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First Model/WIP Skyrim Mod
Posted:
First Model/WIP Skyrim ModPosted:
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Joined: Sep 24, 201113Year Member
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So this is my first sword/model I plan on using this in skyrim. Tell me what you think.
Currently At:
I will update as i get further along and hopefully at the end i will have a screen shot of it in game.
Currently At:
I will update as i get further along and hopefully at the end i will have a screen shot of it in game.
#2. Posted:
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it looks cool, but, whether it's good or not i can't comment, i've never played skyrim
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#3. Posted:
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ySense wrote it looks cool, but, whether it's good or not i can't comment, i've never played skyrim
Right now i just want people to comment about it as its not done
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#4. Posted:
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Joined: Nov 30, 201310Year Member
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This is nice, as I am a skyrim fan myself.
I love the engraved lines on the tip of the sword, makes it look loads better.
I would also add in that spikey effect you added in on the start of thee sword, and put some on the end for great detail and maximum damage in-game.
I love this design, hopefully to see more soon.
I love the engraved lines on the tip of the sword, makes it look loads better.
I would also add in that spikey effect you added in on the start of thee sword, and put some on the end for great detail and maximum damage in-game.
I love this design, hopefully to see more soon.
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#5. Posted:
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Joined: Sep 24, 201113Year Member
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pulsev wrote This is nice, as I am a skyrim fan myself.
I love the engraved lines on the tip of the sword, makes it look loads better.
I would also add in that spikey effect you added in on the start of thee sword, and put some on the end for great detail and maximum damage in-game.
I love this design, hopefully to see more soon.
Thank you. I will be sure to upload on the steam workshop once its finished.
Also do you have any name ideas.
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#6. Posted:
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Joined: Nov 30, 201310Year Member
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MrZackFX wroteNot too sure.pulsev wrote This is nice, as I am a skyrim fan myself.
I love the engraved lines on the tip of the sword, makes it look loads better.
I would also add in that spikey effect you added in on the start of thee sword, and put some on the end for great detail and maximum damage in-game.
I love this design, hopefully to see more soon.
Thank you. I will be sure to upload on the steam workshop once its finished.
Also do you have any name ideas.
If your on the snake theme maybe Zadder?
Mixed with Adder but just added in the "Z" xD.
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#7. Posted:
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Joined: Sep 24, 201113Year Member
Posts: 520
Reputation Power: 28
pulsev wroteMrZackFX wroteNot too sure.pulsev wrote This is nice, as I am a skyrim fan myself.
I love the engraved lines on the tip of the sword, makes it look loads better.
I would also add in that spikey effect you added in on the start of thee sword, and put some on the end for great detail and maximum damage in-game.
I love this design, hopefully to see more soon.
Thank you. I will be sure to upload on the steam workshop once its finished.
Also do you have any name ideas.
If your on the snake theme maybe Zadder?
Mixed with Adder but just added in the "Z" xD.
I am going to make it Black/Green i like the look of those colors together
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#8. Posted:
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Joined: Nov 07, 201113Year Member
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Status: Offline
Joined: Nov 07, 201113Year Member
Posts: 862
Reputation Power: 50
I'm Liking it bud, First off though I can't really tell but it looks like you dropped a hypernurb on the entire handle. which makes parts like this [ Register or Signin to view external links. ]
Look awkward. Its an easy fix. Use the live selection tool to Select the areas on the handle that are supposed to be hard and do ctrl + s, Then delete them from the original object.
this will split those polygons into a new object not attached to the hypernurb. Especially The middle Of the Handle where its flat. It would help the look greatly. At that same part i gyazo'd You need to extrude the sides out a little more, the blade itself also needs a little more thickness to it, it's hard to tell form the view point but it looks so thin it's fake.
Maybe you already know this idk, But an easy to achieve that indented look on the blade is to use the knife tool to split the polygons in half. then set the select mode to line mode, And drag the lines up, Crude but effective.
i'm interested though on how it's going to look when textured and lighted/staged If you have any problems you come across you cant figure out let me know. Id be glad to help.
Look awkward. Its an easy fix. Use the live selection tool to Select the areas on the handle that are supposed to be hard and do ctrl + s, Then delete them from the original object.
this will split those polygons into a new object not attached to the hypernurb. Especially The middle Of the Handle where its flat. It would help the look greatly. At that same part i gyazo'd You need to extrude the sides out a little more, the blade itself also needs a little more thickness to it, it's hard to tell form the view point but it looks so thin it's fake.
Maybe you already know this idk, But an easy to achieve that indented look on the blade is to use the knife tool to split the polygons in half. then set the select mode to line mode, And drag the lines up, Crude but effective.
i'm interested though on how it's going to look when textured and lighted/staged If you have any problems you come across you cant figure out let me know. Id be glad to help.
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