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#11. Posted:
Erik
  • Graphics King
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dooyaunastan wrote this is why you play hardcore headquarters

no giving away your position while firing.
no annoying hit markers, you see him, you shoot, you kill. no dancing with bullets nonsense.
no annoying hud


The only problem with this is that it is easy to get killed by every weapon, which is difficult when sniping.
#12. Posted:
SquisHEYstik
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it can be lag to(:
#13. Posted:
PushaT
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CombatWombat wrote I wish, but then everyone would throw a huge fit about it, and the Model 1887 akimbo scheme would come back. theyd have to raise the rest of the snipers damage too, as those are horrible
very true
#14. Posted:
tryfusion
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mrmacgee wrote Well, a 50. Cal which is used against Vehicles and for infantry in large amounts would easily kill in one hit from the distance you are shooting at no matter where it hit them. If it hit them in the hand they lost a hand and when they shoot them in the foot they lost a foot. Then the same would follow for the Intervention. In any game a Sniper should be a one hit kill.





Spread the Wealth



I agree, but the problem is that it is not a problem of realism. It's a problem of gameplay, the question is would increasing the snipers damage benefit or ruin the overall gameplay.
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