You are viewing our Forum Archives. To view or take place in current topics click here.
black ops update
Posted:
black ops updatePosted:
Status: Offline
Joined: Sep 17, 201014Year Member
Posts: 149
Reputation Power: 5
Status: Offline
Joined: Sep 17, 201014Year Member
Posts: 149
Reputation Power: 5
11\24\10 color clantag glitch patched *keep class when you prestige patched * five table glitch patched * earning xp in private match patched
IN PROGRESS
* Prevention of Valkyrie rocket exploding upon release under rare conditions
* Prevention of Gunship failing to give player full control under rare conditions
* Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
LIVE FIXES
11/23
* Addition of Hardcore HQ & Hardcore CTF game modes to the playlists
* Prevention of the ability to earn XP in Private Matches
11/18
* Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
* Experimental slight reduction in knife lunge range this is a trial change
* Prevention of Prestige glitching trying to prestige from Combat Training will reset your stats but not give you prestige
11/17 (full title update)
* Improved matchmaking to find matches significantly faster
* Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
* Improved host selection to ensure that the best host is always selected in the pre-game lobby
* Improved party system to ensure that parties dont get broken apart
* Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
* Server-side and game-side changes to decrease the amount of failed Film uploads
* Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
* Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
* Additional fine-tuning of audio levels and ranges for footsteps and gunfire
* Additional fine-tuning of audio levels for bomb plants/defuses
* Additional online security enhancements
11/16
* Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* Array: Added collision to prevent players from partially clipping into a tree
* Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* Nuketown: Adjusted a spawn point that would spawn players on top of a mannequins head when that mannequin was randomly spawned in that location
11/12
* - Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
* - Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
* - Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
11/11
* - Online number counts were not updating properly; these are now reporting exact online numbers
* - Parties getting disbanded when host did not find a match quickly
11/10
* - Users rank and stats can get wiped under very specific conditions
11/9
* - Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
* - Crash when viewing content (films, clips, etc) in the Community & Recent Games menu
11/5
* - Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
* - Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
* - User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the care package glitch)
IN PROGRESS
* Prevention of Valkyrie rocket exploding upon release under rare conditions
* Prevention of Gunship failing to give player full control under rare conditions
* Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
LIVE FIXES
11/23
* Addition of Hardcore HQ & Hardcore CTF game modes to the playlists
* Prevention of the ability to earn XP in Private Matches
11/18
* Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
* Experimental slight reduction in knife lunge range this is a trial change
* Prevention of Prestige glitching trying to prestige from Combat Training will reset your stats but not give you prestige
11/17 (full title update)
* Improved matchmaking to find matches significantly faster
* Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
* Improved host selection to ensure that the best host is always selected in the pre-game lobby
* Improved party system to ensure that parties dont get broken apart
* Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
* Server-side and game-side changes to decrease the amount of failed Film uploads
* Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
* Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
* Additional fine-tuning of audio levels and ranges for footsteps and gunfire
* Additional fine-tuning of audio levels for bomb plants/defuses
* Additional online security enhancements
11/16
* Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* Array: Added collision to prevent players from partially clipping into a tree
* Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* Nuketown: Adjusted a spawn point that would spawn players on top of a mannequins head when that mannequin was randomly spawned in that location
11/12
* - Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
* - Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
* - Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
11/11
* - Online number counts were not updating properly; these are now reporting exact online numbers
* - Parties getting disbanded when host did not find a match quickly
11/10
* - Users rank and stats can get wiped under very specific conditions
11/9
* - Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
* - Crash when viewing content (films, clips, etc) in the Community & Recent Games menu
11/5
* - Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
* - Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
* - User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the care package glitch)
The following 1 user thanked 1801233a5e for this useful post:
MW2ZZZZ (11-24-2010)
You are viewing our Forum Archives. To view or take place in current topics click here.