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My best zombies strategies for both maps
Posted:
My best zombies strategies for both mapsPosted:
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Joined: Dec 03, 201014Year Member
Posts: 370
Reputation Power: 14
Status: Offline
Joined: Dec 03, 201014Year Member
Posts: 370
Reputation Power: 14
Ok these are so far my best strategies for both maps.
Kino Der Totten:
First you want to stay in the first room till around wave 4 or 5 then you want to open to the speed cola room. Stay in there till a lil after the puppys come. (If you have enough the stakeout is pretty good till like round 10 or so if you dont want and box is not in the room get the smg). while in the speed cola room have 3 people at windows (2 downstairs 1 upstairs) then have the other guy at top of stairs in door way ( if overrunned have guy at top window come help and retreat to bottom of the steps). After 3-4 rounds in there move to stage if the whole team has enough for juggy (jugger nog) buy it. then move through small metal door near m16. Go up the stairs then down the others into the alley have 1 guy at window near double tap and other 3 killing zombies as they come off roof and through the gate. if you havent found the mystery box i recommend restarting cause after a while tons of zombies come.
Recommended for last part:
Guy at window needs a ray gun or something to make a crawler and i usually get upgraded ballistics knife just incase your forced to run around the map easy to pick up people.
The 3 in the front Upgraded lmgs and sometimes rayguns and if you get have a zeus cannon for back up.
If forced to run have enough to activate alot of traps.
With this i haven't made it the farthest ever but i have made to round 28 then everyone ran through the trap -.-
Five:
Stay in strating room as long as you feel comfortable. Then move buy the smg on wall after going down through the first elevator unless you can make it to the box. buy some guns and if they are good try to get enough for claymores. then activate the defcomes. This is where my team stays 1 at each window then 2 at the door. if you need to pack a punch make a crawler and everybody leave the room and activate the defcomes again. If you got claymores every round lay the 2 you get near the teloporter in there when the doctor comes it slows him down a ton.
Recommended for the pack a punch room:
2 at windows need the bowie knife jugger nog and either a decent shot gun and lmg or ray gun and lmg just incase door people need help ( if ou can monkeys will be your best freind) the 2 at the door need lmgs or lmg and winer fury, lmgs and mustang and sally, lmgs and raygun only have 1 person with one of the last 3 make sure 1 guy has 2 lmgs. By jugger nog as soon as you can it is needed a lot of zombies will go for the door.
Those are my strategies for both map if anything to add to it please tell me
Kino Der Totten:
First you want to stay in the first room till around wave 4 or 5 then you want to open to the speed cola room. Stay in there till a lil after the puppys come. (If you have enough the stakeout is pretty good till like round 10 or so if you dont want and box is not in the room get the smg). while in the speed cola room have 3 people at windows (2 downstairs 1 upstairs) then have the other guy at top of stairs in door way ( if overrunned have guy at top window come help and retreat to bottom of the steps). After 3-4 rounds in there move to stage if the whole team has enough for juggy (jugger nog) buy it. then move through small metal door near m16. Go up the stairs then down the others into the alley have 1 guy at window near double tap and other 3 killing zombies as they come off roof and through the gate. if you havent found the mystery box i recommend restarting cause after a while tons of zombies come.
Recommended for last part:
Guy at window needs a ray gun or something to make a crawler and i usually get upgraded ballistics knife just incase your forced to run around the map easy to pick up people.
The 3 in the front Upgraded lmgs and sometimes rayguns and if you get have a zeus cannon for back up.
If forced to run have enough to activate alot of traps.
With this i haven't made it the farthest ever but i have made to round 28 then everyone ran through the trap -.-
Five:
Stay in strating room as long as you feel comfortable. Then move buy the smg on wall after going down through the first elevator unless you can make it to the box. buy some guns and if they are good try to get enough for claymores. then activate the defcomes. This is where my team stays 1 at each window then 2 at the door. if you need to pack a punch make a crawler and everybody leave the room and activate the defcomes again. If you got claymores every round lay the 2 you get near the teloporter in there when the doctor comes it slows him down a ton.
Recommended for the pack a punch room:
2 at windows need the bowie knife jugger nog and either a decent shot gun and lmg or ray gun and lmg just incase door people need help ( if ou can monkeys will be your best freind) the 2 at the door need lmgs or lmg and winer fury, lmgs and mustang and sally, lmgs and raygun only have 1 person with one of the last 3 make sure 1 guy has 2 lmgs. By jugger nog as soon as you can it is needed a lot of zombies will go for the door.
Those are my strategies for both map if anything to add to it please tell me
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