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#31. Posted:
MerlinMods
  • Ladder Climber
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As Snow Said If You Want This Tested Hmu I'm Down To Try It Out.
#32. Posted:
IDA
  • Powerhouse
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well well well i would say TU11 release ?? lol
its come on abit, hopefully everything will work, i dont see why not. cept mFlags, unless you remove checks ...
#33. Posted:
IDA
  • Powerhouse
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XeX-Space wrote Thanks but it comes up with an error for me
It connects fine but when i go to select something it comes up with this error + It doesn't show the clients in the game.

I dont know what im doing wrong but if you can help that would be great

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Could you help me?

Thanks - Space


Shhh your not meant to have it ;)

But you need to select a client
#34. Posted:
IDA
  • Powerhouse
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XeX-Space wrote Lel hax and no clients show up on the client selector. Do i have to be in System Link or Local?


Oh yea um you may have the old one lol
#35. Posted:
IDA
  • Powerhouse
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XeX-Space wrote Lil' feg. You know how you love me? Send the new version of it :3


I would but I'm not near a PC at the moment
#36. Posted:
ResetConsoles
  • Wise One
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looks pretty sweet do the stats stick on the leaderboards ?
#37. Posted:
IDA
  • Powerhouse
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XeX-Space wrote When can you man i really really super duper want it :'(



yea if you PM me i can sort something out maybe ....
#38. Posted:
Bitwise
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Why you no add my weapon flags It's simple to understand, you set the bits to trigger it, and then clear the bits to suppress it. OR is used to set bits, AND with the selected value's bits reversed (use NOT) to clear the bits.
#lrn2bitwise
#39. Posted:
IDA
  • Powerhouse
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Bitwise wrote Why you no add my weapon flags It's simple to understand, you set the bits to trigger it, and then clear the bits to suppress it. OR is used to set bits, AND with the selected value's bits reversed (use NOT) to clear the bits.
#lrn2bitwise


shhh i have added some of them ;) becuase they useful..

i have "enable" and disable" weapons


and in the SharpShooter i used disable weapon pick up ;)

Disable weapons, think i done it right ?

uint wF = Pars.ReadUInt32(getPlayerState(client) + 0x420);
            wF |= 0x80;
            Pars.WriteUInt32(getPlayerState(client) + 0x420, wF);
#40. Posted:
Bitwise
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IDA wrote
Bitwise wrote Why you no add my weapon flags It's simple to understand, you set the bits to trigger it, and then clear the bits to suppress it. OR is used to set bits, AND with the selected value's bits reversed (use NOT) to clear the bits.
#lrn2bitwise


shhh i have added some of them ;) becuase they useful..

i have "enable" and disable" weapons


and in the SharpShooter i used disable weapon pick up ;)

Disable weapons, think i done it right ?

uint wF = Pars.ReadUInt32(getPlayerState(client) + 0x420);
            wF |= 0x80;
            Pars.WriteUInt32(getPlayerState(client) + 0x420, wF);


I don't know, I only write code in C lol, but I don't see why that wouldn't work

void clearMemoryBits(uint address, int value2clr)
{
       int lol = RPC.ReadInt32((address));
       lol &= ~bits2clr;
       RPC.WriteInt32((address), lol);
}

void setMemoryBits(uint address, int value2set)
{
       int lol = RPC.ReadInt32((address));
       lol |= value2set;
       RPC.WriteInt32((address), lol);
}

Example;

setMemoryBits(ps(0) + 0x420, 0x80); // disable weapons
clearMemoryBits(ps(0) + 0x420, 0x80); // enable weapons


Last edited by Bitwise ; edited 1 time in total
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