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Kicking Players w/ Message Mw3 [C#]
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Kicking Players w/ Message Mw3 [C#]Posted:
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Is this correct seems to not be working... it either comes up with + textBox4.Text + or nothing for the server disconnected message...
Commands:
r - Kick with Message.
Example: "r \" <Message> \" " but thats what i did and im not sure why it is not working. any help?
Jtag.Call(SV, -1, 1, "r \""+ textBox4.Text +"\"");
Commands:
r - Kick with Message.
Example: "r \" <Message> \" " but thats what i did and im not sure why it is not working. any help?
#2. Posted:
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Looks like you used the code from a Mw2 tool.
You'll need some different code for Mw3.
You'll need some different code for Mw3.
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#3. Posted:
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how tho, offsets are right it just kicks me from the game and either doesnt say anything or it says textBox4.Text
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#4. Posted:
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Mildot wrote how tho, offsets are right it just kicks me from the game and either doesnt say anything or it says textBox4.Text
Hmm,
Maybe give this code a try:
Jtag.Call(SV, -1, 1, "r " + textBox4.Text);
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#5. Posted:
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this should work, no idea why it shouldnt
err try this its the same but ah, well give it ago
err try this its the same but ah, well give it ago
Jtag.Call(SV, new object[] { -1, 0, "r \"" + textBox1.Text + "\"" });
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#6. Posted:
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IDA wrote this should work, no idea why it shouldnt
err try this its the same but ah, well give it ago
Jtag.Call(SV, new object[] { -1, 0, "r \"" + textBox1.Text + "\"" });
ok i will try that right now. and can i ask one more question?
edit: it worked thank you!!
why does this this God Mode only work in private match and not public?
Jtag.SetMemory(gEntity(clientIndex) + 0x19f, new byte[1]);
Last edited by Mildot ; edited 1 time in total
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#7. Posted:
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Mildot wroteIDA wrote this should work, no idea why it shouldnt
err try this its the same but ah, well give it ago
Jtag.Call(SV, new object[] { -1, 0, "r \"" + textBox1.Text + "\"" });
ok i will try that right now. and can i ask one more question?
why does this this God Mode only work in private match and not public?
Jtag.SetMemory(gEntity(clientIndex) + 0x19f, new byte[1]);
depends what you use as the "clientIndex", id your host (jtag user) then you would have "0" if your not host, i dont think gEntity works, might be wrong
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#8. Posted:
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ok, i force hosted and I was host of the game but i was client7 i believe.
but in private match i get client0
but in private match i get client0
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Mildot wrote ok, i force hosted and I was host of the game but i was client7 i believe.
but in private match i get client0
That's normal. Online you're always a random client since everyone can be host.
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#10. Posted:
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XboxInferno wroteMildot wrote ok, i force hosted and I was host of the game but i was client7 i believe.
but in private match i get client0
That's normal. Online you're always a random client since everyone can be host.
Yea but I am the host and I get number 7. I was flying around the map and just kicking people out of the game to test if it worked, but i could not give my self got mode.
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