You are viewing our Forum Archives. To view or take place in current topics click here.
Call of Duty Advance Warfare (my idea) horde mode
Posted:

Call of Duty Advance Warfare (my idea) horde modePosted:

Doggy_Shizz
  • TTG Addict
Status: Offline
Joined: Oct 16, 201014Year Member
Posts: 2,629
Reputation Power: 150
Status: Offline
Joined: Oct 16, 201014Year Member
Posts: 2,629
Reputation Power: 150
I propose this gamemode as a replacement to spec ops/zombie mode/aliens

The Setting

Switerland, Genva, 05/05/55 5:54.53 am

A little Background
In the year 2055, a highly classified experiment goes terribly wrong, destroying the labsite and killing everyone inside in a blaze of radioactive fire (fail safe which went terribly wrong). The lab ruined has extensive fire damage, locals begin to investigate the ruins before a proper military investigation is undertook. but things take a darker turn, a faint shimmer begins to form and reality begins to bend upon itself and begins to break down around the facility, voices can be heard whispering, calling out, spooking the locals. a team of elite soldiers are sent in to investigate the paranormal happenings. when the soldiers arrive they see a bright glowing light in the center of the map, a claw mark appears in front and a roar can be heard as reality is split asunder, an alternative dimension rips through (like when you throw a gersh device down ) and monsters (demonic humanoids, spill through the cracks in reality, and the longer you survive the more the map changes around the rifts becoming less like earth and more unnatural and alien like, the sky begins to darken as the rifts open, the soldiers call for a extraction team but no signal can get through, they fight harder and harder as the tunnels and building become more alien, the soldiers begin to realize that perhaps reality has been bridged and no longer are they on earth.....

Monsters
humanoid, horde like mode (5 basic enemies)
melee grasping hands, claws and biting, perhaps even flying demonic birds as a enemy to replace dogs, they are fast but easier to kill.

Map
open courtyard but underground tunnels to connect to the centre rift with perhaps a forest and a cliff behind the lab. a large stream runs alongside the buildings into a secret cave.

Misc
pump upped music, Easter eggs, no buildables but interactive maps (can pick up car doors, pipes etc not as good as guns/ buyable guns but can be used in a pinch)

Mystery box replacement
to replace the mystery box perhaps a demonic circle that you appease through blood money (points for killing monsters) that grabs weapons that are in existence and summons them to the circle.

Your thoughts/Ideas
#2. Posted:
RGH-ESKO
  • Resident Elite
Status: Offline
Joined: Nov 17, 201311Year Member
Posts: 252
Reputation Power: 9
Status: Offline
Joined: Nov 17, 201311Year Member
Posts: 252
Reputation Power: 9
That's an interesting idea!
Very imaginative! Lol
Sounds like something I would like to play!
I mainly just want to see a complete zombie game separate from the multiplayer BS!
Think it should be the obvious next step for treyarch..
Campaign mode, survival mode, and a completely new zombie themed multiplayer experience with various game modes..
Wouldn't that be amazing!!!???

What does everyone think?
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.