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#101. Posted:
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I'll test it and get back to you. 8)
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#102. Posted:
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Currently adding binds and DVAR's...
If this works it'll be sick...minus the fact you may have to go offline though, but I doubt it. If the clan tag and class editor's work w/o deleting TU3 IDK why it wouldn't for campaign.
If this works it'll be sick...minus the fact you may have to go offline though, but I doubt it. If the clan tag and class editor's work w/o deleting TU3 IDK why it wouldn't for campaign.
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#103. Posted:
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How do you activate the mods once you've started your game?
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#104. Posted:
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NickDaModda wrote How do you activate the mods once you've started your game?
That all depends on what commands you binded with. So let's say you binded the back button to be god mode you'd have to press that button.
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#105. Posted:
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DWIELS wrote Currently adding binds and DVAR's...
If this works it'll be sick...minus the fact you may have to go offline though, but I doubt it. If the clan tag and class editor's work w/o deleting TU3 IDK why it wouldn't for campaign.
Please post back with results.
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#106. Posted:
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nice post man very helpful
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#107. Posted:
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dude can you do this online
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#108. Posted:
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This helped me very much
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#109. Posted:
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Awesome TUT Mate Sticky I Think
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#110. Posted:
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WIll You ge Banned? just for clan tag and colored classes
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