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Some Interesting Dvars Found + All Map Names
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Some Interesting Dvars Found + All Map NamesPosted:
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Joined: Feb 17, 201014Year Member
Posts: 1,586
Reputation Power: 66
Status: Offline
Joined: Feb 17, 201014Year Member
Posts: 1,586
Reputation Power: 66
hey guys was just looking through my dvar list and found some interesting ones
first of all map names :
map mp_array
map mp_cracked
map mp_crisis
map mp_firingrange
map mp_duga
map mp_hanoi
map mp_cairo
map mp_havoc
map mp_cosmodrome
map mp_nuked
map mp_radiation
map mp_mountain
map mp_villa
map mp_russianbase
All Dvars :
sv_kickBanTime "300"
U password ""
S R mapname "mp_mountain"
A m_filter "0"
A m_forward "0.25"
A m_pitch "0.022"
A m_side "0.25"
A m_yaw "0.022"
A g_banIPs ""
A con_outputBarColor "1 1 0.95 0.6"
A con_outputSliderColor "0.15 0.15 0.1 0.6"
A con_outputWindowColor "0.35 0.35 0.3 0.75"
A con_outputBarColor "1 1 0.95 0.6"
A con_outputSliderColor "0.15 0.15 0.1 0.6"
A con_outputWindowColor "0.35 0.35 0.3 0.75"
A cg_fov_default "73.5204"
A cg_fov_default_thirdperson "40"
A cg_gameBoldMessageWidth "390"
A cg_gameMessageWidth "455"
E scr_dog_count "8"
E scr_dog_health "100"
E scr_dog_max_at_once "4"
E scr_dog_time "60"
E scr_disable_equipment "0"
E scr_disable_tacinsert "0"
E scr_disable_weapondrop "0"
A cg_teamChatsOnly "0"
A cg_fov_default "73.5204"
A C cg_drawCrosshairNames "1"
A cg_drawFPS "Off"
A cg_drawFPSLabels "1"
A cg_drawFPSOnly "0"
A cg_drawFPSScale "0"
So tell me what you think
first of all map names :
map mp_array
map mp_cracked
map mp_crisis
map mp_firingrange
map mp_duga
map mp_hanoi
map mp_cairo
map mp_havoc
map mp_cosmodrome
map mp_nuked
map mp_radiation
map mp_mountain
map mp_villa
map mp_russianbase
All Dvars :
sv_kickBanTime "300"
U password ""
S R mapname "mp_mountain"
A m_filter "0"
A m_forward "0.25"
A m_pitch "0.022"
A m_side "0.25"
A m_yaw "0.022"
A g_banIPs ""
A con_outputBarColor "1 1 0.95 0.6"
A con_outputSliderColor "0.15 0.15 0.1 0.6"
A con_outputWindowColor "0.35 0.35 0.3 0.75"
A con_outputBarColor "1 1 0.95 0.6"
A con_outputSliderColor "0.15 0.15 0.1 0.6"
A con_outputWindowColor "0.35 0.35 0.3 0.75"
A cg_fov_default "73.5204"
A cg_fov_default_thirdperson "40"
A cg_gameBoldMessageWidth "390"
A cg_gameMessageWidth "455"
E scr_dog_count "8"
E scr_dog_health "100"
E scr_dog_max_at_once "4"
E scr_dog_time "60"
E scr_disable_equipment "0"
E scr_disable_tacinsert "0"
E scr_disable_weapondrop "0"
A cg_teamChatsOnly "0"
A cg_fov_default "73.5204"
A C cg_drawCrosshairNames "1"
A cg_drawFPS "Off"
A cg_drawFPSLabels "1"
A cg_drawFPSOnly "0"
A cg_drawFPSScale "0"
So tell me what you think
#2. Posted:
Status: Offline
Joined: Feb 17, 201014Year Member
Posts: 1,586
Reputation Power: 66
Status: Offline
Joined: Feb 17, 201014Year Member
Posts: 1,586
Reputation Power: 66
lmao someone post....
