen.
The theory here I have not tested but would like to. the killer will need cold blooded pro for the same reason as above and the victim camps the area. the killer lays in the grass and never gets up. I think it would work. I will try and update later.
<a></a>
8. RUNDOWN
I believe this map to be the father of boosting. It seems that there is always someone in here boosting.
the primaries in here work great and if you listen for people around you, you can make it work.
The secondary works great but hard to defend if spotted.
The classic suck everyones knows them just stay away.
the theory here I have not tested enough yet but have seen people try. Cold blooded pro is a MUST!!!!. if both killer and victim have it. it is do able. sound whoring is helpful.
<a></a>
Alright we are half way through
I'm going to end here for right now and will up date in a few hours.
this is more work then I thought.
This is my first post, please let me know what you think.
Thanks to BootyJuice and JohnnyDank for all there help
Leave GT in reply if u want first hand help on XBL. IF I have time I'll invite, but will not be before 6:00 pm eastern time.
B BACK IN A FEW WITH THE TOP 7
I bet u cann't wait.
mAdcOck.
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