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#11. Posted:
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  • Powerhouse
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Joined: Sep 21, 201311Year Member
Posts: 454
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Status: Offline
Joined: Sep 21, 201311Year Member
Posts: 454
Reputation Power: 26
XeAri wrote
Parsing wrote
XeAri wrote
BHO wrote
Parsing wrote meh just posted these on s7 but heres a few more commonly used ones ...

SV_GameSendServerCommand = 0x824BDC98
Player State = Stayed the same ?
HudElemAlloc = 0x823D82D8
SV_ExecuteClientCommand = 0x824BA730
CBuf = 0x82434C54 //i think?
SV_SetConfigstring = 0x824C03A8
G_InitializeAmmo = 0x823DC340
Jump = 0x820155CC
NoFall = 0x8222141C // the same ?
Red boxes = 0x8225D574 //nop it
SV_Cmd_TokenizeString = 0x82438408
SV_Cmd_EndTokenizedString = 0x82437984 // ?
G_SetAngle = 0x8241AAB0
G_MaterialIndex = 0x82155810
FPS = 0x82521F6C
FPS Text = 820498D4



Thanks for this bro but I don't bother to look here for offsets lol


Not all offsets will work, because some offsets are wrong.


Yea correction :

CBuf : 0x82437490


SV_Cmd_EndTokenizedString
0x82437980

G_MaterialIndex
0x82155720


Oh shit probably when looking at binary's I got confused and looked at the offsets under neath for the endtokenstring

And wasn't sure for other
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