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#3. Posted:
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Joined: May 13, 201014Year Member
Posts: 1,476
Reputation Power: 73
Status: Offline
Joined: May 13, 201014Year Member
Posts: 1,476
Reputation Power: 73
its cool.. just sucks no one has decreypted FF files... well atleast not most
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#4. Posted:
Status: Offline
Joined: Feb 17, 201014Year Member
Posts: 1,586
Reputation Power: 66
Status: Offline
Joined: Feb 17, 201014Year Member
Posts: 1,586
Reputation Power: 66
ItsPeefer wrote its cool.. just sucks no one has decreypted FF files... well atleast not mosti didnt just edit the .xex so it can read raw gsc files basically the same ;)
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#5. Posted:
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Joined: Aug 26, 201014Year Member
Posts: 4,406
Reputation Power: 183
Status: Offline
Joined: Aug 26, 201014Year Member
Posts: 4,406
Reputation Power: 183
ItsPeefer wrote its cool.. just sucks no one has decreypted FF files... well atleast not most
i have peefer
restoreDvars
reset waypointOffscreenScaleSmallest
reset compassObjectiveHeight
reset compassObjectiveWidth
reset cg_drawCrosshair
reset cg_drawCrosshairNames
reset ragdoll_explode_force
reset ragdoll_explode_upbias
reset jump_height
reset jump_slowdownEnable
reset bg_fallDamageMinHeight
reset bg_fallDamageMaxHeight
reset cg_hudGrenadeIconHeight
reset cg_hudGrenadeIconWidth
reset cg_hudGrenadeIconOffset
reset cg_hudGrenadePointerHeight
reset cg_hudGrenadePointerWidth
reset cg_hudGrenadePointerPivot
reset com_gameMsgWindow1LineCount
reset cg_fovscale
reset cg_drawTalk
set party_maxplayers 4
set party_maxlocalplayers 2
set party_headtohead 0
set ui_allow_teamchange 0
// UI
set cg_hudObjectiveTextScale 0.3
set cg_headIconMinScreenRadius 0.025
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set cg_weaponHintsCoD1Style 1
// SHARED GAMETYPE DEFAULTS
// gameplay
set actionslotshide 0
set ammoCounterHide 0
// zombie dogs
set scr_attack_dog_time_zm 45
set scr_attack_dog_kills_zm 25
set scr_attack_dog_health_zm 100000
set scr_attack_dog_count_zm 3
set scr_attack_dog_max_at_once_zm 3
// UI
set ui_hud_hardcore 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
//exec default_mp_gametypes.cfg
reset waypointOffscreenScaleSmallest
reset compassObjectiveHeight
reset compassObjectiveWidth
reset cg_drawCrosshair
reset cg_drawCrosshairNames
reset ragdoll_explode_force
reset ragdoll_explode_upbias
reset jump_height
reset jump_slowdownEnable
reset bg_fallDamageMinHeight
reset bg_fallDamageMaxHeight
reset cg_hudGrenadeIconHeight
reset cg_hudGrenadeIconWidth
reset cg_hudGrenadeIconOffset
reset cg_hudGrenadePointerHeight
reset cg_hudGrenadePointerWidth
reset cg_hudGrenadePointerPivot
reset com_gameMsgWindow1LineCount
reset cg_fovscale
reset cg_drawTalk
set party_maxplayers 4
set party_maxlocalplayers 2
set party_headtohead 0
set ui_allow_teamchange 0
// UI
set cg_hudObjectiveTextScale 0.3
set cg_headIconMinScreenRadius 0.025
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set cg_weaponHintsCoD1Style 1
// SHARED GAMETYPE DEFAULTS
// gameplay
set actionslotshide 0
set ammoCounterHide 0
// zombie dogs
set scr_attack_dog_time_zm 45
set scr_attack_dog_kills_zm 25
set scr_attack_dog_health_zm 100000
set scr_attack_dog_count_zm 3
set scr_attack_dog_max_at_once_zm 3
// UI
set ui_hud_hardcore 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
//exec default_mp_gametypes.cfg
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#6. Posted:
Status: Offline
Joined: Feb 17, 201014Year Member
Posts: 1,586
Reputation Power: 66
Status: Offline
Joined: Feb 17, 201014Year Member
Posts: 1,586
Reputation Power: 66
Ult1mateModd3rZ wroteItsPeefer wrote its cool.. just sucks no one has decreypted FF files... well atleast not most
i have peefer
restoreDvars
reset waypointOffscreenScaleSmallest
reset compassObjectiveHeight
reset compassObjectiveWidth
reset cg_drawCrosshair
reset cg_drawCrosshairNames
reset ragdoll_explode_force
reset ragdoll_explode_upbias
reset jump_height
reset jump_slowdownEnable
reset bg_fallDamageMinHeight
reset bg_fallDamageMaxHeight
reset cg_hudGrenadeIconHeight
reset cg_hudGrenadeIconWidth
reset cg_hudGrenadeIconOffset
reset cg_hudGrenadePointerHeight
reset cg_hudGrenadePointerWidth
reset cg_hudGrenadePointerPivot
reset com_gameMsgWindow1LineCount
reset cg_fovscale
reset cg_drawTalk
set party_maxplayers 4
set party_maxlocalplayers 2
set party_headtohead 0
set ui_allow_teamchange 0
// UI
set cg_hudObjectiveTextScale 0.3
set cg_headIconMinScreenRadius 0.025
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set cg_weaponHintsCoD1Style 1
// SHARED GAMETYPE DEFAULTS
// gameplay
set actionslotshide 0
set ammoCounterHide 0
// zombie dogs
set scr_attack_dog_time_zm 45
set scr_attack_dog_kills_zm 25
set scr_attack_dog_health_zm 100000
set scr_attack_dog_count_zm 3
set scr_attack_dog_max_at_once_zm 3
// UI
set ui_hud_hardcore 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
//exec default_mp_gametypes.cfg
nice :O
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